2152 lines
55 KiB
C++
2152 lines
55 KiB
C++
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
|
|
//
|
|
// The copyright to the contents herein is the property of Valve, L.L.C.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose: Client DLL VGUI Viewport
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
// $Log: $
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
#include <VGUI_Cursor.h>
|
|
#include <VGUI_Frame.h>
|
|
#include <VGUI_Label.h>
|
|
#include <VGUI_Surface.h>
|
|
#include <VGUI_BorderLayout.h>
|
|
#include <VGUI_Panel.h>
|
|
#include <VGUI_ImagePanel.h>
|
|
#include <VGUI_Button.h>
|
|
#include <VGUI_ActionSignal.h>
|
|
#include <VGUI_InputSignal.h>
|
|
#include <VGUI_MenuSeparator.h>
|
|
#include <VGUI_TextPanel.h>
|
|
#include <VGUI_LoweredBorder.h>
|
|
#include <VGUI_LineBorder.h>
|
|
#include <VGUI_Scheme.h>
|
|
#include <VGUI_Font.h>
|
|
#include <VGUI_App.h>
|
|
#include <VGUI_BuildGroup.h>
|
|
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include "camera.h"
|
|
#include "kbutton.h"
|
|
#include "cvardef.h"
|
|
#include "usercmd.h"
|
|
#include "const.h"
|
|
#include "camera.h"
|
|
#include "in_defs.h"
|
|
#include "parsemsg.h"
|
|
#include "pm_shared.h"
|
|
#include "keydefs.h"
|
|
#include "demo.h"
|
|
#include "demo_api.h"
|
|
|
|
#include "vgui_int.h"
|
|
#include "vgui_TeamFortressViewport.h"
|
|
#include "vgui_ScorePanel.h"
|
|
#include "vgui_SpectatorPanel.h"
|
|
|
|
#include "shake.h"
|
|
#include "screenfade.h"
|
|
|
|
extern bool g_iVisibleMouse;
|
|
class CCommandMenu;
|
|
int g_iPlayerClass;
|
|
int g_iTeamNumber;
|
|
int g_iUser1 = 0;
|
|
int g_iUser2 = 0;
|
|
int g_iUser3 = 0;
|
|
|
|
// Scoreboard positions
|
|
#define SBOARD_INDENT_X XRES(104)
|
|
#define SBOARD_INDENT_Y YRES(40)
|
|
|
|
// low-res scoreboard indents
|
|
#define SBOARD_INDENT_X_512 30
|
|
#define SBOARD_INDENT_Y_512 30
|
|
|
|
#define SBOARD_INDENT_X_400 0
|
|
#define SBOARD_INDENT_Y_400 20
|
|
|
|
void IN_ResetMouse();
|
|
extern CMenuPanel* CMessageWindowPanel_Create(const char* szMOTD, const char* szTitle, bool iShadeFullscreen, bool iRemoveMe, int x, int y, int wide, int tall);
|
|
extern float* GetClientColor(int clientIndex);
|
|
|
|
using namespace vgui;
|
|
|
|
// Team Colors
|
|
int iNumberOfTeamColors = 5;
|
|
int iTeamColors[5][3] =
|
|
{
|
|
{255, 170, 0}, // HL orange (default)
|
|
{125, 165, 210}, // Blue
|
|
{200, 90, 70}, // Red
|
|
{225, 205, 45}, // Yellow
|
|
{145, 215, 140}, // Green
|
|
};
|
|
|
|
|
|
// Used for Class specific buttons
|
|
const char* sTFClasses[] =
|
|
{
|
|
"",
|
|
"SCOUT",
|
|
"SNIPER",
|
|
"SOLDIER",
|
|
"DEMOMAN",
|
|
"MEDIC",
|
|
"HWGUY",
|
|
"PYRO",
|
|
"SPY",
|
|
"ENGINEER",
|
|
"CIVILIAN",
|
|
};
|
|
|
|
const char* sLocalisedClasses[] =
|
|
{
|
|
"#Civilian",
|
|
"#Scout",
|
|
"#Sniper",
|
|
"#Soldier",
|
|
"#Demoman",
|
|
"#Medic",
|
|
"#HWGuy",
|
|
"#Pyro",
|
|
"#Spy",
|
|
"#Engineer",
|
|
"#Random",
|
|
"#Civilian",
|
|
};
|
|
|
|
const char* sTFClassSelection[] =
|
|
{
|
|
"civilian",
|
|
"scout",
|
|
"sniper",
|
|
"soldier",
|
|
"demoman",
|
|
"medic",
|
|
"hwguy",
|
|
"pyro",
|
|
"spy",
|
|
"engineer",
|
|
"randompc",
|
|
"civilian",
|
|
};
|
|
|
|
|
|
// Get the name of TGA file, based on GameDir
|
|
char* GetVGUITGAName(const char* pszName)
|
|
{
|
|
int i;
|
|
char sz[256];
|
|
static char gd[256];
|
|
const char* gamedir;
|
|
|
|
if (ScreenWidth < 640)
|
|
i = 320;
|
|
else
|
|
i = 640;
|
|
sprintf(sz, pszName, i);
|
|
|
|
gamedir = gEngfuncs.pfnGetGameDirectory();
|
|
sprintf(gd, "%s/gfx/vgui/%s.tga", gamedir, sz);
|
|
|
|
return gd;
|
|
}
|
|
|
|
//================================================================
|
|
// COMMAND MENU
|
|
//================================================================
|
|
void CCommandMenu::AddButton(CommandButton* pButton)
|
|
{
|
|
if (m_iButtons >= MAX_BUTTONS)
|
|
return;
|
|
|
|
m_aButtons[m_iButtons] = pButton;
|
|
m_iButtons++;
|
|
pButton->setParent(this);
|
|
pButton->setFont(Scheme::sf_primary3);
|
|
|
|
// give the button a default key binding
|
|
if (m_iButtons < 10)
|
|
{
|
|
pButton->setBoundKey(m_iButtons + '0');
|
|
}
|
|
else if (m_iButtons == 10)
|
|
{
|
|
pButton->setBoundKey('0');
|
|
}
|
|
}
|
|
|
|
void CCommandMenu::RemoveAllButtons()
|
|
{
|
|
/*
|
|
for(int i=0;i<m_iButtons;i++)
|
|
{
|
|
CommandButton *pTemp = m_aButtons[i];
|
|
m_aButtons[i] = NULL;
|
|
|
|
pTemp
|
|
if(pTemp)
|
|
{
|
|
delete(pTemp);
|
|
}
|
|
|
|
}
|
|
*/
|
|
removeAllChildren();
|
|
m_iButtons = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Tries to find a button that has a key bound to the input, and
|
|
// presses the button if found
|
|
// Input : keyNum - the character number of the input key
|
|
// Output : Returns true if the command menu should close, false otherwise
|
|
//-----------------------------------------------------------------------------
|
|
bool CCommandMenu::KeyInput(int keyNum)
|
|
{
|
|
// loop through all our buttons looking for one bound to keyNum
|
|
for (int i = 0; i < m_iButtons; i++)
|
|
{
|
|
if (!m_aButtons[i]->IsNotValid())
|
|
{
|
|
if (m_aButtons[i]->getBoundKey() == keyNum)
|
|
{
|
|
// hit the button
|
|
if (m_aButtons[i]->GetSubMenu())
|
|
{
|
|
// open the sub menu
|
|
gViewPort->SetCurrentCommandMenu(m_aButtons[i]->GetSubMenu());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// run the bound command
|
|
m_aButtons[i]->fireActionSignal();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: clears the current menus buttons of any armed (highlighted)
|
|
// state, and all their sub buttons
|
|
//-----------------------------------------------------------------------------
|
|
void CCommandMenu::ClearButtonsOfArmedState()
|
|
{
|
|
for (int i = 0; i < GetNumButtons(); i++)
|
|
{
|
|
m_aButtons[i]->setArmed(false);
|
|
|
|
if (m_aButtons[i]->GetSubMenu())
|
|
{
|
|
m_aButtons[i]->GetSubMenu()->ClearButtonsOfArmedState();
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pSubMenu -
|
|
// Output : CommandButton
|
|
//-----------------------------------------------------------------------------
|
|
CommandButton* CCommandMenu::FindButtonWithSubmenu(CCommandMenu* pSubMenu)
|
|
{
|
|
for (int i = 0; i < GetNumButtons(); i++)
|
|
{
|
|
if (m_aButtons[i]->GetSubMenu() == pSubMenu)
|
|
return m_aButtons[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// Recalculate the visible buttons
|
|
bool CCommandMenu::RecalculateVisibles(int iYOffset, bool bHideAll)
|
|
{
|
|
int i, iCurrentY = 0;
|
|
int iVisibleButtons = 0;
|
|
|
|
// Cycle through all the buttons in this menu, and see which will be visible
|
|
for (i = 0; i < m_iButtons; i++)
|
|
{
|
|
int iClass = m_aButtons[i]->GetPlayerClass();
|
|
|
|
if ((0 != iClass && iClass != g_iPlayerClass) || (m_aButtons[i]->IsNotValid()) || bHideAll)
|
|
{
|
|
m_aButtons[i]->setVisible(false);
|
|
if (m_aButtons[i]->GetSubMenu() != NULL)
|
|
{
|
|
(m_aButtons[i]->GetSubMenu())->RecalculateVisibles(0, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If it's got a submenu, force it to check visibilities
|
|
if (m_aButtons[i]->GetSubMenu() != NULL)
|
|
{
|
|
if (!(m_aButtons[i]->GetSubMenu())->RecalculateVisibles(0, false))
|
|
{
|
|
// The submenu had no visible buttons, so don't display this button
|
|
m_aButtons[i]->setVisible(false);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
m_aButtons[i]->setVisible(true);
|
|
iVisibleButtons++;
|
|
}
|
|
}
|
|
|
|
// Set Size
|
|
setSize(_size[0], (iVisibleButtons * (m_flButtonSizeY - 1)) + 1);
|
|
|
|
if (0 != iYOffset)
|
|
{
|
|
m_iYOffset = iYOffset;
|
|
}
|
|
|
|
for (i = 0; i < m_iButtons; i++)
|
|
{
|
|
if (m_aButtons[i]->isVisible())
|
|
{
|
|
if (m_aButtons[i]->GetSubMenu() != NULL)
|
|
(m_aButtons[i]->GetSubMenu())->RecalculateVisibles(iCurrentY + m_iYOffset, false);
|
|
|
|
|
|
// Make sure it's at the right Y position
|
|
// m_aButtons[i]->getPos( iXPos, iYPos );
|
|
|
|
if (m_iDirection)
|
|
{
|
|
m_aButtons[i]->setPos(0, (iVisibleButtons - 1) * (m_flButtonSizeY - 1) - iCurrentY);
|
|
}
|
|
else
|
|
{
|
|
m_aButtons[i]->setPos(0, iCurrentY);
|
|
}
|
|
|
|
iCurrentY += (m_flButtonSizeY - 1);
|
|
}
|
|
}
|
|
|
|
return 0 != iVisibleButtons;
|
|
}
|
|
|
|
// Make sure all submenus can fit on the screen
|
|
void CCommandMenu::RecalculatePositions(int iYOffset)
|
|
{
|
|
int iTop;
|
|
int iAdjust = 0;
|
|
|
|
m_iYOffset += iYOffset;
|
|
|
|
if (m_iDirection)
|
|
iTop = ScreenHeight - (m_iYOffset + _size[1]);
|
|
else
|
|
iTop = m_iYOffset;
|
|
|
|
if (iTop < 0)
|
|
iTop = 0;
|
|
|
|
// Calculate if this is going to fit onscreen, and shuffle it up if it won't
|
|
int iBottom = iTop + _size[1];
|
|
|
|
if (iBottom > ScreenHeight)
|
|
{
|
|
// Move in increments of button sizes
|
|
while (iAdjust < (iBottom - ScreenHeight))
|
|
{
|
|
iAdjust += m_flButtonSizeY - 1;
|
|
}
|
|
|
|
iTop -= iAdjust;
|
|
|
|
// Make sure it doesn't move off the top of the screen (the menu's too big to fit it all)
|
|
if (iTop < 0)
|
|
{
|
|
iAdjust -= (0 - iTop);
|
|
iTop = 0;
|
|
}
|
|
}
|
|
|
|
setPos(_pos[0], iTop);
|
|
|
|
// We need to force all menus below this one to update their positions now, because they
|
|
// might have submenus riding off buttons in this menu that have just shifted.
