2022-12-17 13:32:43 +01:00
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/***
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2013-08-30 13:34:05 -07:00
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "effects.h"
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2021-11-28 16:54:48 +01:00
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#define SF_WAITFORTRIGGER (0x04 | 0x40) // UNDONE: Fix!
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#define SF_NOWRECKAGE 0x08
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2013-08-30 13:34:05 -07:00
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class CApache : public CBaseMonster
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{
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2021-11-28 16:54:48 +01:00
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bool Save(CSave& save) override;
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bool Restore(CRestore& restore) override;
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static TYPEDESCRIPTION m_SaveData[];
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2013-08-30 13:34:05 -07:00
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2021-03-05 23:07:22 +01:00
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void Spawn() override;
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void Precache() override;
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2021-11-28 16:54:48 +01:00
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int Classify() override { return CLASS_HUMAN_MILITARY; }
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int BloodColor() override { return DONT_BLEED; }
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void Killed(entvars_t* pevAttacker, int iGib) override;
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2021-03-05 23:07:22 +01:00
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void GibMonster() override;
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2013-08-30 13:34:05 -07:00
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2021-03-05 23:07:22 +01:00
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void SetObjectCollisionBox() override
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 16:54:48 +01:00
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pev->absmin = pev->origin + Vector(-300, -300, -172);
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2013-08-30 13:34:05 -07:00
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pev->absmax = pev->origin + Vector(300, 300, 8);
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}
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2021-03-05 20:54:33 +01:00
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void EXPORT HuntThink();
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2021-11-28 16:54:48 +01:00
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void EXPORT FlyTouch(CBaseEntity* pOther);
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void EXPORT CrashTouch(CBaseEntity* pOther);
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2021-03-05 20:54:33 +01:00
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void EXPORT DyingThink();
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2021-11-28 16:54:48 +01:00
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void EXPORT StartupUse(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value);
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2021-03-05 20:54:33 +01:00
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void EXPORT NullThink();
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2013-08-30 13:34:05 -07:00
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2021-03-05 20:54:33 +01:00
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void ShowDamage();
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void Flight();
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void FireRocket();
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2021-11-19 14:31:11 +01:00
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bool FireGun();
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2021-11-28 16:54:48 +01:00
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bool TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) override;
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void TraceAttack(entvars_t* pevAttacker, float flDamage, Vector vecDir, TraceResult* ptr, int bitsDamageType) override;
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2013-08-30 13:34:05 -07:00
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int m_iRockets;
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float m_flForce;
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float m_flNextRocket;
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Vector m_vecTarget;
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Vector m_posTarget;
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Vector m_vecDesired;
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Vector m_posDesired;
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Vector m_vecGoal;
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Vector m_angGun;
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float m_flLastSeen;
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float m_flPrevSeen;
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int m_iSoundState; // don't save this
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int m_iSpriteTexture;
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int m_iExplode;
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int m_iBodyGibs;
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float m_flGoalSpeed;
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int m_iDoSmokePuff;
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CBeam* m_pBeam;
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};
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2021-11-28 16:54:48 +01:00
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LINK_ENTITY_TO_CLASS(monster_apache, CApache);
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2021-11-28 16:54:48 +01:00
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TYPEDESCRIPTION CApache::m_SaveData[] =
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{
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DEFINE_FIELD(CApache, m_iRockets, FIELD_INTEGER),
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DEFINE_FIELD(CApache, m_flForce, FIELD_FLOAT),
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DEFINE_FIELD(CApache, m_flNextRocket, FIELD_TIME),
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DEFINE_FIELD(CApache, m_vecTarget, FIELD_VECTOR),
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DEFINE_FIELD(CApache, m_posTarget, FIELD_POSITION_VECTOR),
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DEFINE_FIELD(CApache, m_vecDesired, FIELD_VECTOR),
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DEFINE_FIELD(CApache, m_posDesired, FIELD_POSITION_VECTOR),
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DEFINE_FIELD(CApache, m_vecGoal, FIELD_VECTOR),
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DEFINE_FIELD(CApache, m_angGun, FIELD_VECTOR),
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DEFINE_FIELD(CApache, m_flLastSeen, FIELD_TIME),
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DEFINE_FIELD(CApache, m_flPrevSeen, FIELD_TIME),
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// DEFINE_FIELD( CApache, m_iSoundState, FIELD_INTEGER ), // Don't save, precached
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// DEFINE_FIELD( CApache, m_iSpriteTexture, FIELD_INTEGER ),
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// DEFINE_FIELD( CApache, m_iExplode, FIELD_INTEGER ),
