Sam V
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2f29611676
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Print texture type along with texture name when using impulse 107, make PM_FindTextureType const correct
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2023-02-02 17:24:12 +01:00 |
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Sam V
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a370af08e6
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Convert all source files to UTF without BOM
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2022-12-17 13:32:43 +01:00 |
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Anchur
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2c84881c07
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Update source file encoding to UTF-8
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2022-12-16 22:52:07 +08:00 |
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Sam V
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1d0831a341
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Try to unstuck player after level transition if stuck in the world
Resolves #165
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2022-09-14 21:33:34 +02:00 |
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Sam V
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5355d3deac
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Clean up pm_shared.h declarations & remove duplicate declarations in cbase.cpp
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2022-09-14 21:15:05 +02:00 |
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Sam V
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fd4d92e3a8
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Fix weapon empty sound playing twice
Resolves ValveSoftware/halflife#3231
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2022-01-23 15:44:51 +01:00 |
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Sam V
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c3c55763b1
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Fix player physics hull sizes not initializing properly
Resolves ValveSoftware/halflife#3229
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2022-01-21 15:50:17 +01:00 |
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Sam V
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08755342d0
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Format all files and add clang-format configuration file
Resolves #84
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2021-11-28 16:54:48 +01:00 |
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Sam V
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58c150d8f6
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Convert include guards that use !defined to pragma once
Resolves #50
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2021-11-18 19:31:43 +01:00 |
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Alfred Reynolds
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de70fada50
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initial seed of Half-Life 1 SDK
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2013-08-30 13:34:05 -07:00 |
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