|
|
for (int i = 0; i < m_iButtons; i++)
|
|
m_aButtons[i]->UpdateSubMenus(iAdjust);
|
|
}
|
|
|
|
|
|
// Make this menu and all menus above it in the chain visible
|
|
void CCommandMenu::MakeVisible(CCommandMenu* pChildMenu)
|
|
{
|
|
/*
|
|
// Push down the button leading to the child menu
|
|
for (int i = 0; i < m_iButtons; i++)
|
|
{
|
|
if ( (pChildMenu != NULL) && (m_aButtons[i]->GetSubMenu() == pChildMenu) )
|
|
{
|
|
m_aButtons[i]->setArmed( true );
|
|
}
|
|
else
|
|
{
|
|
m_aButtons[i]->setArmed( false );
|
|
}
|
|
}
|
|
*/
|
|
|
|
setVisible(true);
|
|
if (m_pParentMenu)
|
|
m_pParentMenu->MakeVisible(this);
|
|
}
|
|
|
|
//================================================================
|
|
// CreateSubMenu
|
|
CCommandMenu* TeamFortressViewport::CreateSubMenu(CommandButton* pButton, CCommandMenu* pParentMenu, int iYOffset, int iXOffset)
|
|
{
|
|
int iXPos = 0;
|
|
int iYPos = 0;
|
|
int iWide = CMENU_SIZE_X;
|
|
int iTall = 0;
|
|
bool iDirection = false;
|
|
|
|
if (pParentMenu)
|
|
{
|
|
iXPos = m_pCurrentCommandMenu->GetXOffset() + (CMENU_SIZE_X - 1) + iXOffset;
|
|
iYPos = m_pCurrentCommandMenu->GetYOffset() + iYOffset;
|
|
iDirection = pParentMenu->GetDirection();
|
|
}
|
|
|
|
CCommandMenu* pMenu = new CCommandMenu(pParentMenu, iDirection, iXPos, iYPos, iWide, iTall);
|
|
pMenu->setParent(this);
|
|
pButton->AddSubMenu(pMenu);
|
|
pButton->setFont(Scheme::sf_primary3);
|
|
pMenu->m_flButtonSizeY = m_pCurrentCommandMenu->m_flButtonSizeY;
|
|
|
|
// Create the Submenu-open signal
|
|
InputSignal* pISignal = new CMenuHandler_PopupSubMenuInput(pButton, pMenu);
|
|
pButton->addInputSignal(pISignal);
|
|
|
|
// Put a > to show it's a submenu
|
|
CImageLabel* pLabel = new CImageLabel("arrowright", XRES(CMENU_SIZE_X - SUBMENU_SIZE_X), YRES(SUBMENU_SIZE_Y));
|
|
pLabel->setParent(pButton);
|
|
pLabel->addInputSignal(pISignal);
|
|
|
|
// Reposition
|
|
pLabel->getPos(iXPos, iYPos);
|
|
pLabel->setPos(pButton->getWide() - pLabel->getImageWide() - 4, -4);
|
|
|
|
// Create the mouse off signal for the Label too
|
|
if (!pButton->m_bNoHighlight)
|
|
pLabel->addInputSignal(new CHandler_CommandButtonHighlight(pButton));
|
|
|
|
return pMenu;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Makes sure the memory allocated for TeamFortressViewport is nulled out
|
|
// Input : stAllocateBlock -
|
|
// Output : void *
|
|
//-----------------------------------------------------------------------------
|
|
void* TeamFortressViewport::operator new(size_t stAllocateBlock)
|
|
{
|
|
// void *mem = Panel::operator new( stAllocateBlock );
|
|
void* mem = ::operator new(stAllocateBlock);
|
|
memset(mem, 0, stAllocateBlock);
|
|
return mem;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: InputSignal handler for the main viewport
|
|
//-----------------------------------------------------------------------------
|
|
class CViewPortInputHandler : public InputSignal
|
|
{
|
|
public:
|
|
bool bPressed;
|
|
|
|
CViewPortInputHandler()
|
|
{
|
|
}
|
|
|
|
void cursorMoved(int x, int y, Panel* panel) override {}
|
|
void cursorEntered(Panel* panel) override {}
|
|
void cursorExited(Panel* panel) override {}
|
|
void mousePressed(MouseCode code, Panel* panel) override
|
|
{
|
|
if (code != MOUSE_LEFT)
|
|
{
|
|
// send a message to close the command menu
|
|
// this needs to be a message, since a direct call screws the timing
|
|
gEngfuncs.pfnClientCmd("ForceCloseCommandMenu\n");
|
|
}
|
|
}
|
|
void mouseReleased(MouseCode code, Panel* panel) override
|
|
{
|
|
}
|
|
|
|
void mouseDoublePressed(MouseCode code, Panel* panel) override {}
|
|
void mouseWheeled(int delta, Panel* panel) override {}
|
|
void keyPressed(KeyCode code, Panel* panel) override {}
|
|
void keyTyped(KeyCode code, Panel* panel) override {}
|
|
void keyReleased(KeyCode code, Panel* panel) override {}
|
|
void keyFocusTicked(Panel* panel) override {}
|
|
};
|
|
|
|
|
|
//================================================================
|
|
TeamFortressViewport::TeamFortressViewport(int x, int y, int wide, int tall) : Panel(x, y, wide, tall), m_SchemeManager(wide, tall)
|
|
{
|
|
gViewPort = this;
|
|
m_iInitialized = false;
|
|
m_pTeamMenu = NULL;
|
|
m_pClassMenu = NULL;
|
|
m_pScoreBoard = NULL;
|
|
m_pSpectatorPanel = NULL;
|
|
m_pCurrentMenu = NULL;
|
|
m_pCurrentCommandMenu = NULL;
|
|
|
|
Initialize();
|
|
addInputSignal(new CViewPortInputHandler);
|
|
|
|
int r, g, b, a;
|
|
|
|
Scheme* pScheme = App::getInstance()->getScheme();
|
|
|
|
// primary text color
|
|
// Get the colors
|
|
//!! two different types of scheme here, need to integrate
|
|
SchemeHandle_t hPrimaryScheme = m_SchemeManager.getSchemeHandle("Primary Button Text");
|
|
{
|
|
// font
|
|
pScheme->setFont(Scheme::sf_primary1, m_SchemeManager.getFont(hPrimaryScheme));
|
|
|
|
// text color
|
|
m_SchemeManager.getFgColor(hPrimaryScheme, r, g, b, a);
|
|
pScheme->setColor(Scheme::sc_primary1, r, g, b, a); // sc_primary1 is non-transparent orange
|
|
|
|
// background color (transparent black)
|
|
m_SchemeManager.getBgColor(hPrimaryScheme, r, g, b, a);
|
|
pScheme->setColor(Scheme::sc_primary3, r, g, b, a);
|
|
|
|
// armed foreground color
|
|
m_SchemeManager.getFgArmedColor(hPrimaryScheme, r, g, b, a);
|
|
pScheme->setColor(Scheme::sc_secondary2, r, g, b, a);
|
|
|
|
// armed background color
|
|
m_SchemeManager.getBgArmedColor(hPrimaryScheme, r, g, b, a);
|
|
pScheme->setColor(Scheme::sc_primary2, r, g, b, a);
|
|
|
|
//!! need to get this color from scheme file
|
|
// used for orange borders around buttons
|
|
m_SchemeManager.getBorderColor(hPrimaryScheme, r, g, b, a);
|
|
// pScheme->setColor(Scheme::sc_secondary1, r, g, b, a );
|
|
pScheme->setColor(Scheme::sc_secondary1, 255 * 0.7, 170 * 0.7, 0, 0);
|
|
}
|
|
|
|
// Change the second primary font (used in the scoreboard)
|
|
SchemeHandle_t hScoreboardScheme = m_SchemeManager.getSchemeHandle("Scoreboard Text");
|
|
{
|
|
pScheme->setFont(Scheme::sf_primary2, m_SchemeManager.getFont(hScoreboardScheme));
|
|
}
|
|
|
|
// Change the third primary font (used in command menu)
|
|
SchemeHandle_t hCommandMenuScheme = m_SchemeManager.getSchemeHandle("CommandMenu Text");
|
|
{
|
|
pScheme->setFont(Scheme::sf_primary3, m_SchemeManager.getFont(hCommandMenuScheme));
|
|
}
|
|
|
|
App::getInstance()->setScheme(pScheme);
|
|
|
|
// VGUI MENUS
|
|
CreateTeamMenu();
|
|
CreateClassMenu();
|
|
CreateSpectatorMenu();
|
|
CreateScoreBoard();
|
|