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// DEFINE_FIELD( CApache, m_iBodyGibs, FIELD_INTEGER ),
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DEFINE_FIELD(CApache, m_pBeam, FIELD_CLASSPTR),
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DEFINE_FIELD(CApache, m_flGoalSpeed, FIELD_FLOAT),
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DEFINE_FIELD(CApache, m_iDoSmokePuff, FIELD_INTEGER),
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2013-08-30 13:34:05 -07:00
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};
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2021-11-28 16:54:48 +01:00
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IMPLEMENT_SAVERESTORE(CApache, CBaseMonster);
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2013-08-30 13:34:05 -07:00
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2021-11-29 20:31:17 +01:00
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void CApache::Spawn()
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 16:54:48 +01:00
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Precache();
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2013-08-30 13:34:05 -07:00
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// motor
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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SET_MODEL(ENT(pev), "models/apache.mdl");
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2021-11-28 16:54:48 +01:00
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UTIL_SetSize(pev, Vector(-32, -32, -64), Vector(32, 32, 0));
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UTIL_SetOrigin(pev, pev->origin);
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pev->flags |= FL_MONSTER;
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pev->takedamage = DAMAGE_AIM;
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pev->health = gSkillData.apacheHealth;
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2022-03-15 13:16:11 +01:00
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pev->max_health = pev->health;
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m_flFieldOfView = -0.707; // 270 degrees
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pev->sequence = 0;
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2021-11-28 16:54:48 +01:00
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ResetSequenceInfo();
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pev->frame = RANDOM_LONG(0, 0xFF);
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InitBoneControllers();
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2021-11-28 15:32:26 +01:00
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if ((pev->spawnflags & SF_WAITFORTRIGGER) != 0)
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2013-08-30 13:34:05 -07:00
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{
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SetThink(&CApache::NullThink);
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2021-11-28 16:54:48 +01:00
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SetUse(&CApache::StartupUse);
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2013-08-30 13:34:05 -07:00
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}
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else
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{
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2021-11-28 16:54:48 +01:00
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SetThink(&CApache::HuntThink);
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SetTouch(&CApache::FlyTouch);
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2013-08-30 13:34:05 -07:00
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}
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2022-03-15 13:16:11 +01:00
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pev->nextthink = gpGlobals->time + 1.0;
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2013-08-30 13:34:05 -07:00
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m_iRockets = 10;
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}
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2021-03-05 20:54:33 +01:00
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void CApache::Precache()
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2013-08-30 13:34:05 -07:00
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{
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PRECACHE_MODEL("models/apache.mdl");
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PRECACHE_SOUND("apache/ap_rotor1.wav");
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PRECACHE_SOUND("apache/ap_rotor2.wav");
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PRECACHE_SOUND("apache/ap_rotor3.wav");
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PRECACHE_SOUND("apache/ap_whine1.wav");
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PRECACHE_SOUND("weapons/mortarhit.wav");
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2021-11-28 16:54:48 +01:00
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m_iSpriteTexture = PRECACHE_MODEL("sprites/white.spr");
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2013-08-30 13:34:05 -07:00
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PRECACHE_SOUND("turret/tu_fire1.wav");
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PRECACHE_MODEL("sprites/lgtning.spr");
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2021-11-28 16:54:48 +01:00
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m_iExplode = PRECACHE_MODEL("sprites/fexplo.spr");
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m_iBodyGibs = PRECACHE_MODEL("models/metalplategibs_green.mdl");
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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UTIL_PrecacheOther("hvr_rocket");
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2013-08-30 13:34:05 -07:00
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}
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2021-03-05 20:54:33 +01:00
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void CApache::NullThink()
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 16:54:48 +01:00
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StudioFrameAdvance();
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2022-03-15 13:16:11 +01:00
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FCheckAITrigger();
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2013-08-30 13:34:05 -07:00
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pev->nextthink = gpGlobals->time + 0.5;
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}
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2021-11-28 16:54:48 +01:00
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void CApache::StartupUse(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
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{
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2021-11-28 16:54:48 +01:00
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SetThink(&CApache::HuntThink);
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SetTouch(&CApache::FlyTouch);
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2013-08-30 13:34:05 -07:00
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pev->nextthink = gpGlobals->time + 0.1;
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2021-11-28 16:54:48 +01:00
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SetUse(NULL);
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}
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2021-11-29 20:31:17 +01:00
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void CApache::Killed(entvars_t* pevAttacker, int iGib)
