203 lines
5.1 KiB
C++
203 lines
5.1 KiB
C++
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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// Tracktrain spawn flags
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#define SF_TRACKTRAIN_NOPITCH 0x0001
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#define SF_TRACKTRAIN_NOCONTROL 0x0002
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#define SF_TRACKTRAIN_FORWARDONLY 0x0004
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#define SF_TRACKTRAIN_PASSABLE 0x0008
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// Spawnflag for CPathTrack
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#define SF_PATH_DISABLED 0x00000001
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#define SF_PATH_FIREONCE 0x00000002
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#define SF_PATH_ALTREVERSE 0x00000004
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#define SF_PATH_DISABLE_TRAIN 0x00000008
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#define SF_PATH_ALTERNATE 0x00008000
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// Spawnflags of CPathCorner
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#define SF_CORNER_WAITFORTRIG 0x001
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#define SF_CORNER_TELEPORT 0x002
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#define SF_CORNER_FIREONCE 0x004
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//#define PATH_SPARKLE_DEBUG 1 // This makes a particle effect around path_track entities for debugging
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class CPathTrack : public CPointEntity
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{
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public:
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void Spawn() override;
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void Activate() override;
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bool KeyValue(KeyValueData* pkvd) override;
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void SetPrevious(CPathTrack* pprevious);
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void Link();
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void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
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CPathTrack* ValidPath(CPathTrack* ppath, bool testFlag); // Returns ppath if enabled, NULL otherwise
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void Project(CPathTrack* pstart, CPathTrack* pend, Vector* origin, float dist);
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static CPathTrack* Instance(edict_t* pent);
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CPathTrack* LookAhead(Vector* origin, float dist, bool move);
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CPathTrack* Nearest(Vector origin);
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CPathTrack* GetNext();
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CPathTrack* GetPrevious();
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bool Save(CSave& save) override;
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bool Restore(CRestore& restore) override;
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static TYPEDESCRIPTION m_SaveData[];
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#if PATH_SPARKLE_DEBUG
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void EXPORT Sparkle();
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#endif
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float m_length;
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string_t m_altName;
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CPathTrack* m_pnext;
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CPathTrack* m_pprevious;
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CPathTrack* m_paltpath;
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};
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class CFuncTrackTrain : public CBaseEntity
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{
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public:
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void Spawn() override;
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void Precache() override;
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void Blocked(CBaseEntity* pOther) override;
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void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
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bool KeyValue(KeyValueData* pkvd) override;
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void EXPORT Next();
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void EXPORT Find();
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void EXPORT NearestPath();
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void EXPORT DeadEnd();
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void NextThink(float thinkTime, bool alwaysThink);
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void SetTrack(CPathTrack* track) { m_ppath = track->Nearest(pev->origin); }
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void SetControls(entvars_t* pevControls);
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bool OnControls(entvars_t* pev) override;
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void StopSound();
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void UpdateSound();
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static CFuncTrackTrain* Instance(edict_t* pent);
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bool Save(CSave& save) override;
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bool Restore(CRestore& restore) override;
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static TYPEDESCRIPTION m_SaveData[];
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int ObjectCaps() override { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; }
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void OverrideReset() override;
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CPathTrack* m_ppath;
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float m_length;
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float m_height;
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float m_speed;
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float m_dir;
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float m_startSpeed;
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Vector m_controlMins;
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Vector m_controlMaxs;
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bool m_soundPlaying;
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int m_sounds;
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float m_flVolume;
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float m_flBank;
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float m_oldSpeed;
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private:
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unsigned short m_usAdjustPitch;
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};
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class CFuncVehicle : public CBaseEntity
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{
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public:
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void Spawn(void);
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void Precache(void);
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void Blocked(CBaseEntity* pOther);
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void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value);
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bool KeyValue(KeyValueData* pkvd);
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void EXPORT Next(void);
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void EXPORT Find(void);
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void EXPORT NearestPath(void);
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void EXPORT DeadEnd(void);
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void NextThink(float thinkTime, bool alwaysThink);
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int Classify(void);
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void CollisionDetection(void);
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void TerrainFollowing(void);
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void CheckTurning(void);
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void SetTrack(CPathTrack* track) { m_ppath = track->Nearest(pev->origin); }
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void SetControls(entvars_t* pevControls);
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bool OnControls(entvars_t* pev);
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void StopSound(void);
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void UpdateSound(void);
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static CFuncVehicle* Instance(edict_t* pent);
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bool Save(CSave& save);
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bool Restore(CRestore& restore);
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static TYPEDESCRIPTION m_SaveData[];
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int ObjectCaps() { return (CBaseEntity ::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DIRECTIONAL_USE; }
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void OverrideReset();
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CPathTrack* m_ppath;
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float m_length;
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float m_width;
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float m_height;
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float m_speed;
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float m_dir;
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float m_startSpeed;
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Vector m_controlMins;
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Vector m_controlMaxs;
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int m_soundPlaying;
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int m_sounds;
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int m_acceleration;
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float m_flVolume;
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float m_flBank;
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float m_oldSpeed;
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int m_iTurnAngle;
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float m_flSteeringWheelDecay;
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float m_flAcceleratorDecay;
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float m_flTurnStartTime;
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float m_flLaunchTime; // Time at which the vehicle has become airborne
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float m_flLastNormalZ;
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float m_flCanTurnNow;
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float m_flUpdateSound;
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Vector m_vFrontLeft;
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Vector m_vFront;
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Vector m_vFrontRight;
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Vector m_vBackLeft;
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Vector m_vBack;
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Vector m_vBackRight;
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Vector m_vSurfaceNormal;
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Vector m_vVehicleDirection;
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CBasePlayer* m_pDriver;
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// GOOSEMAN
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void Restart();
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private:
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unsigned short m_usAdjustPitch;
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};
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