// Init command menus
|
|
m_iNumMenus = 0;
|
|
m_iCurrentTeamNumber = m_iUser1 = m_iUser2 = m_iUser3 = 0;
|
|
|
|
m_StandardMenu = CreateCommandMenu("commandmenu.txt", false, CMENU_TOP, false, CMENU_SIZE_X, BUTTON_SIZE_Y, 0);
|
|
m_SpectatorOptionsMenu = CreateCommandMenu("spectatormenu.txt", true, PANEL_HEIGHT, true, CMENU_SIZE_X, BUTTON_SIZE_Y / 2, 0); // above bottom bar, flat design
|
|
m_SpectatorCameraMenu = CreateCommandMenu("spectcammenu.txt", true, PANEL_HEIGHT, true, XRES(200), BUTTON_SIZE_Y / 2, ScreenWidth - (XRES(200) + 15)); // above bottom bar, flat design
|
|
|
|
m_PlayerMenu = m_iNumMenus;
|
|
m_iNumMenus++;
|
|
|
|
float flLabelSize = ((ScreenWidth - (XRES(CAMOPTIONS_BUTTON_X) + 15)) - XRES(24 + 15)) - XRES((15 + OPTIONS_BUTTON_X + 15) + 38);
|
|
|
|
m_pCommandMenus[m_PlayerMenu] = new CCommandMenu(NULL, true,
|
|
XRES((15 + OPTIONS_BUTTON_X + 15) + 31), PANEL_HEIGHT, flLabelSize, 300);
|
|
m_pCommandMenus[m_PlayerMenu]->setParent(this);
|
|
m_pCommandMenus[m_PlayerMenu]->setVisible(false);
|
|
m_pCommandMenus[m_PlayerMenu]->m_flButtonSizeY = BUTTON_SIZE_Y / 2;
|
|
m_pCommandMenus[m_PlayerMenu]->m_iSpectCmdMenu = true;
|
|
|
|
UpdatePlayerMenu(m_PlayerMenu);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called everytime a new level is started. Viewport clears out it's data.
|
|
//-----------------------------------------------------------------------------
|
|
void TeamFortressViewport::Initialize()
|
|
{
|
|
// Force each menu to Initialize
|
|
if (m_pTeamMenu)
|
|
{
|
|
m_pTeamMenu->Initialize();
|
|
}
|
|
if (m_pClassMenu)
|
|
{
|
|
m_pClassMenu->Initialize();
|
|
}
|
|
if (m_pScoreBoard)
|
|
{
|
|
m_pScoreBoard->Initialize();
|
|
HideScoreBoard();
|
|
}
|
|
if (m_pSpectatorPanel)
|
|
{
|
|
// Spectator menu doesn't need initializing
|
|
m_pSpectatorPanel->setVisible(false);
|
|
}
|
|
|
|
// Make sure all menus are hidden
|
|
HideVGUIMenu();
|
|
HideCommandMenu();
|
|
|
|
// Clear out some data
|
|
m_iGotAllMOTD = true;
|
|
m_iRandomPC = false;
|
|
m_flScoreBoardLastUpdated = 0;
|
|
m_flSpectatorPanelLastUpdated = 0;
|
|
|
|
// reset player info
|
|
g_iPlayerClass = 0;
|
|
g_iTeamNumber = 0;
|
|
|
|
strcpy(m_sMapName, "");
|
|
strcpy(m_szServerName, "");
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
m_iValidClasses[i] = 0;
|
|
strcpy(m_sTeamNames[i], "");
|
|
}
|
|
|
|
App::getInstance()->setCursorOveride(App::getInstance()->getScheme()->getCursor(Scheme::scu_none));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Read the Command Menu structure from the txt file and create the menu.
|
|
// Returns Index of menu in m_pCommandMenus
|
|
//-----------------------------------------------------------------------------
|
|
int TeamFortressViewport::CreateCommandMenu(const char* menuFile, bool direction, int yOffset, bool flatDesign, float flButtonSizeX, float flButtonSizeY, int xOffset)
|
|
{
|
|
// COMMAND MENU
|
|
// Create the root of this new Command Menu
|
|
|
|
int newIndex = m_iNumMenus;
|
|
|
|
m_pCommandMenus[newIndex] = new CCommandMenu(NULL, direction, xOffset, yOffset, flButtonSizeX, 300); // This will be resized once we know how many items are in it
|
|
m_pCommandMenus[newIndex]->setParent(this);
|
|
m_pCommandMenus[newIndex]->setVisible(false);
|
|
m_pCommandMenus[newIndex]->m_flButtonSizeY = flButtonSizeY;
|
|
m_pCommandMenus[newIndex]->m_iSpectCmdMenu = direction;
|
|
|
|
m_iNumMenus++;
|
|
|
|
// Read Command Menu from the txt file
|
|
char token[1024];
|
|
char* pfile = (char*)gEngfuncs.COM_LoadFile(menuFile, 5, NULL);
|
|
if (!pfile)
|
|
{
|
|
gEngfuncs.Con_DPrintf("Unable to open %s\n", menuFile);
|
|
SetCurrentCommandMenu(NULL);
|
|
return newIndex;
|
|
}
|
|
|
|
// First, read in the localisation strings
|
|
|
|
// Detpack strings
|
|
gHUD.m_TextMessage.LocaliseTextString("#DetpackSet_For5Seconds", m_sDetpackStrings[0], MAX_BUTTON_SIZE);
|
|
gHUD.m_TextMessage.LocaliseTextString("#DetpackSet_For20Seconds", m_sDetpackStrings[1], MAX_BUTTON_SIZE);
|
|
gHUD.m_TextMessage.LocaliseTextString("#DetpackSet_For50Seconds", m_sDetpackStrings[2], MAX_BUTTON_SIZE);
|
|
|
|
// Now start parsing the menu structure
|
|
m_pCurrentCommandMenu = m_pCommandMenus[newIndex];
|
|
char szLastButtonText[32] = "file start";
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
while ((strlen(token) > 0) && (m_iNumMenus < MAX_MENUS))
|
|
{
|
|
// Keep looping until we hit the end of this menu
|
|
while (token[0] != '}' && (strlen(token) > 0))
|
|
{
|
|
char cText[32] = "";
|
|
char cBoundKey[32] = "";
|
|
char cCustom[32] = "";
|
|
static const int cCommandLength = 128;
|
|
char cCommand[cCommandLength] = "";
|
|
char szMap[MAX_MAPNAME] = "";
|
|
int iPlayerClass = 0;
|
|
bool iCustom = false;
|
|
int iTeamOnly = -1;
|
|
bool iToggle = false;
|
|
int iButtonY;
|
|
bool bGetExtraToken = true;
|
|
CommandButton* pButton = NULL;
|
|
|
|
// We should never be here without a Command Menu
|
|
if (!m_pCurrentCommandMenu)
|
|
{
|
|
gEngfuncs.Con_Printf("Error in %s file after '%s'.\n", menuFile, szLastButtonText);
|
|
m_iInitialized = false;
|
|
return newIndex;
|
|
}
|
|
|
|
// token should already be the bound key, or the custom name
|
|
strncpy(cCustom, token, 32);
|
|
cCustom[31] = '\0';
|
|
|
|
// See if it's a custom button
|
|
if (0 == strcmp(cCustom, "CUSTOM"))
|
|
{
|
|
iCustom = true;
|
|
|
|
// Get the next token
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
// See if it's a map
|
|
else if (0 == strcmp(cCustom, "MAP"))
|
|
{
|
|
// Get the mapname
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
strncpy(szMap, token, MAX_MAPNAME);
|
|
szMap[MAX_MAPNAME - 1] = '\0';
|
|
|
|
// Get the next token
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
else if (0 == strncmp(cCustom, "TEAM", 4)) // TEAM1, TEAM2, TEAM3, TEAM4
|
|
{
|
|
// make it a team only button
|
|
iTeamOnly = atoi(cCustom + 4);
|
|
|
|
// Get the next token
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
else if (0 == strncmp(cCustom, "TOGGLE", 6))
|
|
{
|
|
iToggle = true;
|
|
// Get the next token
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
else
|
|
{
|
|
// See if it's a Class
|
|
}
|
|
|
|
// Get the button bound key
|
|
strncpy(cBoundKey, token, 32);
|
|
cText[31] = '\0';
|
|
|
|
// Get the button text
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
|
|
CHudTextMessage::LocaliseTextString(token, cText, sizeof(cText));
|
|
|
|
// save off the last button text we've come across (for error reporting)
