halflife-photomode/utils/qbsp2/outside.cpp

414 lines
7.6 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
****/
#include "bsp5.h"
int outleafs;
int valid;
int c_falsenodes;
int c_free_faces;
int c_keep_faces;
/*
===========
PointInLeaf
===========
*/
node_t* PointInLeaf(node_t* node, vec3_t point)
{
vec_t d;
if (node->contents)
return node;
d = DotProduct(dplanes[node->planenum].normal, point) - dplanes[node->planenum].dist;
if (d > 0)
return PointInLeaf(node->children[0], point);
return PointInLeaf(node->children[1], point);
}
/*
===========
PlaceOccupant
===========
*/
qboolean PlaceOccupant(int num, vec3_t point, node_t* headnode)
{
node_t* n;
n = PointInLeaf(headnode, point);
if (n->contents == CONTENTS_SOLID)
return false;
n->occupied = num;
return true;
}
/*
=============
WindingCenter
=============
*/
void WindingCenter(winding_t* w, vec3_t center)
{
int i;
float scale;
VectorCopy(vec3_origin, center);
for (i = 0; i < w->numpoints; i++)
VectorAdd(w->points[i], center, center);
scale = 1.0 / w->numpoints;
VectorScale(center, scale, center);
}
/*
==============
MarkLeakTrail
==============
*/
portal_t* prevleaknode;
FILE *pointfile, *linefile;
void MarkLeakTrail(portal_t* n2)
{
int i;
vec3_t p1, p2, dir;
float len;
portal_t* n1;
if (hullnum)
return;
n1 = prevleaknode;
prevleaknode = n2;
if (!n1)
return;
WindingCenter(n2->winding, p1);
WindingCenter(n1->winding, p2);
fprintf(linefile, "%f %f %f\n", p1[0], p1[1], p1[2]);
VectorSubtract(p2, p1, dir);
len = VectorLength(dir);
VectorNormalize(dir);
while (len > 2)
{
fprintf(pointfile, "%f %f %f\n", p1[0], p1[1], p1[2]);
for (i = 0; i < 3; i++)
p1[i] += dir[i] * 2;
len -= 2;
}
}
/*
==================
RecursiveFillOutside
If fill is false, just check, don't fill
Returns true if an occupied leaf is reached
==================
*/
int hit_occupied;
int backdraw;
qboolean RecursiveFillOutside(node_t* l, qboolean fill)
{
portal_t* p;
int s;
if (l->contents == CONTENTS_SOLID || l->contents == CONTENTS_SKY)
return false;
if (l->valid == valid)
return false;
if (l->occupied)
{
hit_occupied = l->occupied;
backdraw = 1000;
return true;
}
l->valid = valid;
// fill it and it's neighbors
if (fill)
{
l->contents = CONTENTS_SOLID;
l->planenum = -1;
}
outleafs++;
for (p = l->portals; p;)
{
s = (p->nodes[0] == l);
if (RecursiveFillOutside(p->nodes[s], fill))
{ // leaked, so stop filling
if (backdraw-- > 0)
{
MarkLeakTrail(p);
DrawLeaf(l, 2);
}
return true;
}
p = p->next[!s];
}
return false;
}
/*
==================
ClearOutFaces_r
Removes unused nodes
==================
*/
node_t* ClearOutFaces_r(node_t* node)
{
face_t *f, *fnext;
face_t** fp;
portal_t* p;
// mark the node and all it's faces, so they
// can be removed if no children use them
node->valid = 0; // will be set if any children touch it
for (f = node->faces; f; f = f->next)
f->outputnumber = -1;
// go down the children
if (node->planenum != -1)
{
//
// decision node
//
node->children[0] = ClearOutFaces_r(node->children[0]);
node->children[1] = ClearOutFaces_r(node->children[1]);
// free any faces not in open child leafs
f = node->faces;
node->faces = NULL;
for (; f; f = fnext)
{
fnext = f->next;
if (f->outputnumber == -1)
{ // never referenced, so free it
c_free_faces++;
FreeFace(f);
}
else
{
c_keep_faces++;
f->next = node->faces;
node->faces = f;
}
}
if (!node->valid)
{
// this node does not touch any interior leafs
// if both children are solid, just make this node solid
if (node->children[0]->contents == CONTENTS_SOLID && node->children[1]->contents == CONTENTS_SOLID)
