
One exception where Updated's existing work has been kept is in CHudTextMessage::LocaliseTextString. See those commits for details: -d2da2f17fd
-a3aeea468f
921 lines
20 KiB
C++
921 lines
20 KiB
C++
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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// -------------------------------------------
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//
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// maprules.cpp
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//
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// This module contains entities for implementing/changing game
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// rules dynamically within each map (.BSP)
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//
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// -------------------------------------------
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#include "extdll.h"
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#include "eiface.h"
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#include "util.h"
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#include "gamerules.h"
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#include "maprules.h"
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#include "cbase.h"
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#include "player.h"
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class CRuleEntity : public CBaseEntity
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{
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public:
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void Spawn() override;
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bool KeyValue(KeyValueData* pkvd) override;
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bool Save(CSave& save) override;
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bool Restore(CRestore& restore) override;
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static TYPEDESCRIPTION m_SaveData[];
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void SetMaster(int iszMaster) { m_iszMaster = iszMaster; }
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protected:
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bool CanFireForActivator(CBaseEntity* pActivator);
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private:
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string_t m_iszMaster;
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};
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TYPEDESCRIPTION CRuleEntity::m_SaveData[] =
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{
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DEFINE_FIELD(CRuleEntity, m_iszMaster, FIELD_STRING),
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};
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IMPLEMENT_SAVERESTORE(CRuleEntity, CBaseEntity);
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void CRuleEntity::Spawn()
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->effects = EF_NODRAW;
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}
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bool CRuleEntity::KeyValue(KeyValueData* pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "master"))
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{
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SetMaster(ALLOC_STRING(pkvd->szValue));
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return true;
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}
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return CBaseEntity::KeyValue(pkvd);
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}
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bool CRuleEntity::CanFireForActivator(CBaseEntity* pActivator)
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{
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if (!FStringNull(m_iszMaster))
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{
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return UTIL_IsMasterTriggered(m_iszMaster, pActivator);
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}
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return true;
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}
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//
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// CRulePointEntity -- base class for all rule "point" entities (not brushes)
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//
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class CRulePointEntity : public CRuleEntity
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{
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public:
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void Spawn() override;
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};
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void CRulePointEntity::Spawn()
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{
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CRuleEntity::Spawn();
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pev->frame = 0;
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pev->model = 0;
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}
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//
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// CRuleBrushEntity -- base class for all rule "brush" entities (not brushes)
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// Default behavior is to set up like a trigger, invisible, but keep the model for volume testing
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//
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class CRuleBrushEntity : public CRuleEntity
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{
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public:
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void Spawn() override;
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private:
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};
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void CRuleBrushEntity::Spawn()
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{
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SET_MODEL(edict(), STRING(pev->model));
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CRuleEntity::Spawn();
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}
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// CGameScore / game_score -- award points to player / team
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// Points +/- total
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// Flag: Allow negative scores SF_SCORE_NEGATIVE
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// Flag: Award points to team in teamplay SF_SCORE_TEAM
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#define SF_SCORE_NEGATIVE 0x0001
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#define SF_SCORE_TEAM 0x0002
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class CGameScore : public CRulePointEntity
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{
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public:
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void Spawn() override;
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void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
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bool KeyValue(KeyValueData* pkvd) override;
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inline int Points() { return pev->frags; }
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inline bool AllowNegativeScore() { return (pev->spawnflags & SF_SCORE_NEGATIVE) != 0; }
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inline bool AwardToTeam() { return (pev->spawnflags & SF_SCORE_TEAM) != 0; }
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inline void SetPoints(int points) { pev->frags = points; }
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private:
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};
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LINK_ENTITY_TO_CLASS(game_score, CGameScore);
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void CGameScore::Spawn()
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{
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CRulePointEntity::Spawn();
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}
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bool CGameScore::KeyValue(KeyValueData* pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "points"))
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{
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SetPoints(atoi(pkvd->szValue));
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return true;
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}
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return CRulePointEntity::KeyValue(pkvd);
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}
