halflife-photomode/cl_dll/hl/hl_events.cpp

54 lines
2.2 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "../hud.h"
#include "../cl_util.h"
#include "event_api.h"
#include "pmtrace.h"
#include "ev_hldm.h"
/*
======================
Game_HookEvents
Associate script file name with callback functions. Note that the format is
always the same. Of course, a clever mod team could actually embed parameters, behavior
into the actual .sc files and create a .sc file parser and hook their functionality through
that.. i.e., a scripting system.
That was what we were going to do, but we ran out of time...oh well.
======================
*/
void Game_HookEvents()
{
gEngfuncs.pfnHookEvent("events/glock1.sc", EV_FireGlock1);
gEngfuncs.pfnHookEvent("events/glock2.sc", EV_FireGlock2);
gEngfuncs.pfnHookEvent("events/shotgun1.sc", EV_FireShotGunSingle);
gEngfuncs.pfnHookEvent("events/shotgun2.sc", EV_FireShotGunDouble);
gEngfuncs.pfnHookEvent("events/mp5.sc", EV_FireMP5);
gEngfuncs.pfnHookEvent("events/mp52.sc", EV_FireMP52);
gEngfuncs.pfnHookEvent("events/python.sc", EV_FirePython);
gEngfuncs.pfnHookEvent("events/gauss.sc", EV_FireGauss);
gEngfuncs.pfnHookEvent("events/gaussspin.sc", EV_SpinGauss);
gEngfuncs.pfnHookEvent("events/train.sc", EV_TrainPitchAdjust);
gEngfuncs.pfnHookEvent("events/crowbar.sc", EV_Crowbar);
gEngfuncs.pfnHookEvent("events/crossbow1.sc", EV_FireCrossbow);
gEngfuncs.pfnHookEvent("events/crossbow2.sc", EV_FireCrossbow2);
gEngfuncs.pfnHookEvent("events/rpg.sc", EV_FireRpg);
gEngfuncs.pfnHookEvent("events/egon_fire.sc", EV_EgonFire);
gEngfuncs.pfnHookEvent("events/egon_stop.sc", EV_EgonStop);
gEngfuncs.pfnHookEvent("events/firehornet.sc", EV_HornetGunFire);
gEngfuncs.pfnHookEvent("events/tripfire.sc", EV_TripmineFire);
gEngfuncs.pfnHookEvent("events/snarkfire.sc", EV_SnarkFire);
}