halflife-photomode/cl_dll/particleman/CFrustum.h

43 lines
965 B
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
enum FrustumSide
{
RIGHT = 0,
LEFT = 1,
BOTTOM = 2,
TOP = 3,
BACK = 4,
FRONT = 5,
};
struct CFrustum
{
void CalculateFrustum();
bool PointInsideFrustum(float x, float y, float z);
bool SphereInsideFrustum(float x, float y, float z, float radius);
bool PlaneInsideFrustum(float x, float y, float z, float size);
private:
void NormalizeFrustumPlane(float frustum[6][4], int side);
public:
float g_flFrustum[6][4];
};