halflife-photomode/game_shared/voice_gamemgr.cpp

270 lines
7 KiB
C++

//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "extdll.h"
#include "voice_gamemgr.h"
#include <assert.h>
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "player.h"
#define UPDATE_INTERVAL 0.3
// These are stored off as CVoiceGameMgr is created and deleted.
CPlayerBitVec g_PlayerModEnable; // Set to 1 for each player if the player wants to use voice in this mod.
// (If it's zero, then the server reports that the game rules are saying the
// player can't hear anyone).
CPlayerBitVec g_BanMasks[MAX_PLAYERS]; // Tells which players don't want to hear each other.
// These are indexed as clients and each bit represents a client
// (so player entity is bit+1).
CPlayerBitVec g_SentGameRulesMasks[MAX_PLAYERS]; // These store the masks we last sent to each client so we can determine if
CPlayerBitVec g_SentBanMasks[MAX_PLAYERS]; // we need to resend them.
CPlayerBitVec g_bWantModEnable;
cvar_t voice_serverdebug = {"voice_serverdebug", "0"};
// Set game rules to allow all clients to talk to each other.
// Muted players still can't talk to each other.
cvar_t sv_alltalk = {"sv_alltalk", "0", FCVAR_SERVER};
// ------------------------------------------------------------------------ //
// Static helpers.
// ------------------------------------------------------------------------ //
// Find a player with a case-insensitive name search.
static CBasePlayer* FindPlayerByName(const char* pTestName)
{
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity* pEnt = UTIL_PlayerByIndex(i);
if (pEnt)
{
const char* pNetName = STRING(pEnt->pev->netname);
if (stricmp(pNetName, pTestName) == 0)
{
return (CBasePlayer*)pEnt;
}
}
}
return NULL;
}
static void VoiceServerDebug(char const* pFmt, ...)
{
char msg[4096];
va_list marker;
if (0 == voice_serverdebug.value)
return;
va_start(marker, pFmt);
vsnprintf(msg, sizeof(msg), pFmt, marker);
va_end(marker);
ALERT(at_console, "%s", msg);
}
// ------------------------------------------------------------------------ //
// CVoiceGameMgr.
// ------------------------------------------------------------------------ //
CVoiceGameMgr::CVoiceGameMgr()
{
m_UpdateInterval = 0;
m_nMaxPlayers = 0;
}
CVoiceGameMgr::~CVoiceGameMgr()
{
}
bool CVoiceGameMgr::Init(
IVoiceGameMgrHelper* pHelper,
int maxClients)
{
m_pHelper = pHelper;
m_nMaxPlayers = MAX_PLAYERS < maxClients ? MAX_PLAYERS : maxClients;
g_engfuncs.pfnPrecacheModel("sprites/voiceicon.spr");
m_msgPlayerVoiceMask = REG_USER_MSG("VoiceMask", VOICE_MAX_PLAYERS_DW * 4 * 2);
m_msgRequestState = REG_USER_MSG("ReqState", 0);
// register voice_serverdebug if it hasn't been registered already
if (!CVAR_GET_POINTER("voice_serverdebug"))
CVAR_REGISTER(&voice_serverdebug);
if (!CVAR_GET_POINTER("sv_alltalk"))
CVAR_REGISTER(&sv_alltalk);
return true;
}
void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper* pHelper)
{
m_pHelper = pHelper;
}
void CVoiceGameMgr::Update(double frametime)
{
// Only update periodically.
m_UpdateInterval += frametime;
if (m_UpdateInterval < UPDATE_INTERVAL)
return;
UpdateMasks();
}
void CVoiceGameMgr::ClientConnected(edict_t* pEdict)
{
int index = ENTINDEX(pEdict) - 1;
// Clear out everything we use for deltas on this guy.
