Commit graph

40 commits

Author SHA1 Message Date
Joël Troch
af9952e3da Add missing func_vehicle sound client side event
Fixes https://github.com/ValveSoftware/halflife/issues/3746
2024-09-21 21:17:55 +02:00
Joël Troch
ec569d4bf3 [HL25] Backport Gluon gun's flare sprite fix
This commit reverts e4fc6cb27d

Something worth mentioning: the flare sprite seems to be broken in
multiplayer both with the mentioned reverted commit and HL25's fix.
2024-08-28 13:57:02 +02:00
Joël Troch
f0426eae8f [HL25] Backport CS's "ghost shots" fix 2024-08-28 10:13:54 +02:00
Joël Troch
ae20553127 [HL25] Backport flesh hit sound fix 2024-08-28 10:10:34 +02:00
Justin
7aae740983 Fix weapon events not treating pushable objects as BSP models 2024-08-12 20:17:59 +02:00
Sam V
d368aecb22 Fix Egon gun resetting animation when another weapon has just been deployed 2023-06-20 17:26:23 +02:00
Sam V
f616b8f3d5 Use more robust solution to fix egon fire animation when out of ammo 2023-06-09 20:03:59 +02:00
Sam V
a370af08e6 Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
Anchur
2c84881c07 Update source file encoding to UTF-8 2022-12-16 22:52:07 +08:00
Sam V
b0e5d2d955 Always place decals when bullets hit BSP geometry
Resolves #163
2022-09-16 11:34:02 +02:00
Sam V
ff464452bb Revert "Fix MP5 not creating bullet decals half the time"
This reverts commit f6a899d03f.
2022-09-16 11:29:42 +02:00
Sam V
f6a899d03f Fix MP5 not creating bullet decals half the time
Resolves #163
2022-09-14 22:08:54 +02:00
Sam V
c25a92c50d Fix incorrect body values being passed into EV_WeaponAnimation
Resolves #159
2022-08-02 11:34:01 +02:00
Sam V
9d6cb3f7cd Simlify egon gun stop sound solution
Resolves ValveSoftware/halflife#3232
2022-01-23 16:22:40 +01:00
Sam V
54fc1fdff9 Fix egon gun stop sound playing twice
Resolves ValveSoftware/halflife#3232
2022-01-23 16:02:43 +01:00
Sam Vanheer
05e4d6cb6d
Merge pull request #107 from malortie/missing-tracercount-array
Added missing tracerCount for EV_HLDM_FireBullets.
2021-12-04 20:33:22 +01:00
Marc-Antoine Lortie
9c24897e81 Added missing tracerCount for EV_HLDM_FireBullets. 2021-12-03 17:33:10 -05:00
Marc-Antoine Lortie
ebed71e29b Removed unused variables. 2021-12-02 19:04:20 -05:00
Sam V
565c27f615 Use MAX_PLAYERS everywhere for maximum player count
#96
2021-12-02 00:32:12 +01:00
Sam V
08755342d0 Format all files and add clang-format configuration file
Resolves #84
2021-11-28 16:54:48 +01:00
Sam V
998469a386 Rework all boolean condition checks to use conversions to bool, use bool instead of int when possible
#69
#83
#59
2021-11-28 15:32:26 +01:00
Marc-Antoine Lortie
a5bbf4dfd5 Removed redundant crowbar miss animation call. 2021-11-27 10:07:30 -05:00
Marc-Antoine Lortie
09fb4d0f97 Removed identical line in conditional statement. 2021-11-20 15:37:42 -05:00
Sam Vanheer
d4e8044a6d
Merge pull request #70 from malortie/fix-glock-anim
Fixed glock fire on empty sequence not playing.
2021-11-20 15:24:59 +01:00
Marc-Antoine Lortie
2115250c74 Fixed glock fire on empty sequence not playing. 2021-11-20 08:09:00 -05:00
Marc-Antoine Lortie
e5d1c74e3a Fixed crossbow fire on empty sequence not playing. 2021-11-19 18:41:52 -05:00
Solokiller
33b0ef6d39 Remove duplicate event function declarations, use event_args_t to ensure Intellisense can link declarations and definitions 2021-03-17 10:56:21 +01:00
Solokiller
003f0cd387 Remove duplicate SND_CHANGE_PITCH constant, move ARRAYSIZE definition to Platform.h 2021-03-16 21:05:51 +01:00
Solokiller
89e2c353c4 Remove duplicate vector cone constants 2021-03-16 21:01:20 +01:00
Solokiller
50865d896a Remove duplicate Egon constants, move constants to weapons.h 2021-03-16 21:00:13 +01:00
Solokiller
c74e99d590 Remove duplicate weapon animation enums 2021-03-16 20:52:58 +01:00
Solokiller
61097e1835 Remove duplicate player view constants
Define constant for dead player view
Clean up magic numbers to use constants
2021-03-16 20:44:35 +01:00
Solokiller
90bd0f2274 Refactor Vector code to remove use of vec3_t
Remove duplicate Vector definitions in util_vector.h
Remove shared_vec3_origin
Remove unused vector functions
2021-03-16 19:45:46 +01:00
Solokiller
e4fc6cb27d Fix Egon flare sprite not showing
halflife issue #3066
2021-03-03 17:11:00 +01:00
Solokiller
d5ef55b5e8 Fix Egon gun beam colors being too bright
halflife issue #3033
2021-02-08 13:02:48 +01:00
Solokiller
c11f62545b Fix Egon looping fire sound playing twice sometimes
halflife bug #1750
2021-01-31 17:33:52 +01:00
Solokiller
c7f014621f FIx gauss gun beams having wrong color and brightness compared to WON
halflife issue #2865
2021-01-31 15:49:20 +01:00
Sam
8c77afebee Make char* parameters const where needed to silence compiler warnings 2020-02-13 16:45:03 +01:00
Sam
c9f2351d63 Convert player movement code to C++
Fix some incorrect math function declarations & definitions
2018-09-02 23:19:15 +02:00
Alfred Reynolds
de70fada50 initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00