Tweak fog ambient
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2d0ce913f9
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09e0feb4ff
2 changed files with 2 additions and 2 deletions
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@ -12,4 +12,4 @@ const FOG_LIGHT_STEP_SIZE = 10.0;
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const FOG_DENSITY = 2.0;
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const FOG_LIGHT_DENSITY = 3.0;
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const FOG_ALPHA = 1.0;
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const FOG_BLEND_STEPS = 4;
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const FOG_AMBIENT = 0.06;
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@ -141,7 +141,7 @@ fn fs_main(vert: FogVertexOutput) -> @location(0) vec4<f32> {
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let occlusion = march_result.z;
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let base_color = vec3<f32>(mix(0.5, 0.1, fog_density));
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let ambient_strength = 0.05;
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let ambient_strength = FOG_AMBIENT;
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let ambient_color = base_color * ambient_strength;
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var radiance = vec3<f32>(0.0);
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