
Also backport a define being moved at the top in "multiplay_gamerules.cpp". And two changes related to weapons in general in "weapons.cpp".
557 lines
12 KiB
C++
557 lines
12 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "player.h"
|
|
#include "monsters.h"
|
|
#include "weapons.h"
|
|
#include "effects.h"
|
|
#include "customentity.h"
|
|
#include "gamerules.h"
|
|
#include "UserMessages.h"
|
|
|
|
#ifdef CLIENT_DLL
|
|
#include "hud.h"
|
|
#include "com_weapons.h"
|
|
#else
|
|
extern bool IsBustingGame();
|
|
#endif
|
|
|
|
#define EGON_SWITCH_NARROW_TIME 0.75 // Time it takes to switch fire modes
|
|
#define EGON_SWITCH_WIDE_TIME 1.5
|
|
|
|
LINK_ENTITY_TO_CLASS(weapon_egon, CEgon);
|
|
|
|
void CEgon::Spawn()
|
|
{
|
|
Precache();
|
|
m_iId = WEAPON_EGON;
|
|
SET_MODEL(ENT(pev), "models/w_egon.mdl");
|
|
|
|
m_iDefaultAmmo = EGON_DEFAULT_GIVE;
|
|
|
|
FallInit(); // get ready to fall down.
|
|
}
|
|
|
|
|
|
void CEgon::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/w_egon.mdl");
|
|
PRECACHE_MODEL("models/v_egon.mdl");
|
|
PRECACHE_MODEL("models/p_egon.mdl");
|
|
|
|
PRECACHE_MODEL("models/w_9mmclip.mdl");
|
|
PRECACHE_SOUND("items/9mmclip1.wav");
|
|
|
|
PRECACHE_SOUND(EGON_SOUND_OFF);
|
|
PRECACHE_SOUND(EGON_SOUND_RUN);
|
|
PRECACHE_SOUND(EGON_SOUND_STARTUP);
|
|
|
|
PRECACHE_MODEL(EGON_BEAM_SPRITE);
|
|
PRECACHE_MODEL(EGON_FLARE_SPRITE);
|
|
|
|
PRECACHE_SOUND("weapons/357_cock1.wav");
|
|
|
|
m_usEgonFire = PRECACHE_EVENT(1, "events/egon_fire.sc");
|
|
m_usEgonStop = PRECACHE_EVENT(1, "events/egon_stop.sc");
|
|
}
|
|
|
|
|
|
bool CEgon::Deploy()
|
|
{
|
|
m_deployed = false;
|
|
m_fireState = FIRE_OFF;
|
|
return DefaultDeploy("models/v_egon.mdl", "models/p_egon.mdl", EGON_DRAW, "egon");
|
|
}
|
|
|
|
void CEgon::Holster()
|
|
{
|
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
|
|
SendWeaponAnim(EGON_HOLSTER);
|
|
|
|
EndAttack();
|
|
}
|
|
|
|
bool CEgon::GetItemInfo(ItemInfo* p)
|
|
{
|
|
p->pszName = STRING(pev->classname);
|
|
p->pszAmmo1 = "uranium";
|
|
p->iMaxAmmo1 = URANIUM_MAX_CARRY;
|
|
p->pszAmmo2 = NULL;
|
|
p->iMaxAmmo2 = -1;
|
|
p->iMaxClip = WEAPON_NOCLIP;
|
|
p->iSlot = 3;
|
|
p->iPosition = 2;
|
|
p->iId = m_iId = WEAPON_EGON;
|
|
p->iFlags = 0;
|
|
p->iWeight = EGON_WEIGHT;
|
|
|
|
return true;
|
|
}
|
|
|
|
#define EGON_PULSE_INTERVAL 0.1
|
|
#define EGON_DISCHARGE_INTERVAL 0.1
|
|
|
|
float CEgon::GetPulseInterval()
|
|
{
|
|
return EGON_PULSE_INTERVAL;
|
|
}
|
|
|
|
float CEgon::GetDischargeInterval()
|
|
{
|
|
return EGON_DISCHARGE_INTERVAL;
|
|
}
|
|
|
|
bool CEgon::HasAmmo()
|
|
{
|