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2013-08-30 13:34:05 -07:00
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{
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pev->movetype = MOVETYPE_TOSS;
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pev->gravity = 0.3;
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2021-11-28 16:54:48 +01:00
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STOP_SOUND(ENT(pev), CHAN_STATIC, "apache/ap_rotor2.wav");
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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UTIL_SetSize(pev, Vector(-32, -32, -64), Vector(32, 32, 0));
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SetThink(&CApache::DyingThink);
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SetTouch(&CApache::CrashTouch);
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2013-08-30 13:34:05 -07:00
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pev->nextthink = gpGlobals->time + 0.1;
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pev->health = 0;
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pev->takedamage = DAMAGE_NO;
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2022-03-15 13:16:11 +01:00
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pev->deadflag = DEAD_DYING;
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2013-08-30 13:34:05 -07:00
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2021-11-28 15:32:26 +01:00
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if ((pev->spawnflags & SF_NOWRECKAGE) != 0)
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2013-08-30 13:34:05 -07:00
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{
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m_flNextRocket = gpGlobals->time + 4.0;
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}
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else
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{
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m_flNextRocket = gpGlobals->time + 15.0;
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}
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}
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2021-11-29 20:31:17 +01:00
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void CApache::DyingThink()
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{
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StudioFrameAdvance();
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2013-08-30 13:34:05 -07:00
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pev->nextthink = gpGlobals->time + 0.1;
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pev->avelocity = pev->avelocity * 1.02;
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// still falling?
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2021-11-28 16:54:48 +01:00
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if (m_flNextRocket > gpGlobals->time)
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{
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2022-03-15 13:16:11 +01:00
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FCheckAITrigger();
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2013-08-30 13:34:05 -07:00
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// random explosions
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2021-11-28 16:54:48 +01:00
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
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WRITE_BYTE(TE_EXPLOSION); // This just makes a dynamic light now
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WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-150, 150));
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WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-150, 150));
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WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-150, -50));
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WRITE_SHORT(g_sModelIndexFireball);
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WRITE_BYTE(RANDOM_LONG(0, 29) + 30); // scale * 10
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WRITE_BYTE(12); // framerate
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WRITE_BYTE(TE_EXPLFLAG_NONE);
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MESSAGE_END();
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// lots of smoke
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2021-11-28 16:54:48 +01:00
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
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WRITE_BYTE(TE_SMOKE);
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WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-150, 150));
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WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-150, 150));
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WRITE_COORD(pev->origin.z + RANDOM_FLOAT(-150, -50));
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WRITE_SHORT(g_sModelIndexSmoke);
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WRITE_BYTE(100); // scale * 10
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WRITE_BYTE(10); // framerate
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MESSAGE_END();
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Vector vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5;
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2021-11-28 16:54:48 +01:00
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSpot);
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WRITE_BYTE(TE_BREAKMODEL);
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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// position
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WRITE_COORD(vecSpot.x);
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WRITE_COORD(vecSpot.y);
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WRITE_COORD(vecSpot.z);
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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// size
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WRITE_COORD(400);
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WRITE_COORD(400);
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WRITE_COORD(132);
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2021-11-28 16:54:48 +01:00
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// velocity
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WRITE_COORD(pev->velocity.x);
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WRITE_COORD(pev->velocity.y);
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WRITE_COORD(pev->velocity.z);
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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// randomization
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WRITE_BYTE(50);
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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// Model
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WRITE_SHORT(m_iBodyGibs); //model id#
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2021-11-28 16:54:48 +01:00
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// # of shards
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WRITE_BYTE(4); // let client decide
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2021-11-28 16:54:48 +01:00
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// duration
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|
|
|
WRITE_BYTE(30); // 3.0 seconds
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
// flags
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
WRITE_BYTE(BREAK_METAL);
|
2013-08-30 13:34:05 -07:00
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
// don't stop it we touch a entity