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void CGameScore::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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// Only players can use this
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if (pActivator->IsPlayer())
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{
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if (AwardToTeam())
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{
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pActivator->AddPointsToTeam(Points(), AllowNegativeScore());
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}
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else
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{
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pActivator->AddPoints(Points(), AllowNegativeScore());
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}
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}
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}
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// CGameEnd / game_end -- Ends the game in MP
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class CGameEnd : public CRulePointEntity
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{
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public:
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void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
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private:
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};
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LINK_ENTITY_TO_CLASS(game_end, CGameEnd);
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void CGameEnd::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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g_pGameRules->EndMultiplayerGame();
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}
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//
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// CGameText / game_text -- NON-Localized HUD Message (use env_message to display a titles.txt message)
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// Flag: All players SF_ENVTEXT_ALLPLAYERS
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//
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#define SF_ENVTEXT_ALLPLAYERS 0x0001
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class CGameText : public CRulePointEntity
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{
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public:
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void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
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bool KeyValue(KeyValueData* pkvd) override;
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bool Save(CSave& save) override;
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bool Restore(CRestore& restore) override;
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static TYPEDESCRIPTION m_SaveData[];
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inline bool MessageToAll() { return (pev->spawnflags & SF_ENVTEXT_ALLPLAYERS) != 0; }
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inline void MessageSet(const char* pMessage) { pev->message = ALLOC_STRING(pMessage); }
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inline const char* MessageGet() { return STRING(pev->message); }
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private:
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hudtextparms_t m_textParms;
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};
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LINK_ENTITY_TO_CLASS(game_text, CGameText);
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// Save parms as a block. Will break save/restore if the structure changes, but this entity didn't ship with Half-Life, so
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// it can't impact saved Half-Life games.
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TYPEDESCRIPTION CGameText::m_SaveData[] =
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{
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DEFINE_ARRAY(CGameText, m_textParms, FIELD_CHARACTER, sizeof(hudtextparms_t)),
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};
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IMPLEMENT_SAVERESTORE(CGameText, CRulePointEntity);
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bool CGameText::KeyValue(KeyValueData* pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "channel"))
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{
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m_textParms.channel = atoi(pkvd->szValue);
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "x"))
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{
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m_textParms.x = atof(pkvd->szValue);
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "y"))
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{
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m_textParms.y = atof(pkvd->szValue);
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "effect"))
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{
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m_textParms.effect = atoi(pkvd->szValue);
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "color"))
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{
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int color[4];
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UTIL_StringToIntArray(color, 4, pkvd->szValue);
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m_textParms.r1 = color[0];
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m_textParms.g1 = color[1];
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m_textParms.b1 = color[2];
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m_textParms.a1 = color[3];
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "color2"))
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{
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int color[4];
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UTIL_StringToIntArray(color, 4, pkvd->szValue);
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m_textParms.r2 = color[0];
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m_textParms.g2 = color[1];
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m_textParms.b2 = color[2];
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m_textParms.a2 = color[3];
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "fadein"))
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{
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m_textParms.fadeinTime = atof(pkvd->szValue);
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "fadeout"))
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{
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m_textParms.fadeoutTime = atof(pkvd->szValue);
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "holdtime"))
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{
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m_textParms.holdTime = atof(pkvd->szValue);
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "fxtime"))
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{
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m_textParms.fxTime = atof(pkvd->szValue);
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return true;
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}
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return CRulePointEntity::KeyValue(pkvd);
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}
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void CGameText::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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if (MessageToAll())
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{
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UTIL_HudMessageAll(m_textParms, MessageGet());
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}
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else
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{
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if (pActivator->IsNetClient())
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{
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UTIL_HudMessage(pActivator, m_textParms, MessageGet());
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}
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}
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}
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//
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// CGameTeamMaster / game_team_master -- "Masters" like multisource, but based on the team of the activator
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// Only allows mastered entity to fire if the team matches my team
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//
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// team index (pulled from server team list "mp_teamlist"
