halflife-photomode/dlls
2024-10-04 18:46:55 +02:00
..
activity.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
activitymap.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
aflock.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
agrunt.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
airtank.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
animating.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
animation.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
animation.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
apache.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
barnacle.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
barney.cpp Move IsFacing function from barney.cpp to h_ai.cpp to help prevent linker errors when copy pasting source file 2023-02-02 17:17:40 +01:00
basemonster.h [HL25] Backport changes to sentences 2024-08-28 16:59:46 +02:00
bigmomma.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
bloater.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
bmodels.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
bullsquid.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
buttons.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
cbase.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
cbase.h [HL25] Backport changes to sentences 2024-08-28 16:59:46 +02:00
cdll_dll.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
client.cpp [HL25] Backport func_vehicle entity 2024-08-28 16:37:47 +02:00
client.h Add sv_load_all_maps & sv_stop_loading_all_maps to help automate node graph generation 2023-10-29 14:31:56 +01:00
combat.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
controller.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
crossbow.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
crowbar.cpp [HL25] Backport crowbar full swing fix 2024-08-28 10:27:39 +02:00
decals.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
defaultai.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
defaultai.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
doors.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
doors.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
effects.cpp [HL25] Backport unused trip beam touch function reference fix 2024-08-28 15:35:04 +02:00
effects.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
egon.cpp [HL25] Backport busters game mode 2024-08-28 16:37:49 +02:00
enginecallback.h Add WRITE_FLOAT function corresponding to the client's READ_FLOAT function 2023-02-04 13:29:14 +01:00
explode.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
explode.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
extdll.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
flyingmonster.cpp [HL25] Backport monsters framerate depend turn speed fix 2024-08-28 16:37:50 +02:00
flyingmonster.h [HL25] Backport monsters framerate depend turn speed fix 2024-08-28 16:37:50 +02:00
func_break.cpp [HL25] Backport fixes to pushable 2024-08-28 16:37:49 +02:00
func_break.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
func_tank.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
game.cpp [HL25] Backport fixes to pushable 2024-08-28 16:37:49 +02:00
game.h [HL25] Backport busters game mode 2024-08-28 16:37:49 +02:00
gamerules.cpp [HL25] New item flag NOAUTOSWITCHTO for RPG 2024-08-29 10:01:02 +02:00
gamerules.h [HL25] Backport busters game mode 2024-08-28 16:37:49 +02:00
gargantua.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
gauss.cpp [HL25] Backport changes to Gauss 2024-08-28 13:42:29 +02:00
genericmonster.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
ggrenade.cpp Reset frame to 0 when grenade bounces 2024-08-12 19:42:56 +02:00
glock.cpp [HL25] Backport tiny Glock's reload code change 2024-08-28 10:18:10 +02:00
gman.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
h_ai.cpp Move IsFacing function from barney.cpp to h_ai.cpp to help prevent linker errors when copy pasting source file 2023-02-02 17:17:40 +01:00
h_battery.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
h_cine.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
h_cycler.cpp [HL25] Backport changes to sentences 2024-08-28 16:59:46 +02:00
h_export.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
handgrenade.cpp [HL25] Backport change to hand grenade arc throw 2024-08-28 15:35:04 +02:00
hassassin.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
headcrab.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
healthkit.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
hgrunt.cpp Fix human grunts continuing to fire for a few seconds after killing the last enemy in an area 2023-10-09 15:13:05 +02:00
hl.def initial seed of Half-Life 1 SDK 2013-08-30 13:34:05 -07:00
hornet.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
hornet.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
hornetgun.cpp [HL25] Backport changes to the hornet gun 2024-08-28 15:35:01 +02:00
houndeye.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
ichthyosaur.cpp [HL25] Backport monsters framerate depend turn speed fix 2024-08-28 16:37:50 +02:00
islave.cpp Fix alien slave beams staying forever if they exist during a level change 2023-04-02 14:21:29 +02:00
items.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
items.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
leech.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
lights.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
maprules.cpp [HL25] Backport safer strings operations 2024-08-28 09:58:59 +02:00