|
|
|
|
pev->flags &= ~FL_ONGROUND;
|
|
|
|
pev->nextthink = gpGlobals->time + 0.2;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Vector vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5;
|
|
|
|
|
|
|
|
/*
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
|
|
WRITE_BYTE( TE_EXPLOSION); // This just makes a dynamic light now
|
|
|
|
WRITE_COORD( vecSpot.x );
|
|
|
|
WRITE_COORD( vecSpot.y );
|
|
|
|
WRITE_COORD( vecSpot.z + 300 );
|
|
|
|
WRITE_SHORT( g_sModelIndexFireball );
|
|
|
|
WRITE_BYTE( 250 ); // scale * 10
|
|
|
|
WRITE_BYTE( 8 ); // framerate
|
|
|
|
MESSAGE_END();
|
|
|
|
*/
|
|
|
|
|
|
|
|
// fireball
|
2021-11-28 16:54:48 +01:00
|
|
|
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSpot);
|
|
|
|
WRITE_BYTE(TE_SPRITE);
|
|
|
|
WRITE_COORD(vecSpot.x);
|
|
|
|
WRITE_COORD(vecSpot.y);
|
|
|
|
WRITE_COORD(vecSpot.z + 256);
|
|
|
|
WRITE_SHORT(m_iExplode);
|
|
|
|
WRITE_BYTE(120); // scale * 10
|
|
|
|
WRITE_BYTE(255); // brightness
|
2013-08-30 13:34:05 -07:00
|
|
|
MESSAGE_END();
|
2021-11-28 16:54:48 +01:00
|
|
|
|
2013-08-30 13:34:05 -07:00
|
|
|
// big smoke
|
2021-11-28 16:54:48 +01:00
|
|
|
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSpot);
|
|
|
|
WRITE_BYTE(TE_SMOKE);
|
|
|
|
WRITE_COORD(vecSpot.x);
|
|
|
|
WRITE_COORD(vecSpot.y);
|
|
|
|
WRITE_COORD(vecSpot.z + 512);
|
|
|
|
WRITE_SHORT(g_sModelIndexSmoke);
|
|
|
|
WRITE_BYTE(250); // scale * 10
|
|
|
|
WRITE_BYTE(5); // framerate
|
2013-08-30 13:34:05 -07:00
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
// blast circle
|
2021-11-28 16:54:48 +01:00
|
|
|
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
|
|
|
|
WRITE_BYTE(TE_BEAMCYLINDER);
|
|
|
|
WRITE_COORD(pev->origin.x);
|
|
|
|
WRITE_COORD(pev->origin.y);
|
|
|
|
WRITE_COORD(pev->origin.z);
|
|
|
|
WRITE_COORD(pev->origin.x);
|
|
|
|
WRITE_COORD(pev->origin.y);
|
|
|
|
WRITE_COORD(pev->origin.z + 2000); // reach damage radius over .2 seconds
|
|
|
|
WRITE_SHORT(m_iSpriteTexture);
|
|
|
|
WRITE_BYTE(0); // startframe
|
|
|
|
WRITE_BYTE(0); // framerate
|
|
|
|
WRITE_BYTE(4); // life
|
|
|
|
WRITE_BYTE(32); // width
|
|
|
|
WRITE_BYTE(0); // noise
|
|
|
|
WRITE_BYTE(255); // r, g, b
|
|
|
|
WRITE_BYTE(255); // r, g, b
|
|
|
|
WRITE_BYTE(192); // r, g, b
|
|
|
|
WRITE_BYTE(128); // brightness
|
|
|
|
WRITE_BYTE(0); // speed
|
2013-08-30 13:34:05 -07:00
|
|
|
MESSAGE_END();
|
|
|
|
|
|
|
|
EMIT_SOUND(ENT(pev), CHAN_STATIC, "weapons/mortarhit.wav", 1.0, 0.3);
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
RadiusDamage(pev->origin, pev, pev, 300, CLASS_NONE, DMG_BLAST);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
if (/*!(pev->spawnflags & SF_NOWRECKAGE) && */ (pev->flags & FL_ONGROUND) != 0)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
CBaseEntity* pWreckage = Create("cycler_wreckage", pev->origin, pev->angles);
|
2013-08-30 13:34:05 -07:00
|
|
|
// SET_MODEL( ENT(pWreckage->pev), STRING(pev->model) );
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_SetSize(pWreckage->pev, Vector(-200, -200, -128), Vector(200, 200, -32));
|
2013-08-30 13:34:05 -07:00
|
|
|
pWreckage->pev->frame = pev->frame;
|
|
|
|
pWreckage->pev->sequence = pev->sequence;
|
|
|
|
pWreckage->pev->framerate = 0;
|
|
|
|
pWreckage->pev->dmgtime = gpGlobals->time + 5;
|
|
|
|
}
|
|
|
|
|
|
|
|
// gibs
|
|
|
|
vecSpot = pev->origin + (pev->mins + pev->maxs) * 0.5;
|
2021-11-28 16:54:48 +01:00
|
|
|
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSpot);
|
|
|
|
WRITE_BYTE(TE_BREAKMODEL);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
// position
|
|
|
|
WRITE_COORD(vecSpot.x);
|
|
|
|
WRITE_COORD(vecSpot.y);
|
|
|
|
WRITE_COORD(vecSpot.z + 64);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
// size
|
|
|
|
WRITE_COORD(400);
|
|
|
|
WRITE_COORD(400);
|
|
|
|
WRITE_COORD(128);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
// velocity
|
|
|
|
WRITE_COORD(0);
|
|
|
|
WRITE_COORD(0);
|
|
|
|
WRITE_COORD(200);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
// randomization
|
|
|
|
WRITE_BYTE(30);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
// Model
|
|
|
|
WRITE_SHORT(m_iBodyGibs); //model id#
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
// # of shards
|
|
|
|
WRITE_BYTE(200);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
// duration
|
|
|
|
WRITE_BYTE(200); // 10.0 seconds
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
// flags
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
WRITE_BYTE(BREAK_METAL);
|
2013-08-30 13:34:05 -07:00
|
|
|
MESSAGE_END();
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
SetThink(&CApache::SUB_Remove);
|
2013-08-30 13:34:05 -07:00
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
void CApache::FlyTouch(CBaseEntity* pOther)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
// bounce if we hit something solid
|
2021-11-28 16:54:48 +01:00
|
|
|
if (pOther->pev->solid == SOLID_BSP)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
TraceResult tr = UTIL_GetGlobalTrace();
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
// UNDONE, do a real bounce
|
|
|
|
pev->velocity = pev->velocity + tr.vecPlaneNormal * (pev->velocity.Length() + 200);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
void CApache::CrashTouch(CBaseEntity* pOther)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
// only crash if we hit something solid
|
2021-11-28 16:54:48 +01:00
|
|
|
if (pOther->pev->solid == SOLID_BSP)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
SetTouch(NULL);
|
2013-08-30 13:34:05 -07:00
|
|
|
m_flNextRocket = gpGlobals->time;
|
|
|
|
pev->nextthink = gpGlobals->time;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-11-29 20:31:17 +01:00
|
|
|
void CApache::GibMonster()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
// EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "common/bodysplat.wav", 0.75, ATTN_NORM, 0, 200);
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-11-29 20:31:17 +01:00
|
|
|
void CApache::HuntThink()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
StudioFrameAdvance();
|
2013-08-30 13:34:05 -07:00
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
ShowDamage();
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
if (m_pGoalEnt == NULL && !FStringNull(pev->target)) // this monster has a target
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
m_pGoalEnt = UTIL_FindEntityByTargetname(NULL, STRING(pev->target));
|
2013-08-30 13:34:05 -07:00
|
|
|
if (m_pGoalEnt)
|
|
|
|
{
|
|
|
|
m_posDesired = m_pGoalEnt->pev->origin;
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeAimVectors(m_pGoalEnt->pev->angles);
|
2013-08-30 13:34:05 -07:00
|
|
|
m_vecGoal = gpGlobals->v_forward;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if (m_hEnemy == NULL)
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
Look(4092);
|
|
|
|
m_hEnemy = BestVisibleEnemy();
|
2022-03-15 13:16:11 +01:00
|
|
|
|
|
|
|
//If i have an enemy i'm in combat, otherwise i'm patrolling.
|
|
|
|
if (m_hEnemy != nullptr)
|
|
|
|
{
|
|
|
|
m_MonsterState = MONSTERSTATE_COMBAT;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_MonsterState = MONSTERSTATE_ALERT;
|
|
|
|
}
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
2022-03-15 13:16:11 +01:00
|
|
|
Listen();
|
|
|
|
|
2013-08-30 13:34:05 -07:00
|
|
|
// generic speed up
|
|
|
|
if (m_flGoalSpeed < 800)
|
|
|
|
m_flGoalSpeed += 5;
|
|
|
|
|
|
|
|
if (m_hEnemy != NULL)
|
|
|
|
{
|
|
|
|
// ALERT( at_console, "%s\n", STRING( m_hEnemy->pev->classname ) );
|
2021-11-28 16:54:48 +01:00
|
|
|
if (FVisible(m_hEnemy))
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
if (m_flLastSeen < gpGlobals->time - 5)
|
|
|
|
m_flPrevSeen = gpGlobals->time;
|
|
|
|
m_flLastSeen = gpGlobals->time;
|
2021-11-28 16:54:48 +01:00
|
|
|
