Fix texture map types switched

This commit is contained in:
Lauri Räsänen 2022-10-05 23:17:04 +03:00
parent 19c5434d0f
commit f59006035d

View file

@ -58,8 +58,8 @@ pub async fn load_model(
let mut materials = Vec::new(); let mut materials = Vec::new();
for m in obj_materials? { for m in obj_materials? {
let diffuse_texture = load_texture(&m.diffuse_texture, true, device, queue).await?; let diffuse_texture = load_texture(&m.diffuse_texture, false, device, queue).await?;
let normal_texture = load_texture(&m.normal_texture, false, device, queue).await?; let normal_texture = load_texture(&m.normal_texture, true, device, queue).await?;
materials.push(Material::new( materials.push(Material::new(
device, device,