Joël Troch
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ae352a633d
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[HL25] Backport change to hand grenade arc throw
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2024-08-28 15:35:04 +02:00 |
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Sam V
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a370af08e6
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Convert all source files to UTF without BOM
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2022-12-17 13:32:43 +01:00 |
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Anchur
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2c84881c07
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Update source file encoding to UTF-8
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2022-12-16 22:52:07 +08:00 |
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Sam V
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70dd4195e6
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Fix hand grenades staying primed when switching away or dropping the weapon
Resolves ValveSoftware/halflife#3251
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2022-03-01 20:48:14 +01:00 |
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Sam V
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c633af888f
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Add support for adding 64 weapons
Resolves #98
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2021-12-02 13:49:56 +01:00 |
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Sam V
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08755342d0
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Format all files and add clang-format configuration file
Resolves #84
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2021-11-28 16:54:48 +01:00 |
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Sam V
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998469a386
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Rework all boolean condition checks to use conversions to bool, use bool instead of int when possible
#69
#83
#59
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2021-11-28 15:32:26 +01:00 |
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Sam V
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0b334a3216
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Rework all uses of BOOL in function declarations with bool or qboolean
#59
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2021-11-19 14:31:11 +01:00 |
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Sam V
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0a180821d9
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Remove unused nodes.h includes and unncessary WorldGraph forward declarations
Remove references to WorldGraph global inside CGraph class
#37
Resolves #48
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2021-11-18 15:03:44 +01:00 |
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Sam V
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940bf0b0e9
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Remove unused skiplocal parameter
Resolves #38
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2021-10-21 14:00:29 +02:00 |
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Solokiller
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c74e99d590
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Remove duplicate weapon animation enums
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2021-03-16 20:52:58 +01:00 |
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Solokiller
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4bb1f3c320
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Fix hand grenade not playing deploy animation after finishing a throw
halflife issue #2495
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2021-03-09 17:11:52 +01:00 |
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Solokiller
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8247ed76ea
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Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg)
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2021-03-05 20:54:33 +01:00 |
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Alfred Reynolds
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de70fada50
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initial seed of Half-Life 1 SDK
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2013-08-30 13:34:05 -07:00 |
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