adjust state defaults
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0e8a30f453
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cd6e8a28cc
1 changed files with 3 additions and 3 deletions
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@ -80,7 +80,7 @@ impl State {
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// Camera
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// Camera
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let camera = Camera::new(
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let camera = Camera::new(
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(0.0, 0.0, 0.0).into(),
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(-500.0, 150.0, 0.0).into(),
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0.0,
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0.0,
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0.0,
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0.0,
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55.0,
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55.0,
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@ -118,9 +118,9 @@ impl State {
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label: Some("camera_bind_group"),
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label: Some("camera_bind_group"),
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});
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});
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let camera_controller = CameraController::new(1.0, 2.0);
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let camera_controller = CameraController::new(400.0, 2.0);
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let light_uniform = LightUniform::new([100.0, 60.0, 0.0], [1.0, 1.0, 1.0, 1000000.0]);
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let light_uniform = LightUniform::new([100.0, 60.0, 0.0], [1.0, 1.0, 1.0, 100000.0]);
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// We'll want to update our lights position, so we use COPY_DST
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// We'll want to update our lights position, so we use COPY_DST
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let light_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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let light_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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