84 lines
1.6 KiB
C++
84 lines
1.6 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// Train.cpp
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//
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// implementation of CHudAmmo class
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//
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#include "hud.h"
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#include "cl_util.h"
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#include <string.h>
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#include <stdio.h>
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#include "parsemsg.h"
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DECLARE_MESSAGE(m_Train, Train)
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bool CHudTrain::Init()
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{
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HOOK_MESSAGE(Train);
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m_iPos = 0;
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m_iFlags = 0;
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gHUD.AddHudElem(this);
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return true;
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}
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bool CHudTrain::VidInit()
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{
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m_hSprite = 0;
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return true;
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}
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bool CHudTrain::Draw(float fTime)
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{
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if (0 == m_hSprite)
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m_hSprite = LoadSprite("sprites/%d_train.spr");
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if (0 != m_iPos)
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{
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int r, g, b, x, y;
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UnpackRGB(r, g, b, RGB_YELLOWISH);
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SPR_Set(m_hSprite, r, g, b);
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// This should show up to the right and part way up the armor number
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y = ScreenHeight - SPR_Height(m_hSprite, 0) - gHUD.m_iFontHeight;
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x = ScreenWidth / 3 + SPR_Width(m_hSprite, 0) / 4;
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SPR_DrawAdditive(m_iPos - 1, x, y, NULL);
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}
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return true;
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}
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bool CHudTrain::MsgFunc_Train(const char* pszName, int iSize, void* pbuf)
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{
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BEGIN_READ(pbuf, iSize);
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// update Train data
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m_iPos = READ_BYTE();
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if (0 != m_iPos)
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m_iFlags |= HUD_ACTIVE;
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else
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m_iFlags &= ~HUD_ACTIVE;
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return true;
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}
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