Enable alpha blending for plants
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2 changed files with 2 additions and 5 deletions
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@ -36,10 +36,7 @@ Controls:
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TODO:
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- Get shadowmaps & volumetric fog to work on WebGL?
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- Improve shadowmap artifacts
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- Transparency
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- Refactor
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- Simplify/abstract renderpasses
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- `src/core/state.rs` is a mess
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- Fix funky transparency around plants
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- SSAO
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- Bloom
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- AA
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@ -463,7 +463,7 @@ impl State {
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&[ModelVertex::desc(), InstanceRaw::desc()],
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"geometry pass",
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false,
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false,
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true,
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true,
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Some(wgpu::Face::Back),
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);
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