2022-12-17 13:32:43 +01:00
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/***
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2013-08-30 13:34:05 -07:00
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "player.h"
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#include "gamerules.h"
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2021-02-17 17:10:14 +01:00
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#include "UserMessages.h"
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2013-08-30 13:34:05 -07:00
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#ifndef CLIENT_DLL
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2021-11-28 16:54:48 +01:00
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#define BOLT_AIR_VELOCITY 2000
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#define BOLT_WATER_VELOCITY 1000
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2013-08-30 13:34:05 -07:00
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// UNDONE: Save/restore this? Don't forget to set classname and LINK_ENTITY_TO_CLASS()
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2021-11-28 16:54:48 +01:00
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//
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2013-08-30 13:34:05 -07:00
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// OVERLOADS SOME ENTVARS:
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//
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// speed - the ideal magnitude of my velocity
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class CCrossbowBolt : public CBaseEntity
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{
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2021-03-05 23:07:22 +01:00
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void Spawn() override;
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void Precache() override;
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2021-11-28 16:54:48 +01:00
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int Classify() override;
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2021-03-05 20:54:33 +01:00
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void EXPORT BubbleThink();
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2021-11-28 16:54:48 +01:00
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void EXPORT BoltTouch(CBaseEntity* pOther);
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2021-03-05 20:54:33 +01:00
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void EXPORT ExplodeThink();
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2013-08-30 13:34:05 -07:00
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int m_iTrail;
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public:
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static CCrossbowBolt* BoltCreate();
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};
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2021-11-28 16:54:48 +01:00
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LINK_ENTITY_TO_CLASS(crossbow_bolt, CCrossbowBolt);
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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CCrossbowBolt* CCrossbowBolt::BoltCreate()
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{
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// Create a new entity with CCrossbowBolt private data
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2021-11-28 16:54:48 +01:00
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CCrossbowBolt* pBolt = GetClassPtr((CCrossbowBolt*)NULL);
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2013-08-30 13:34:05 -07:00
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pBolt->pev->classname = MAKE_STRING("bolt");
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pBolt->Spawn();
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return pBolt;
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}
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2021-11-28 16:54:48 +01:00
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void CCrossbowBolt::Spawn()
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{
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Precache();
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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pev->gravity = 0.5;
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SET_MODEL(ENT(pev), "models/crossbow_bolt.mdl");
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UTIL_SetOrigin(pev, pev->origin);
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UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
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2021-11-28 16:54:48 +01:00
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SetTouch(&CCrossbowBolt::BoltTouch);
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SetThink(&CCrossbowBolt::BubbleThink);
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pev->nextthink = gpGlobals->time + 0.2;
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}
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2021-11-28 16:54:48 +01:00
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void CCrossbowBolt::Precache()
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{
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PRECACHE_MODEL("models/crossbow_bolt.mdl");
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2013-08-30 13:34:05 -07:00
