60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#pragma once
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#include <VGUI.h>
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#include <VGUI_Panel.h>
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#include <VGUI_Dar.h>
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namespace vgui
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{
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class IntChangeSignal;
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class Button;
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class Slider2;
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//-----------------------------------------------------------------------------
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// Purpose: Hacked up version of the vgui scrollbar
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//-----------------------------------------------------------------------------
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class VGUIAPI ScrollBar2 : public Panel
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{
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public:
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ScrollBar2(int x, int y, int wide, int tall, bool vertical);
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public:
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virtual void setValue(int value);
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virtual int getValue();
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virtual void addIntChangeSignal(IntChangeSignal* s);
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virtual void setRange(int min, int max);
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virtual void setRangeWindow(int rangeWindow);
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virtual void setRangeWindowEnabled(bool state);
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void setSize(int wide, int tall) override;
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virtual bool isVertical();
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virtual bool hasFullRange();
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virtual void setButton(Button* button, int index);
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virtual Button* getButton(int index);
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virtual void setSlider(Slider2* slider);
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virtual Slider2* getSlider();
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virtual void doButtonPressed(int buttonIndex);
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virtual void setButtonPressedScrollValue(int value);
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virtual void validate();
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public: //bullshit public
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virtual void fireIntChangeSignal();
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protected:
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void performLayout() override;
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protected:
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Button* _button[2];
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Slider2* _slider;
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Dar<IntChangeSignal*> _intChangeSignalDar;
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int _buttonPressedScrollValue;
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};
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}
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