698 lines
15 KiB
C++
698 lines
15 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// hud.cpp
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//
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// implementation of CHud class
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//
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#include "hud.h"
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#include "cl_util.h"
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#include <string.h>
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#include <stdio.h>
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#include "parsemsg.h"
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#include "vgui_int.h"
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#include "vgui_TeamFortressViewport.h"
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#include "demo.h"
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#include "demo_api.h"
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#include "vgui_ScorePanel.h"
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hud_player_info_t g_PlayerInfoList[MAX_PLAYERS_HUD + 1]; // player info from the engine
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extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS_HUD + 1]; // additional player info sent directly to the client dll
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class CHLVoiceStatusHelper : public IVoiceStatusHelper
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{
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public:
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void GetPlayerTextColor(int entindex, int color[3]) override
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{
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color[0] = color[1] = color[2] = 255;
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if (entindex >= 0 && entindex < sizeof(g_PlayerExtraInfo) / sizeof(g_PlayerExtraInfo[0]))
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{
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int iTeam = g_PlayerExtraInfo[entindex].teamnumber;
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if (iTeam < 0)
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{
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iTeam = 0;
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}
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iTeam = iTeam % iNumberOfTeamColors;
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color[0] = iTeamColors[iTeam][0];
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color[1] = iTeamColors[iTeam][1];
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color[2] = iTeamColors[iTeam][2];
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}
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}
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void UpdateCursorState() override
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{
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gViewPort->UpdateCursorState();
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}
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int GetAckIconHeight() override
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{
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return ScreenHeight - gHUD.m_iFontHeight * 3 - 6;
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}
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bool CanShowSpeakerLabels() override
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{
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if (gViewPort && gViewPort->m_pScoreBoard)
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return !gViewPort->m_pScoreBoard->isVisible();
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else
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return false;
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}
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};
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static CHLVoiceStatusHelper g_VoiceStatusHelper;
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extern client_sprite_t* GetSpriteList(client_sprite_t* pList, const char* psz, int iRes, int iCount);
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extern cvar_t* sensitivity;
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cvar_t* cl_lw = NULL;
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cvar_t* cl_rollangle = nullptr;
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cvar_t* cl_rollspeed = nullptr;
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cvar_t* cl_bobtilt = nullptr;
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void ShutdownInput();
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//DECLARE_MESSAGE(m_Logo, Logo)
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int __MsgFunc_Logo(const char* pszName, int iSize, void* pbuf)
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{
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return static_cast<int>(gHUD.MsgFunc_Logo(pszName, iSize, pbuf));
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}
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//DECLARE_MESSAGE(m_Logo, Logo)
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int __MsgFunc_ResetHUD(const char* pszName, int iSize, void* pbuf)
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{
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return static_cast<int>(gHUD.MsgFunc_ResetHUD(pszName, iSize, pbuf));
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}
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int __MsgFunc_InitHUD(const char* pszName, int iSize, void* pbuf)
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{
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gHUD.MsgFunc_InitHUD(pszName, iSize, pbuf);
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return 1;
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}
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int __MsgFunc_ViewMode(const char* pszName, int iSize, void* pbuf)
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{
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gHUD.MsgFunc_ViewMode(pszName, iSize, pbuf);
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return 1;
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}
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int __MsgFunc_SetFOV(const char* pszName, int iSize, void* pbuf)
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{
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return static_cast<int>(gHUD.MsgFunc_SetFOV(pszName, iSize, pbuf));
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}
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int __MsgFunc_Concuss(const char* pszName, int iSize, void* pbuf)
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{
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return static_cast<int>(gHUD.MsgFunc_Concuss(pszName, iSize, pbuf));
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}
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int __MsgFunc_Weapons(const char* pszName, int iSize, void* pbuf)
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{
