wgpu-renderer/src/core/resources.rs
2023-01-25 17:58:14 +02:00

332 lines
12 KiB
Rust

use std::path::PathBuf;
use wgpu::util::DeviceExt;
use crate::core::model::{Material, Mesh, Model, ModelVertex};
use crate::core::texture::Texture;
pub fn get_resource_path(file_name: &str) -> PathBuf {
return std::path::Path::new(env!("OUT_DIR"))
.join("res")
.join(file_name);
}
pub async fn load_model_gltf(
file_name: &str,
device: &wgpu::Device,
queue: &wgpu::Queue,
layout: &wgpu::BindGroupLayout,
) -> anyhow::Result<Model> {
let mut materials = Vec::new();
let mut meshes = Vec::new();
println!("gltf: Loading file {}", file_name);
let (document, buffers, mut images) = gltf::import(get_resource_path(file_name))?;
println!("gltf: Loading meshes");
for mesh in document.meshes() {
let primitives = mesh.primitives();
primitives.for_each(|primitive| {
let reader = primitive.reader(|buffer| Some(&buffers[buffer.index()]));
let mut vertices = Vec::new();
let mut indices = Vec::new();
if let Some(vertex_attribute) = reader.read_positions() {
vertex_attribute.for_each(|vertex| {
// dbg!(vertex);
vertices.push(ModelVertex {
position: vertex,
..Default::default()
})
});
} else {
panic!();
}
if let Some(normal_attribute) = reader.read_normals() {
let mut normal_index = 0;
normal_attribute.for_each(|normal| {
// dbg!(normal);
vertices[normal_index].normal = normal;
normal_index += 1;
});
} else {
panic!();
}
if let Some(tangent_attribute) = reader.read_tangents() {
// println!("gltf: loading tangents from file");
let mut tangent_index = 0;
tangent_attribute.for_each(|tangent| {
// dbg!(tangent);
vertices[tangent_index].tangent = [
tangent[0] * tangent[3],
tangent[1] * tangent[3],
tangent[2] * tangent[3],
];
vertices[tangent_index].bitangent =
cgmath::Vector3::from(vertices[tangent_index].normal)
.cross(cgmath::Vector3::from(vertices[tangent_index].tangent))
.into();
tangent_index += 1;
});
} else {
// println!("gltf: no tangents in file, calculating from tris");
// tangents and bitangents from triangles
let mut triangles_included = vec![0; vertices.len()];
for chunk in indices.chunks(3) {
let v0 = vertices[chunk[0] as usize];
let v1 = vertices[chunk[1] as usize];
let v2 = vertices[chunk[2] as usize];
let pos0: cgmath::Vector3<f32> = v0.position.into();
let pos1: cgmath::Vector3<f32> = v1.position.into();
let pos2: cgmath::Vector3<f32> = v2.position.into();
let uv0: cgmath::Vector2<f32> = v0.tex_coords.into();
let uv1: cgmath::Vector2<f32> = v1.tex_coords.into();
let uv2: cgmath::Vector2<f32> = v2.tex_coords.into();
let delta_pos1 = pos1 - pos0;
let delta_pos2 = pos2 - pos0;
let delta_uv1 = uv1 - uv0;
let delta_uv2 = uv2 - uv0;
let r = 1.0 / (delta_uv1.x * delta_uv2.y - delta_uv1.y * delta_uv2.x);
let tangent = (delta_pos1 * delta_uv2.y - delta_pos2 * delta_uv1.y) * r;
let bitangent = (delta_pos2 * delta_uv1.x - delta_pos1 * delta_uv2.x) * -r;
for i in 0..3 {
let sz = chunk[i] as usize;
vertices[sz].tangent =
(tangent + cgmath::Vector3::from(vertices[sz].tangent)).into();
vertices[sz].bitangent =
(bitangent + cgmath::Vector3::from(vertices[sz].bitangent)).into();
triangles_included[sz] += 1;
}
}
// Average the tangents/bitangents
for (i, n) in triangles_included.into_iter().enumerate() {
let denom = 1.0 / n as f32;
let mut v = &mut vertices[i];
v.tangent = (cgmath::Vector3::from(v.tangent) * denom).into();
v.bitangent = (cgmath::Vector3::from(v.bitangent) * denom).into();
}
}
if let Some(tex_coord_attribute) = reader.read_tex_coords(0).map(|v| v.into_f32()) {
let mut tex_coord_index = 0;
tex_coord_attribute.for_each(|tex_coord| {
// dbg!(tex_coord);
vertices[tex_coord_index].tex_coords = tex_coord;
tex_coord_index += 1;
});
} else {
panic!();
}
if let Some(indices_raw) = reader.read_indices() {
// dbg!(indices_raw);
indices.append(&mut indices_raw.into_u32().collect::<Vec<u32>>());
} else {
panic!();
}
// dbg!(indices);
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(&format!("{:?} Vertex Buffer", file_name)),
contents: bytemuck::cast_slice(&vertices),
usage: wgpu::BufferUsages::VERTEX,
});
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(&format!("{:?} Index Buffer", file_name)),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
meshes.push(Mesh {
name: file_name.to_string(),
vertex_buffer,
index_buffer,
num_elements: indices.len() as u32,
material: primitive.material().index().unwrap_or(0),
});
});
}
println!("gltf: Loading materials");
for material in document.materials() {
let pbr = material.pbr_metallic_roughness();
// diffuse
let diffuse_index = pbr
.base_color_texture()
.map(|tex| {