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// Flag: Remove on Fire
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// Flag: Any team until set? -- Any team can use this until the team is set (otherwise no teams can use it)
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//
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#define SF_TEAMMASTER_FIREONCE 0x0001
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#define SF_TEAMMASTER_ANYTEAM 0x0002
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class CGameTeamMaster : public CRulePointEntity
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{
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public:
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bool KeyValue(KeyValueData* pkvd) override;
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void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
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int ObjectCaps() override { return CRulePointEntity::ObjectCaps() | FCAP_MASTER; }
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bool IsTriggered(CBaseEntity* pActivator) override;
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const char* TeamID() override;
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inline bool RemoveOnFire() { return (pev->spawnflags & SF_TEAMMASTER_FIREONCE) != 0; }
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inline bool AnyTeam() { return (pev->spawnflags & SF_TEAMMASTER_ANYTEAM) != 0; }
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private:
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bool TeamMatch(CBaseEntity* pActivator);
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int m_teamIndex;
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USE_TYPE triggerType;
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};
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LINK_ENTITY_TO_CLASS(game_team_master, CGameTeamMaster);
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bool CGameTeamMaster::KeyValue(KeyValueData* pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "teamindex"))
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{
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m_teamIndex = atoi(pkvd->szValue);
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "triggerstate"))
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{
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int type = atoi(pkvd->szValue);
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switch (type)
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{
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case 0:
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triggerType = USE_OFF;
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break;
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case 2:
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triggerType = USE_TOGGLE;
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break;
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default:
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triggerType = USE_ON;
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break;
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}
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return true;
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}
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return CRulePointEntity::KeyValue(pkvd);
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}
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void CGameTeamMaster::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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if (useType == USE_SET)
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{
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if (value < 0)
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{
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m_teamIndex = -1;
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}
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else
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{
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m_teamIndex = g_pGameRules->GetTeamIndex(pActivator->TeamID());
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}
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return;
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}
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if (TeamMatch(pActivator))
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{
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SUB_UseTargets(pActivator, triggerType, value);
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if (RemoveOnFire())
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UTIL_Remove(this);
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}
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}
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bool CGameTeamMaster::IsTriggered(CBaseEntity* pActivator)
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{
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return TeamMatch(pActivator);
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}
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const char* CGameTeamMaster::TeamID()
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{
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if (m_teamIndex < 0) // Currently set to "no team"
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return "";
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return g_pGameRules->GetIndexedTeamName(m_teamIndex); // UNDONE: Fill this in with the team from the "teamlist"
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}
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bool CGameTeamMaster::TeamMatch(CBaseEntity* pActivator)
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{
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if (m_teamIndex < 0 && AnyTeam())
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return true;
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if (!pActivator)
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return false;
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return UTIL_TeamsMatch(pActivator->TeamID(), TeamID());
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}
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//
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// CGameTeamSet / game_team_set -- Changes the team of the entity it targets to the activator's team
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// Flag: Fire once
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// Flag: Clear team -- Sets the team to "NONE" instead of activator
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#define SF_TEAMSET_FIREONCE 0x0001
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#define SF_TEAMSET_CLEARTEAM 0x0002
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class CGameTeamSet : public CRulePointEntity
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{
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public:
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void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
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inline bool RemoveOnFire() { return (pev->spawnflags & SF_TEAMSET_FIREONCE) != 0; }
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inline bool ShouldClearTeam() { return (pev->spawnflags & SF_TEAMSET_CLEARTEAM) != 0; }
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private:
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};
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LINK_ENTITY_TO_CLASS(game_team_set, CGameTeamSet);
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void CGameTeamSet::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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if (ShouldClearTeam())
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{
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SUB_UseTargets(pActivator, USE_SET, -1);
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}
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else
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{
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SUB_UseTargets(pActivator, USE_SET, 0);
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}
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if (RemoveOnFire())
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{
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UTIL_Remove(this);
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}
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}
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//
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// CGamePlayerZone / game_player_zone -- players in the zone fire my target when I'm fired
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//
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// Needs master?
