117 lines
3 KiB
Markdown
Executable file
117 lines
3 KiB
Markdown
Executable file
# my_game
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The source code release of my_game.
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## Table of contents
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- [Status](#Status)
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- [License](#License)
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- [Assets](#Assets)
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- [Compiling](#Compiling)
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- [Tools](#Tools)
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## Status
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In development.
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<p align="center">Testing with Q3 assets.</p>
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## License
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See [LICENSE](LICENSE) for the BSD 3-Clause License.
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Some source code in this release is not covered by the BSD 3-Clause License:
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---
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BSP loading and rendering based on work by Krzysztof Kondrak.
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[https://github.com/kondrak/quake_bsp_vulkan](https://github.com/kondrak/quake_bsp_vulkan)
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```
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file(s):
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src/bsp/bsp_loader.c
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src/bsp/bsp_map.c
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src/bsp/bsp_patch.c
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```
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```
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MIT License
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Copyright (c) 2018 Krzysztof Kondrak
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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```
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---
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All projects contained in `third_party` are copyright of their respective owners.
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[gunslinger](https://github.com/MrFrenik/gunslinger)
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- File(s): `third_party/include/gs/*`
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- License: [third_party/include/gs/LICENSE](third_party/include/gs/LICENSE)
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## Assets
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// TODO
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## Compiling
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### Windows
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- Install MingW
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```sh
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./proc/win/mingw_dbg.sh
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```
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### Linux
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Tested on Ubuntu 22.04.1 LTS (Desktop).
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```sh
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sudo apt install gcc mesa-common-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libc6-dev-i386
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./proc/linux/gcc_dbg.sh
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```
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## Console
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Hitting the console key (default: F1) will allow you to change cvars and run commands. Type `help` for more information.
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## Config
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The game config is located in `assets/cfg/config.txt`. The game will use values from this file when launching. You can modify any value at runtime via the console. Note that this file does not support custom formatting and will be overwritten when the game exits.
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## Tools
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### ModelViewer
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Tool for checking .md3 models and custom animation.cfg files.
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Type `help` in console for details.
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```sh
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cd bin
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./modelviewer
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```
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