|
5e0001e2e1
|
Get light pos directly from matrices, debugging shadowmaps
|
2025-01-11 18:54:02 +02:00 |
|
|
2dc20ad12c
|
Clippy fixes
|
2025-01-11 18:54:02 +02:00 |
|
|
ebef7fe1c5
|
Update packages
|
2025-01-11 18:54:02 +02:00 |
|
|
718c9fdeb8
|
Static lightmap size, fix aspect ratio
|
2025-01-11 18:54:02 +02:00 |
|
|
b978091cd4
|
Different depth settings for shadows
|
2025-01-11 18:54:02 +02:00 |
|
|
86e1521128
|
Less -> LessEqual
|
2025-01-11 18:54:02 +02:00 |
|
|
9598128b6a
|
Replace binding_array with texture_depth_2d_array, avoid copying and multiple samplers
|
2025-01-11 18:54:02 +02:00 |
|
|
7c6062dced
|
fix light position offset
|
2025-01-11 18:54:02 +02:00 |
|
|
7830d735b8
|
Fix depth texture saving
|
2025-01-11 18:54:02 +02:00 |
|
|
010e4dedeb
|
Pass light matrix as separate uniform, fix matrices
|
2025-01-11 18:54:02 +02:00 |
|
|
2676b841fe
|
Update to wgpu 0.15.1
|
2025-01-11 18:54:02 +02:00 |
|
|
a68a8f3cfa
|
LessEqual -> Less
|
2025-01-11 18:54:02 +02:00 |
|
|
ccfaff88bd
|
Fix wrong model for light depth pass
|
2025-01-11 18:54:02 +02:00 |
|
|
5f7e77afbd
|
Add debug groups to render loop
|
2025-01-11 18:54:02 +02:00 |
|
|
c5e32a830d
|
WIP shadowmapping
|
2025-01-11 18:54:02 +02:00 |
|
|
ac67a3d4de
|
WIP shadowmapping
|
2025-01-11 18:54:02 +02:00 |
|
|
2fdae1a23a
|
state::render cleanup
|
2025-01-11 18:54:02 +02:00 |
|
|
450fc7a518
|
Use cube for light debug mesh instead of entirety of Sponza...
|
2025-01-11 18:54:02 +02:00 |
|
|
2ddc863ca5
|
WIP renderpass cleanup
|
2025-01-11 18:54:02 +02:00 |
|
|
8c51f91d00
|
clippy suggestions
|
2025-01-11 18:54:02 +02:00 |
|
|
7152d9d274
|
fix ambient light
|
2025-01-11 18:54:02 +02:00 |
|
|
cd6e8a28cc
|
adjust state defaults
|
2025-01-11 18:54:02 +02:00 |
|
|
1dc6565a26
|
working wasm build
|
2023-01-28 12:23:43 +02:00 |
|
|
b40e6887e6
|
rename test shader
|
2023-01-27 22:06:02 +02:00 |
|
|
8947398ad0
|
use rust-embed for assets
|
2023-01-27 21:45:49 +02:00 |
|
|
a99b018ec1
|
glb sponza
|
2023-01-27 21:15:28 +02:00 |
|
|
bd5713febf
|
remove unused instance code
|
2023-01-27 02:40:40 +02:00 |
|
|
a4e56e8d58
|
wgsl include preprocessor; refactor pbr
|
2023-01-25 05:34:01 +02:00 |
|
|
28837ede0e
|
lower fov a bit, brighter light
|
2023-01-24 17:00:51 +02:00 |
|
|
0746a09c45
|
pbr
|
2023-01-24 03:59:06 +02:00 |
|
|
320171e304
|
update deps
|
2023-01-23 17:15:02 +02:00 |
|
|
1a7a6707d9
|
gltf loading; world space lighting for now
|
2023-01-23 00:24:05 +02:00 |
|
|
e39ea0b80b
|
sponza debugging and fixes
|
2022-10-06 00:20:18 +03:00 |
|
|
19c5434d0f
|
broken normal maps
|
2022-10-04 01:30:50 +03:00 |
|
|
89789d5f4a
|
lighting, blinn-phong
|
2022-10-03 22:31:01 +03:00 |
|
|
3838b5d7c6
|
obj models
|
2022-10-02 22:03:50 +03:00 |
|
|
4ab10fe790
|
instancing, camera movement
|
2022-10-02 18:59:20 +03:00 |
|