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class CGamePlayerZone : public CRuleBrushEntity
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{
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public:
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bool KeyValue(KeyValueData* pkvd) override;
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void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
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|
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bool Save(CSave& save) override;
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bool Restore(CRestore& restore) override;
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static TYPEDESCRIPTION m_SaveData[];
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private:
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string_t m_iszInTarget;
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string_t m_iszOutTarget;
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string_t m_iszInCount;
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string_t m_iszOutCount;
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};
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LINK_ENTITY_TO_CLASS(game_zone_player, CGamePlayerZone);
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TYPEDESCRIPTION CGamePlayerZone::m_SaveData[] =
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{
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DEFINE_FIELD(CGamePlayerZone, m_iszInTarget, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszOutTarget, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszInCount, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszOutCount, FIELD_STRING),
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};
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IMPLEMENT_SAVERESTORE(CGamePlayerZone, CRuleBrushEntity);
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bool CGamePlayerZone::KeyValue(KeyValueData* pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "intarget"))
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{
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m_iszInTarget = ALLOC_STRING(pkvd->szValue);
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "outtarget"))
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{
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m_iszOutTarget = ALLOC_STRING(pkvd->szValue);
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "incount"))
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{
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m_iszInCount = ALLOC_STRING(pkvd->szValue);
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return true;
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}
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else if (FStrEq(pkvd->szKeyName, "outcount"))
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{
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m_iszOutCount = ALLOC_STRING(pkvd->szValue);
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return true;
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}
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return CRuleBrushEntity::KeyValue(pkvd);
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}
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|
|
void CGamePlayerZone::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
|
|
{
|
|
int playersInCount = 0;
|
|
int playersOutCount = 0;
|
|
|
|
if (!CanFireForActivator(pActivator))
|
|
return;
|
|
|
|
CBaseEntity* pPlayer = NULL;
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
pPlayer = UTIL_PlayerByIndex(i);
|
|
if (pPlayer)
|
|
{
|
|
TraceResult trace;
|
|
int hullNumber;
|
|
|
|
hullNumber = human_hull;
|
|
if ((pPlayer->pev->flags & FL_DUCKING) != 0)
|
|
{
|
|
hullNumber = head_hull;
|
|
}
|
|
|
|
UTIL_TraceModel(pPlayer->pev->origin, pPlayer->pev->origin, hullNumber, edict(), &trace);
|
|
|
|
if (0 != trace.fStartSolid)
|
|
{
|
|
playersInCount++;
|
|
if (!FStringNull(m_iszInTarget))
|
|
{
|
|