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return static_cast<int>(gHUD.MsgFunc_Weapons(pszName, iSize, pbuf));
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}
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int __MsgFunc_GameMode(const char* pszName, int iSize, void* pbuf)
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{
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return static_cast<int>(gHUD.MsgFunc_GameMode(pszName, iSize, pbuf));
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}
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// TFFree Command Menu
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void __CmdFunc_OpenCommandMenu()
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{
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if (gViewPort)
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{
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gViewPort->ShowCommandMenu(gViewPort->m_StandardMenu);
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}
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}
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// TFC "special" command
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void __CmdFunc_InputPlayerSpecial()
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{
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if (gViewPort)
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{
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gViewPort->InputPlayerSpecial();
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}
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}
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void __CmdFunc_CloseCommandMenu()
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{
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if (gViewPort)
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{
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gViewPort->InputSignalHideCommandMenu();
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}
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}
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void __CmdFunc_ForceCloseCommandMenu()
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{
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if (gViewPort)
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{
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gViewPort->HideCommandMenu();
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}
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}
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// TFFree Command Menu Message Handlers
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int __MsgFunc_ValClass(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_ValClass(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_TeamNames(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_TeamNames(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_Feign(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_Feign(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_Detpack(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_Detpack(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_VGUIMenu(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_VGUIMenu(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_MOTD(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_MOTD(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_BuildSt(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_BuildSt(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_RandomPC(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_RandomPC(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_ServerName(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_ServerName(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_ScoreInfo(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_ScoreInfo(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_TeamScore(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_TeamScore(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_TeamInfo(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_TeamInfo(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_Spectator(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_Spectator(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_SpecFade(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_SpecFade(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_ResetFade(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_ResetFade(pszName, iSize, pbuf));
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return 0;
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}
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int __MsgFunc_AllowSpec(const char* pszName, int iSize, void* pbuf)
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{
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if (gViewPort)
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return static_cast<int>(gViewPort->MsgFunc_AllowSpec(pszName, iSize, pbuf));
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return 0;
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}
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// This is called every time the DLL is loaded
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void CHud::Init()
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{
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HOOK_MESSAGE(Logo);
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HOOK_MESSAGE(ResetHUD);
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HOOK_MESSAGE(GameMode);
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HOOK_MESSAGE(InitHUD);
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HOOK_MESSAGE(ViewMode);
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HOOK_MESSAGE(SetFOV);
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HOOK_MESSAGE(Concuss);
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HOOK_MESSAGE(Weapons);
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// TFFree CommandMenu
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HOOK_COMMAND("+commandmenu", OpenCommandMenu);
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HOOK_COMMAND("-commandmenu", CloseCommandMenu);
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HOOK_COMMAND("ForceCloseCommandMenu", ForceCloseCommandMenu);
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HOOK_COMMAND("special", InputPlayerSpecial);
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HOOK_MESSAGE(ValClass);
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HOOK_MESSAGE(TeamNames);
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HOOK_MESSAGE(Feign);
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HOOK_MESSAGE(Detpack);
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HOOK_MESSAGE(MOTD);
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HOOK_MESSAGE(BuildSt);
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HOOK_MESSAGE(RandomPC);
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HOOK_MESSAGE(ServerName);
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HOOK_MESSAGE(ScoreInfo);
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HOOK_MESSAGE(TeamScore);
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HOOK_MESSAGE(TeamInfo);