maprules.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
monsterevent.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
monstermaker.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
monsters.cpp [HL25] Backport several float specifiers 2024-08-28 18:20:20 +02:00
monsters.h Move IsFacing function from barney.cpp to h_ai.cpp to help prevent linker errors when copy pasting source file 2023-02-02 17:17:40 +01:00
monsterstate.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
mortar.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
mp5.cpp [HL25] Backport MP5's default magazine capacity change 2024-08-28 10:30:41 +02:00
multiplay_gamerules.cpp [HL25] Backport busters game mode 2024-08-28 16:37:49 +02:00
nihilanth.cpp [HL25] Backport several float specifiers 2024-08-28 18:20:20 +02:00
nodes.cpp Fix node graph code incorrectly flagging node graphs as out of date if an outdated graph exists in a search path other than the mod directory 2023-06-25 13:52:56 +02:00
nodes.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
observer.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
osprey.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
pathcorner.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
plane.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
plane.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
plats.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
player.cpp [HL25] Backport changes from October 2nd 2024 2024-10-04 18:46:55 +02:00
player.h [HL25] Backport busters game mode 2024-08-28 16:37:49 +02:00
playermonster.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
python.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
rat.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
roach.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
rpg.cpp [HL25] New item flag NOAUTOSWITCHTO for RPG 2024-08-29 10:01:02 +02:00
satchel.cpp [HL25] Backport satchel charge/radio controls 2024-08-28 15:35:04 +02:00
saverestore.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
schedule.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
schedule.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
scientist.cpp [HL25] Backport "_sv_override_scientist_mdl" CVAR functionality 2024-08-28 09:59:00 +02:00
scripted.cpp [HL25] Backport changes to sentences 2024-08-28 16:59:46 +02:00
scripted.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
scriptevent.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
shotgun.cpp Fix shotgun starting idle animations too quickly after exhausting all ammo using primary attack 2023-04-12 14:09:11 +02:00
singleplay_gamerules.cpp [HL25] Execute "spserver.cfg" when singleplayer gamerules is created 2024-08-28 09:59:00 +02:00
skill.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
skill.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
sound.cpp Remove redundant material type constants 2023-03-06 13:30:25 +01:00
soundent.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
soundent.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
spectator.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
spectator.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
squad.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
squadmonster.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
squadmonster.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
squeakgrenade.cpp [HL25] Backport changes to the snark 2024-08-28 15:35:04 +02:00
stats.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
subs.cpp [HL25] Backport changes to sentences 2024-08-28 16:59:46 +02:00
talkmonster.cpp [HL25] Backport several float specifiers 2024-08-28 18:20:20 +02:00
talkmonster.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
teamplay_gamerules.cpp Rename CWorld::Instance to CWorld::World to avoid conflicting with CBaseEntity::Instance function name 2023-02-02 13:17:24 +01:00
teamplay_gamerules.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
tempmonster.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
tentacle.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
trains.h [HL25] Backport func_vehicle entity 2024-08-28 16:37:47 +02:00
triggers.cpp [HL25] Fix trigger_hurt healing dead players in multiplayer 2024-08-28 09:58:59 +02:00
tripmine.cpp Fix tripmines not detonating if placed on breakable and a save game is loaded 2023-03-01 19:15:24 +01:00
turret.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
UserMessages.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
UserMessages.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
util.cpp [HL25] Add field name null check when restoring 2024-08-28 09:58:59 +02:00
util.h [HL25] Increase max. sentences count 2024-08-28 09:58:59 +02:00
vector.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
vehicle.cpp [HL25] Backport func_vehicle entity 2024-08-28 16:37:47 +02:00
weapons.cpp [HL25] Backport busters game mode 2024-08-28 16:37:49 +02:00
weapons.h [HL25] New item flag NOAUTOSWITCHTO for RPG 2024-08-29 10:01:02 +02:00
weapons_shared.cpp Fix RPG not playing empty sound when attempting to fire with no ammo left 2023-04-12 14:33:06 +02:00
world.cpp [HL25] Backport changes to multiplayer corpses 2024-08-28 09:59:00 +02:00
Wxdebug.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
wxdebug.h Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
xen.cpp Convert all source files to UTF without BOM 2022-12-17 13:32:43 +01:00
zombie.cpp [HL25] Make Zombie idle/alert sound pitches consistent 2024-08-28 09:58:59 +02:00