halflife-photomode/utils/qbsp2/bsp5.h

267 lines
6.4 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
// bsp5.h
#include "cmdlib.h"
#include "mathlib.h"
#include "bspfile.h"
#include "threads.h"
//#define ON_EPSILON 0.05
#define BOGUS_RANGE 18000
// the exact bounding box of the brushes is expanded some for the headnode
// volume. is this still needed?
#define SIDESPACE 24
//============================================================================
typedef struct
{
int numpoints;
vec3_t points[8]; // variable sized
} winding_t;
#define MAX_POINTS_ON_WINDING 128
winding_t* BaseWindingForPlane(dplane_t* p);
winding_t* NewWinding(int points);
void FreeWinding(winding_t* w);
winding_t* CopyWinding(winding_t* w);
winding_t* ClipWinding(winding_t* in, dplane_t* split, qboolean keepon);
void DivideWinding(winding_t* in, dplane_t* split, winding_t** front, winding_t** back);
//============================================================================
#define MAXEDGES 48 // 32
#define MAXPOINTS 28 // don't let a base face get past this \
// because it can be split more later
typedef struct face_s
{
struct face_s* next;
int planenum;
int texturenum;
int contents; // contents in front of face
struct face_s* original; // face on node
int outputnumber; // only valid for original faces after
// write surfaces
int numpoints;
vec3_t pts[MAXEDGES]; // FIXME: change to use winding_t
} face_t;
typedef struct surface_s
{
struct surface_s* next;
int planenum;
vec3_t mins, maxs;
struct node_s* onnode; // true if surface has already been used
// as a splitting node
face_t* faces; // links to all the faces on either side of the surf
} surface_t;
typedef struct
{
vec3_t mins, maxs;
surface_t* surfaces;
} surfchain_t;
//
// there is a node_t structure for every node and leaf in the bsp tree
//
#define PLANENUM_LEAF -1
typedef struct node_s
{
surface_t* surfaces;
vec3_t mins, maxs; // bounding volume of portals;
// information for decision nodes
int planenum; // -1 = leaf node
struct node_s* children[2]; // only valid for decision nodes
face_t* faces; // decision nodes only, list for both sides
// information for leafs
int contents; // leaf nodes (0 for decision nodes)
face_t** markfaces; // leaf nodes only, point to node faces
struct portal_s* portals;
int visleafnum; // -1 = solid
int valid; // for flood filling
int occupied; // light number in leaf for outside filling
} node_t;
#define NUM_HULLS 4
face_t* NewFaceFromFace(face_t* in);
void SplitFace(face_t* in, dplane_t* split, face_t** front, face_t** back);
void SplitFaceTmp(face_t* in, dplane_t* split, face_t** front, face_t** back);
//=============================================================================
// solidbsp.c
void DivideFacet(face_t* in, dplane_t* split, face_t** front, face_t** back);
void CalcSurfaceInfo(surface_t* surf);
void SubdivideFace(face_t* f, face_t** prevptr);
node_t* SolidBSP(surfchain_t* surfhead);
int FaceSide(face_t* in, dplane_t* split);
//=============================================================================
// merge.c
void MergePlaneFaces(surface_t* plane);
face_t* MergeFaceToList(face_t* face, face_t* list);
face_t* FreeMergeListScraps(face_t* merged);
void MergeAll(surface_t* surfhead);
//=============================================================================
// surfaces.c
extern int c_cornerverts;
extern int c_tryedges;
extern face_t* edgefaces[MAX_MAP_EDGES][2];
extern int firstmodeledge;
extern int firstmodelface;
void SubdivideFaces(surface_t* surfhead);
surfchain_t* GatherNodeFaces(node_t* headnode);
void MakeFaceEdges();
int GetEdge(vec3_t p1, vec3_t p2, face_t* f);
//=============================================================================
// portals.c
typedef struct portal_s
{
dplane_t plane;
node_t* onnode; // NULL = outside box
node_t* nodes[2]; // [0] = front side of plane
struct portal_s* next[2];
winding_t* winding;
} portal_t;
extern node_t outside_node; // portals outside the world face this
void AddPortalToNodes(portal_t* p, node_t* front, node_t* back);
void RemovePortalFromNode(portal_t* portal, node_t* l);
void MakeHeadnodePortals(node_t* node, vec3_t mins, vec3_t maxs);
void FreePortals(node_t* node);
void WritePortalfile(node_t* headnode);
//=============================================================================
// region.c
void GrowNodeRegions(node_t* headnode);
//=============================================================================
// tjunc.c
void tjunc(node_t* headnode);
//=============================================================================
// writebsp.c
void WriteNodePlanes(node_t* headnode);
void WriteClipNodes(node_t* headnode);
void WriteDrawNodes(node_t* headnode);
void BeginBSPFile(void);
void FinishBSPFile(void);
//=============================================================================
// draw.c
extern vec3_t draw_mins, draw_maxs;
void Draw_ClearBounds(void);
void Draw_DrawFace(face_t* f);
void Draw_ClearWindow(void);
void Draw_SetRed(void);
void Draw_SetGrey(void);
void Draw_SetBlack(void);
void Draw_SetColor(int c);
void SetColor(int c);
void DrawPortal(portal_t* p);
void DrawLeaf(node_t* l, int color);
void DrawWinding(winding_t* w);
//=============================================================================
// outside.c
node_t* FillOutside(node_t* node, qboolean leakfile);
//=============================================================================
extern qboolean drawflag;
extern qboolean nofill;
extern qboolean notjunc;
extern qboolean verbose;
extern qboolean nogfx;
extern qboolean leakonly;
extern qboolean watervis;
extern int subdivide_size;
extern int hullnum;
void qprintf(char* fmt, ...); // only prints if verbose
extern int valid;
extern char portfilename[1024];
extern char g_bspfilename[1024];
extern char pointfilename[1024];
extern qboolean worldmodel;
extern face_t* validfaces[MAX_MAP_PLANES];
surfchain_t* SurflistFromValidFaces(void);
// misc functions
face_t* AllocFace(void);
void FreeFace(face_t* f);
struct portal_s* AllocPortal(void);
void FreePortal(struct portal_s* p);
surface_t* AllocSurface(void);
void FreeSurface(surface_t* s);
node_t* AllocNode(void);
//=============================================================================
// cull.c
void CullStuff(void);