halflife-photomode/common/r_efx.h

184 lines
9.9 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
// particle_t
#include "particledef.h"
// BEAM
#include "beamdef.h"
// dlight_t
#include "dlight.h"
// cl_entity_t
#include "cl_entity.h"
/*
// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one
// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings
color24 gTracerColors[] =
{
{ 255, 255, 255 }, // White
{ 255, 0, 0 }, // Red
{ 0, 255, 0 }, // Green
{ 0, 0, 255 }, // Blue
{ 0, 0, 0 }, // Tracer default, filled in from cvars, etc.
{ 255, 167, 17 }, // Yellow-orange sparks
{ 255, 130, 90 }, // Yellowish streaks (garg)
{ 55, 60, 144 }, // Blue egon streak
{ 255, 130, 90 }, // More Yellowish streaks (garg)
{ 255, 140, 90 }, // More Yellowish streaks (garg)
{ 200, 130, 90 }, // More red streaks (garg)
{ 255, 120, 70 }, // Darker red streaks (garg)
};
*/
// Temporary entity array
#define TENTPRIORITY_LOW 0
#define TENTPRIORITY_HIGH 1
// TEMPENTITY flags
#define FTENT_NONE 0x00000000
#define FTENT_SINEWAVE 0x00000001
#define FTENT_GRAVITY 0x00000002
#define FTENT_ROTATE 0x00000004
#define FTENT_SLOWGRAVITY 0x00000008
#define FTENT_SMOKETRAIL 0x00000010
#define FTENT_COLLIDEWORLD 0x00000020
#define FTENT_FLICKER 0x00000040
#define FTENT_FADEOUT 0x00000080
#define FTENT_SPRANIMATE 0x00000100
#define FTENT_HITSOUND 0x00000200
#define FTENT_SPIRAL 0x00000400
#define FTENT_SPRCYCLE 0x00000800
#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
#define FTENT_SPARKSHOWER 0x00020000
#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )
typedef struct tempent_s
{
int flags;
float die;
float frameMax;
float x;
float y;
float z;
float fadeSpeed;
float bounceFactor;
int hitSound;
void (*hitcallback)(struct tempent_s* ent, struct pmtrace_s* ptr);
void (*callback)(struct tempent_s* ent, float frametime, float currenttime);
struct tempent_s* next;
int priority;
short clientIndex; // if attached, this is the index of the client to stick to
// if COLLIDEALL, this is the index of the client to ignore
// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex!
Vector tentOffset; // if attached, client origin + tentOffset = tent origin.
cl_entity_t entity;
// baseline.origin - velocity
// baseline.renderamt - starting fadeout intensity
// baseline.angles - angle velocity
} TEMPENTITY;
typedef struct efx_api_s efx_api_t;
struct efx_api_s
{
particle_t* (*R_AllocParticle)(void (*callback)(struct particle_s* particle, float frametime));
void (*R_BlobExplosion)(float* org);
void (*R_Blood)(float* org, float* dir, int pcolor, int speed);
void (*R_BloodSprite)(float* org, int colorindex, int modelIndex, int modelIndex2, float size);
void (*R_BloodStream)(float* org, float* dir, int pcolor, int speed);
void (*R_BreakModel)(float* pos, float* size, float* dir, float random, float life, int count, int modelIndex, char flags);
void (*R_Bubbles)(float* mins, float* maxs, float height, int modelIndex, int count, float speed);
void (*R_BubbleTrail)(float* start, float* end, float height, int modelIndex, int count, float speed);
void (*R_BulletImpactParticles)(float* pos);
void (*R_EntityParticles)(struct cl_entity_s* ent);
void (*R_Explosion)(float* pos, int model, float scale, float framerate, int flags);
void (*R_FizzEffect)(struct cl_entity_s* pent, int modelIndex, int density);
void (*R_FireField)(float* org, int radius, int modelIndex, int count, int flags, float life);
void (*R_FlickerParticles)(float* org);
void (*R_FunnelSprite)(float* org, int modelIndex, int reverse);
void (*R_Implosion)(float* end, float radius, int count, float life);
void (*R_LargeFunnel)(float* org, int reverse);
void (*R_LavaSplash)(float* org);
void (*R_MultiGunshot)(float* org, float* dir, float* noise, int count, int decalCount, int* decalIndices);
void (*R_MuzzleFlash)(float* pos1, int type);
void (*R_ParticleBox)(float* mins, float* maxs, unsigned char r, unsigned char g, unsigned char b, float life);
void (*R_ParticleBurst)(float* pos, int size, int color, float life);
void (*R_ParticleExplosion)(float* org);
void (*R_ParticleExplosion2)(float* org, int colorStart, int colorLength);
