halflife-photomode/cl_dll/statusbar.cpp

261 lines
6.7 KiB
C++

/***
*
* Copyright (c) 1999, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// statusbar.cpp
//
// generic text status bar, set by game dll
// runs across bottom of screen
//
#include "hud.h"
#include "cl_util.h"
#include "parsemsg.h"
#include <string.h>
#include <stdio.h>
DECLARE_MESSAGE(m_StatusBar, StatusText);
DECLARE_MESSAGE(m_StatusBar, StatusValue);
#define STATUSBAR_ID_LINE 1
float* GetClientColor(int clientIndex);
extern float g_ColorYellow[3];
bool CHudStatusBar::Init()
{
gHUD.AddHudElem(this);
HOOK_MESSAGE(StatusText);
HOOK_MESSAGE(StatusValue);
Reset();
CVAR_CREATE("hud_centerid", "0", FCVAR_ARCHIVE);
return true;
}
bool CHudStatusBar::VidInit()
{
// Load sprites here
return true;
}
void CHudStatusBar::Reset()
{
int i = 0;
m_iFlags &= ~HUD_ACTIVE; // start out inactive
for (i = 0; i < MAX_STATUSBAR_LINES; i++)
m_szStatusText[i][0] = 0;
memset(m_iStatusValues, 0, sizeof m_iStatusValues);
m_iStatusValues[0] = 1; // 0 is the special index, which always returns true
// reset our colors for the status bar lines (yellow is default)
for (i = 0; i < MAX_STATUSBAR_LINES; i++)
m_pflNameColors[i] = g_ColorYellow;
}
void CHudStatusBar::ParseStatusString(int line_num)
{
// localise string first
char szBuffer[MAX_STATUSTEXT_LENGTH];
memset(szBuffer, 0, sizeof szBuffer);
gHUD.m_TextMessage.LocaliseTextString(m_szStatusText[line_num], szBuffer, MAX_STATUSTEXT_LENGTH);
// parse m_szStatusText & m_iStatusValues into m_szStatusBar
memset(m_szStatusBar[line_num], 0, MAX_STATUSTEXT_LENGTH);
char* src = szBuffer;
char* dst = m_szStatusBar[line_num];
char *src_start = src, *dst_start = dst;
while (*src != 0)
{
while (*src == '\n')
src++; // skip over any newlines
if (((src - src_start) >= MAX_STATUSTEXT_LENGTH) || ((dst - dst_start) >= MAX_STATUSTEXT_LENGTH))
break;
int index = atoi(src);
// should we draw this line?
if ((index >= 0 && index < MAX_STATUSBAR_VALUES) && (m_iStatusValues[index] != 0))
{ // parse this line and append result to the status bar
while (*src >= '0' && *src <= '9')
src++;
if (*src == '\n' || *src == 0)
continue; // no more left in this text line
// copy the text, char by char, until we hit a % or a \n
while (*src != '\n' && *src != 0)
{
if (*src != '%')
{ // just copy the character
*dst = *src;
dst++, src++;
}
else
{
// get the descriptor
char valtype = *(++src); // move over %
// if it's a %, draw a % sign
if (valtype == '%')
{
*dst = valtype;
dst++, src++;
continue;
}
// move over descriptor, then get and move over the index
index = atoi(++src);
while (*src >= '0' && *src <= '9')
src++;
if (index >= 0 && index < MAX_STATUSBAR_VALUES)
{
int indexval = m_iStatusValues[index];
// get the string to substitute in place of the %XX
char szRepString[MAX_PLAYER_NAME_LENGTH];
switch (valtype)
{
case 'p': // player name
gEngfuncs.pfnGetPlayerInfo(indexval, &g_PlayerInfoList[indexval]);
if (g_PlayerInfoList[indexval].name != NULL)
{
strncpy(szRepString, g_PlayerInfoList[indexval].name, MAX_PLAYER_NAME_LENGTH);
m_pflNameColors[line_num] = GetClientColor(indexval);
}
else
{
strcpy(szRepString, "******");
}
break;
case 'i': // number
sprintf(szRepString, "%d", indexval);
break;
default:
szRepString[0] = 0;
}
for (char* cp = szRepString; *cp != 0 && ((dst - dst_start) < MAX_STATUSTEXT_LENGTH); cp++, dst++)
*dst = *cp;
}
}
}
}
else
{
// skip to next line of text
while (*src != 0 && *src != '\n')
src++;
}
}
}
bool CHudStatusBar::Draw(float fTime)
{
if (m_bReparseString)
{
for (int i = 0; i < MAX_STATUSBAR_LINES; i++)
{
m_pflNameColors[i] = g_ColorYellow;
ParseStatusString(i);
}
m_bReparseString = false;
}
int Y_START = ScreenHeight - 52;
// Draw the status bar lines
for (int i = 0; i < MAX_STATUSBAR_LINES; i++)
{
int TextHeight, TextWidth;
GetConsoleStringSize(m_szStatusBar[i], &TextWidth, &TextHeight);
int x = 8;
int y = Y_START - (4 + TextHeight * i); // draw along bottom of screen
// let user set status ID bar centering
if ((i == STATUSBAR_ID_LINE) && 0 != CVAR_GET_FLOAT("hud_centerid"))
{
x = V_max(0, V_max(2, (ScreenWidth - TextWidth)) / 2);
y = (ScreenHeight / 2) + (TextHeight * CVAR_GET_FLOAT("hud_centerid"));
}
if (m_pflNameColors[i])
gEngfuncs.pfnDrawSetTextColor(m_pflNameColors[i][0], m_pflNameColors[i][1], m_pflNameColors[i][2]);
DrawConsoleString(x, y, m_szStatusBar[i]);
}
return true;
}
// Message handler for StatusText message
// accepts two values:
// byte: line number of status bar text
// string: status bar text
// this string describes how the status bar should be drawn
// a semi-regular expression:
// ( slotnum ([a..z] [%pX] [%iX])*)*
// where slotnum is an index into the Value table (see below)
// if slotnum is 0, the string is always drawn
// if StatusValue[slotnum] != 0, the following string is drawn, upto the next newline - otherwise the text is skipped upto next newline
// %pX, where X is an integer, will substitute a player name here, getting the player index from StatusValue[X]
// %iX, where X is an integer, will substitute a number here, getting the number from StatusValue[X]
bool CHudStatusBar::MsgFunc_StatusText(const char* pszName, int iSize, void* pbuf)
{
BEGIN_READ(pbuf, iSize);
int line = READ_BYTE();
if (line < 0 || line >= MAX_STATUSBAR_LINES)
return true;
strncpy(m_szStatusText[line], READ_STRING(), MAX_STATUSTEXT_LENGTH);
m_szStatusText[line][MAX_STATUSTEXT_LENGTH - 1] = 0; // ensure it's null terminated ( strncpy() won't null terminate if read string too long)
m_iFlags |= HUD_ACTIVE;
m_bReparseString = true;
return true;
}
// Message handler for StatusText message
// accepts two values:
// byte: index into the status value array
// short: value to store
bool CHudStatusBar::MsgFunc_StatusValue(const char* pszName, int iSize, void* pbuf)
{
BEGIN_READ(pbuf, iSize);
int index = READ_BYTE();
if (index < 1 || index >= MAX_STATUSBAR_VALUES)
return true; // index out of range
m_iStatusValues[index] = READ_SHORT();
m_bReparseString = true;
return true;
}