halflife-photomode/cl_dll/particleman/IParticleMan_Active.h

34 lines
1.1 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
#include "particleman.h"
class IParticleMan_Active : public IParticleMan
{
public:
IParticleMan_Active();
void SetUp(cl_enginefunc_t* pEnginefuncs) override;
void Update() override;
void SetVariables(float flGravity, Vector vViewAngles) override;
void ResetParticles() override;
void ApplyForce(Vector vOrigin, Vector vDirection, float flRadius, float flStrength, float flDuration) override;
CBaseParticle* CreateParticle(Vector org, Vector normal, model_s* sprite, float size, float brightness, const char* classname) override;
void SetRender(int iRender) override;
};