|
if (m_pPlayer->ammo_uranium <= 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CEgon::UseAmmo(int count)
|
|
{
|
|
#ifndef CLIENT_DLL
|
|
if (IsBustingGame())
|
|
return;
|
|
#endif
|
|
|
|
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] >= count)
|
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= count;
|
|
else
|
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] = 0;
|
|
}
|
|
|
|
void CEgon::Attack()
|
|
{
|
|
// don't fire underwater
|
|
if (m_pPlayer->pev->waterlevel == 3)
|
|
{
|
|
|
|
if (m_fireState != FIRE_OFF || m_pBeam)
|
|
{
|
|
EndAttack();
|
|
}
|
|
else
|
|
{
|
|
PlayEmptySound();
|
|
}
|
|
return;
|
|
}
|
|
|
|
UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle);
|
|
Vector vecAiming = gpGlobals->v_forward;
|
|
Vector vecSrc = m_pPlayer->GetGunPosition();
|
|
|
|
int flags;
|
|
#if defined(CLIENT_WEAPONS)
|
|
flags = FEV_NOTHOST;
|
|
#else
|
|
flags = 0;
|
|
#endif
|
|
|
|
switch (m_fireState)
|
|
{
|
|
case FIRE_OFF:
|
|
{
|
|
if (!HasAmmo())
|
|
{
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.25;
|
|
PlayEmptySound();
|
|
return;
|
|
}
|
|
|
|
m_flAmmoUseTime = gpGlobals->time; // start using ammo ASAP.
|
|
|
|
PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usEgonFire, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, 0, m_fireMode, 1, 0);
|
|
|
|
m_shakeTime = 0;
|
|
|
|
m_pPlayer->m_iWeaponVolume = EGON_PRIMARY_VOLUME;
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.1;
|
|
pev->fuser1 = UTIL_WeaponTimeBase() + 2;
|
|
|
|
pev->dmgtime = gpGlobals->time + GetPulseInterval();
|
|
m_fireState = FIRE_CHARGE;
|
|
}
|
|
break;
|
|
|
|
case FIRE_CHARGE:
|
|
{
|
|
Fire(vecSrc, vecAiming);
|
|
m_pPlayer->m_iWeaponVolume = EGON_PRIMARY_VOLUME;
|
|
|
|
if (pev->fuser1 <= UTIL_WeaponTimeBase())
|
|
{
|
|
PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usEgonFire, 0, g_vecZero, g_vecZero, 0.0, 0.0, 0, m_fireMode, 0, 0);
|
|
pev->fuser1 = 1000;
|
|
}
|
|
|
|
if (!HasAmmo())
|
|
{
|
|
EndAttack();
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CEgon::PrimaryAttack()
|
|
{
|
|
m_fireMode = FIRE_WIDE;
|
|
Attack();
|
|
}
|
|
|
|
void CEgon::Fire(const Vector& vecOrigSrc, const Vector& vecDir)
|
|
{
|
|
Vector vecDest = vecOrigSrc + vecDir * 2048;
|
|
edict_t* pentIgnore;
|
|
TraceResult tr;
|
|
|
|
pentIgnore = m_pPlayer->edict();
|
|
Vector tmpSrc = vecOrigSrc + gpGlobals->v_up * -8 + gpGlobals->v_right * 3;
|
|
|
|
// ALERT( at_console, "." );
|
|
|
|
UTIL_TraceLine(vecOrigSrc, vecDest, dont_ignore_monsters, pentIgnore, &tr);
|
|
|
|
if (0 != tr.fAllSolid)
|
|
return;
