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c0f41045da
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Fix fog scene depth comparison
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2025-01-11 18:54:03 +02:00 |
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3676f8fef5
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Fix geometry depth binding not updating after resize, refactoring
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2025-01-11 18:54:03 +02:00 |
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7b752703ea
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Tweak fog light falloff & density
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2025-01-11 18:54:03 +02:00 |
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1c0b9aa63f
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Basic fog lighting, refactoring
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2025-01-11 18:54:03 +02:00 |
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5a8dec8d02
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WIP: don't draw fog past scene depth
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2025-01-11 18:54:03 +02:00 |
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9acbec9a6a
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Add raymarched fog
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2025-01-11 18:54:03 +02:00 |
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ca9ed36c37
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Add placeholder fog volume
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2025-01-11 18:54:03 +02:00 |
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057240acc1
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improve PCF
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2025-01-11 18:54:03 +02:00 |
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ccaf9261cc
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Disable shadowmapping on WebGL
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2025-01-11 18:54:02 +02:00 |
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2616b2f5c9
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Use textureSampleCompare instead of textureSampleCompareLevel
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2025-01-11 18:54:02 +02:00 |
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091bdcaa98
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Fix wasm crashing on startup
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2025-01-11 18:54:02 +02:00 |
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cd0a1cbd13
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Fix flickering shadows
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2025-01-11 18:54:02 +02:00 |
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61e95cb550
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Add soft shadows
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2025-01-11 18:54:02 +02:00 |
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6c9fd76c42
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cleanup
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2025-01-11 18:54:02 +02:00 |
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5afa12a236
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Fix shadowmap sampling outside of frustum
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2025-01-11 18:54:02 +02:00 |
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5e0001e2e1
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Get light pos directly from matrices, debugging shadowmaps
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2025-01-11 18:54:02 +02:00 |
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137d0e0c0a
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up ambient light
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2025-01-11 18:54:02 +02:00 |
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9598128b6a
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Replace binding_array with texture_depth_2d_array, avoid copying and multiple samplers
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2025-01-11 18:54:02 +02:00 |
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7c6062dced
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fix light position offset
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2025-01-11 18:54:02 +02:00 |
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7830d735b8
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Fix depth texture saving
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2025-01-11 18:54:02 +02:00 |
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010e4dedeb
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Pass light matrix as separate uniform, fix matrices
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2025-01-11 18:54:02 +02:00 |
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2676b841fe
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Update to wgpu 0.15.1
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2025-01-11 18:54:02 +02:00 |
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c5e32a830d
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WIP shadowmapping
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2025-01-11 18:54:02 +02:00 |
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ac67a3d4de
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WIP shadowmapping
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2025-01-11 18:54:02 +02:00 |
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450fc7a518
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Use cube for light debug mesh instead of entirety of Sponza...
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2025-01-11 18:54:02 +02:00 |
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7152d9d274
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fix ambient light
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2025-01-11 18:54:02 +02:00 |
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b40e6887e6
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rename test shader
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2023-01-27 22:06:02 +02:00 |
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8947398ad0
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use rust-embed for assets
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2023-01-27 21:45:49 +02:00 |
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