Sam V
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79f9e956bd
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Fix tripmines not detonating if placed on breakable and a save game is loaded
Resolves #192
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2023-03-01 19:15:24 +01:00 |
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Sam V
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a370af08e6
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Convert all source files to UTF without BOM
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2022-12-17 13:32:43 +01:00 |
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Anchur
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2c84881c07
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Update source file encoding to UTF-8
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2022-12-16 22:52:07 +08:00 |
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Sam V
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6f0ae55d6d
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Fix tripmines blowing up after loading save game in c1a3d
Resolves #172
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2022-09-26 10:32:39 +02:00 |
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Sam V
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7d84906861
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Fix trip mine laser beam duplicating after going back and forth through level changes
Resolves ValveSoftware/halflife#3245
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2022-02-10 15:42:58 +01:00 |
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Sam V
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819a9ac3eb
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Fix tripmine beams not using correctly start position sometimes
Resolves ValveSoftware/halflife#1670
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2022-02-09 14:06:37 +01:00 |
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Sam V
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68dc517f26
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Fix tripmine viewmodel having wrong body on first pickup
Resolves #129
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2022-01-19 16:58:35 +01:00 |
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Sam V
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c633af888f
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Add support for adding 64 weapons
Resolves #98
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2021-12-02 13:49:56 +01:00 |
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Sam V
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12d410785b
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Properly format method definitions to have no space between class name and scope operator
#84
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2021-11-29 20:31:17 +01:00 |
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Sam V
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08755342d0
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Format all files and add clang-format configuration file
Resolves #84
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2021-11-28 16:54:48 +01:00 |
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Sam V
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998469a386
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Rework all boolean condition checks to use conversions to bool, use bool instead of int when possible
#69
#83
#59
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2021-11-28 15:32:26 +01:00 |
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Sam V
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48af7bd487
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Rework all uses of BOOL in global and local variables to use bool
#59
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2021-11-19 14:40:35 +01:00 |
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Sam V
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0b334a3216
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Rework all uses of BOOL in function declarations with bool or qboolean
#59
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2021-11-19 14:31:11 +01:00 |
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Sam V
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99e0a0ed2c
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Replace uses of FALSE with false
#59
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2021-11-19 13:43:33 +01:00 |
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Sam V
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0a180821d9
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Remove unused nodes.h includes and unncessary WorldGraph forward declarations
Remove references to WorldGraph global inside CGraph class
#37
Resolves #48
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2021-11-18 15:03:44 +01:00 |
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Sam V
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940bf0b0e9
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Remove unused skiplocal parameter
Resolves #38
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2021-10-21 14:00:29 +02:00 |
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Sam V
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2ff6a81a5b
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Make event playback functions const correct
Resolves #41
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2021-10-21 13:52:04 +02:00 |
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Solokiller
|
c74e99d590
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Remove duplicate weapon animation enums
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2021-03-16 20:52:58 +01:00 |
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Solokiller
|
77c312a91d
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Use override specifier where needed (clang-tidy modernize-use-override)
|
2021-03-05 23:07:22 +01:00 |
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Solokiller
|
ef54c7f892
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Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg)
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2021-03-05 21:20:59 +01:00 |
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Solokiller
|
8247ed76ea
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Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg)
|
2021-03-05 20:54:33 +01:00 |
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Solokiller
|
c10b9988d2
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Fix Tripmine & Python having wrong bodies sometimes when weapon prediction is enabled
|
2021-02-27 12:59:51 +01:00 |
|
Solokiller
|
1f68384b93
|
Fix Tripmine weapon appearing zoomed in
halflife issue #617
|
2021-01-31 15:29:40 +01:00 |
|
Alfred Reynolds
|
de70fada50
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initial seed of Half-Life 1 SDK
|
2013-08-30 13:34:05 -07:00 |
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