|
|
|
|
#ifndef CLIENT_DLL
|
|
CBaseEntity* pEntity = CBaseEntity::Instance(tr.pHit);
|
|
|
|
if (pEntity == NULL)
|
|
return;
|
|
|
|
if (g_pGameRules->IsMultiplayer())
|
|
{
|
|
if (m_pSprite && 0 != pEntity->pev->takedamage)
|
|
{
|
|
m_pSprite->pev->effects &= ~EF_NODRAW;
|
|
}
|
|
else if (m_pSprite)
|
|
{
|
|
m_pSprite->pev->effects |= EF_NODRAW;
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
float timedist;
|
|
|
|
switch (m_fireMode)
|
|
{
|
|
default:
|
|
case FIRE_NARROW:
|
|
#ifndef CLIENT_DLL
|
|
if (pev->dmgtime < gpGlobals->time)
|
|
{
|
|
// Narrow mode only does damage to the entity it hits
|
|
ClearMultiDamage();
|
|
if (0 != pEntity->pev->takedamage)
|
|
{
|
|
pEntity->TraceAttack(m_pPlayer->pev, gSkillData.plrDmgEgonNarrow, vecDir, &tr, DMG_ENERGYBEAM);
|
|
}
|
|
ApplyMultiDamage(m_pPlayer->pev, m_pPlayer->pev);
|
|
|
|
if (g_pGameRules->IsMultiplayer())
|
|
{
|
|
// multiplayer uses 1 ammo every 1/10th second
|
|
if (gpGlobals->time >= m_flAmmoUseTime)
|
|
{
|
|
UseAmmo(1);
|
|
m_flAmmoUseTime = gpGlobals->time + 0.1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// single player, use 3 ammo/second
|
|
if (gpGlobals->time >= m_flAmmoUseTime)
|
|
{
|
|
UseAmmo(1);
|
|
m_flAmmoUseTime = gpGlobals->time + 0.166;
|
|
}
|
|
}
|
|
|
|
pev->dmgtime = gpGlobals->time + GetPulseInterval();
|
|
}
|
|
#endif
|
|
timedist = (pev->dmgtime - gpGlobals->time) / GetPulseInterval();
|
|
break;
|
|
|
|
case FIRE_WIDE:
|
|
#ifndef CLIENT_DLL
|
|
if (pev->dmgtime < gpGlobals->time)
|
|
{
|
|
// wide mode does damage to the ent, and radius damage
|
|
ClearMultiDamage();
|
|
if (0 != pEntity->pev->takedamage)
|
|
{
|
|
pEntity->TraceAttack(m_pPlayer->pev, gSkillData.plrDmgEgonWide, vecDir, &tr, DMG_ENERGYBEAM | DMG_ALWAYSGIB);
|
|
}
|
|
ApplyMultiDamage(m_pPlayer->pev, m_pPlayer->pev);
|
|
|
|
if (g_pGameRules->IsMultiplayer())
|
|
{
|
|
// radius damage a little more potent in multiplayer.
|
|
::RadiusDamage(tr.vecEndPos, pev, m_pPlayer->pev, gSkillData.plrDmgEgonWide / 4, 128, CLASS_NONE, DMG_ENERGYBEAM | DMG_BLAST | DMG_ALWAYSGIB);
|
|
}
|
|
|
|
if (!m_pPlayer->IsAlive())
|
|
return;
|
|
|
|
if (g_pGameRules->IsMultiplayer())
|
|
{
|
|
//multiplayer uses 5 ammo/second
|
|
if (gpGlobals->time >= m_flAmmoUseTime)
|
|
{
|
|
UseAmmo(1);
|
|
m_flAmmoUseTime = gpGlobals->time + 0.2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Wide mode uses 10 charges per second in single player
|
|
if (gpGlobals->time >= m_flAmmoUseTime)
|
|
{
|
|
UseAmmo(1);
|
|
m_flAmmoUseTime = gpGlobals->time + 0.1;
|
|
}
|
|
}
|
|
|
|