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HOOK_MESSAGE(Spectator);
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HOOK_MESSAGE(AllowSpec);
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HOOK_MESSAGE(SpecFade);
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HOOK_MESSAGE(ResetFade);
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// VGUI Menus
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HOOK_MESSAGE(VGUIMenu);
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CVAR_CREATE("hud_classautokill", "1", FCVAR_ARCHIVE | FCVAR_USERINFO); // controls whether or not to suicide immediately on TF class switch
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CVAR_CREATE("hud_takesshots", "0", FCVAR_ARCHIVE); // controls whether or not to automatically take screenshots at the end of a round
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m_iLogo = 0;
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m_iFOV = 0;
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CVAR_CREATE("zoom_sensitivity_ratio", "1.2", 0);
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CVAR_CREATE("cl_autowepswitch", "1", FCVAR_ARCHIVE | FCVAR_USERINFO);
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default_fov = CVAR_CREATE("default_fov", "90", FCVAR_ARCHIVE);
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m_pCvarStealMouse = CVAR_CREATE("hud_capturemouse", "1", FCVAR_ARCHIVE);
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m_pCvarDraw = CVAR_CREATE("hud_draw", "1", FCVAR_ARCHIVE);
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cl_lw = gEngfuncs.pfnGetCvarPointer("cl_lw");
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cl_rollangle = CVAR_CREATE("cl_rollangle", "2.0", FCVAR_ARCHIVE);
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cl_rollspeed = CVAR_CREATE("cl_rollspeed", "200", FCVAR_ARCHIVE);
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cl_bobtilt = CVAR_CREATE("cl_bobtilt", "0", FCVAR_ARCHIVE);
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m_pSpriteList = NULL;
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// Clear any old HUD list
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if (m_pHudList)
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{
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HUDLIST* pList;
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while (m_pHudList)
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{
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pList = m_pHudList;
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m_pHudList = m_pHudList->pNext;
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free(pList);
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}
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m_pHudList = NULL;
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}
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// In case we get messages before the first update -- time will be valid
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m_flTime = 1.0;
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m_Ammo.Init();
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m_Health.Init();
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m_SayText.Init();
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m_Spectator.Init();
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m_Geiger.Init();
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m_Train.Init();
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m_Battery.Init();
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m_Flash.Init();
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m_Message.Init();
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m_StatusBar.Init();
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m_DeathNotice.Init();
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m_AmmoSecondary.Init();
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m_TextMessage.Init();
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m_StatusIcons.Init();
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GetClientVoiceMgr()->Init(&g_VoiceStatusHelper, (vgui::Panel**)&gViewPort);
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m_Menu.Init();
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MsgFunc_ResetHUD(0, 0, NULL);
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}
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// CHud destructor
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// cleans up memory allocated for m_rg* arrays
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CHud::~CHud()
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{
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delete[] m_rghSprites;
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delete[] m_rgrcRects;
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delete[] m_rgszSpriteNames;
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if (m_pHudList)
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{
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HUDLIST* pList;
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while (m_pHudList)
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{
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pList = m_pHudList;
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m_pHudList = m_pHudList->pNext;
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free(pList);
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}
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m_pHudList = NULL;
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}
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}
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// GetSpriteIndex()
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// searches through the sprite list loaded from hud.txt for a name matching SpriteName
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// returns an index into the gHUD.m_rghSprites[] array
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// returns 0 if sprite not found
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int CHud::GetSpriteIndex(const char* SpriteName)
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{
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// look through the loaded sprite name list for SpriteName
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for (int i = 0; i < m_iSpriteCount; i++)
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{
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if (strncmp(SpriteName, m_rgszSpriteNames + (i * MAX_SPRITE_NAME_LENGTH), MAX_SPRITE_NAME_LENGTH) == 0)
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return i;
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}
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return -1; // invalid sprite
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}
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void CHud::VidInit()
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{
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m_scrinfo.iSize = sizeof(m_scrinfo);
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GetScreenInfo(&m_scrinfo);