|
|
strcpy(szLastButtonText, cText);
|
|
|
|
// Get the button command
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
strncpy(cCommand, token, cCommandLength);
|
|
cCommand[cCommandLength - 1] = '\0';
|
|
|
|
iButtonY = (BUTTON_SIZE_Y - 1) * m_pCurrentCommandMenu->GetNumButtons();
|
|
|
|
// Custom button handling
|
|
if (iCustom)
|
|
{
|
|
pButton = CreateCustomButton(cText, cCommand, iButtonY);
|
|
|
|
// Get the next token to see if we're a menu
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
|
|
if (token[0] == '{')
|
|
{
|
|
strcpy(cCommand, token);
|
|
}
|
|
else
|
|
{
|
|
bGetExtraToken = false;
|
|
}
|
|
}
|
|
else if (szMap[0] != '\0')
|
|
{
|
|
// create a map button
|
|
pButton = new MapButton(szMap, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY);
|
|
}
|
|
else if (iTeamOnly != -1)
|
|
{
|
|
// button that only shows up if the player is on team iTeamOnly
|
|
pButton = new TeamOnlyCommandButton(iTeamOnly, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY, flatDesign);
|
|
}
|
|
else if (iToggle && !direction)
|
|
{
|
|
pButton = new ToggleCommandButton(cCommand, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY, flatDesign);
|
|
}
|
|
else if (direction)
|
|
{
|
|
if (iToggle)
|
|
pButton = new SpectToggleButton(cCommand, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY, flatDesign);
|
|
else
|
|
pButton = new SpectButton(iPlayerClass, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY);
|
|
}
|
|
else
|
|
{
|
|
// normal button
|
|
pButton = new CommandButton(iPlayerClass, cText, xOffset, iButtonY, flButtonSizeX, flButtonSizeY, flatDesign);
|
|
}
|
|
|
|
// add the button into the command menu
|
|
if (pButton)
|
|
{
|
|
m_pCurrentCommandMenu->AddButton(pButton);
|
|
pButton->setBoundKey(cBoundKey[0]);
|
|
pButton->setParentMenu(m_pCurrentCommandMenu);
|
|
|
|
// Override font in CommandMenu
|
|
pButton->setFont(Scheme::sf_primary3);
|
|
}
|
|
|
|
// Find out if it's a submenu or a button we're dealing with
|
|
if (cCommand[0] == '{')
|
|
{
|
|
if (m_iNumMenus >= MAX_MENUS)
|
|
{
|
|
gEngfuncs.Con_Printf("Too many menus in %s past '%s'\n", menuFile, szLastButtonText);
|
|
}
|
|
else if (pButton)
|
|
{
|
|
// Create the menu
|
|
m_pCommandMenus[m_iNumMenus] = CreateSubMenu(pButton, m_pCurrentCommandMenu, iButtonY);
|
|
m_pCurrentCommandMenu = m_pCommandMenus[m_iNumMenus];
|
|
m_iNumMenus++;
|
|
}
|
|
}
|
|
else if (!iCustom)
|
|
{
|
|
// Create the button and attach it to the current menu
|
|
if (iToggle)
|
|
pButton->addActionSignal(new CMenuHandler_ToggleCvar(cCommand));
|
|
else
|
|
pButton->addActionSignal(new CMenuHandler_StringCommand(cCommand));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal(new CMenuHandler_PopupSubMenuInput(pButton, m_pCurrentCommandMenu));
|
|
}
|
|
|
|
// Get the next token
|
|
if (bGetExtraToken)
|
|
{
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
}
|
|
|
|
// Move back up a menu
|
|
m_pCurrentCommandMenu = m_pCurrentCommandMenu->GetParentMenu();
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
}
|
|
|
|
SetCurrentMenu(NULL);
|
|
SetCurrentCommandMenu(NULL);
|
|
gEngfuncs.COM_FreeFile(pfile);
|
|
|
|
m_iInitialized = true;
|
|
return newIndex;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Creates all the class choices under a spy's disguise menus, and
|
|
// maps a command to them
|
|
// Output : CCommandMenu
|
|
//-----------------------------------------------------------------------------
|
|
CCommandMenu* TeamFortressViewport::CreateDisguiseSubmenu(CommandButton* pButton, CCommandMenu* pParentMenu, const char* commandText, int iYOffset, int iXOffset)
|
|
{
|
|
// create the submenu, under which the class choices will be listed
|
|
CCommandMenu* pMenu = CreateSubMenu(pButton, pParentMenu, iYOffset, iXOffset);
|
|
m_pCommandMenus[m_iNumMenus] = pMenu;
|
|
m_iNumMenus++;
|
|
|
|
// create the class choice buttons
|
|
|
|
return pMenu;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pButtonText -
|
|
// *pButtonName -
|
|
// Output : CommandButton
|
|
//-----------------------------------------------------------------------------
|
|
CommandButton* TeamFortressViewport::CreateCustomButton(char* pButtonText, char* pButtonName, int iYOffset)
|
|
{
|
|
CommandButton* pButton = NULL;
|
|
CCommandMenu* pMenu = NULL;
|
|
|
|
// ChangeTeam
|
|
if (0 == strcmp(pButtonName, "!CHANGETEAM"))
|
|
{
|
|
// ChangeTeam Submenu
|
|
pButton = new CommandButton(pButtonText, 0, BUTTON_SIZE_Y * 2, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
|
|
// Create the submenu
|
|
pMenu = CreateSubMenu(pButton, m_pCurrentCommandMenu, iYOffset);
|
|
m_pCommandMenus[m_iNumMenus] = pMenu;
|
|
m_iNumMenus++;
|
|
|
|
// ChangeTeam buttons
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
char sz[256];
|
|
sprintf(sz, "jointeam %d", i + 1);
|
|
m_pTeamButtons[i] = new TeamButton(i + 1, "teamname", 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
m_pTeamButtons[i]->addActionSignal(new CMenuHandler_StringCommandWatch(sz));
|
|
pMenu->AddButton(m_pTeamButtons[i]);
|
|
}
|
|
|
|
// Auto Assign button
|
|
m_pTeamButtons[4] = new TeamButton(5, gHUD.m_TextMessage.BufferedLocaliseTextString("#Team_AutoAssign"), 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y);
|
|
m_pTeamButtons[4]->addActionSignal(new CMenuHandler_StringCommand("jointeam 5"));
|
|
pMenu->AddButton(m_pTeamButtons[4]);
|
|
|
|
// Spectate button
|
|
m_pTeamButtons[5] = new SpectateButton(CHudTextMessage::BufferedLocaliseTextString("#Menu_Spectate"), 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y, false);
|
|
m_pTeamButtons[5]->addActionSignal(new CMenuHandler_StringCommand("spectate"));
|
|
pMenu->AddButton(m_pTeamButtons[5]);
|
|
}
|
|
// ChangeClass
|
|
else if (0 == strcmp(pButtonName, "!CHANGECLASS"))
|
|
{
|
|
// Create the Change class menu
|
|
pButton = new ClassButton(-1, pButtonText, 0, BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y, false);
|
|
|
|
// ChangeClass Submenu
|
|
pMenu = CreateSubMenu(pButton, m_pCurrentCommandMenu, iYOffset);
|
|
m_pCommandMenus[m_iNumMenus] = pMenu;
|
|
m_iNumMenus++;
|
|
}
|
|
|
|
return pButton;
|
|
}
|
|
|
|
//=======================================================================
|
|
void TeamFortressViewport::ShowCommandMenu(int menuIndex)
|
|
{
|
|
if (!m_iInitialized)
|
|
return;
|
|
|
|
//Already have a menu open.
|
|
if (m_pCurrentMenu)
|
|
return;
|
|
|
|
// is the command menu open?