pev->dmgtime = gpGlobals->time + GetDischargeInterval();
|
|
if (m_shakeTime < gpGlobals->time)
|
|
{
|
|
UTIL_ScreenShake(tr.vecEndPos, 5.0, 150.0, 0.75, 250.0);
|
|
m_shakeTime = gpGlobals->time + 1.5;
|
|
}
|
|
}
|
|
#endif
|
|
timedist = (pev->dmgtime - gpGlobals->time) / GetDischargeInterval();
|
|
break;
|
|
}
|
|
|
|
if (timedist < 0)
|
|
timedist = 0;
|
|
else if (timedist > 1)
|
|
timedist = 1;
|
|
timedist = 1 - timedist;
|
|
|
|
UpdateEffect(tmpSrc, tr.vecEndPos, timedist);
|
|
}
|
|
|
|
|
|
void CEgon::UpdateEffect(const Vector& startPoint, const Vector& endPoint, float timeBlend)
|
|
{
|
|
#ifndef CLIENT_DLL
|
|
if (!m_pBeam)
|
|
{
|
|
CreateEffect();
|
|
}
|
|
|
|
m_pBeam->SetStartPos(endPoint);
|
|
m_pBeam->SetBrightness(255 - (timeBlend * 180));
|
|
m_pBeam->SetWidth(40 - (timeBlend * 20));
|
|
|
|
if (m_fireMode == FIRE_WIDE)
|
|
m_pBeam->SetColor(30 + (25 * timeBlend), 30 + (30 * timeBlend), 64 + 80 * fabs(sin(gpGlobals->time * 10)));
|
|
else
|
|
m_pBeam->SetColor(60 + (25 * timeBlend), 120 + (30 * timeBlend), 64 + 80 * fabs(sin(gpGlobals->time * 10)));
|
|
|
|
|
|
UTIL_SetOrigin(m_pSprite->pev, endPoint);
|
|
m_pSprite->pev->frame += 8 * gpGlobals->frametime;
|
|
if (m_pSprite->pev->frame > m_pSprite->Frames())
|
|
m_pSprite->pev->frame = 0;
|
|
|
|
m_pNoise->SetStartPos(endPoint);
|
|
|
|
#endif
|
|
}
|
|
|
|
void CEgon::CreateEffect()
|
|
{
|
|
|
|
#ifndef CLIENT_DLL
|
|
DestroyEffect();
|
|
|
|
m_pBeam = CBeam::BeamCreate(EGON_BEAM_SPRITE, 40);
|
|
m_pBeam->PointEntInit(pev->origin, m_pPlayer->entindex());
|
|
m_pBeam->SetFlags(BEAM_FSINE);
|
|
m_pBeam->SetEndAttachment(1);
|
|
m_pBeam->pev->spawnflags |= SF_BEAM_TEMPORARY; // Flag these to be destroyed on save/restore or level transition
|
|
m_pBeam->pev->flags |= FL_SKIPLOCALHOST;
|
|
m_pBeam->pev->owner = m_pPlayer->edict();
|
|
|
|
m_pNoise = CBeam::BeamCreate(EGON_BEAM_SPRITE, 55);
|
|
m_pNoise->PointEntInit(pev->origin, m_pPlayer->entindex());
|
|
m_pNoise->SetScrollRate(25);
|
|
m_pNoise->SetBrightness(100);
|
|
m_pNoise->SetEndAttachment(1);
|
|
m_pNoise->pev->spawnflags |= SF_BEAM_TEMPORARY;
|
|
m_pNoise->pev->flags |= FL_SKIPLOCALHOST;
|
|
m_pNoise->pev->owner = m_pPlayer->edict();
|
|
|
|
m_pSprite = CSprite::SpriteCreate(EGON_FLARE_SPRITE, pev->origin, false);
|
|
m_pSprite->pev->scale = 1.0;
|
|
m_pSprite->SetTransparency(kRenderGlow, 255, 255, 255, 255, kRenderFxNoDissipation);
|
|
m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY;
|
|
// Josh: This sprite is not predicted on the client, so was missing
|
|
// for many years after it got broken in an update.