FireTargets(STRING(m_iszInTarget), pPlayer, pActivator, useType, value);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
playersOutCount++;
|
|
if (!FStringNull(m_iszOutTarget))
|
|
{
|
|
FireTargets(STRING(m_iszOutTarget), pPlayer, pActivator, useType, value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!FStringNull(m_iszInCount))
|
|
{
|
|
FireTargets(STRING(m_iszInCount), pActivator, this, USE_SET, playersInCount);
|
|
}
|
|
|
|
if (!FStringNull(m_iszOutCount))
|
|
{
|
|
FireTargets(STRING(m_iszOutCount), pActivator, this, USE_SET, playersOutCount);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// CGamePlayerHurt / game_player_hurt -- Damages the player who fires it
|
|
// Flag: Fire once
|
|
|
|
#define SF_PKILL_FIREONCE 0x0001
|
|
class CGamePlayerHurt : public CRulePointEntity
|
|
{
|
|
public:
|
|
void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
|
|
inline bool RemoveOnFire() { return (pev->spawnflags & SF_PKILL_FIREONCE) != 0; }
|
|
|
|
private:
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(game_player_hurt, CGamePlayerHurt);
|
|
|
|
|
|
void CGamePlayerHurt::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (!CanFireForActivator(pActivator))
|
|
return;
|
|
|
|
if (pActivator->IsPlayer())
|
|
{
|
|
if (pev->dmg < 0)
|
|
pActivator->TakeHealth(-pev->dmg, DMG_GENERIC);
|
|
else
|
|
pActivator->TakeDamage(pev, pev, pev->dmg, DMG_GENERIC);
|
|
}
|
|
|
|
SUB_UseTargets(pActivator, useType, value);
|
|
|
|
if (RemoveOnFire())
|
|
{
|
|
UTIL_Remove(this);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// CGameCounter / game_counter -- Counts events and fires target
|
|
// Flag: Fire once
|
|
// Flag: Reset on Fire
|
|
|
|
#define SF_GAMECOUNT_FIREONCE 0x0001
|
|
#define SF_GAMECOUNT_RESET 0x0002
|
|
|
|
class CGameCounter : public CRulePointEntity
|
|
{
|
|
public:
|
|
void Spawn() override;
|
|
void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
|
|
inline bool RemoveOnFire() { return (pev->spawnflags & SF_GAMECOUNT_FIREONCE) != 0; }
|
|
inline bool ResetOnFire() { return (pev->spawnflags & SF_GAMECOUNT_RESET) != 0; }
|
|
|
|
inline void CountUp() { pev->frags++; }
|
|
inline void CountDown() { pev->frags--; }
|
|
inline void ResetCount() { pev->frags = pev->dmg; }
|
|
inline int CountValue() { return pev->frags; }
|
|
inline int LimitValue() { return pev->health; }
|
|
|
|
inline bool HitLimit() { return CountValue() == LimitValue(); }
|
|
|
|
private:
|
|
inline void SetCountValue(int value) { pev->frags = value; }
|
|
inline void SetInitialValue(int value) { pev->dmg = value; }
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(game_counter, CGameCounter);
|
|
|
|
void CGameCounter::Spawn()
|
|
{
|
|
// Save off the initial count
|
|
SetInitialValue(CountValue());
|
|
CRulePointEntity::Spawn();
|
|
}
|
|
|
|
|
|
void CGameCounter::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (!CanFireForActivator(pActivator))
|
|
return;
|
|
|
|
switch (useType)
|
|
{
|
|
case USE_ON:
|
|
case USE_TOGGLE:
|
|
CountUp();
|
|
break;
|
|
|
|
case USE_OFF:
|
|
CountDown();
|
|
break;
|
|
|
|
case USE_SET:
|
|
SetCountValue((int)value);
|
|
break;
|
|
}
|
|
|
|
if (HitLimit())
|
|
{
|
|
SUB_UseTargets(pActivator, USE_TOGGLE, 0);
|
|
if (RemoveOnFire())
|
|
{
|
|
UTIL_Remove(this);
|
|
}
|
|
|
|
if (ResetOnFire())
|
|
{
|
|
ResetCount();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// CGameCounterSet / game_counter_set -- Sets the counter's value
|
|
// Flag: Fire once
|
|
|
|
#define SF_GAMECOUNTSET_FIREONCE 0x0001
|
|
|
|
class CGameCounterSet : public CRulePointEntity
|
|
{
|
|
public:
|
|
void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
|
|
inline bool RemoveOnFire() { return (pev->spawnflags & SF_GAMECOUNTSET_FIREONCE) != 0; }
|
|
|
|
private:
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(game_counter_set, CGameCounterSet);
|
|
|
|
|
|
void CGameCounterSet::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (!CanFireForActivator(pActivator))
|
|
return;
|
|
|
|
SUB_UseTargets(pActivator, USE_SET, pev->frags);
|
|
|
|
if (RemoveOnFire())
|
|
{
|
|
UTIL_Remove(this);