m_posTarget = m_hEnemy->Center();
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_hEnemy = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_vecTarget = (m_posTarget - pev->origin).Normalize();
|
|
|
|
|
|
|
|
float flLength = (pev->origin - m_posDesired).Length();
|
|
|
|
|
|
|
|
if (m_pGoalEnt)
|
|
|
|
{
|
|
|
|
// ALERT( at_console, "%.0f\n", flLength );
|
|
|
|
|
|
|
|
if (flLength < 128)
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
m_pGoalEnt = UTIL_FindEntityByTargetname(NULL, STRING(m_pGoalEnt->pev->target));
|
2013-08-30 13:34:05 -07:00
|
|
|
if (m_pGoalEnt)
|
|
|
|
{
|
|
|
|
m_posDesired = m_pGoalEnt->pev->origin;
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeAimVectors(m_pGoalEnt->pev->angles);
|
2013-08-30 13:34:05 -07:00
|
|
|
m_vecGoal = gpGlobals->v_forward;
|
|
|
|
flLength = (pev->origin - m_posDesired).Length();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_posDesired = pev->origin;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flLength > 250) // 500
|
|
|
|
{
|
|
|
|
// float flLength2 = (m_posTarget - pev->origin).Length() * (1.5 - DotProduct((m_posTarget - pev->origin).Normalize(), pev->velocity.Normalize() ));
|
|
|
|
// if (flLength2 < flLength)
|
2021-11-28 16:54:48 +01:00
|
|
|
if (m_flLastSeen + 90 > gpGlobals->time && DotProduct((m_posTarget - pev->origin).Normalize(), (m_posDesired - pev->origin).Normalize()) > 0.25)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
m_vecDesired = (m_posTarget - pev->origin).Normalize();
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
m_vecDesired = (m_posDesired - pev->origin).Normalize();
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_vecDesired = m_vecGoal;
|
|
|
|
}
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
Flight();
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
// ALERT( at_console, "%.0f %.0f %.0f\n", gpGlobals->time, m_flLastSeen, m_flPrevSeen );
|
|
|
|
if ((m_flLastSeen + 1 > gpGlobals->time) && (m_flPrevSeen + 2 < gpGlobals->time))
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
if (FireGun())
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
// slow down if we're fireing
|
|
|
|
if (m_flGoalSpeed > 400)
|
|
|
|
m_flGoalSpeed = 400;
|
|
|
|
}
|
|
|
|
|
|
|
|
// don't fire rockets and gun on easy mode
|
|
|
|
if (g_iSkillLevel == SKILL_EASY)
|
|
|
|
m_flNextRocket = gpGlobals->time + 10.0;
|
|
|
|
}
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeAimVectors(pev->angles);
|
|
|
|
Vector vecEst = (gpGlobals->v_forward * 800 + pev->velocity).Normalize();
|
2013-08-30 13:34:05 -07:00
|
|
|
// ALERT( at_console, "%d %d %d %4.2f\n", pev->angles.x < 0, DotProduct( pev->velocity, gpGlobals->v_forward ) > -100, m_flNextRocket < gpGlobals->time, DotProduct( m_vecTarget, vecEst ) );
|
|
|
|
|
|
|
|
if ((m_iRockets % 2) == 1)
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
FireRocket();
|
2013-08-30 13:34:05 -07:00
|
|
|
m_flNextRocket = gpGlobals->time + 0.5;
|
|
|
|
if (m_iRockets <= 0)
|
|
|
|
{
|
|
|
|
m_flNextRocket = gpGlobals->time + 10;
|
|
|
|
m_iRockets = 10;
|
|
|
|
}
|
|
|
|
}
|
2021-11-28 16:54:48 +01:00
|
|
|
else if (pev->angles.x < 0 && DotProduct(pev->velocity, gpGlobals->v_forward) > -100 && m_flNextRocket < gpGlobals->time)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
if (m_flLastSeen + 60 > gpGlobals->time)
|
|
|
|
{
|
|
|
|
if (m_hEnemy != NULL)
|
|
|
|
{
|
|
|
|
// make sure it's a good shot
|
2021-11-28 16:54:48 +01:00
|
|
|
if (DotProduct(m_vecTarget, vecEst) > .965)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
TraceResult tr;
|
2021-11-28 16:54:48 +01:00
|
|
|
|
|
|
|
UTIL_TraceLine(pev->origin, pev->origin + vecEst * 4096, ignore_monsters, edict(), &tr);
|
2013-08-30 13:34:05 -07:00
|
|
|
if ((tr.vecEndPos - m_posTarget).Length() < 512)
|
2021-11-28 16:54:48 +01:00
|
|
|
FireRocket();
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TraceResult tr;
|
2021-11-28 16:54:48 +01:00
|
|
|
|
|
|
|
UTIL_TraceLine(pev->origin, pev->origin + vecEst * 4096, dont_ignore_monsters, edict(), &tr);
|
2013-08-30 13:34:05 -07:00
|
|
|
// just fire when close
|
|
|
|
if ((tr.vecEndPos - m_posTarget).Length() < 512)
|
2021-11-28 16:54:48 +01:00
|
|
|
FireRocket();
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2022-03-15 13:16:11 +01:00
|
|
|
|
|
|
|
FCheckAITrigger();
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-11-29 20:31:17 +01:00
|
|
|
void CApache::Flight()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
// tilt model 5 degrees
|
2021-11-28 16:54:48 +01:00
|
|
|
Vector vecAdj = Vector(5.0, 0, 0);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
// estimate where I'll be facing in one seconds
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeAimVectors(pev->angles + pev->avelocity * 2 + vecAdj);
|
2013-08-30 13:34:05 -07:00
|
|
|
// Vector vecEst1 = pev->origin + pev->velocity + gpGlobals->v_up * m_flForce - Vector( 0, 0, 384 );
|
|
|
|
// float flSide = DotProduct( m_posDesired - vecEst1, gpGlobals->v_right );
|
2021-11-28 16:54:48 +01:00
|
|
|
|
|
|
|
float flSide = DotProduct(m_vecDesired, gpGlobals->v_right);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
if (flSide < 0)
|
|
|
|
{
|
|
|
|
if (pev->avelocity.y < 60)
|
|
|
|
{
|
|
|
|
pev->avelocity.y += 8; // 9 * (3.0/2.0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (pev->avelocity.y > -60)
|
|
|
|
{
|
|
|
|
pev->avelocity.y -= 8; // 9 * (3.0/2.0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
pev->avelocity.y *= 0.98;
|
|
|
|
|
|
|
|
// estimate where I'll be in two seconds
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeAimVectors(pev->angles + pev->avelocity * 1 + vecAdj);
|
|
|
|
Vector vecEst = pev->origin + pev->velocity * 2.0 + gpGlobals->v_up * m_flForce * 20 - Vector(0, 0, 384 * 2);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
// add immediate force
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeAimVectors(pev->angles + vecAdj);
|
2013-08-30 13:34:05 -07:00
|
|
|
pev->velocity.x += gpGlobals->v_up.x * m_flForce;
|
|
|
|
pev->velocity.y += gpGlobals->v_up.y * m_flForce;
|
|
|
|
pev->velocity.z += gpGlobals->v_up.z * m_flForce;
|
|
|
|
// add gravity
|
|
|
|
pev->velocity.z -= 38.4; // 32ft/sec
|
|
|
|
|
|
|
|
|
|
|
|
float flSpeed = pev->velocity.Length();
|
2021-11-28 16:54:48 +01:00
|
|
|
float flDir = DotProduct(Vector(gpGlobals->v_forward.x, gpGlobals->v_forward.y, 0), Vector(pev->velocity.x, pev->velocity.y, 0));
|
2013-08-30 13:34:05 -07:00
|
|
|
if (flDir < 0)
|
|
|
|
flSpeed = -flSpeed;
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
float flDist = DotProduct(m_posDesired - vecEst, gpGlobals->v_forward);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
// float flSlip = DotProduct( pev->velocity, gpGlobals->v_right );
|
2021-11-28 16:54:48 +01:00
|
|
|
float flSlip = -DotProduct(m_posDesired - vecEst, gpGlobals->v_right);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
// fly sideways
|
|
|
|
if (flSlip > 0)
|
|
|
|
{
|
|
|
|
if (pev->angles.z > -30 && pev->avelocity.z > -15)
|
|
|
|
pev->avelocity.z -= 4;
|
|
|
|
else
|
|
|
|
pev->avelocity.z += 2;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
if (pev->angles.z < 30 && pev->avelocity.z < 15)
|
|
|
|
pev->avelocity.z += 4;
|
|
|
|
else
|
|
|
|
pev->avelocity.z -= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
// sideways drag
|
2021-11-28 16:54:48 +01:00
|
|
|
pev->velocity.x = pev->velocity.x * (1.0 - fabs(gpGlobals->v_right.x) * 0.05);
|
|
|
|
pev->velocity.y = pev->velocity.y * (1.0 - fabs(gpGlobals->v_right.y) * 0.05);
|
|
|
|
pev->velocity.z = pev->velocity.z * (1.0 - fabs(gpGlobals->v_right.z) * 0.05);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
// general drag
|
|
|
|
pev->velocity = pev->velocity * 0.995;
|
2021-11-28 16:54:48 +01:00
|
|
|
|
2013-08-30 13:34:05 -07:00
|
|
|