|
|
if (m_pCurrentCommandMenu == m_pCommandMenus[menuIndex])
|
|
{
|
|
HideCommandMenu();
|
|
return;
|
|
}
|
|
|
|
// Not visible while in intermission
|
|
if (gHUD.m_iIntermission)
|
|
return;
|
|
|
|
// Recalculate visible menus
|
|
UpdateCommandMenu(menuIndex);
|
|
HideVGUIMenu();
|
|
|
|
SetCurrentCommandMenu(m_pCommandMenus[menuIndex]);
|
|
m_flMenuOpenTime = gHUD.m_flTime;
|
|
UpdateCursorState();
|
|
|
|
// get command menu parameters
|
|
for (int i = 2; i < gEngfuncs.Cmd_Argc(); i++)
|
|
{
|
|
const char* param = gEngfuncs.Cmd_Argv(i - 1);
|
|
if (param)
|
|
{
|
|
if (m_pCurrentCommandMenu->KeyInput(param[0]))
|
|
{
|
|
// kill the menu open time, since the key input is final
|
|
HideCommandMenu();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles the key input of "-commandmenu"
|
|
// Input :
|
|
//-----------------------------------------------------------------------------
|
|
void TeamFortressViewport::InputSignalHideCommandMenu()
|
|
{
|
|
if (!m_iInitialized)
|
|
return;
|
|
|
|
// if they've just tapped the command menu key, leave it open
|
|
if ((m_flMenuOpenTime + 0.3) > gHUD.m_flTime)
|
|
return;
|
|
|
|
HideCommandMenu();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Hides the command menu
|
|
//-----------------------------------------------------------------------------
|
|
void TeamFortressViewport::HideCommandMenu()
|
|
{
|
|
if (!m_iInitialized)
|
|
return;
|
|
|
|
if (m_pCommandMenus[m_StandardMenu])
|
|
{
|
|
m_pCommandMenus[m_StandardMenu]->ClearButtonsOfArmedState();
|
|
}
|
|
|
|
if (m_pCommandMenus[m_SpectatorOptionsMenu])
|
|
{
|
|
m_pCommandMenus[m_SpectatorOptionsMenu]->ClearButtonsOfArmedState();
|
|
}
|
|
|
|
if (m_pCommandMenus[m_SpectatorCameraMenu])
|
|
{
|
|
m_pCommandMenus[m_SpectatorCameraMenu]->ClearButtonsOfArmedState();
|
|
}
|
|
|
|
if (m_pCommandMenus[m_PlayerMenu])
|
|
{
|
|
m_pCommandMenus[m_PlayerMenu]->ClearButtonsOfArmedState();
|
|
}
|
|
|
|
|
|
m_flMenuOpenTime = 0.0f;
|
|
SetCurrentCommandMenu(NULL);
|
|
UpdateCursorState();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Bring up the scoreboard
|
|
//-----------------------------------------------------------------------------
|
|
void TeamFortressViewport::ShowScoreBoard()
|
|
{
|
|
if (m_pScoreBoard)
|
|
{
|
|
// No Scoreboard in single-player
|
|
if (gEngfuncs.GetMaxClients() > 1)
|
|
{
|
|
m_pScoreBoard->Open();
|
|
UpdateCursorState();
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns true if the scoreboard is up
|
|
//-----------------------------------------------------------------------------
|
|
bool TeamFortressViewport::IsScoreBoardVisible()
|
|
{
|
|
if (m_pScoreBoard)
|
|
return m_pScoreBoard->isVisible();
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Hide the scoreboard
|
|
//-----------------------------------------------------------------------------
|
|
void TeamFortressViewport::HideScoreBoard()
|
|
{
|
|
// Prevent removal of scoreboard during intermission
|
|
if (gHUD.m_iIntermission)
|
|
return;
|
|
|
|
if (m_pScoreBoard)
|
|
{
|
|
m_pScoreBoard->setVisible(false);
|
|
|
|
GetClientVoiceMgr()->StopSquelchMode();
|
|
|
|
UpdateCursorState();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Activate's the player special ability
|
|
// called when the player hits their "special" key
|
|
//-----------------------------------------------------------------------------
|
|
void TeamFortressViewport::InputPlayerSpecial()
|
|
{
|
|
if (!m_iInitialized)
|
|
return;
|
|
|
|
{
|
|
// if it's any other class, just send the command down to the server
|
|
EngineClientCmd("_special");
|
|
}
|
|
}
|
|
|
|
// Set the submenu of the Command Menu
|
|
void TeamFortressViewport::SetCurrentCommandMenu(CCommandMenu* pNewMenu)
|
|
{
|
|
for (int i = 0; i < m_iNumMenus; i++)
|
|
m_pCommandMenus[i]->setVisible(false);
|
|
|
|
m_pCurrentCommandMenu = pNewMenu;
|
|
|
|
if (m_pCurrentCommandMenu)
|
|
m_pCurrentCommandMenu->MakeVisible(NULL);
|
|
}
|
|
|
|
void TeamFortressViewport::UpdateCommandMenu(int menuIndex)
|
|
{
|
|
// if its the player menu update the player list
|
|
if (menuIndex == m_PlayerMenu)
|
|
{
|
|
m_pCommandMenus[m_PlayerMenu]->RemoveAllButtons();
|
|
UpdatePlayerMenu(m_PlayerMenu);
|
|
}
|
|
|
|
m_pCommandMenus[menuIndex]->RecalculateVisibles(0, false);
|
|
m_pCommandMenus[menuIndex]->RecalculatePositions(0);
|
|
}
|
|
|
|
void TeamFortressViewport::UpdatePlayerMenu(int menuIndex)
|
|
{
|
|
|
|
cl_entity_t* pEnt = NULL;
|
|
float flLabelSize = ((ScreenWidth - (XRES(CAMOPTIONS_BUTTON_X) + 15)) - XRES(24 + 15)) - XRES((15 + OPTIONS_BUTTON_X + 15) + 38);
|
|
gViewPort->GetAllPlayersInfo();
|
|
|
|
|
|
for (int i = 1; i < MAX_PLAYERS_HUD; i++)
|
|
{
|
|
//if ( g_PlayerInfoList[i].name == NULL )
|
|
// continue; // empty player slot, skip
|
|
|
|
pEnt = gEngfuncs.GetEntityByIndex(i);
|
|
|
|
if (!gHUD.m_Spectator.IsActivePlayer(pEnt))
|
|
continue;
|
|
|
|
//if ( g_PlayerExtraInfo[i].teamname[0] == 0 )
|
|
// continue; // skip over players who are not in a team
|
|
|
|
SpectButton* pButton = new SpectButton(1, g_PlayerInfoList[pEnt->index].name,
|
|
XRES((15 + OPTIONS_BUTTON_X + 15) + 31), PANEL_HEIGHT + (i - 1) * CMENU_SIZE_X, flLabelSize, BUTTON_SIZE_Y / 2);
|
|
|
|
pButton->setBoundKey((char)255);
|
|
pButton->setContentAlignment(vgui::Label::a_center);
|
|
m_pCommandMenus[menuIndex]->AddButton(pButton);
|
|
pButton->setParentMenu(m_pCommandMenus[menuIndex]);
|
|
|
|
// Override font in CommandMenu
|
|
pButton->setFont(Scheme::sf_primary3);
|
|
|
|
pButton->addActionSignal(new CMenuHandler_SpectateFollow(g_PlayerInfoList[pEnt->index].name));
|
|
// Create an input signal that'll popup the current menu
|
|
pButton->addInputSignal(new CMenuHandler_PopupSubMenuInput(pButton, m_pCommandMenus[menuIndex]));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void COM_FileBase(const char* in, char* out);
|
|
|
|
void TeamFortressViewport::UpdateSpectatorPanel()
|
|
{
|
|
m_iUser1 = g_iUser1;
|
|
m_iUser2 = g_iUser2;
|
|
m_iUser3 = g_iUser3;
|
|
|
|
if (!m_pSpectatorPanel)
|
|
return;
|
|
|
|
if (0 != g_iUser1 && 0 != gHUD.m_pCvarDraw->value && !gHUD.m_iIntermission) // don't draw in dev_overview mode
|
|
{
|
|
char bottomText[128];
|
|
char helpString2[128];
|
|
char tempString[128];
|
|
char* name;
|
|
char* pBottomText = NULL;
|
|
int player = 0;
|
|
|
|
// check if spectator combinations are still valid
|
|
gHUD.m_Spectator.CheckSettings();
|
|
|
|
if (!m_pSpectatorPanel->isVisible())
|
|
{
|
|
m_pSpectatorPanel->setVisible(true); // show spectator panel, but
|
|
m_pSpectatorPanel->ShowMenu(false); // dsiable all menus/buttons
|
|
|
|
snprintf(tempString, sizeof(tempString) - 1, "%c%s", HUD_PRINTCENTER, CHudTextMessage::BufferedLocaliseTextString("#Spec_Duck"));
|
|
tempString[sizeof(tempString) - 1] = '\0';
|
|
|
|
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(tempString) + 1, tempString);
|
|
}
|
|
|
|
sprintf(bottomText, "#Spec_Mode%d", g_iUser1);
|
|
sprintf(helpString2, "#Spec_Mode%d", g_iUser1);
|
|
|
|
if (0 != gEngfuncs.IsSpectateOnly())
|
|
strcat(helpString2, " - HLTV");
|
|
|
|
// check if we're locked onto a target, show the player's name
|
|
if ((g_iUser2 > 0) && (g_iUser2 <= gEngfuncs.GetMaxClients()) && (g_iUser1 != OBS_ROAMING))
|
|
{
|
|
player = g_iUser2;
|
|
}
|
|
|
|
// special case in free map and inset off, don't show names
|
|
if ((g_iUser1 == OBS_MAP_FREE) && 0 == gHUD.m_Spectator.m_pip->value)
|
|
name = NULL;
|
|
else
|
|
name = g_PlayerInfoList[player].name;
|
|
|
|
// create player & health string
|
|
if (0 != player && name)
|
|
{
|
|
strncpy(bottomText, name, sizeof(bottomText));
|
|
bottomText[sizeof(bottomText) - 1] = 0;
|
|
pBottomText = bottomText;
|
|
}
|
|
else
|
|
{
|
|
pBottomText = CHudTextMessage::BufferedLocaliseTextString(bottomText);
|
|
}
|
|
|
|
// in first person mode colorize player names
|
|
if ((g_iUser1 == OBS_IN_EYE) && 0 != player)
|
|
