halflife-photomode/game_shared/vgui_slider2.h

66 lines
1.6 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
#include <VGUI.h>
#include <VGUI_Panel.h>
#include <VGUI_Dar.h>
namespace vgui
{
enum MouseCode;
class IntChangeSignal;
class VGUIAPI Slider2 : public Panel
{
private:
bool _vertical;
bool _dragging;
int _nobPos[2];
int _nobDragStartPos[2];
int _dragStartPos[2];
Dar<IntChangeSignal*> _intChangeSignalDar;
int _range[2];
int _value;
int _rangeWindow;
bool _rangeWindowEnabled;
int _buttonOffset;
public:
Slider2(int x, int y, int wide, int tall, bool vertical);
public:
virtual void setValue(int value);
virtual int getValue();
virtual bool isVertical();
virtual void addIntChangeSignal(IntChangeSignal* s);
virtual void setRange(int min, int max);
virtual void getRange(int& min, int& max);
virtual void setRangeWindow(int rangeWindow);
virtual void setRangeWindowEnabled(bool state);
void setSize(int wide, int tall) override;
virtual void getNobPos(int& min, int& max);
virtual bool hasFullRange();
virtual void setButtonOffset(int buttonOffset);
private:
virtual void recomputeNobPosFromValue();
virtual void recomputeValueFromNobPos();
public: //bullshit public
virtual void privateCursorMoved(int x, int y, Panel* panel);
virtual void privateMousePressed(MouseCode code, Panel* panel);
virtual void privateMouseReleased(MouseCode code, Panel* panel);
protected:
virtual void fireIntChangeSignal();
void paintBackground() override;
};
}