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// ----------
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// Load Sprites
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// ---------
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// m_hsprFont = LoadSprite("sprites/%d_font.spr");
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m_hsprLogo = 0;
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m_hsprCursor = 0;
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if (ScreenWidth < 640)
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m_iRes = 320;
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else
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m_iRes = 640;
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// Only load this once
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if (!m_pSpriteList)
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{
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// we need to load the hud.txt, and all sprites within
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m_pSpriteList = SPR_GetList("sprites/hud.txt", &m_iSpriteCountAllRes);
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if (m_pSpriteList)
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{
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// count the number of sprites of the appropriate res
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m_iSpriteCount = 0;
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client_sprite_t* p = m_pSpriteList;
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int j;
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for (j = 0; j < m_iSpriteCountAllRes; j++)
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{
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if (p->iRes == m_iRes)
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m_iSpriteCount++;
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p++;
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}
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// allocated memory for sprite handle arrays
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m_rghSprites = new HSPRITE[m_iSpriteCount];
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m_rgrcRects = new Rect[m_iSpriteCount];
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m_rgszSpriteNames = new char[m_iSpriteCount * MAX_SPRITE_NAME_LENGTH];
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p = m_pSpriteList;
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int index = 0;
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for (j = 0; j < m_iSpriteCountAllRes; j++)
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{
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if (p->iRes == m_iRes)
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{
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char sz[256];
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sprintf(sz, "sprites/%s.spr", p->szSprite);
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m_rghSprites[index] = SPR_Load(sz);
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m_rgrcRects[index] = p->rc;
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strncpy(&m_rgszSpriteNames[index * MAX_SPRITE_NAME_LENGTH], p->szName, MAX_SPRITE_NAME_LENGTH);
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index++;
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}
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p++;
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}
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}
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}
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else
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{
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// we have already have loaded the sprite reference from hud.txt, but
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// we need to make sure all the sprites have been loaded (we've gone through a transition, or loaded a save game)
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client_sprite_t* p = m_pSpriteList;
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int index = 0;
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for (int j = 0; j < m_iSpriteCountAllRes; j++)
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{
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if (p->iRes == m_iRes)
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{
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char sz[256];
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sprintf(sz, "sprites/%s.spr", p->szSprite);
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m_rghSprites[index] = SPR_Load(sz);
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index++;
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}
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p++;
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}
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}
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// assumption: number_1, number_2, etc, are all listed and loaded sequentially
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m_HUD_number_0 = GetSpriteIndex("number_0");
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m_iFontHeight = m_rgrcRects[m_HUD_number_0].bottom - m_rgrcRects[m_HUD_number_0].top;
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m_Ammo.VidInit();
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m_Health.VidInit();
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m_Spectator.VidInit();
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m_Geiger.VidInit();
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m_Train.VidInit();
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m_Battery.VidInit();
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m_Flash.VidInit();
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m_Message.VidInit();
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m_StatusBar.VidInit();
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m_DeathNotice.VidInit();
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m_SayText.VidInit();
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m_Menu.VidInit();
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m_AmmoSecondary.VidInit();
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m_TextMessage.VidInit();
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m_StatusIcons.VidInit();
|
|
GetClientVoiceMgr()->VidInit();
|
|
}
|
|
|
|
bool CHud::MsgFunc_Logo(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
// update Train data
|
|
m_iLogo = READ_BYTE();
|
|
|
|
return true;
|
|
}
|
|
|
|
float g_lastFOV = 0.0;
|
|
|
|
/*
|
|
============
|
|
COM_FileBase
|
|
============
|
|
*/
|
|
// Extracts the base name of a file (no path, no extension, assumes '/' as path separator)
|
|
void COM_FileBase(const char* in, char* out)
|
|
{
|
|
int len, start, end;
|
|
|
|
len = strlen(in);
|
|
|
|
// scan backward for '.'
|
|
end = len - 1;
|
|
while (0 != end && in[end] != '.' && in[end] != '/' && in[end] != '\\')
|
|
end--;
|
|
|
|
if (in[end] != '.') // no '.', copy to end
|
|
end = len - 1;
|
|
else
|
|
end--; // Found ',', copy to left of '.'