{
|
|
float* color = GetClientColor(player);
|
|
int r = color[0] * 255;
|
|
int g = color[1] * 255;
|
|
int b = color[2] * 255;
|
|
|
|
// set team color, a bit transparent
|
|
m_pSpectatorPanel->m_BottomMainLabel->setFgColor(r, g, b, 0);
|
|
m_pSpectatorPanel->m_BottomMainButton->setFgColor(r, g, b, 0);
|
|
}
|
|
else
|
|
{ // restore GUI color
|
|
m_pSpectatorPanel->m_BottomMainLabel->setFgColor(143, 143, 54, 0);
|
|
m_pSpectatorPanel->m_BottomMainButton->setFgColor(143, 143, 54, 0);
|
|
}
|
|
|
|
// add sting auto if we are in auto directed mode
|
|
if (0 != gHUD.m_Spectator.m_autoDirector->value)
|
|
{
|
|
char tempString[128];
|
|
sprintf(tempString, "#Spec_Auto %s", helpString2);
|
|
strcpy(helpString2, tempString);
|
|
}
|
|
|
|
m_pSpectatorPanel->m_BottomMainLabel->setText("%s", pBottomText);
|
|
m_pSpectatorPanel->m_BottomMainButton->setText(pBottomText);
|
|
|
|
|
|
// update extra info field
|
|
char szText[64];
|
|
|
|
if (0 != gEngfuncs.IsSpectateOnly())
|
|
{
|
|
// in HLTV mode show number of spectators
|
|
snprintf(szText, 63, "%s: %d", CHudTextMessage::BufferedLocaliseTextString("#Spectators"), gHUD.m_Spectator.m_iSpectatorNumber);
|
|
}
|
|
else
|
|
{
|
|
// otherwise show map name
|
|
char szMapName[64];
|
|
COM_FileBase(gEngfuncs.pfnGetLevelName(), szMapName);
|
|
|
|
snprintf(szText, 63, "%s: %s", CHudTextMessage::BufferedLocaliseTextString("#Spec_Map"), szMapName);
|
|
}
|
|
|
|
szText[63] = 0;
|
|
|
|
m_pSpectatorPanel->m_ExtraInfo->setText(szText);
|
|
|
|
/*
|
|
int timer = (int)( gHUD.m_roundTimer.m_flTimeEnd - gHUD.m_flTime );
|
|
|
|
if ( timer < 0 )
|
|
timer = 0;
|
|
|
|
snprintf ( szText, 63, "%d:%02d\n", (timer / 60), (timer % 60) );
|
|
|
|
szText[63] = 0;
|
|
|
|
m_pSpectatorPanel->m_CurrentTime->setText( szText ); */
|
|
|
|
// update spectator panel
|
|
gViewPort->m_pSpectatorPanel->Update();
|
|
}
|
|
else
|
|
{
|
|
if (m_pSpectatorPanel->isVisible())
|
|
{
|
|
m_pSpectatorPanel->setVisible(false);
|
|
m_pSpectatorPanel->ShowMenu(false); // dsiable all menus/buttons
|
|
}
|
|
}
|
|
|
|
m_flSpectatorPanelLastUpdated = gHUD.m_flTime + 1.0; // update every second
|
|
}
|
|
|
|
//======================================================================
|
|
void TeamFortressViewport::CreateScoreBoard()
|
|
{
|
|
int xdent = SBOARD_INDENT_X, ydent = SBOARD_INDENT_Y;
|
|
if (ScreenWidth == 512)
|
|
{
|
|
xdent = SBOARD_INDENT_X_512;
|
|
ydent = SBOARD_INDENT_Y_512;
|
|
}
|
|
else if (ScreenWidth == 400)
|
|
{
|
|
xdent = SBOARD_INDENT_X_400;
|
|
ydent = SBOARD_INDENT_Y_400;
|
|
}
|
|
|
|
m_pScoreBoard = new ScorePanel(xdent, ydent, ScreenWidth - (xdent * 2), ScreenHeight - (ydent * 2));
|
|
m_pScoreBoard->setParent(this);
|
|
m_pScoreBoard->setVisible(false);
|
|
}
|
|
|
|
//======================================================================
|
|
// Set the VGUI Menu
|
|
void TeamFortressViewport::SetCurrentMenu(CMenuPanel* pMenu)
|
|
{
|
|
m_pCurrentMenu = pMenu;
|
|
if (m_pCurrentMenu)
|
|
{
|
|
// Don't open menus in demo playback
|
|
if (0 != gEngfuncs.pDemoAPI->IsPlayingback())
|
|
return;
|
|
|
|
m_pCurrentMenu->Open();
|
|
}
|
|
else
|
|
{
|
|
gEngfuncs.pfnClientCmd("closemenus;");
|
|
}
|
|
}
|
|
|
|
//================================================================
|
|
// Text Window
|
|
CMenuPanel* TeamFortressViewport::CreateTextWindow(int iTextToShow)
|
|
{
|
|
char sz[256];
|
|
const char* cText = "";
|
|
char* pfile = NULL;
|
|
static const int MAX_TITLE_LENGTH = 64;
|
|
char cTitle[MAX_TITLE_LENGTH];
|
|
|
|
if (iTextToShow == SHOW_MOTD)
|
|
{
|
|
if (!m_szServerName || '\0' == m_szServerName[0])
|
|
strcpy(cTitle, "Half-Life");
|
|
else
|
|
strncpy(cTitle, m_szServerName, sizeof(cTitle));
|
|
cTitle[sizeof(cTitle) - 1] = 0;
|
|
cText = m_szMOTD;
|
|
}
|
|
else if (iTextToShow == SHOW_MAPBRIEFING)
|
|
{
|
|
// Get the current mapname, and open it's map briefing text
|
|
if (m_sMapName && '\0' != m_sMapName[0])
|
|
{
|
|
strcpy(sz, "maps/");
|
|
strcat(sz, m_sMapName);
|
|
strcat(sz, ".txt");
|
|
}
|
|
else
|
|
{
|
|
const char* level = gEngfuncs.pfnGetLevelName();
|
|
if (!level)
|
|
return NULL;
|
|
|
|
strcpy(sz, level);
|
|
char* ch = strchr(sz, '.');
|
|
*ch = '\0';
|
|
strcat(sz, ".txt");
|
|
|
|
// pull out the map name
|
|
strcpy(m_sMapName, level);
|
|
ch = strchr(m_sMapName, '.');
|
|
if (ch)
|
|
{
|
|
*ch = 0;
|
|
}
|
|
|
|
ch = strchr(m_sMapName, '/');
|
|
if (ch)
|
|
{
|
|
// move the string back over the '/'
|
|
memmove(m_sMapName, ch + 1, strlen(ch) + 1);
|
|
}
|
|
}
|
|
|
|
pfile = (char*)gEngfuncs.COM_LoadFile(sz, 5, NULL);
|
|
|
|
if (!pfile)
|
|
return NULL;
|
|
|
|
cText = pfile;
|
|
|
|
strncpy(cTitle, m_sMapName, MAX_TITLE_LENGTH);
|
|
cTitle[MAX_TITLE_LENGTH - 1] = 0;
|
|
}
|
|
else if (iTextToShow == SHOW_SPECHELP)
|
|
{
|
|
CHudTextMessage::LocaliseTextString("#Spec_Help_Title", cTitle, MAX_TITLE_LENGTH);
|
|
cTitle[MAX_TITLE_LENGTH - 1] = 0;
|
|
|
|
char* pfile = CHudTextMessage::BufferedLocaliseTextString("#Spec_Help_Text");
|
|
if (pfile)
|
|
{
|
|
cText = pfile;
|
|
}
|
|
}
|
|
|
|
// if we're in the game (ie. have selected a class), flag the menu to be only grayed in the dialog box, instead of full screen
|
|
CMenuPanel* pMOTDPanel = CMessageWindowPanel_Create(cText, cTitle, g_iPlayerClass == PC_UNDEFINED, false, 0, 0, ScreenWidth, ScreenHeight);
|
|
pMOTDPanel->setParent(this);
|
|
|
|
if (pfile)
|
|
gEngfuncs.COM_FreeFile(pfile);
|
|
|
|
return pMOTDPanel;
|
|
}
|
|
|
|
//================================================================
|
|
// VGUI Menus
|
|
void TeamFortressViewport::ShowVGUIMenu(int iMenu)
|
|
{
|
|
CMenuPanel* pNewMenu = NULL;
|
|
|
|
// Don't open menus in demo playback
|
|
if (0 != gEngfuncs.pDemoAPI->IsPlayingback())
|
|
return;
|
|
|
|
// Don't open any menus except the MOTD during intermission
|
|
// MOTD needs to be accepted because it's sent down to the client
|
|
// after map change, before intermission's turned off
|
|
if (gHUD.m_iIntermission && iMenu != MENU_INTRO)
|
|
return;
|
|
|
|
// Don't create one if it's already in the list
|
|
if (m_pCurrentMenu)
|
|
{
|
|
CMenuPanel* pMenu = m_pCurrentMenu;
|
|
while (pMenu != NULL)
|
|
{
|
|
if (pMenu->GetMenuID() == iMenu)
|
|
return;
|
|
pMenu = pMenu->GetNextMenu();
|
|
}
|
|
}
|
|
|
|
switch (iMenu)
|
|
{
|
|
case MENU_TEAM:
|
|
pNewMenu = ShowTeamMenu();
|
|
break;
|
|
|
|
// Map Briefing removed now that it appears in the team menu
|
|
case MENU_MAPBRIEFING:
|
|
pNewMenu = CreateTextWindow(SHOW_MAPBRIEFING);
|
|
break;
|
|
|
|
case MENU_INTRO:
|
|
pNewMenu = CreateTextWindow(SHOW_MOTD);
|
|
break;
|
|
|
|
case MENU_CLASSHELP:
|
|
pNewMenu = CreateTextWindow(SHOW_CLASSDESC);
|
|
break;
|
|
|
|
case MENU_SPECHELP:
|
|
pNewMenu = CreateTextWindow(SHOW_SPECHELP);
|
|
break;
|
|
case MENU_CLASS:
|
|
pNewMenu = ShowClassMenu();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!pNewMenu)
|
|
return;
|
|
|
|
// Close the Command Menu if it's open
|
|
HideCommandMenu();
|
|
|
|
pNewMenu->SetMenuID(iMenu);
|
|
pNewMenu->SetActive(true);
|
|
pNewMenu->setParent(this);
|
|
|
|
// See if another menu is visible, and if so, cache this one for display once the other one's finished
|
|
if (m_pCurrentMenu)
|
|
{
|
|
if (m_pCurrentMenu->GetMenuID() == MENU_CLASS && iMenu == MENU_TEAM)
|
|
{
|
|
CMenuPanel* temp = m_pCurrentMenu;
|
|
m_pCurrentMenu->Close();
|
|
m_pCurrentMenu = pNewMenu;
|
|
m_pCurrentMenu->SetNextMenu(temp);
|
|
m_pCurrentMenu->Open();
|
|
UpdateCursorState();
|
|
}
|
|
else
|
|
{
|
|
m_pCurrentMenu->SetNextMenu(pNewMenu);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_pCurrentMenu = pNewMenu;
|
|
m_pCurrentMenu->Open();
|
|
UpdateCursorState();
|
|
}
|
|
}
|
|
|
|
// Removes all VGUI Menu's onscreen
|
|
void TeamFortressViewport::HideVGUIMenu()
|
|
{
|
|
while (m_pCurrentMenu)
|
|
{
|
|
HideTopMenu();
|
|
}
|
|
}
|
|
|
|
// Remove the top VGUI menu, and bring up the next one