|
|
// m_pSprite->pev->flags |= FL_SKIPLOCALHOST;
|
|
m_pSprite->pev->owner = m_pPlayer->edict();
|
|
|
|
if (m_fireMode == FIRE_WIDE)
|
|
{
|
|
m_pBeam->SetScrollRate(50);
|
|
m_pBeam->SetNoise(20);
|
|
m_pNoise->SetColor(50, 50, 255);
|
|
m_pNoise->SetNoise(8);
|
|
}
|
|
else
|
|
{
|
|
m_pBeam->SetScrollRate(110);
|
|
m_pBeam->SetNoise(5);
|
|
m_pNoise->SetColor(80, 120, 255);
|
|
m_pNoise->SetNoise(2);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
void CEgon::DestroyEffect()
|
|
{
|
|
|
|
#ifndef CLIENT_DLL
|
|
if (m_pBeam)
|
|
{
|
|
UTIL_Remove(m_pBeam);
|
|
m_pBeam = NULL;
|
|
}
|
|
if (m_pNoise)
|
|
{
|
|
UTIL_Remove(m_pNoise);
|
|
m_pNoise = NULL;
|
|
}
|
|
if (m_pSprite)
|
|
{
|
|
if (m_fireMode == FIRE_WIDE)
|
|
m_pSprite->Expand(10, 500);
|
|
else
|
|
UTIL_Remove(m_pSprite);
|
|
m_pSprite = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
void CEgon::WeaponIdle()
|
|
{
|
|
if ((m_pPlayer->m_afButtonPressed & IN_ATTACK2) == 0 && (m_pPlayer->pev->button & IN_ATTACK) != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ResetEmptySound();
|
|
|
|
if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
|
|
return;
|
|
|
|
if (m_fireState != FIRE_OFF)
|
|
EndAttack();
|
|
|
|
int iAnim;
|
|
|
|
float flRand = RANDOM_FLOAT(0, 1);
|
|
|
|
if (flRand <= 0.5)
|
|
{
|
|
iAnim = EGON_IDLE1;
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15);
|
|
}
|
|
else
|
|
{
|
|
iAnim = EGON_FIDGET1;
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3;
|
|
}
|
|
|
|
SendWeaponAnim(iAnim);
|
|
m_deployed = true;
|
|
}
|
|
|
|
bool CEgon::CanHolster()
|
|
{
|
|
#ifndef CLIENT_DLL
|
|
if (IsBustingGame())
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void CEgon::EndAttack()
|
|
{
|
|
bool bMakeNoise = false;
|
|
|
|
if (m_fireState != FIRE_OFF) //Checking the button just in case!.
|
|
bMakeNoise = true;
|
|
|
|
PLAYBACK_EVENT_FULL(FEV_GLOBAL | FEV_RELIABLE, m_pPlayer->edict(), m_usEgonStop, 0, m_pPlayer->pev->origin, m_pPlayer->pev->angles, 0.0, 0.0,
|
|
static_cast<int>(bMakeNoise), 0, 0, 0);
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0;
|
|
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5;
|
|
|
|
m_fireState = FIRE_OFF;
|
|
|
|
DestroyEffect();
|
|
}
|
|
|
|
|
|
|
|
class CEgonAmmo : public CBasePlayerAmmo
|
|
{
|
|
void Spawn() override
|
|
{
|
|
Precache();
|
|
SET_MODEL(ENT(pev), "models/w_chainammo.mdl");
|
|
CBasePlayerAmmo::Spawn();
|
|
}
|
|
void Precache() override
|
|
{
|
|
PRECACHE_MODEL("models/w_chainammo.mdl");
|
|
PRECACHE_SOUND("items/9mmclip1.wav");
|
|
}
|
|
bool AddAmmo(CBaseEntity* pOther) override
|
|
{
|
|
if (pOther->GiveAmmo(AMMO_URANIUMBOX_GIVE, "uranium", URANIUM_MAX_CARRY) != -1)
|
|
{
|
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
LINK_ENTITY_TO_CLASS(ammo_egonclip, CEgonAmmo);
|