{
node->contents = CONTENTS_SOLID;
node->planenum = -1;
return node;
}
// if one child is solid, shortcut down the other side
if (node->children[0]->contents == CONTENTS_SOLID)
return node->children[1];
if (node->children[1]->contents == CONTENTS_SOLID)
return node->children[0];
c_falsenodes++;
}
return node;
}
//
// leaf node
//
if (node->contents != CONTENTS_SOLID)
{
// this node is still inside
// mark all the nodes used as portals
for (p = node->portals; p;)
{
if (p->onnode)
p->onnode->valid = 1;
if (p->nodes[0] == node) // only write out from first leaf
p = p->next[0];
else
p = p->next[1];
}
// mark all of the faces to be drawn
for (fp = node->markfaces; *fp; fp++)
(*fp)->outputnumber = 0;
return node;
}
// this was a filled in node, so free the markfaces
if (node->planenum != -1)
free(node->markfaces);
return node;
}
//=============================================================================
/*
===========
FillOutside
===========
*/
node_t* FillOutside(node_t* node, qboolean leakfile)
{
int s;
int i;
qboolean inside;
qboolean ret;
vec3_t origin;
char* cl;
qprintf("----- FillOutside ----\n");
if (nofill)
{
printf("skipped\n");
return node;
}
//
// place markers for all entities so
// we know if we leak inside
//
inside = false;
for (i = 1; i < num_entities; i++)
{
GetVectorForKey(&entities[i], "origin", origin);
if (!VectorCompare(origin, vec3_origin))
{
cl = ValueForKey(&entities[i], "classname");
origin[2] += 1; // so objects on floor are ok
// nudge playerstart around if needed so clipping hulls allways
// have a vlaid point
if (!strcmp(cl, "info_player_start"))
{
int x, y;
for (x = -16; x <= 16; x += 16)
{
for (y = -16; y <= 16; y += 16)
{
origin[0] += x;
origin[1] += y;
if (PlaceOccupant(i, origin, node))
{
inside = true;
goto gotit;
}
origin[0] -= x;
origin[1] -= y;
}
}
gotit:;
}
else
{
if (PlaceOccupant(i, origin, node))
inside = true;
}
}
}
if (!inside)
{
printf("Hullnum %i: No entities in empty space -- no filling performed\n", hullnum);
return node;
}
s = !(outside_node.portals->nodes[1] == &outside_node);
// first check to see if an occupied leaf is hit
outleafs = 0;
valid++;
prevleaknode = NULL;
if (leakfile)
{
pointfile = fopen(pointfilename, "w");
if (!pointfile)
Error("Couldn't open %s\n", pointfilename);
StripExtension(pointfilename);
strcat(pointfilename, ".lin");
linefile = fopen(pointfilename, "w");
if (!linefile)
Error("Couldn't open %s\n", pointfilename);
}
ret = RecursiveFillOutside(outside_node.portals->nodes[s], false);
if (leakfile)
{
fclose(pointfile);
fclose(linefile);
}
if (ret)
{
printf("LEAK LEAK LEAK\n");
GetVectorForKey(&entities[hit_occupied], "origin", origin);
qprintf("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
qprintf("reached occupant at: (%4.0f,%4.0f,%4.0f)\n", origin[0], origin[1], origin[2]);
qprintf("no filling performed\n");
qprintf("point file and line file generated\n");
qprintf("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
if (leakonly)
Error("Stopped by leak.");
return node;
}
// now go back and fill things in
valid++;
RecursiveFillOutside(outside_node.portals->nodes[s], true);
// remove faces and nodes from filled in leafs
c_falsenodes = 0;
c_free_faces = 0;
c_keep_faces = 0;
node = ClearOutFaces_r(node);
qprintf("%5i outleafs\n", outleafs);
qprintf("%5i freed faces\n", c_free_faces);
qprintf("%5i keep faces\n", c_keep_faces);
qprintf("%5i falsenodes\n", c_falsenodes);
// save portal file for vis tracing
if (leakfile)
WritePortalfile(node);
return node;
}