halflife-photomode/cl_dll/hud_update.cpp

52 lines
1.2 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// hud_update.cpp
//
#include "hud.h"
#include "cl_util.h"
#include <stdlib.h>
#include <memory.h>
int CL_ButtonBits(bool);
void CL_ResetButtonBits(int bits);
extern float v_idlescale;
float in_fov;
extern void HUD_SetCmdBits(int bits);
bool CHud::UpdateClientData(client_data_t* cdata, float time)
{
memcpy(m_vecOrigin, cdata->origin, sizeof(Vector));
memcpy(m_vecAngles, cdata->viewangles, sizeof(Vector));
m_iKeyBits = CL_ButtonBits(false);
//Handled in MsgFunc_Weapons now.
//m_iWeaponBits = cdata->iWeaponBits;
in_fov = cdata->fov;
Think();
cdata->fov = m_iFOV;
v_idlescale = m_iConcussionEffect;
CL_ResetButtonBits(m_iKeyBits);
// return 1 if in anything in the client_data struct has been changed, 0 otherwise
return true;
}