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// CGamePlayerEquip / game_playerequip -- Sets the default player equipment
|
|
// Flag: USE Only
|
|
|
|
#define SF_PLAYEREQUIP_USEONLY 0x0001
|
|
#define MAX_EQUIP 32
|
|
|
|
class CGamePlayerEquip : public CRulePointEntity
|
|
{
|
|
public:
|
|
bool KeyValue(KeyValueData* pkvd) override;
|
|
void Touch(CBaseEntity* pOther) override;
|
|
void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
|
|
|
|
inline bool UseOnly() { return (pev->spawnflags & SF_PLAYEREQUIP_USEONLY) != 0; }
|
|
|
|
bool Save(CSave& save) override;
|
|
bool Restore(CRestore& restore) override;
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
private:
|
|
void EquipPlayer(CBaseEntity* pPlayer);
|
|
|
|
string_t m_weaponNames[MAX_EQUIP];
|
|
int m_weaponCount[MAX_EQUIP];
|
|
};
|
|
|
|
TYPEDESCRIPTION CGamePlayerEquip::m_SaveData[] =
|
|
{
|
|
DEFINE_ARRAY(CGamePlayerEquip, m_weaponNames, FIELD_STRING, MAX_EQUIP),
|
|
DEFINE_ARRAY(CGamePlayerEquip, m_weaponCount, FIELD_INTEGER, MAX_EQUIP),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CGamePlayerEquip, CRulePointEntity);
|
|
|
|
LINK_ENTITY_TO_CLASS(game_player_equip, CGamePlayerEquip);
|
|
|
|
|
|
bool CGamePlayerEquip::KeyValue(KeyValueData* pkvd)
|
|
{
|
|
if (CRulePointEntity::KeyValue(pkvd))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_EQUIP; i++)
|
|
{
|
|
if (FStringNull(m_weaponNames[i]))
|
|
{
|
|
char tmp[128];
|
|
|
|
UTIL_StripToken(pkvd->szKeyName, tmp, sizeof(tmp));
|
|
|
|
m_weaponNames[i] = ALLOC_STRING(tmp);
|
|
m_weaponCount[i] = atoi(pkvd->szValue);
|
|
m_weaponCount[i] = V_max(1, m_weaponCount[i]);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void CGamePlayerEquip::Touch(CBaseEntity* pOther)
|
|
{
|
|
if (!CanFireForActivator(pOther))
|
|
return;
|
|
|
|
if (UseOnly())
|
|
return;
|
|
|
|
EquipPlayer(pOther);
|
|
}
|
|
|
|
void CGamePlayerEquip::EquipPlayer(CBaseEntity* pEntity)
|
|
{
|
|
if (!pEntity || !pEntity->IsPlayer())
|
|
{
|
|
return;
|
|
}
|
|
|
|
CBasePlayer* pPlayer = (CBasePlayer*)pEntity;
|
|
|
|
for (int i = 0; i < MAX_EQUIP; i++)
|
|
{
|
|
if (FStringNull(m_weaponNames[i]))
|
|
break;
|
|
for (int j = 0; j < m_weaponCount[i]; j++)
|
|
{
|
|
pPlayer->GiveNamedItem(STRING(m_weaponNames[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CGamePlayerEquip::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
|
|
{
|
|
EquipPlayer(pActivator);
|
|
}
|
|
|
|
|
|
//
|
|
// CGamePlayerTeam / game_player_team -- Changes the team of the player who fired it
|
|
// Flag: Fire once
|
|
// Flag: Kill Player
|
|
// Flag: Gib Player
|
|
|
|
#define SF_PTEAM_FIREONCE 0x0001
|
|
#define SF_PTEAM_KILL 0x0002
|
|
#define SF_PTEAM_GIB 0x0004
|
|
|
|
class CGamePlayerTeam : public CRulePointEntity
|
|
{
|
|
public:
|
|
void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
|
|
|
|
private:
|
|
inline bool RemoveOnFire() { return (pev->spawnflags & SF_PTEAM_FIREONCE) != 0; }
|
|
inline bool ShouldKillPlayer() { return (pev->spawnflags & SF_PTEAM_KILL) != 0; }
|
|
inline bool ShouldGibPlayer() { return (pev->spawnflags & SF_PTEAM_GIB) != 0; }
|
|
|
|
const char* TargetTeamName(const char* pszTargetName);
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(game_player_team, CGamePlayerTeam);
|
|
|
|
|
|
const char* CGamePlayerTeam::TargetTeamName(const char* pszTargetName)
|
|
{
|
|
CBaseEntity* pTeamEntity = NULL;
|
|
|
|
while ((pTeamEntity = UTIL_FindEntityByTargetname(pTeamEntity, pszTargetName)) != NULL)
|
|
{
|
|
if (FClassnameIs(pTeamEntity->pev, "game_team_master"))
|
|
return pTeamEntity->TeamID();
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void CGamePlayerTeam::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (!CanFireForActivator(pActivator))
|
|
return;
|
|
|
|
if (pActivator->IsPlayer())
|
|
{
|
|
const char* pszTargetTeam = TargetTeamName(STRING(pev->target));
|
|
if (pszTargetTeam)
|
|
{
|
|
CBasePlayer* pPlayer = (CBasePlayer*)pActivator;
|
|
g_pGameRules->ChangePlayerTeam(pPlayer, pszTargetTeam, ShouldKillPlayer(), ShouldGibPlayer());
|
|
}
|
|
}
|
|
|
|
if (RemoveOnFire())
|
|
{
|
|
UTIL_Remove(this);
|
|
}
|
|
}
|