// apply power to stay correct height
|
2021-11-28 16:54:48 +01:00
|
|
|
if (m_flForce < 80 && vecEst.z < m_posDesired.z)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
m_flForce += 12;
|
|
|
|
}
|
|
|
|
else if (m_flForce > 30)
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
if (vecEst.z > m_posDesired.z)
|
2013-08-30 13:34:05 -07:00
|
|
|
m_flForce -= 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
// pitch forward or back to get to target
|
|
|
|
if (flDist > 0 && flSpeed < m_flGoalSpeed /* && flSpeed < flDist */ && pev->angles.x + pev->avelocity.x > -40)
|
|
|
|
{
|
|
|
|
// ALERT( at_console, "F " );
|
|
|
|
// lean forward
|
|
|
|
pev->avelocity.x -= 12.0;
|
|
|
|
}
|
2021-11-28 16:54:48 +01:00
|
|
|
else if (flDist < 0 && flSpeed > -50 && pev->angles.x + pev->avelocity.x < 20)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
// ALERT( at_console, "B " );
|
|
|
|
// lean backward
|
|
|
|
pev->avelocity.x += 12.0;
|
|
|
|
}
|
|
|
|
else if (pev->angles.x + pev->avelocity.x > 0)
|
|
|
|
{
|
|
|
|
// ALERT( at_console, "f " );
|
|
|
|
pev->avelocity.x -= 4.0;
|
|
|
|
}
|
|
|
|
else if (pev->angles.x + pev->avelocity.x < 0)
|
|
|
|
{
|
|
|
|
// ALERT( at_console, "b " );
|
|
|
|
pev->avelocity.x += 4.0;
|
|
|
|
}
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
// ALERT( at_console, "%.0f %.0f : %.0f %.0f : %.0f %.0f : %.0f\n", pev->origin.x, pev->velocity.x, flDist, flSpeed, pev->angles.x, pev->avelocity.x, m_flForce );
|
|
|
|
// ALERT( at_console, "%.0f %.0f : %.0f %0.f : %.0f\n", pev->origin.z, pev->velocity.z, vecEst.z, m_posDesired.z, m_flForce );
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
// make rotor, engine sounds
|
|
|
|
if (m_iSoundState == 0)
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, "apache/ap_rotor2.wav", 1.0, 0.3, 0, 110);
|
2013-08-30 13:34:05 -07:00
|
|
|
// EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, "apache/ap_whine1.wav", 0.5, 0.2, 0, 110 );
|
|
|
|
|
|
|
|
m_iSoundState = SND_CHANGE_PITCH; // hack for going through level transitions
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
CBaseEntity* pPlayer = NULL;
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
pPlayer = UTIL_FindEntityByClassname(NULL, "player");
|
|
|
|
// UNDONE: this needs to send different sounds to every player for multiplayer.
|
2013-08-30 13:34:05 -07:00
|
|
|
if (pPlayer)
|
|
|
|
{
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
float pitch = DotProduct(pev->velocity - pPlayer->pev->velocity, (pPlayer->pev->origin - pev->origin).Normalize());
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
pitch = (int)(100 + pitch / 50.0);
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
if (pitch > 250)
|
2013-08-30 13:34:05 -07:00
|
|
|
pitch = 250;
|
|
|
|
if (pitch < 50)
|
|
|
|
pitch = 50;
|
|
|
|
if (pitch == 100)
|
|
|
|
pitch = 101;
|
|
|
|
|
|
|
|
float flVol = (m_flForce / 100.0) + .1;
|
2021-11-28 16:54:48 +01:00
|
|
|
if (flVol > 1.0)
|
2013-08-30 13:34:05 -07:00
|
|
|
flVol = 1.0;
|
|
|
|
|
|
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, "apache/ap_rotor2.wav", 1.0, 0.3, SND_CHANGE_PITCH | SND_CHANGE_VOL, pitch);
|
|
|
|
}
|
|
|
|
// EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, "apache/ap_whine1.wav", flVol, 0.2, SND_CHANGE_PITCH | SND_CHANGE_VOL, pitch);
|
2021-11-28 16:54:48 +01:00
|
|
|
|
2013-08-30 13:34:05 -07:00
|
|
|
// ALERT( at_console, "%.0f %.2f\n", pitch, flVol );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-11-29 20:31:17 +01:00
|
|
|
void CApache::FireRocket()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
static float side = 1.0;
|
|
|
|
static int count;
|
|
|
|
|
|
|
|
if (m_iRockets <= 0)
|
|
|
|
return;
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeAimVectors(pev->angles);
|
2013-08-30 13:34:05 -07:00
|
|
|
Vector vecSrc = pev->origin + 1.5 * (gpGlobals->v_forward * 21 + gpGlobals->v_right * 70 * side + gpGlobals->v_up * -79);
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
switch (m_iRockets % 5)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
case 0:
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_right * 10;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
vecSrc = vecSrc - gpGlobals->v_right * 10;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_up * 10;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
vecSrc = vecSrc - gpGlobals->v_up * 10;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
break;
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSrc);
|
|
|
|
WRITE_BYTE(TE_SMOKE);
|
|
|
|
WRITE_COORD(vecSrc.x);
|
|
|
|
WRITE_COORD(vecSrc.y);
|
|
|
|
WRITE_COORD(vecSrc.z);
|
|
|
|
WRITE_SHORT(g_sModelIndexSmoke);
|
|
|
|
WRITE_BYTE(20); // scale * 10
|
|
|
|
WRITE_BYTE(12); // framerate
|
2013-08-30 13:34:05 -07:00
|
|
|
MESSAGE_END();
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
CBaseEntity* pRocket = CBaseEntity::Create("hvr_rocket", vecSrc, pev->angles, edict());
|
2013-08-30 13:34:05 -07:00
|
|
|
if (pRocket)
|
|
|
|
pRocket->pev->velocity = pev->velocity + gpGlobals->v_forward * 100;
|
|
|
|
|
|
|
|
m_iRockets--;
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
side = -side;
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-11-29 20:31:17 +01:00
|
|
|
bool CApache::FireGun()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeAimVectors(pev->angles);
|
|
|
|
|
2013-08-30 13:34:05 -07:00
|
|
|
Vector posGun, angGun;
|
2021-11-28 16:54:48 +01:00
|
|
|
GetAttachment(1, posGun, angGun);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
Vector vecTarget = (m_posTarget - posGun).Normalize();
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
Vector vecOut;
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
vecOut.x = DotProduct(gpGlobals->v_forward, vecTarget);
|
|
|
|
vecOut.y = -DotProduct(gpGlobals->v_right, vecTarget);
|
|
|
|
vecOut.z = DotProduct(gpGlobals->v_up, vecTarget);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
Vector angles = UTIL_VecToAngles(vecOut);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
angles.x = -angles.x;
|
|
|
|
if (angles.y > 180)
|
|
|
|
angles.y = angles.y - 360;
|
|
|
|
if (angles.y < -180)
|
|
|
|
angles.y = angles.y + 360;
|
|
|
|
if (angles.x > 180)
|
|
|
|
angles.x = angles.x - 360;
|
|
|
|
if (angles.x < -180)
|
|
|
|
angles.x = angles.x + 360;
|
|
|
|
|
|
|
|
if (angles.x > m_angGun.x)
|
2021-11-28 16:54:48 +01:00
|
|
|
m_angGun.x = V_min(angles.x, m_angGun.x + 12);
|
2013-08-30 13:34:05 -07:00
|
|
|
if (angles.x < m_angGun.x)
|
2021-11-28 16:54:48 +01:00
|
|
|
m_angGun.x = V_max(angles.x, m_angGun.x - 12);
|
2013-08-30 13:34:05 -07:00
|
|
|
if (angles.y > m_angGun.y)
|
2021-11-28 16:54:48 +01:00
|
|
|
m_angGun.y = V_min(angles.y, m_angGun.y + 12);
|
2013-08-30 13:34:05 -07:00
|
|
|
if (angles.y < m_angGun.y)
|
2021-11-28 16:54:48 +01:00
|
|
|
m_angGun.y = V_max(angles.y, m_angGun.y - 12);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
m_angGun.y = SetBoneController(0, m_angGun.y);
|
|
|
|
m_angGun.x = SetBoneController(1, m_angGun.x);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
Vector posBarrel, angBarrel;
|
2021-11-28 16:54:48 +01:00
|
|
|
GetAttachment(0, posBarrel, angBarrel);
|
|
|
|
Vector vecGun = (posBarrel - posGun).Normalize();
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
if (DotProduct(vecGun, vecTarget) > 0.98)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
#if 1
|
2021-11-28 16:54:48 +01:00
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FireBullets(1, posGun, vecGun, VECTOR_CONE_4DEGREES, 8192, BULLET_MONSTER_12MM, 1);
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2013-08-30 13:34:05 -07:00
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "turret/tu_fire1.wav", 1, 0.3);
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#else
