Fix texture map types switched
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19c5434d0f
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1 changed files with 2 additions and 2 deletions
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@ -58,8 +58,8 @@ pub async fn load_model(
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let mut materials = Vec::new();
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for m in obj_materials? {
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let diffuse_texture = load_texture(&m.diffuse_texture, true, device, queue).await?;
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let normal_texture = load_texture(&m.normal_texture, false, device, queue).await?;
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let diffuse_texture = load_texture(&m.diffuse_texture, false, device, queue).await?;
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let normal_texture = load_texture(&m.normal_texture, true, device, queue).await?;
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materials.push(Material::new(
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device,
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