wgpu-renderer/src/core/window.rs

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Rust
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use super::state::State;
use winit::{
event::*,
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event_loop::{EventLoop},
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window::WindowBuilder,
};
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use winit::keyboard::{KeyCode, PhysicalKey};
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#[cfg(debug_assertions)]
fn create_window(event_loop: &EventLoop<()>) -> winit::window::Window {
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log::info!("Creating window");
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use winit::dpi::PhysicalSize;
WindowBuilder::new()
.with_inner_size(PhysicalSize::new(1280, 720))
.with_maximized(false)
.build(event_loop)
.unwrap()
}
#[cfg(not(debug_assertions))]
fn create_window(event_loop: &EventLoop<()>) -> winit::window::Window {
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log::info!("Creating window");
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WindowBuilder::new()
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.with_fullscreen(Some(winit::window::Fullscreen::Borderless(None)))
.with_maximized(true)
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.build(event_loop)
.unwrap()
}
pub async fn run() {
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let event_loop = EventLoop::new().unwrap();
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let window = create_window(&event_loop);
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#[cfg(target_arch = "wasm32")]
{
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log::info!("Appending canvas to document");
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use winit::platform::web::WindowExtWebSys;
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.body())
.and_then(|body| {
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let canvas = web_sys::Element::from(window.canvas().unwrap());
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body.append_child(&canvas).ok()
})
.expect("Couldn't append canvas to document body.");
}
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let mut state = State::new(&window).await;
let mut last_render = instant::Instant::now();
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let start_time = instant::Instant::now();
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let mut is_focused = true;
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// Event loop
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event_loop.run(move |event, window_target| {
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match event {
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Event::DeviceEvent { ref event, .. } => {
state.input(None, Some(event));
}
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// window render
Event::WindowEvent { window_id, event: WindowEvent::RedrawRequested }
if window_id == window.id() => {
let now = instant::Instant::now();
let dt = now - last_render;
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let time = now - start_time;
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last_render = now;
if is_focused {
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state.update(dt, time);
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match state.render() {
Ok(_) => {
window.request_redraw();
}
// Reconfigure the surface if lost
Err(wgpu::SurfaceError::Lost) => {
state.resize(state.size);
window.request_redraw();
}
// The system is out of memory, we should probably quit
Err(wgpu::SurfaceError::OutOfMemory) => window_target.exit(),
// All other errors (Outdated, Timeout) should be resolved by the next frame
Err(e) => {
eprintln!("{:?}", e);
window.request_redraw();
}
}
}
}
// misc window input
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Event::WindowEvent {
ref event,
window_id,
} if window_id == window.id() => {
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if !state.input(Some(event), None) {
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match event {
WindowEvent::CloseRequested
| WindowEvent::KeyboardInput {
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event: KeyEvent {
state: ElementState::Pressed,
physical_key: PhysicalKey::Code(KeyCode::Escape),
..
},
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..
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} => {
#[cfg(not(target_arch = "wasm32"))]
{
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window_target.exit();
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}
}
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WindowEvent::Resized(physical_size) => {
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log::info!("WindowEvent::Resized {}:{}", physical_size.width, physical_size.height);
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state.resize(*physical_size);
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window.request_redraw();
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}
WindowEvent::Focused(focused) => {
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lock_cursor(&window, *focused);
is_focused = *focused;
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window.request_redraw();
}
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_ => {}
}
}
}
_ => {}
}
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}).unwrap();
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}
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fn lock_cursor(window: &winit::window::Window, lock: bool) {
if lock {
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if let Err(e) = window
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.set_cursor_grab(if cfg!(target_arch = "wasm32") {
winit::window::CursorGrabMode::Locked
} else {
winit::window::CursorGrabMode::Confined
})
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{
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println!("Failed to grab cursor {e:?}")
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}
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window.set_cursor_visible(false);
} else {
window
.set_cursor_grab(winit::window::CursorGrabMode::None)
.unwrap();
window.set_cursor_visible(true);
}
}