g_bWantModEnable[index] = true;
g_SentGameRulesMasks[index].Init(0);
g_SentBanMasks[index].Init(0);
}
// Called to determine if the Receiver has muted (blocked) the Sender
// Returns true if the receiver has blocked the sender
bool CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer* pReceiver, CBasePlayer* pSender)
{
int iReceiverIndex, iSenderIndex;
if (!pReceiver || !pSender)
return false;
iReceiverIndex = pReceiver->entindex() - 1;
iSenderIndex = pSender->entindex() - 1;
if (iReceiverIndex < 0 || iReceiverIndex >= m_nMaxPlayers || iSenderIndex < 0 || iSenderIndex >= m_nMaxPlayers)
return false;
return (g_BanMasks[iReceiverIndex][iSenderIndex] ? true : false);
}
bool CVoiceGameMgr::ClientCommand(CBasePlayer* pPlayer, const char* cmd)
{
int playerClientIndex = pPlayer->entindex() - 1;
if (playerClientIndex < 0 || playerClientIndex >= m_nMaxPlayers)
{
VoiceServerDebug("CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n", cmd, playerClientIndex);
return true;
}
bool bBan = stricmp(cmd, "vban") == 0;
if (bBan && CMD_ARGC() >= 2)
{
for (int i = 1; i < CMD_ARGC(); i++)
{
uint32 mask = 0;
if (1 == sscanf(CMD_ARGV(i), "%x", &mask) && i <= VOICE_MAX_PLAYERS_DW)
{
VoiceServerDebug("CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n", mask, playerClientIndex);
g_BanMasks[playerClientIndex].SetDWord(i - 1, mask);
}
else
{
VoiceServerDebug("CVoiceGameMgr::ClientCommand: invalid index (%d)\n", i);
}
}
// Force it to update the masks now.
//UpdateMasks();
return true;
}
else if (stricmp(cmd, "VModEnable") == 0 && CMD_ARGC() >= 2)
{
const bool enable = 0 != atoi(CMD_ARGV(1));
VoiceServerDebug("CVoiceGameMgr::ClientCommand: VModEnable (%s)\n", enable ? "true" : "false");
g_PlayerModEnable[playerClientIndex] = enable;
g_bWantModEnable[playerClientIndex] = false;
//UpdateMasks();
return true;
}
else
{
return false;
}
}
void CVoiceGameMgr::UpdateMasks()
{
m_UpdateInterval = 0;
bool bAllTalk = 0 != sv_alltalk.value;
for (int iClient = 0; iClient < m_nMaxPlayers; iClient++)
{
CBaseEntity* pEnt = UTIL_PlayerByIndex(iClient + 1);
if (!pEnt || !pEnt->IsPlayer())
continue;
// Request the state of their "VModEnable" cvar.
if (g_bWantModEnable[iClient])
{
MESSAGE_BEGIN(MSG_ONE, m_msgRequestState, NULL, pEnt->pev);
MESSAGE_END();
}
CBasePlayer* pPlayer = (CBasePlayer*)pEnt;
CPlayerBitVec gameRulesMask;
if (g_PlayerModEnable[iClient])
{
// Build a mask of who they can hear based on the game rules.
for (int iOtherClient = 0; iOtherClient < m_nMaxPlayers; iOtherClient++)
{
CBaseEntity* pEnt = UTIL_PlayerByIndex(iOtherClient + 1);
if (pEnt && (bAllTalk || m_pHelper->CanPlayerHearPlayer(pPlayer, (CBasePlayer*)pEnt)))
{
gameRulesMask[iOtherClient] = true;
}
}
}
// If this is different from what the client has, send an update.
if (gameRulesMask != g_SentGameRulesMasks[iClient] ||
g_BanMasks[iClient] != g_SentBanMasks[iClient])
{
g_SentGameRulesMasks[iClient] = gameRulesMask;
g_SentBanMasks[iClient] = g_BanMasks[iClient];
MESSAGE_BEGIN(MSG_ONE, m_msgPlayerVoiceMask, NULL, pPlayer->pev);
int dw;
for (dw = 0; dw < VOICE_MAX_PLAYERS_DW; dw++)
{
WRITE_LONG(gameRulesMask.GetDWord(dw));
WRITE_LONG(g_BanMasks[iClient].GetDWord(dw));
}
MESSAGE_END();
}
// Tell the engine.
for (int iOtherClient = 0; iOtherClient < m_nMaxPlayers; iOtherClient++)
{
bool bCanHear = gameRulesMask[iOtherClient] && !g_BanMasks[iClient][iOtherClient];
g_engfuncs.pfnVoice_SetClientListening(iClient + 1, iOtherClient + 1, bCanHear ? 1 : 0);
}
}
}