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static float flNext;
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TraceResult tr;
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2021-11-28 16:54:48 +01:00
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UTIL_TraceLine(posGun, posGun + vecGun * 8192, dont_ignore_monsters, ENT(pev), &tr);
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2013-08-30 13:34:05 -07:00
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if (!m_pBeam)
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{
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2021-11-28 16:54:48 +01:00
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m_pBeam = CBeam::BeamCreate("sprites/lgtning.spr", 80);
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m_pBeam->PointEntInit(pev->origin, entindex());
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m_pBeam->SetEndAttachment(1);
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m_pBeam->SetColor(255, 180, 96);
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m_pBeam->SetBrightness(192);
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2013-08-30 13:34:05 -07:00
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}
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if (flNext < gpGlobals->time)
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{
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flNext = gpGlobals->time + 0.5;
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2021-11-28 16:54:48 +01:00
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m_pBeam->SetStartPos(tr.vecEndPos);
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2013-08-30 13:34:05 -07:00
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}
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#endif
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2021-11-19 13:45:16 +01:00
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return true;
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2013-08-30 13:34:05 -07:00
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}
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else
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{
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if (m_pBeam)
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{
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2021-11-28 16:54:48 +01:00
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UTIL_Remove(m_pBeam);
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2013-08-30 13:34:05 -07:00
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m_pBeam = NULL;
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}
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}
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2021-11-19 13:43:33 +01:00
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return false;
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2013-08-30 13:34:05 -07:00
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}
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2021-11-29 20:31:17 +01:00
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void CApache::ShowDamage()
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 16:54:48 +01:00
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if (m_iDoSmokePuff > 0 || RANDOM_LONG(0, 99) > pev->health)
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 16:54:48 +01:00
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
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WRITE_BYTE(TE_SMOKE);
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WRITE_COORD(pev->origin.x);
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WRITE_COORD(pev->origin.y);
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WRITE_COORD(pev->origin.z - 32);
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WRITE_SHORT(g_sModelIndexSmoke);
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WRITE_BYTE(RANDOM_LONG(0, 9) + 20); // scale * 10
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WRITE_BYTE(12); // framerate
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2013-08-30 13:34:05 -07:00
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MESSAGE_END();
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}
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if (m_iDoSmokePuff > 0)
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m_iDoSmokePuff--;
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}
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2021-11-29 20:31:17 +01:00
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bool CApache::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
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2013-08-30 13:34:05 -07:00
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{
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if (pevInflictor->owner == edict())
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2021-11-28 15:32:26 +01:00
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return false;
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2013-08-30 13:34:05 -07:00
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2021-11-28 15:32:26 +01:00
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if ((bitsDamageType & DMG_BLAST) != 0)
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2013-08-30 13:34:05 -07:00
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{
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flDamage *= 2;
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}
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/*
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if ( (bitsDamageType & DMG_BULLET) && flDamage > 50)
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{
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// clip bullet damage at 50
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flDamage = 50;
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}
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*/
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// ALERT( at_console, "%.0f\n", flDamage );
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2022-03-15 13:16:11 +01:00
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const bool result = CBaseEntity::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType);
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//Are we damaged at all?
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if (pev->health < pev->max_health)
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{
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//Took some damage.
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SetConditions(bits_COND_LIGHT_DAMAGE);
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if (pev->health < (pev->max_health / 2))
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{
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//Seriously damaged now.
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SetConditions(bits_COND_HEAVY_DAMAGE);
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}
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else
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{
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//Maybe somebody healed us somehow (trigger_hurt with negative damage?), clear this.
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ClearConditions(bits_COND_HEAVY_DAMAGE);
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}
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}
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else
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{
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//Maybe somebody healed us somehow (trigger_hurt with negative damage?), clear this.