|
|
|
|
|
|
// Scan backward for '/'
|
|
start = len - 1;
|
|
while (start >= 0 && in[start] != '/' && in[start] != '\\')
|
|
start--;
|
|
|
|
if (in[start] != '/' && in[start] != '\\')
|
|
start = 0;
|
|
else
|
|
start++;
|
|
|
|
// Length of new sting
|
|
len = end - start + 1;
|
|
|
|
// Copy partial string
|
|
strncpy(out, &in[start], len);
|
|
// Terminate it
|
|
out[len] = 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
HUD_IsGame
|
|
|
|
=================
|
|
*/
|
|
bool HUD_IsGame(const char* game)
|
|
{
|
|
const char* gamedir;
|
|
char gd[1024];
|
|
|
|
gamedir = gEngfuncs.pfnGetGameDirectory();
|
|
if (gamedir && '\0' != gamedir[0])
|
|
{
|
|
COM_FileBase(gamedir, gd);
|
|
if (!stricmp(gd, game))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
HUD_GetFOV
|
|
|
|
Returns last FOV
|
|
=====================
|
|
*/
|
|
float HUD_GetFOV()
|
|
{
|
|
if (0 != gEngfuncs.pDemoAPI->IsRecording())
|
|
{
|
|
// Write it
|
|
int i = 0;
|
|
unsigned char buf[100];
|
|
|
|
// Active
|
|
*(float*)&buf[i] = g_lastFOV;
|
|
i += sizeof(float);
|
|
|
|
Demo_WriteBuffer(TYPE_ZOOM, i, buf);
|
|
}
|
|
|
|
if (0 != gEngfuncs.pDemoAPI->IsPlayingback())
|
|
{
|
|
g_lastFOV = g_demozoom;
|
|
}
|
|
return g_lastFOV;
|
|
}
|
|
|
|
bool CHud::MsgFunc_SetFOV(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
int newfov = READ_BYTE();
|
|
int def_fov = CVAR_GET_FLOAT("default_fov");
|
|
|
|
//Weapon prediction already takes care of changing the fog. ( g_lastFOV ).
|
|
//But it doesn't restore correctly so this still needs to be used
|
|
/*
|
|
if ( cl_lw && cl_lw->value )
|
|
return 1;
|
|
*/
|
|
|
|
g_lastFOV = newfov;
|
|
|
|
if (newfov == 0)
|
|
{
|
|
m_iFOV = def_fov;
|
|
}
|
|
else
|
|
{
|
|
m_iFOV = newfov;
|
|
}
|
|
|
|
// the clients fov is actually set in the client data update section of the hud
|
|
|
|
// Set a new sensitivity
|
|
if (m_iFOV == def_fov)
|
|
{
|
|
// reset to saved sensitivity
|
|
m_flMouseSensitivity = 0;
|
|
}
|
|
else
|
|
{
|
|
// set a new sensitivity that is proportional to the change from the FOV default
|
|
m_flMouseSensitivity = sensitivity->value * ((float)newfov / (float)def_fov) * CVAR_GET_FLOAT("zoom_sensitivity_ratio");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void CHud::AddHudElem(CHudBase* phudelem)
|
|
{
|
|
HUDLIST *pdl, *ptemp;
|
|
|
|
//phudelem->Think();
|
|
|
|
if (!phudelem)
|
|
return;
|
|
|
|
pdl = (HUDLIST*)malloc(sizeof(HUDLIST));
|
|
if (!pdl)
|
|
return;
|
|
|
|
memset(pdl, 0, sizeof(HUDLIST));
|
|
pdl->p = phudelem;
|
|
|
|
if (!m_pHudList)
|
|
{
|
|
m_pHudList = pdl;
|
|
return;
|
|
}
|
|
|
|
ptemp = m_pHudList;
|
|
|
|
while (ptemp->pNext)
|
|
ptemp = ptemp->pNext;
|
|
|
|
ptemp->pNext = pdl;
|
|
}
|
|
|
|
float CHud::GetSensitivity()
|
|
{
|
|
return m_flMouseSensitivity;
|
|
}
|