halflife-photomode/utils/common/trilib.cpp

191 lines
3.9 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
//
// trilib.c: library for loading triangles from an Alias triangle file
//
#include <stdio.h>
#include "cmdlib.h"
#include "mathlib.h"
#include "trilib.h"
// on disk representation of a face
#define FLOAT_START 99999.0
#define FLOAT_END -FLOAT_START
#define MAGIC 123322
//#define NOISY 1
typedef struct
{
float v[3];
} vector;
typedef struct
{
vector n; /* normal */
vector p; /* point */
vector c; /* color */
float u; /* u */
float v; /* v */
} aliaspoint_t;
typedef struct
{
aliaspoint_t pt[3];
} tf_triangle;
void ByteSwapTri(tf_triangle* tri)
{
int i;
for (i = 0; i < sizeof(tf_triangle) / 4; i++)
{
((int*)tri)[i] = BigLong(((int*)tri)[i]);
}
}
void LoadTriangleList(char* filename, triangle_t** pptri, int* numtriangles)
{
FILE* input;
float start;
char name[256], tex[256];
int i, count, magic;
tf_triangle tri;
triangle_t* ptri;
int iLevel;
int exitpattern;
float t;
t = -FLOAT_START;
*((unsigned char*)&exitpattern + 0) = *((unsigned char*)&t + 3);
*((unsigned char*)&exitpattern + 1) = *((unsigned char*)&t + 2);
*((unsigned char*)&exitpattern + 2) = *((unsigned char*)&t + 1);
*((unsigned char*)&exitpattern + 3) = *((unsigned char*)&t + 0);
if ((input = fopen(filename, "rb")) == 0)
{
fprintf(stderr, "reader: could not open file '%s'\n", filename);
exit(0);
}
iLevel = 0;
fread(&magic, sizeof(int), 1, input);
if (BigLong(magic) != MAGIC)
{
fprintf(stderr, "File is not a Alias object separated triangle file, magic number is wrong.\n");
exit(0);
}
ptri = reinterpret_cast<triangle_t*>(malloc(MAXTRIANGLES * sizeof(triangle_t)));
*pptri = ptri;
while (feof(input) == 0)
{
fread(&start, sizeof(float), 1, input);
*(int*)&start = BigLong(*(int*)&start);
if (*(int*)&start != exitpattern)
{
if (start == FLOAT_START)
{
/* Start of an object or group of objects. */
i = -1;
do
{
/* There are probably better ways to read a string from */
/* a file, but this does allow you to do error checking */
/* (which I'm not doing) on a per character basis. */
++i;
fread(&(name[i]), sizeof(char), 1, input);
} while (name[i] != '\0');
// indent();
// fprintf(stdout,"OBJECT START: %s\n",name);
fread(&count, sizeof(int), 1, input);
count = BigLong(count);
++iLevel;
if (count != 0)
{
// indent();
// fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
i = -1;
do
{
++i;
fread(&(tex[i]), sizeof(char), 1, input);
} while (tex[i] != '\0');
// indent();
// fprintf(stdout," Object texture name: '%s'\n",tex);
}
/* Else (count == 0) this is the start of a group, and */
/* no texture name is present. */
}
else if (start == FLOAT_END)
{
/* End of an object or group. Yes, the name should be */
/* obvious from context, but it is in here just to be */
/* safe and to provide a little extra information for */
/* those who do not wish to write a recursive reader. */
/* Mia culpa. */
--iLevel;
i = -1;
do
{
++i;
fread(&(name[i]), sizeof(char), 1, input);
} while (name[i] != '\0');
// indent();
// fprintf(stdout,"OBJECT END: %s\n",name);
continue;
}
}
//
// read the triangles
//
for (i = 0; i < count; ++i)
{
int j;
fread(&tri, sizeof(tf_triangle), 1, input);
ByteSwapTri(&tri);
for (j = 0; j < 3; j++)
{
int k;
for (k = 0; k < 3; k++)
{
ptri->verts[j][k] = tri.pt[j].p.v[k];
}
}
ptri++;
if ((ptri - *pptri) >= MAXTRIANGLES)
Error("Error: too many triangles; increase MAXTRIANGLES\n");
}
}
*numtriangles = ptri - *pptri;
fclose(input);
}