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4203391783
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Better ambient light estimation
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2025-01-11 18:54:03 +02:00 |
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8b99a617f4
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Clean up constants in shaders
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2025-01-11 18:54:03 +02:00 |
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09e0feb4ff
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Tweak fog ambient
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2025-01-11 18:54:03 +02:00 |
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2d0ce913f9
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Add some constant density to fog, remove blend for first steps
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2025-01-11 18:54:03 +02:00 |
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5497e8d6ce
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Add march from fog to light for occlusion
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2025-01-11 18:54:03 +02:00 |
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f4a7253922
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Use sampled fog position for lighting instead of volume surface
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2025-01-11 18:54:03 +02:00 |
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17fd7a5ec4
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Refactor shadowmap sampling in shaders
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2025-01-11 18:54:03 +02:00 |
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90ba17a9a9
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Include marched fog depth in light falloff
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2025-01-11 18:54:03 +02:00 |
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31c86644a7
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Tweak fog params
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2025-01-11 18:54:03 +02:00 |
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496eabcb27
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Tweak fog params
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2025-01-11 18:54:03 +02:00 |
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c0f41045da
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Fix fog scene depth comparison
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2025-01-11 18:54:03 +02:00 |
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3676f8fef5
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Fix geometry depth binding not updating after resize, refactoring
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2025-01-11 18:54:03 +02:00 |
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7b752703ea
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Tweak fog light falloff & density
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2025-01-11 18:54:03 +02:00 |
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1c0b9aa63f
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Basic fog lighting, refactoring
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2025-01-11 18:54:03 +02:00 |
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5a8dec8d02
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WIP: don't draw fog past scene depth
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2025-01-11 18:54:03 +02:00 |
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9acbec9a6a
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Add raymarched fog
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2025-01-11 18:54:03 +02:00 |
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ca9ed36c37
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Add placeholder fog volume
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2025-01-11 18:54:03 +02:00 |
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