use rust-embed for assets
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a99b018ec1
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11 changed files with 142 additions and 32 deletions
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@ -1,13 +1,12 @@
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use wgpu;
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use regex::Regex;
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use std::fs::read_to_string;
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use crate::core::resources::load_string;
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pub fn preprocess_wgsl(filename: &str) -> wgpu::ShaderSource {
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let source_path = env!("CARGO_MANIFEST_DIR").to_owned() + "/src/shaders/wgsl/" + filename;
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let source_path = "shaders/".to_owned() + filename;
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println!("preprocess_wgsl: loading source {}", source_path);
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let mut source =
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read_to_string(&source_path)
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.unwrap();
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let mut source = load_string(&source_path);
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let re = Regex::new(r"#include (.*?)\n").unwrap();
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for cap in re.captures_iter(&source.clone()) {
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@ -16,7 +15,7 @@ pub fn preprocess_wgsl(filename: &str) -> wgpu::ShaderSource {
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full_path = full_path.replace(filename, &cap[1]);
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println!("preprocess_wgsl: replacing {} with file {}", whole_match, full_path);
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let nested_source = read_to_string(full_path).unwrap();
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let nested_source = load_string(&full_path);
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source = source.replace(whole_match, &nested_source);
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}
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