|
|
void TeamFortressViewport::HideTopMenu()
|
|
{
|
|
if (m_pCurrentMenu)
|
|
{
|
|
// Close the top one
|
|
m_pCurrentMenu->Close();
|
|
|
|
// Bring up the next one
|
|
gViewPort->SetCurrentMenu(m_pCurrentMenu->GetNextMenu());
|
|
}
|
|
|
|
UpdateCursorState();
|
|
}
|
|
|
|
// Return true if the HUD's allowed to print text messages
|
|
bool TeamFortressViewport::AllowedToPrintText()
|
|
{
|
|
// Prevent text messages when fullscreen menus are up
|
|
if (m_pCurrentMenu && g_iPlayerClass == 0)
|
|
{
|
|
int iId = m_pCurrentMenu->GetMenuID();
|
|
if (iId == MENU_TEAM || iId == MENU_CLASS || iId == MENU_INTRO || iId == MENU_CLASSHELP)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//======================================================================================
|
|
// TEAM MENU
|
|
//======================================================================================
|
|
// Bring up the Team selection Menu
|
|
CMenuPanel* TeamFortressViewport::ShowTeamMenu()
|
|
{
|
|
// Don't open menus in demo playback
|
|
if (0 != gEngfuncs.pDemoAPI->IsPlayingback())
|
|
return NULL;
|
|
|
|
m_pTeamMenu->Reset();
|
|
return m_pTeamMenu;
|
|
}
|
|
|
|
void TeamFortressViewport::CreateTeamMenu()
|
|
{
|
|
// Create the panel
|
|
m_pTeamMenu = new CTeamMenuPanel(100, false, 0, 0, ScreenWidth, ScreenHeight);
|
|
m_pTeamMenu->setParent(this);
|
|
m_pTeamMenu->setVisible(false);
|
|
}
|
|
|
|
//======================================================================================
|
|
// CLASS MENU
|
|
//======================================================================================
|
|
// Bring up the Class selection Menu
|
|
CMenuPanel* TeamFortressViewport::ShowClassMenu()
|
|
{
|
|
// Don't open menus in demo playback
|
|
if (0 != gEngfuncs.pDemoAPI->IsPlayingback())
|
|
return NULL;
|
|
|
|
m_pClassMenu->Reset();
|
|
return m_pClassMenu;
|
|
}
|
|
|
|
void TeamFortressViewport::CreateClassMenu()
|
|
{
|
|
// Create the panel
|
|
m_pClassMenu = new CClassMenuPanel(100, false, 0, 0, ScreenWidth, ScreenHeight);
|
|
m_pClassMenu->setParent(this);
|
|
m_pClassMenu->setVisible(false);
|
|
}
|
|
|
|
//======================================================================================
|
|
//======================================================================================
|
|
// SPECTATOR MENU
|
|
//======================================================================================
|
|
// Spectator "Menu" explaining the Spectator buttons
|
|
void TeamFortressViewport::CreateSpectatorMenu()
|
|
{
|
|
// Create the Panel
|
|
m_pSpectatorPanel = new SpectatorPanel(0, 0, ScreenWidth, ScreenHeight);
|
|
m_pSpectatorPanel->setParent(this);
|
|
m_pSpectatorPanel->setVisible(false);
|
|
m_pSpectatorPanel->Initialize();
|
|
}
|
|
|
|
//======================================================================================
|
|
// UPDATE HUD SECTIONS
|
|
//======================================================================================
|
|
// We've got an update on player info
|
|
// Recalculate any menus that use it.
|
|
void TeamFortressViewport::UpdateOnPlayerInfo()
|
|
{
|
|
if (m_pTeamMenu)
|
|
m_pTeamMenu->Update();
|
|
if (m_pClassMenu)
|
|
m_pClassMenu->Update();
|
|
if (m_pScoreBoard)
|
|
m_pScoreBoard->Update();
|
|
}
|
|
|
|
void TeamFortressViewport::UpdateCursorState()
|
|
{
|
|
// Need cursor if any VGUI window is up
|
|
if (m_pSpectatorPanel->m_menuVisible || m_pCurrentMenu || m_pTeamMenu->isVisible() || GetClientVoiceMgr()->IsInSquelchMode())
|
|
{
|
|
g_iVisibleMouse = true;
|
|
App::getInstance()->setCursorOveride(App::getInstance()->getScheme()->getCursor(Scheme::scu_arrow));
|
|
return;
|
|
}
|
|
else if (m_pCurrentCommandMenu)
|
|
{
|
|
// commandmenu doesn't have cursor if hud_capturemouse is turned off
|
|
if (gHUD.m_pCvarStealMouse->value != 0.0f)
|
|
{
|
|
g_iVisibleMouse = true;
|
|
App::getInstance()->setCursorOveride(App::getInstance()->getScheme()->getCursor(Scheme::scu_arrow));
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Don't reset mouse in demo playback
|
|
if (0 == gEngfuncs.pDemoAPI->IsPlayingback())
|
|
{
|
|
IN_ResetMouse();
|
|
}
|
|
|
|
g_iVisibleMouse = false;
|
|
App::getInstance()->setCursorOveride(App::getInstance()->getScheme()->getCursor(Scheme::scu_none));
|
|
}
|
|
|
|
void TeamFortressViewport::UpdateHighlights()
|
|
{
|
|
if (m_pCurrentCommandMenu)
|
|
m_pCurrentCommandMenu->MakeVisible(NULL);
|
|
}
|
|
|
|
void TeamFortressViewport::GetAllPlayersInfo()
|
|
{
|
|
for (int i = 1; i < MAX_PLAYERS_HUD; i++)
|
|
{
|
|
gEngfuncs.pfnGetPlayerInfo(i, &g_PlayerInfoList[i]);
|
|
|
|
if (0 != g_PlayerInfoList[i].thisplayer)
|
|
m_pScoreBoard->m_iPlayerNum = i; // !!!HACK: this should be initialized elsewhere... maybe gotten from the engine
|
|
}
|
|
}
|
|
|
|
void TeamFortressViewport::paintBackground()
|
|
{
|
|
int wide, tall;
|
|
getParent()->getSize(wide, tall);
|
|
setSize(wide, tall);
|
|
if (m_pScoreBoard)
|
|
{
|
|
int x, y;
|
|
getApp()->getCursorPos(x, y);
|
|
m_pScoreBoard->cursorMoved(x, y, m_pScoreBoard);
|
|
}
|
|
|
|
// See if the command menu is visible and needs recalculating due to some external change
|
|
if (g_iTeamNumber != m_iCurrentTeamNumber)
|
|
{
|
|
UpdateCommandMenu(m_StandardMenu);
|
|
|
|
if (m_pClassMenu)
|
|
{
|
|
m_pClassMenu->Update();
|
|
}
|
|
|
|
m_iCurrentTeamNumber = g_iTeamNumber;
|
|
}
|
|
|
|
if (g_iPlayerClass != m_iCurrentPlayerClass)
|
|
{
|
|
UpdateCommandMenu(m_StandardMenu);
|
|
|
|
m_iCurrentPlayerClass = g_iPlayerClass;
|
|
}
|
|
|
|
// See if the Spectator Menu needs to be update
|
|
if ((g_iUser1 != m_iUser1 || g_iUser2 != m_iUser2) ||
|
|
(m_flSpectatorPanelLastUpdated < gHUD.m_flTime))
|
|
{
|
|
UpdateSpectatorPanel();
|
|
}
|
|
|
|
// Update the Scoreboard, if it's visible
|
|
if (m_pScoreBoard->isVisible() && (m_flScoreBoardLastUpdated < gHUD.m_flTime))
|
|
{
|
|
m_pScoreBoard->Update();
|
|
m_flScoreBoardLastUpdated = gHUD.m_flTime + 0.5;
|
|
}
|
|
|
|
int extents[4];
|
|
getAbsExtents(extents[0], extents[1], extents[2], extents[3]);
|
|
VGui_ViewportPaintBackground(extents);
|
|
}
|
|
|
|
//================================================================
|
|
// Input Handler for Drag N Drop panels
|
|
void CDragNDropHandler::cursorMoved(int x, int y, Panel* panel)
|
|
{
|
|
if (m_bDragging)
|
|
{
|
|
App::getInstance()->getCursorPos(x, y);
|
|
m_pPanel->setPos(m_iaDragOrgPos[0] + (x - m_iaDragStart[0]), m_iaDragOrgPos[1] + (y - m_iaDragStart[1]));
|
|
|
|
if (m_pPanel->getParent() != null)
|
|
{
|
|
m_pPanel->getParent()->repaint();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDragNDropHandler::mousePressed(MouseCode code, Panel* panel)
|
|
{
|
|
int x, y;
|
|
App::getInstance()->getCursorPos(x, y);
|
|
m_bDragging = true;
|
|
m_iaDragStart[0] = x;
|
|
m_iaDragStart[1] = y;
|
|
m_pPanel->getPos(m_iaDragOrgPos[0], m_iaDragOrgPos[1]);
|
|
App::getInstance()->setMouseCapture(panel);
|
|
|
|
m_pPanel->setDragged(m_bDragging);
|
|
m_pPanel->requestFocus();
|
|
}
|
|
|
|
void CDragNDropHandler::mouseReleased(MouseCode code, Panel* panel)
|
|
{
|
|
m_bDragging = false;
|
|
m_pPanel->setDragged(m_bDragging);
|
|
App::getInstance()->setMouseCapture(null);
|
|
}
|
|
|
|
//================================================================
|
|
// Number Key Input
|
|
bool TeamFortressViewport::SlotInput(int iSlot)
|
|
{
|
|
// If there's a menu up, give it the input
|
|
if (m_pCurrentMenu)
|
|
return m_pCurrentMenu->SlotInput(iSlot);
|
|
|
|
return false;
|
|
}
|
|
|
|
// Direct Key Input
|
|
bool TeamFortressViewport::KeyInput(bool down, int keynum, const char* pszCurrentBinding)
|
|
{
|
|
// Enter gets out of Spectator Mode by bringing up the Team Menu
|
|
if (0 != m_iUser1 && 0 == gEngfuncs.Con_IsVisible())
|
|
{
|
|
if (down && (keynum == K_ENTER || keynum == K_KP_ENTER))
|
|
ShowVGUIMenu(MENU_TEAM);
|
|
}
|
|
|
|
// Open Text Window?