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PRECACHE_SOUND("weapons/xbow_hitbod1.wav");
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PRECACHE_SOUND("weapons/xbow_hitbod2.wav");
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PRECACHE_SOUND("weapons/xbow_fly1.wav");
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PRECACHE_SOUND("weapons/xbow_hit1.wav");
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PRECACHE_SOUND("fvox/beep.wav");
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m_iTrail = PRECACHE_MODEL("sprites/streak.spr");
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}
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2021-11-29 20:31:17 +01:00
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int CCrossbowBolt::Classify()
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2013-08-30 13:34:05 -07:00
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{
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return CLASS_NONE;
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}
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2021-11-28 16:54:48 +01:00
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void CCrossbowBolt::BoltTouch(CBaseEntity* pOther)
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{
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SetTouch(NULL);
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SetThink(NULL);
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2013-08-30 13:34:05 -07:00
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2021-11-28 15:32:26 +01:00
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if (0 != pOther->pev->takedamage)
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 16:54:48 +01:00
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TraceResult tr = UTIL_GetGlobalTrace();
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entvars_t* pevOwner;
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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pevOwner = VARS(pev->owner);
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2013-08-30 13:34:05 -07:00
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// UNDONE: this needs to call TraceAttack instead
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2021-11-28 16:54:48 +01:00
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ClearMultiDamage();
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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if (pOther->IsPlayer())
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2013-08-30 13:34:05 -07:00
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{
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pOther->TraceAttack(pevOwner, gSkillData.plrDmgCrossbowClient, pev->velocity.Normalize(), &tr, DMG_NEVERGIB);
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2013-08-30 13:34:05 -07:00
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}
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else
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{
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2021-11-28 16:54:48 +01:00
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pOther->TraceAttack(pevOwner, gSkillData.plrDmgCrossbowMonster, pev->velocity.Normalize(), &tr, DMG_BULLET | DMG_NEVERGIB);
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2013-08-30 13:34:05 -07:00
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}
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2021-11-28 16:54:48 +01:00
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ApplyMultiDamage(pev, pevOwner);
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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pev->velocity = Vector(0, 0, 0);
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2013-08-30 13:34:05 -07:00
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// play body "thwack" sound
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2021-11-28 16:54:48 +01:00
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switch (RANDOM_LONG(0, 1))
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2013-08-30 13:34:05 -07:00
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{
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case 0:
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2021-11-28 16:54:48 +01:00
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EMIT_SOUND(ENT(pev), CHAN_BODY, "weapons/xbow_hitbod1.wav", 1, ATTN_NORM);
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break;
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2013-08-30 13:34:05 -07:00
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case 1:
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2021-11-28 16:54:48 +01:00
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EMIT_SOUND(ENT(pev), CHAN_BODY, "weapons/xbow_hitbod2.wav", 1, ATTN_NORM);
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break;
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2013-08-30 13:34:05 -07:00
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}
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2021-11-28 16:54:48 +01:00
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if (!g_pGameRules->IsMultiplayer())
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 16:54:48 +01:00
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Killed(pev, GIB_NEVER);
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2013-08-30 13:34:05 -07:00
