halflife-photomode/dlls/explode.h

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/***
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*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
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#define SF_ENVEXPLOSION_NODAMAGE (1 << 0) // when set, ENV_EXPLOSION will not actually inflict damage
#define SF_ENVEXPLOSION_REPEATABLE (1 << 1) // can this entity be refired?
#define SF_ENVEXPLOSION_NOFIREBALL (1 << 2) // don't draw the fireball
#define SF_ENVEXPLOSION_NOSMOKE (1 << 3) // don't draw the smoke
#define SF_ENVEXPLOSION_NODECAL (1 << 4) // don't make a scorch mark
#define SF_ENVEXPLOSION_NOSPARKS (1 << 5) // don't make a scorch mark
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extern void ExplosionCreate(const Vector& center, const Vector& angles, edict_t* pOwner, int magnitude, bool doDamage);