|
|
if (m_pCurrentMenu && 0 == gEngfuncs.Con_IsVisible())
|
|
{
|
|
int iMenuID = m_pCurrentMenu->GetMenuID();
|
|
|
|
// Get number keys as Input for Team/Class menus
|
|
if (iMenuID == MENU_TEAM || iMenuID == MENU_CLASS)
|
|
{
|
|
// Escape gets you out of Team/Class menus if the Cancel button is visible
|
|
if (keynum == K_ESCAPE)
|
|
{
|
|
if ((iMenuID == MENU_TEAM && 0 != g_iTeamNumber) || (iMenuID == MENU_CLASS && 0 != g_iPlayerClass))
|
|
{
|
|
HideTopMenu();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (int i = '0'; i <= '9'; i++)
|
|
{
|
|
if (down && (keynum == i))
|
|
{
|
|
SlotInput(i - '0');
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Grab enter keys to close TextWindows
|
|
if (down && (keynum == K_ENTER || keynum == K_KP_ENTER || keynum == K_SPACE || keynum == K_ESCAPE))
|
|
{
|
|
if (iMenuID == MENU_MAPBRIEFING || iMenuID == MENU_INTRO || iMenuID == MENU_CLASSHELP)
|
|
{
|
|
HideTopMenu();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Grab jump key on Team Menu as autoassign
|
|
if (pszCurrentBinding && down && 0 == strcmp(pszCurrentBinding, "+jump"))
|
|
{
|
|
if (iMenuID == MENU_TEAM)
|
|
{
|
|
m_pTeamMenu->SlotInput(5);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if we're in a command menu, try hit one of it's buttons
|
|
if (down && m_pCurrentCommandMenu)
|
|
{
|
|
// Escape hides the command menu
|
|
if (keynum == K_ESCAPE)
|
|
{
|
|
HideCommandMenu();
|
|
return false;
|
|
}
|
|
|
|
// only trap the number keys
|
|
if (keynum >= '0' && keynum <= '9')
|
|
{
|
|
if (m_pCurrentCommandMenu->KeyInput(keynum))
|
|
{
|
|
// a final command has been issued, so close the command menu
|
|
HideCommandMenu();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//================================================================
|
|
// Message Handlers
|
|
bool TeamFortressViewport::MsgFunc_ValClass(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
m_iValidClasses[i] = READ_SHORT();
|
|
|
|
// Force the menu to update
|
|
UpdateCommandMenu(m_StandardMenu);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TeamFortressViewport::MsgFunc_TeamNames(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
m_iNumberOfTeams = READ_BYTE();
|
|
|
|
for (int i = 0; i < m_iNumberOfTeams; i++)
|
|
{
|
|
int teamNum = i + 1;
|
|
|
|
gHUD.m_TextMessage.LocaliseTextString(READ_STRING(), m_sTeamNames[teamNum], MAX_TEAMNAME_SIZE);
|
|
|
|
// Set the team name buttons
|
|
if (m_pTeamButtons[i])
|
|
m_pTeamButtons[i]->setText(m_sTeamNames[teamNum]);
|
|
|
|
// range check this value...m_pDisguiseButtons[5];
|
|
if (teamNum < 5)
|
|
{
|
|
// Set the disguise buttons
|
|
if (m_pDisguiseButtons[teamNum])
|
|
m_pDisguiseButtons[teamNum]->setText(m_sTeamNames[teamNum]);
|
|
}
|
|
}
|
|
|
|
// Update the Team Menu
|
|
if (m_pTeamMenu)
|
|
m_pTeamMenu->Update();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TeamFortressViewport::MsgFunc_Feign(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
m_iIsFeigning = READ_BYTE() != 0;
|
|
|
|
// Force the menu to update
|
|
UpdateCommandMenu(m_StandardMenu);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TeamFortressViewport::MsgFunc_Detpack(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
m_iIsSettingDetpack = READ_BYTE();
|
|
|
|
// Force the menu to update
|
|
UpdateCommandMenu(m_StandardMenu);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TeamFortressViewport::MsgFunc_VGUIMenu(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
int iMenu = READ_BYTE();
|
|
|
|
// Map briefing includes the name of the map (because it's sent down before the client knows what map it is)
|
|
if (iMenu == MENU_MAPBRIEFING)
|
|
{
|
|
strncpy(m_sMapName, READ_STRING(), sizeof(m_sMapName));
|
|
m_sMapName[sizeof(m_sMapName) - 1] = '\0';
|
|
}
|
|
|
|
// Bring up the menu6
|
|
ShowVGUIMenu(iMenu);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TeamFortressViewport::MsgFunc_MOTD(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
if (m_iGotAllMOTD)
|
|
m_szMOTD[0] = 0;
|
|
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
m_iGotAllMOTD = READ_BYTE() != 0;
|
|
|
|
int roomInArray = sizeof(m_szMOTD) - strlen(m_szMOTD) - 1;
|
|
|
|
strncat(m_szMOTD, READ_STRING(), roomInArray >= 0 ? roomInArray : 0);
|
|
m_szMOTD[sizeof(m_szMOTD) - 1] = '\0';
|
|
|
|
// don't show MOTD for HLTV spectators
|
|
if (m_iGotAllMOTD && 0 == gEngfuncs.IsSpectateOnly())
|
|
{
|
|
ShowVGUIMenu(MENU_INTRO);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TeamFortressViewport::MsgFunc_BuildSt(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
m_iBuildState = READ_SHORT();
|
|
|
|
// Force the menu to update
|
|
UpdateCommandMenu(m_StandardMenu);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TeamFortressViewport::MsgFunc_RandomPC(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
m_iRandomPC = READ_BYTE() != 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TeamFortressViewport::MsgFunc_ServerName(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
strncpy(m_szServerName, READ_STRING(), sizeof(m_szServerName));
|
|
m_szServerName[sizeof(m_szServerName) - 1] = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TeamFortressViewport::MsgFunc_ScoreInfo(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
short cl = READ_BYTE();
|
|
short frags = READ_SHORT();
|
|
short deaths = READ_SHORT();
|
|
short playerclass = READ_SHORT();
|
|
short teamnumber = READ_SHORT();
|
|
|
|
if (cl > 0 && cl <= MAX_PLAYERS_HUD)
|
|
{
|
|
g_PlayerExtraInfo[cl].frags = frags;
|
|
g_PlayerExtraInfo[cl].deaths = deaths;
|
|
g_PlayerExtraInfo[cl].playerclass = playerclass;
|
|
g_PlayerExtraInfo[cl].teamnumber = teamnumber;
|
|
|
|
//Dont go bellow 0!
|
|
if (g_PlayerExtraInfo[cl].teamnumber < 0)
|
|
g_PlayerExtraInfo[cl].teamnumber = 0;
|
|
|
|
UpdateOnPlayerInfo();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Message handler for TeamScore message
|
|
// accepts three values:
|
|
// string: team name
|
|
// short: teams kills
|
|
// short: teams deaths
|
|
// if this message is never received, then scores will simply be the combined totals of the players.
|
|
bool TeamFortressViewport::MsgFunc_TeamScore(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
char* TeamName = READ_STRING();
|
|
|
|
// find the team matching the name
|
|
int i;
|
|
for (i = 1; i <= m_pScoreBoard->m_iNumTeams; i++)
|
|
{
|
|
if (!stricmp(TeamName, g_TeamInfo[i].name))
|
|
break;
|
|
}
|
|
|
|
if (i > m_pScoreBoard->m_iNumTeams)
|
|
return true;
|
|
|
|
// use this new score data instead of combined player scoresw
|
|
g_TeamInfo[i].scores_overriden = true;
|
|
g_TeamInfo[i].frags = READ_SHORT();
|
|
g_TeamInfo[i].deaths = READ_SHORT();
|
|
|
|
return true;
|
|
}
|
|
|
|
// Message handler for TeamInfo message
|
|
// accepts two values:
|
|
// byte: client number
|
|
// string: client team name
|
|
bool TeamFortressViewport::MsgFunc_TeamInfo(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
if (!m_pScoreBoard)
|
|
return true;
|
|
|
|
BEGIN_READ(pbuf, iSize);
|
|
short cl = READ_BYTE();
|
|
|
|
if (cl > 0 && cl <= MAX_PLAYERS_HUD)
|
|
{
|
|
// set the players team
|
|
strncpy(g_PlayerExtraInfo[cl].teamname, READ_STRING(), MAX_TEAM_NAME);
|
|
}
|
|
|
|
// rebuild the list of teams
|
|
m_pScoreBoard->RebuildTeams();
|
|
|
|
return true;
|
|
}
|
|
|
|
void TeamFortressViewport::DeathMsg(int killer, int victim)
|
|
{
|
|
m_pScoreBoard->DeathMsg(killer, victim);
|
|
}
|
|
|
|
bool TeamFortressViewport::MsgFunc_Spectator(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
short cl = READ_BYTE();
|
|
if (cl > 0 && cl <= MAX_PLAYERS_HUD)
|
|
{
|
|
g_IsSpectator[cl] = READ_BYTE();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TeamFortressViewport::MsgFunc_AllowSpec(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
BEGIN_READ(pbuf, iSize);
|
|
|
|
m_iAllowSpectators = READ_BYTE() != 0;
|
|
|
|
// Force the menu to update
|
|
UpdateCommandMenu(m_StandardMenu);
|
|
|
|
// If the team menu is up, update it too
|
|
if (m_pTeamMenu)
|
|
m_pTeamMenu->Update();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// used to reset the player's screen immediately
|
|
bool TeamFortressViewport::MsgFunc_ResetFade(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
|
|
return true;
|
|
}
|
|
|
|
// used to fade a player's screen out/in when they're spectating someone who is teleported
|
|
bool TeamFortressViewport::MsgFunc_SpecFade(const char* pszName, int iSize, void* pbuf)
|
|
{
|
|
|
|
return true;
|
|
}
|