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}
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}
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else
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{
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2021-11-28 16:54:48 +01:00
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EMIT_SOUND_DYN(ENT(pev), CHAN_BODY, "weapons/xbow_hit1.wav", RANDOM_FLOAT(0.95, 1.0), ATTN_NORM, 0, 98 + RANDOM_LONG(0, 7));
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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SetThink(&CCrossbowBolt::SUB_Remove);
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pev->nextthink = gpGlobals->time; // this will get changed below if the bolt is allowed to stick in what it hit.
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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if (FClassnameIs(pOther->pev, "worldspawn"))
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{
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// if what we hit is static architecture, can stay around for a while.
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2021-11-28 16:54:48 +01:00
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Vector vecDir = pev->velocity.Normalize();
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UTIL_SetOrigin(pev, pev->origin - vecDir * 12);
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pev->angles = UTIL_VecToAngles(vecDir);
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2013-08-30 13:34:05 -07:00
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_FLY;
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2021-11-28 16:54:48 +01:00
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pev->velocity = Vector(0, 0, 0);
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pev->avelocity.z = 0;
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2021-11-28 16:54:48 +01:00
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pev->angles.z = RANDOM_LONG(0, 360);
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2013-08-30 13:34:05 -07:00
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pev->nextthink = gpGlobals->time + 10.0;
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}
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if (UTIL_PointContents(pev->origin) != CONTENTS_WATER)
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{
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2021-11-28 16:54:48 +01:00
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UTIL_Sparks(pev->origin);
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2013-08-30 13:34:05 -07:00
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}
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}
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2021-11-28 16:54:48 +01:00
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if (g_pGameRules->IsMultiplayer())
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 16:54:48 +01:00
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SetThink(&CCrossbowBolt::ExplodeThink);
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2013-08-30 13:34:05 -07:00
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pev->nextthink = gpGlobals->time + 0.1;
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}
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}
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2021-03-05 20:54:33 +01:00
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void CCrossbowBolt::BubbleThink()
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2013-08-30 13:34:05 -07:00
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{
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pev->nextthink = gpGlobals->time + 0.1;
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if (pev->waterlevel == 0)
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return;
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2021-11-28 16:54:48 +01:00
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UTIL_BubbleTrail(pev->origin - pev->velocity * 0.1, pev->origin, 1);
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2013-08-30 13:34:05 -07:00
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}
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2021-03-05 20:54:33 +01:00
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void CCrossbowBolt::ExplodeThink()
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 16:54:48 +01:00
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int iContents = UTIL_PointContents(pev->origin);
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2013-08-30 13:34:05 -07:00
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int iScale;
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2021-11-28 16:54:48 +01:00
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2013-08-30 13:34:05 -07:00
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pev->dmg = 40;
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iScale = 10;
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2021-11-28 16:54:48 +01:00
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
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WRITE_BYTE(TE_EXPLOSION);
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WRITE_COORD(pev->origin.x);
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WRITE_COORD(pev->origin.y);