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ClearConditions(bits_COND_LIGHT_DAMAGE);
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}
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return result;
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2013-08-30 13:34:05 -07:00
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}
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2021-11-28 16:54:48 +01:00
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void CApache::TraceAttack(entvars_t* pevAttacker, float flDamage, Vector vecDir, TraceResult* ptr, int bitsDamageType)
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2013-08-30 13:34:05 -07:00
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{
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// ALERT( at_console, "%d %.0f\n", ptr->iHitgroup, flDamage );
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// ignore blades
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2021-11-28 16:54:48 +01:00
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if (ptr->iHitgroup == 6 && (bitsDamageType & (DMG_ENERGYBEAM | DMG_BULLET | DMG_CLUB)) != 0)
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2013-08-30 13:34:05 -07:00
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return;
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// hit hard, hits cockpit, hits engines
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if (flDamage > 50 || ptr->iHitgroup == 1 || ptr->iHitgroup == 2)
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{
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// ALERT( at_console, "%.0f\n", flDamage );
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2021-11-28 16:54:48 +01:00
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AddMultiDamage(pevAttacker, this, flDamage, bitsDamageType);
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2013-08-30 13:34:05 -07:00
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m_iDoSmokePuff = 3 + (flDamage / 5.0);
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}
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else
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{
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// do half damage in the body
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// AddMultiDamage( pevAttacker, this, flDamage / 2.0, bitsDamageType );
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2021-11-28 16:54:48 +01:00
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UTIL_Ricochet(ptr->vecEndPos, 2.0);
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2013-08-30 13:34:05 -07:00
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}
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}
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class CApacheHVR : public CGrenade
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{
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2021-03-05 23:07:22 +01:00
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void Spawn() override;
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void Precache() override;
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2021-03-05 20:54:33 +01:00
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void EXPORT IgniteThink();
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void EXPORT AccelerateThink();
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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bool Save(CSave& save) override;
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bool Restore(CRestore& restore) override;
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static TYPEDESCRIPTION m_SaveData[];
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2013-08-30 13:34:05 -07:00
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int m_iTrail;
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Vector m_vecForward;
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};
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2021-11-28 16:54:48 +01:00
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LINK_ENTITY_TO_CLASS(hvr_rocket, CApacheHVR);
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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TYPEDESCRIPTION CApacheHVR::m_SaveData[] =
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{
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// DEFINE_FIELD( CApacheHVR, m_iTrail, FIELD_INTEGER ), // Dont' save, precache
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DEFINE_FIELD(CApacheHVR, m_vecForward, FIELD_VECTOR),
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2013-08-30 13:34:05 -07:00
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};
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2021-11-28 16:54:48 +01:00
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IMPLEMENT_SAVERESTORE(CApacheHVR, CGrenade);
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2013-08-30 13:34:05 -07:00
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2021-11-29 20:31:17 +01:00
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void CApacheHVR::Spawn()
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 16:54:48 +01:00
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Precache();
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2013-08-30 13:34:05 -07:00
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// motor
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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SET_MODEL(ENT(pev), "models/HVR.mdl");
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2021-11-28 16:54:48 +01:00
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UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
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UTIL_SetOrigin(pev, pev->origin);
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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SetThink(&CApacheHVR::IgniteThink);
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SetTouch(&CApacheHVR::ExplodeTouch);
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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UTIL_MakeAimVectors(pev->angles);
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2013-08-30 13:34:05 -07:00
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m_vecForward = gpGlobals->v_forward;
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pev->gravity = 0.5;
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pev->nextthink = gpGlobals->time + 0.1;
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pev->dmg = 150;
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}
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2021-11-29 20:31:17 +01:00
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void CApacheHVR::Precache()
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2013-08-30 13:34:05 -07:00
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{
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PRECACHE_MODEL("models/HVR.mdl");
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m_iTrail = PRECACHE_MODEL("sprites/smoke.spr");
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2021-11-28 16:54:48 +01:00
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PRECACHE_SOUND("weapons/rocket1.wav");
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2013-08-30 13:34:05 -07:00
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}
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2021-11-29 20:31:17 +01:00
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void CApacheHVR::IgniteThink()
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2013-08-30 13:34:05 -07:00
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{
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// pev->movetype = MOVETYPE_TOSS;
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// pev->movetype = MOVETYPE_FLY;
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pev->effects |= EF_LIGHT;
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// make rocket sound
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2021-11-28 16:54:48 +01:00
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/rocket1.wav", 1, 0.5);
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2013-08-30 13:34:05 -07:00
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// rocket trail
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2021-11-28 16:54:48 +01:00
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MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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WRITE_BYTE(TE_BEAMFOLLOW);
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WRITE_SHORT(entindex()); // entity
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WRITE_SHORT(m_iTrail); // model
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WRITE_BYTE(15); // life
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WRITE_BYTE(5); // width
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WRITE_BYTE(224); // r, g, b
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WRITE_BYTE(224); // r, g, b
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WRITE_BYTE(255); // r, g, b
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WRITE_BYTE(255); // brightness
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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MESSAGE_END(); // move PHS/PVS data sending into here (SEND_ALL, SEND_PVS, SEND_PHS)
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2013-08-30 13:34:05 -07:00
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// set to accelerate
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2021-11-28 16:54:48 +01:00
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SetThink(&CApacheHVR::AccelerateThink);
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2013-08-30 13:34:05 -07:00
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pev->nextthink = gpGlobals->time + 0.1;
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}
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2021-11-29 20:31:17 +01:00
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void CApacheHVR::AccelerateThink()
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2013-08-30 13:34:05 -07:00
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{
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// check world boundaries
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if (pev->origin.x < -4096 || pev->origin.x > 4096 || pev->origin.y < -4096 || pev->origin.y > 4096 || pev->origin.z < -4096 || pev->origin.z > 4096)
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{
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2021-11-28 16:54:48 +01:00
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UTIL_Remove(this);
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2013-08-30 13:34:05 -07:00
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return;
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}
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// accelerate
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float flSpeed = pev->velocity.Length();
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if (flSpeed < 1800)
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{
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pev->velocity = pev->velocity + m_vecForward * 200;
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}
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// re-aim
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2021-11-28 16:54:48 +01:00
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pev->angles = UTIL_VecToAngles(pev->velocity);
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2013-08-30 13:34:05 -07:00
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pev->nextthink = gpGlobals->time + 0.1;
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}
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