void (*R_ParticleLine)(float* start, float* end, unsigned char r, unsigned char g, unsigned char b, float life);
void (*R_PlayerSprites)(int client, int modelIndex, int count, int size);
void (*R_Projectile)(float* origin, float* velocity, int modelIndex, int life, int owner, void (*hitcallback)(struct tempent_s* ent, struct pmtrace_s* ptr));
void (*R_RicochetSound)(float* pos);
void (*R_RicochetSprite)(float* pos, struct model_s* pmodel, float duration, float scale);
void (*R_RocketFlare)(float* pos);
void (*R_RocketTrail)(float* start, float* end, int type);
void (*R_RunParticleEffect)(float* org, float* dir, int color, int count);
void (*R_ShowLine)(float* start, float* end);
void (*R_SparkEffect)(float* pos, int count, int velocityMin, int velocityMax);
void (*R_SparkShower)(float* pos);
void (*R_SparkStreaks)(float* pos, int count, int velocityMin, int velocityMax);
void (*R_Spray)(float* pos, float* dir, int modelIndex, int count, int speed, int spread, int rendermode);
void (*R_Sprite_Explode)(TEMPENTITY* pTemp, float scale, int flags);
void (*R_Sprite_Smoke)(TEMPENTITY* pTemp, float scale);
void (*R_Sprite_Spray)(float* pos, float* dir, int modelIndex, int count, int speed, int iRand);
void (*R_Sprite_Trail)(int type, float* start, float* end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed);
void (*R_Sprite_WallPuff)(TEMPENTITY* pTemp, float scale);
void (*R_StreakSplash)(float* pos, float* dir, int color, int count, float speed, int velocityMin, int velocityMax);
void (*R_TracerEffect)(float* start, float* end);
void (*R_UserTracerParticle)(float* org, float* vel, float life, int colorIndex, float length, unsigned char deathcontext, void (*deathfunc)(struct particle_s* particle));
particle_t* (*R_TracerParticles)(float* org, float* vel, float life);
void (*R_TeleportSplash)(float* org);
void (*R_TempSphereModel)(float* pos, float speed, float life, int count, int modelIndex);
TEMPENTITY* (*R_TempModel)(float* pos, float* dir, float* angles, float life, int modelIndex, int soundtype);
TEMPENTITY* (*R_DefaultSprite)(float* pos, int spriteIndex, float framerate);
TEMPENTITY* (*R_TempSprite)(float* pos, const float* dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags);
int (*Draw_DecalIndex)(int id);
int (*Draw_DecalIndexFromName)(char* name);
void (*R_DecalShoot)(int textureIndex, int entity, int modelIndex, float* position, int flags);
void (*R_AttachTentToPlayer)(int client, int modelIndex, float zoffset, float life);
void (*R_KillAttachedTents)(int client);
BEAM* (*R_BeamCirclePoints)(int type, float* start, float* end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b);
BEAM* (*R_BeamEntPoint)(int startEnt, float* end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b);
BEAM* (*R_BeamEnts)(int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b);
BEAM* (*R_BeamFollow)(int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness);
void (*R_BeamKill)(int deadEntity);
BEAM* (*R_BeamLightning)(float* start, float* end, int modelIndex, float life, float width, float amplitude, float brightness, float speed);
BEAM* (*R_BeamPoints)(float* start, float* end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b);
BEAM* (*R_BeamRing)(int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b);
dlight_t* (*CL_AllocDlight)(int key);
dlight_t* (*CL_AllocElight)(int key);
TEMPENTITY* (*CL_TempEntAlloc)(float* org, struct model_s* model);
TEMPENTITY* (*CL_TempEntAllocNoModel)(float* org);
TEMPENTITY* (*CL_TempEntAllocHigh)(float* org, struct model_s* model);
TEMPENTITY* (*CL_TentEntAllocCustom)(float* origin, struct model_s* model, int high, void (*callback)(struct tempent_s* ent, float frametime, float currenttime));
void (*R_GetPackedColor)(short* packed, short color);
short (*R_LookupColor)(unsigned char r, unsigned char g, unsigned char b);
void (*R_DecalRemoveAll)(int textureIndex); //textureIndex points to the decal index in the array, not the actual texture index.
void (*R_FireCustomDecal)(int textureIndex, int entity, int modelIndex, float* position, int flags, float scale);
};
extern efx_api_t efx;