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WRITE_COORD(pev->origin.z);
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if (iContents != CONTENTS_WATER)
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{
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WRITE_SHORT(g_sModelIndexFireball);
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}
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else
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{
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WRITE_SHORT(g_sModelIndexWExplosion);
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}
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WRITE_BYTE(iScale); // scale * 10
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WRITE_BYTE(15); // framerate
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WRITE_BYTE(TE_EXPLFLAG_NONE);
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2013-08-30 13:34:05 -07:00
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MESSAGE_END();
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2021-11-28 16:54:48 +01:00
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entvars_t* pevOwner;
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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if (pev->owner)
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pevOwner = VARS(pev->owner);
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2013-08-30 13:34:05 -07:00
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else
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pevOwner = NULL;
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pev->owner = NULL; // can't traceline attack owner if this is set
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2021-11-28 16:54:48 +01:00
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::RadiusDamage(pev->origin, pev, pevOwner, pev->dmg, 128, CLASS_NONE, DMG_BLAST | DMG_ALWAYSGIB);
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2013-08-30 13:34:05 -07:00
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UTIL_Remove(this);
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}
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#endif
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2021-11-28 16:54:48 +01:00
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LINK_ENTITY_TO_CLASS(weapon_crossbow, CCrossbow);
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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void CCrossbow::Spawn()
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 16:54:48 +01:00
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Precache();
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2013-08-30 13:34:05 -07:00
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m_iId = WEAPON_CROSSBOW;
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SET_MODEL(ENT(pev), "models/w_crossbow.mdl");
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m_iDefaultAmmo = CROSSBOW_DEFAULT_GIVE;
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2021-11-28 16:54:48 +01:00
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FallInit(); // get ready to fall down.
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2013-08-30 13:34:05 -07:00
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}
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2021-03-05 20:54:33 +01:00
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void CCrossbow::Precache()
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2013-08-30 13:34:05 -07:00
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{
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PRECACHE_MODEL("models/w_crossbow.mdl");
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PRECACHE_MODEL("models/v_crossbow.mdl");
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PRECACHE_MODEL("models/p_crossbow.mdl");
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PRECACHE_SOUND("weapons/xbow_fire1.wav");
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PRECACHE_SOUND("weapons/xbow_reload1.wav");
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2021-11-28 16:54:48 +01:00
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UTIL_PrecacheOther("crossbow_bolt");
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2013-08-30 13:34:05 -07:00
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2021-11-28 16:54:48 +01:00
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m_usCrossbow = PRECACHE_EVENT(1, "events/crossbow1.sc");
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m_usCrossbow2 = PRECACHE_EVENT(1, "events/crossbow2.sc");
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2013-08-30 13:34:05 -07:00
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}
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2021-11-28 16:54:48 +01:00
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bool CCrossbow::GetItemInfo(ItemInfo* p)
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{
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p->pszName = STRING(pev->classname);
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p->pszAmmo1 = "bolts";
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p->iMaxAmmo1 = BOLT_MAX_CARRY;
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p->pszAmmo2 = NULL;
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p->iMaxAmmo2 = -1;
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p->iMaxClip = CROSSBOW_MAX_CLIP;
