Commit graph

24 commits

Author SHA1 Message Date
Sam V
79f9e956bd Fix tripmines not detonating if placed on breakable and a save game is loaded
Resolves #192
2023-03-01 19:15:24 +01:00
Sam V
a370af08e6 Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
Anchur
2c84881c07 Update source file encoding to UTF-8 2022-12-16 22:52:07 +08:00
Sam V
6f0ae55d6d Fix tripmines blowing up after loading save game in c1a3d
Resolves #172
2022-09-26 10:32:39 +02:00
Sam V
7d84906861 Fix trip mine laser beam duplicating after going back and forth through level changes
Resolves ValveSoftware/halflife#3245
2022-02-10 15:42:58 +01:00
Sam V
819a9ac3eb Fix tripmine beams not using correctly start position sometimes
Resolves ValveSoftware/halflife#1670
2022-02-09 14:06:37 +01:00
Sam V
68dc517f26 Fix tripmine viewmodel having wrong body on first pickup
Resolves #129
2022-01-19 16:58:35 +01:00
Sam V
c633af888f Add support for adding 64 weapons
Resolves #98
2021-12-02 13:49:56 +01:00
Sam V
12d410785b Properly format method definitions to have no space between class name and scope operator
#84
2021-11-29 20:31:17 +01:00
Sam V
08755342d0 Format all files and add clang-format configuration file
Resolves #84
2021-11-28 16:54:48 +01:00
Sam V
998469a386 Rework all boolean condition checks to use conversions to bool, use bool instead of int when possible
#69
#83
#59
2021-11-28 15:32:26 +01:00
Sam V
48af7bd487 Rework all uses of BOOL in global and local variables to use bool
#59
2021-11-19 14:40:35 +01:00
Sam V
0b334a3216 Rework all uses of BOOL in function declarations with bool or qboolean
#59
2021-11-19 14:31:11 +01:00
Sam V
99e0a0ed2c Replace uses of FALSE with false
#59
2021-11-19 13:43:33 +01:00
Sam V
0a180821d9 Remove unused nodes.h includes and unncessary WorldGraph forward declarations
Remove references to WorldGraph global inside CGraph class
#37
Resolves #48
2021-11-18 15:03:44 +01:00
Sam V
940bf0b0e9 Remove unused skiplocal parameter
Resolves #38
2021-10-21 14:00:29 +02:00
Sam V
2ff6a81a5b Make event playback functions const correct
Resolves #41
2021-10-21 13:52:04 +02:00
Solokiller
c74e99d590 Remove duplicate weapon animation enums 2021-03-16 20:52:58 +01:00
Solokiller
77c312a91d Use override specifier where needed (clang-tidy modernize-use-override) 2021-03-05 23:07:22 +01:00
Solokiller
ef54c7f892 Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg) 2021-03-05 21:20:59 +01:00
Solokiller
8247ed76ea Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg) 2021-03-05 20:54:33 +01:00
Solokiller
c10b9988d2 Fix Tripmine & Python having wrong bodies sometimes when weapon prediction is enabled 2021-02-27 12:59:51 +01:00
Solokiller
1f68384b93 Fix Tripmine weapon appearing zoomed in
halflife issue #617
2021-01-31 15:29:40 +01:00
Alfred Reynolds
de70fada50 initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00