// println!("gltf: get diffuse tex");
tex.texture().source().index()
})
.unwrap_or(0); // TODO default tex
let diffuse_data = &mut images[diffuse_index];
if diffuse_data.format == gltf::image::Format::R8G8B8
|| diffuse_data.format == gltf::image::Format::R16G16B16
{
diffuse_data.pixels =
gltf_pixels_to_wgpu(diffuse_data.pixels.clone(), diffuse_data.format);
}
let diffuse_texture = Texture::from_pixels(
device,
queue,
&diffuse_data.pixels,
(diffuse_data.width, diffuse_data.height),
gltf_image_format_stride(diffuse_data.format),
gltf_image_format_to_wgpu(diffuse_data.format, true),
Some(file_name),
)
.unwrap();
// normal
let normal_index = material
.normal_texture()
.map(|tex| {
// println!("gltf: get normal tex");
tex.texture().source().index()
})
.unwrap_or(0); // TODO default tex
let normal_data = &mut images[normal_index];
if normal_data.format == gltf::image::Format::R8G8B8
|| normal_data.format == gltf::image::Format::R16G16B16
{
normal_data.pixels =
gltf_pixels_to_wgpu(normal_data.pixels.clone(), normal_data.format);
}
let normal_texture = Texture::from_pixels(
device,
queue,
&normal_data.pixels,
(normal_data.width, normal_data.height),
gltf_image_format_stride(normal_data.format),
gltf_image_format_to_wgpu(normal_data.format, false),
Some(file_name),
)
.unwrap();
// roughness-metalness
let rm_index = pbr
.metallic_roughness_texture()
.map(|tex| {
// println!("gltf: get roughness metalness tex");
tex.texture().source().index()
})
.unwrap_or(0); // TODO default tex
let rm_data = &mut images[rm_index];
// dbg!(rm_data.format);
if rm_data.format == gltf::image::Format::R8G8B8
|| rm_data.format == gltf::image::Format::R16G16B16
{
rm_data.pixels =
gltf_pixels_to_wgpu(rm_data.pixels.clone(), rm_data.format);
}
let rm_texture = Texture::from_pixels(
device,
queue,
&rm_data.pixels,
(rm_data.width, rm_data.height),
gltf_image_format_stride(rm_data.format),
gltf_image_format_to_wgpu(rm_data.format, false),
Some(file_name),
)
.unwrap();
materials.push(Material::new(
device,
&material.name().unwrap_or("Default Material"),
diffuse_texture,
normal_texture,
rm_texture,
pbr.metallic_factor(),
pbr.roughness_factor(),
layout,
));
}
println!("gltf: load done!");
Ok(Model { meshes, materials })
}
fn gltf_image_format_to_wgpu(format: gltf::image::Format, srgb: bool) -> wgpu::TextureFormat {
if srgb {
return match format {
gltf::image::Format::R8 => panic!(),
gltf::image::Format::R8G8 => panic!(),
gltf::image::Format::R8G8B8 => wgpu::TextureFormat::Rgba8UnormSrgb, // converted
gltf::image::Format::R8G8B8A8 => wgpu::TextureFormat::Rgba8UnormSrgb,
gltf::image::Format::B8G8R8 => wgpu::TextureFormat::Bgra8UnormSrgb,
gltf::image::Format::B8G8R8A8 => wgpu::TextureFormat::Bgra8UnormSrgb,
gltf::image::Format::R16 => panic!(),
gltf::image::Format::R16G16 => panic!(),
gltf::image::Format::R16G16B16 => panic!(), // converted
gltf::image::Format::R16G16B16A16 => panic!(),
};
}
match format {
gltf::image::Format::R8 => wgpu::TextureFormat::R8Unorm,
gltf::image::Format::R8G8 => wgpu::TextureFormat::Rg8Unorm,
gltf::image::Format::R8G8B8 => wgpu::TextureFormat::Rgba8Unorm, // converted
gltf::image::Format::R8G8B8A8 => wgpu::TextureFormat::Rgba8Unorm,
gltf::image::Format::B8G8R8 => wgpu::TextureFormat::Bgra8Unorm,
gltf::image::Format::B8G8R8A8 => wgpu::TextureFormat::Bgra8Unorm,
gltf::image::Format::R16 => wgpu::TextureFormat::R16Unorm,
gltf::image::Format::R16G16 => wgpu::TextureFormat::Rg16Unorm,
gltf::image::Format::R16G16B16 => wgpu::TextureFormat::Rgba16Unorm, // converted
gltf::image::Format::R16G16B16A16 => wgpu::TextureFormat::Rgba16Unorm,
}
}
fn gltf_image_format_stride(format: gltf::image::Format) -> u32 {
match format {
gltf::image::Format::R8 => 1,
gltf::image::Format::R8G8 => 2,
gltf::image::Format::R8G8B8 => 4, // converted
gltf::image::Format::R8G8B8A8 => 4,
gltf::image::Format::B8G8R8 => 3,
gltf::image::Format::B8G8R8A8 => 4,
gltf::image::Format::R16 => 2,
gltf::image::Format::R16G16 => 4,
gltf::image::Format::R16G16B16 => 8, // converted
gltf::image::Format::R16G16B16A16 => 8,
}
}
// Add alpha if needed
fn gltf_pixels_to_wgpu(mut bytes: Vec<u8>, format: gltf::image::Format) -> Vec<u8> {
if format == gltf::image::Format::R8G8B8 {
let pixels = bytes.len() / 3;
bytes.reserve_exact(pixels);
bytes = bytes
.chunks_exact(3)
.flat_map(|s| [s[0], s[1], s[2], 255])
.collect();
} else if format == gltf::image::Format::R16G16B16 {
let pixels = bytes.len() / 6;
bytes.reserve_exact(pixels);
bytes = bytes
.chunks_exact(6)
.flat_map(|s| [s[0], s[1], s[2], s[3], s[4], s[5], 255, 255])
.collect();
}
return bytes;
}