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p->iSlot = 2;
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p->iPosition = 2;
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p->iId = WEAPON_CROSSBOW;
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p->iFlags = 0;
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p->iWeight = CROSSBOW_WEIGHT;
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2021-11-28 15:32:26 +01:00
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return true;
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2013-08-30 13:34:05 -07:00
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}
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2021-11-28 16:54:48 +01:00
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bool CCrossbow::Deploy()
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2013-08-30 13:34:05 -07:00
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{
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2021-11-28 15:32:26 +01:00
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if (0 != m_iClip)
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2021-11-28 16:54:48 +01:00
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return DefaultDeploy("models/v_crossbow.mdl", "models/p_crossbow.mdl", CROSSBOW_DRAW1, "bow");
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return DefaultDeploy("models/v_crossbow.mdl", "models/p_crossbow.mdl", CROSSBOW_DRAW2, "bow");
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2013-08-30 13:34:05 -07:00
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|
|
}
|
|
|
|
|
2021-10-21 14:00:29 +02:00
|
|
|
void CCrossbow::Holster()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
m_fInReload = false; // cancel any reload in progress.
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-02-16 18:56:51 +01:00
|
|
|
if (m_pPlayer->m_iFOV != 0)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
SecondaryAttack();
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
|
2021-11-28 15:32:26 +01:00
|
|
|
if (0 != m_iClip)
|
2021-11-28 16:54:48 +01:00
|
|
|
SendWeaponAnim(CROSSBOW_HOLSTER1);
|
2013-08-30 13:34:05 -07:00
|
|
|
else
|
2021-11-28 16:54:48 +01:00
|
|
|
SendWeaponAnim(CROSSBOW_HOLSTER2);
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
2021-03-05 20:54:33 +01:00
|
|
|
void CCrossbow::PrimaryAttack()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
|
|
|
|
#ifdef CLIENT_DLL
|
2021-11-28 16:54:48 +01:00
|
|
|
if (m_pPlayer->m_iFOV != 0 && bIsMultiplayer())
|
2013-08-30 13:34:05 -07:00
|
|
|
#else
|
2021-11-28 16:54:48 +01:00
|
|
|
if (m_pPlayer->m_iFOV != 0 && g_pGameRules->IsMultiplayer())
|
2013-08-30 13:34:05 -07:00
|
|
|
#endif
|
|
|
|
{
|
|
|
|
FireSniperBolt();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
FireBolt();
|
|
|
|
}
|
|
|
|
|
|
|
|
// this function only gets called in multiplayer
|
|
|
|
void CCrossbow::FireSniperBolt()
|
|
|
|
{
|
|
|
|
m_flNextPrimaryAttack = GetNextAttackDelay(0.75);
|
|
|
|
|
|
|
|
if (m_iClip == 0)
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
PlayEmptySound();
|
2013-08-30 13:34:05 -07:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
TraceResult tr;
|
|
|
|
|
|
|
|
m_pPlayer->m_iWeaponVolume = QUIET_GUN_VOLUME;
|
|
|
|
m_iClip--;
|
|
|
|
|
|
|
|
int flags;
|
2021-11-28 16:54:48 +01:00
|
|
|
#if defined(CLIENT_WEAPONS)
|
2013-08-30 13:34:05 -07:00
|
|
|
flags = FEV_NOTHOST;
|
|
|
|
#else
|
|
|
|
flags = 0;
|
|
|
|
#endif
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usCrossbow2, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, 0, 0, 0);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
// player "shoot" animation
|
2021-11-28 16:54:48 +01:00
|
|
|
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
|
|
|
|
|
2013-08-30 13:34:05 -07:00
|
|
|
Vector anglesAim = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle;
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeVectors(anglesAim);
|
|
|
|
Vector vecSrc = m_pPlayer->GetGunPosition() - gpGlobals->v_up * 2;
|
2013-08-30 13:34:05 -07:00
|
|
|
Vector vecDir = gpGlobals->v_forward;
|
|
|
|
|
|
|
|
UTIL_TraceLine(vecSrc, vecSrc + vecDir * 8192, dont_ignore_monsters, m_pPlayer->edict(), &tr);
|
|
|
|
|
|
|
|
#ifndef CLIENT_DLL
|
2021-11-28 16:54:48 +01:00
|
|
|
if (0 != tr.pHit->v.takedamage)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
ClearMultiDamage();
|
|
|
|
CBaseEntity::Instance(tr.pHit)->TraceAttack(m_pPlayer->pev, 120, vecDir, &tr, DMG_BULLET | DMG_NEVERGIB);
|
|
|
|
ApplyMultiDamage(pev, m_pPlayer->pev);
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCrossbow::FireBolt()
|
|
|
|
{
|
|
|
|
TraceResult tr;
|
|
|
|
|
|
|
|
if (m_iClip == 0)
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
PlayEmptySound();
|
2013-08-30 13:34:05 -07:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_pPlayer->m_iWeaponVolume = QUIET_GUN_VOLUME;
|
|
|
|
|
|
|
|
m_iClip--;
|
|
|
|
|
|
|
|
int flags;
|
2021-11-28 16:54:48 +01:00
|
|
|
#if defined(CLIENT_WEAPONS)
|
2013-08-30 13:34:05 -07:00
|
|
|
flags = FEV_NOTHOST;
|
|
|
|
#else
|
|
|
|
flags = 0;
|
|
|
|
#endif
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usCrossbow, 0.0, g_vecZero, g_vecZero, 0, 0, m_iClip, 0, 0, 0);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
// player "shoot" animation
|
2021-11-28 16:54:48 +01:00
|
|
|
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
Vector anglesAim = m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle;
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeVectors(anglesAim);
|
|
|
|
|
|
|
|
anglesAim.x = -anglesAim.x;
|
|
|
|
Vector vecSrc = m_pPlayer->GetGunPosition() - gpGlobals->v_up * 2;
|
|
|
|
Vector vecDir = gpGlobals->v_forward;
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
#ifndef CLIENT_DLL
|
2021-11-28 16:54:48 +01:00
|
|
|
CCrossbowBolt* pBolt = CCrossbowBolt::BoltCreate();
|
2013-08-30 13:34:05 -07:00
|
|
|
pBolt->pev->origin = vecSrc;
|
|
|
|
pBolt->pev->angles = anglesAim;
|
|
|
|
pBolt->pev->owner = m_pPlayer->edict();
|
|
|
|
|
|
|
|
if (m_pPlayer->pev->waterlevel == 3)
|
|
|
|
{
|
|
|
|
pBolt->pev->velocity = vecDir * BOLT_WATER_VELOCITY;
|
|
|
|
pBolt->pev->speed = BOLT_WATER_VELOCITY;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
pBolt->pev->velocity = vecDir * BOLT_AIR_VELOCITY;
|
|
|
|
pBolt->pev->speed = BOLT_AIR_VELOCITY;
|
|
|
|
}
|
|
|
|
pBolt->pev->avelocity.z = 10;
|
|
|
|
#endif
|
|
|
|
|
2021-11-28 15:32:26 +01:00
|
|
|
if (0 == m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
|
2013-08-30 13:34:05 -07:00
|
|
|
// HEV suit - indicate out of ammo condition
|
2021-11-19 13:43:33 +01:00
|
|
|
m_pPlayer->SetSuitUpdate("!HEV_AMO0", false, 0);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
m_flNextPrimaryAttack = GetNextAttackDelay(0.75);
|
|
|
|
|
|
|
|
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.75;
|
|
|
|
|
|
|
|
if (m_iClip != 0)
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 5.0;
|
|
|
|
else
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.75;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CCrossbow::SecondaryAttack()
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
if (m_pPlayer->m_iFOV != 0)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-02-16 18:50:02 +01:00
|
|
|
m_pPlayer->m_iFOV = 0; // 0 means reset to default fov
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
2021-11-28 16:54:48 +01:00
|
|
|
else if (m_pPlayer->m_iFOV != 20)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-02-16 18:50:02 +01:00
|
|
|
m_pPlayer->m_iFOV = 20;
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
2021-11-28 16:54:48 +01:00
|
|
|
|
2013-08-30 13:34:05 -07:00
|
|
|
pev->nextthink = UTIL_WeaponTimeBase() + 0.1;
|
|
|
|
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-03-05 20:54:33 +01:00
|
|
|
void CCrossbow::Reload()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
if (m_pPlayer->ammo_bolts <= 0)
|
2013-08-30 13:34:05 -07:00
|
|
|
return;
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
if (m_pPlayer->m_iFOV != 0)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
SecondaryAttack();
|
|
|
|
}
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
if (DefaultReload(5, CROSSBOW_RELOAD, 4.5))
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/xbow_reload1.wav", RANDOM_FLOAT(0.95, 1.0), ATTN_NORM, 0, 93 + RANDOM_LONG(0, 0xF));
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-03-05 20:54:33 +01:00
|
|
|
void CCrossbow::WeaponIdle()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
m_pPlayer->GetAutoaimVector(AUTOAIM_2DEGREES); // get the autoaim vector but ignore it; used for autoaim crosshair in DM
|
|
|
|
|
|
|
|
ResetEmptySound();
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
if (m_flTimeWeaponIdle < UTIL_WeaponTimeBase())
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0, 1);
|
2013-08-30 13:34:05 -07:00
|
|
|
if (flRand <= 0.75)
|
|
|
|
{
|
2021-11-28 15:32:26 +01:00
|
|
|
if (0 != m_iClip)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
SendWeaponAnim(CROSSBOW_IDLE1);
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
SendWeaponAnim(CROSSBOW_IDLE2);
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
2021-11-28 16:54:48 +01:00
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15);
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2021-11-28 15:32:26 +01:00
|
|
|
if (0 != m_iClip)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
SendWeaponAnim(CROSSBOW_FIDGET1);
|
2013-08-30 13:34:05 -07:00
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 90.0 / 30.0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
SendWeaponAnim(CROSSBOW_FIDGET2);
|
2013-08-30 13:34:05 -07:00
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 80.0 / 30.0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class CCrossbowAmmo : public CBasePlayerAmmo
|
|
|
|
{
|
2021-03-05 23:07:22 +01:00
|
|
|
void Spawn() override
|
2021-11-28 16:54:48 +01:00
|
|
|
{
|
|
|
|
Precache();
|
2013-08-30 13:34:05 -07:00
|
|
|
SET_MODEL(ENT(pev), "models/w_crossbow_clip.mdl");
|
2021-11-28 16:54:48 +01:00
|
|
|
CBasePlayerAmmo::Spawn();
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
2021-03-05 23:07:22 +01:00
|
|
|
void Precache() override
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
PRECACHE_MODEL("models/w_crossbow_clip.mdl");
|
2013-08-30 13:34:05 -07:00
|
|
|
PRECACHE_SOUND("items/9mmclip1.wav");
|
|
|
|
}
|
2021-11-28 16:54:48 +01:00
|
|
|
bool AddAmmo(CBaseEntity* pOther) override
|
|
|
|
{
|
|
|
|
if (pOther->GiveAmmo(AMMO_CROSSBOWCLIP_GIVE, "bolts", BOLT_MAX_CARRY) != -1)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM);
|
2021-11-19 13:45:16 +01:00
|
|
|
return true;
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
2021-11-19 13:43:33 +01:00
|
|
|
return false;
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
};
|
2021-11-28 16:54:48 +01:00
|
|
|
LINK_ENTITY_TO_CLASS(ammo_crossbow, CCrossbowAmmo);
|