halflife-photomode/dlls/gargantua.cpp

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/***
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*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
//=========================================================
// Gargantua
//=========================================================
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "schedule.h"
#include "customentity.h"
#include "weapons.h"
#include "effects.h"
#include "soundent.h"
#include "decals.h"
#include "explode.h"
#include "func_break.h"
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//=========================================================
// Gargantua Monster
//=========================================================
const float GARG_ATTACKDIST = 80.0;
// Garg animation events
#define GARG_AE_SLASH_LEFT 1
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//#define GARG_AE_BEAM_ATTACK_RIGHT 2 // No longer used
#define GARG_AE_LEFT_FOOT 3
#define GARG_AE_RIGHT_FOOT 4
#define GARG_AE_STOMP 5
#define GARG_AE_BREATHE 6
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// Gargantua is immune to any damage but this
#define GARG_DAMAGE (DMG_ENERGYBEAM | DMG_CRUSH | DMG_MORTAR | DMG_BLAST)
#define GARG_EYE_SPRITE_NAME "sprites/gargeye1.spr"
#define GARG_BEAM_SPRITE_NAME "sprites/xbeam3.spr"
#define GARG_BEAM_SPRITE2 "sprites/xbeam3.spr"
#define GARG_STOMP_SPRITE_NAME "sprites/gargeye1.spr"
#define GARG_STOMP_BUZZ_SOUND "weapons/mine_charge.wav"
#define GARG_FLAME_LENGTH 330
#define GARG_GIB_MODEL "models/metalplategibs.mdl"
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#define ATTN_GARG (ATTN_NORM)
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#define STOMP_SPRITE_COUNT 10
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int gStompSprite = 0, gGargGibModel = 0;
void SpawnExplosion(Vector center, float randomRange, float time, int magnitude);
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class CSmoker;
// Spiral Effect
class CSpiral : public CBaseEntity
{
public:
void Spawn() override;
void Think() override;
int ObjectCaps() override { return FCAP_DONT_SAVE; }
static CSpiral* Create(const Vector& origin, float height, float radius, float duration);
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};
LINK_ENTITY_TO_CLASS(streak_spiral, CSpiral);
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class CStomp : public CBaseEntity
{
public:
void Spawn() override;
void Think() override;
static CStomp* StompCreate(const Vector& origin, const Vector& end, float speed);
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bool Save(CSave& save) override;
bool Restore(CRestore& restore) override;
static TYPEDESCRIPTION m_SaveData[];
float m_flLastThinkTime;
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private:
// UNDONE: re-use this sprite list instead of creating new ones all the time
// CSprite *m_pSprites[ STOMP_SPRITE_COUNT ];
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};
LINK_ENTITY_TO_CLASS(garg_stomp, CStomp);
TYPEDESCRIPTION CStomp::m_SaveData[] =
{
DEFINE_FIELD(CStomp, m_flLastThinkTime, FIELD_TIME),
};
IMPLEMENT_SAVERESTORE(CStomp, CBaseEntity);
CStomp* CStomp::StompCreate(const Vector& origin, const Vector& end, float speed)
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{
CStomp* pStomp = GetClassPtr((CStomp*)NULL);
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pStomp->pev->origin = origin;
Vector dir = (end - origin);
pStomp->pev->scale = dir.Length();
pStomp->pev->movedir = dir.Normalize();
pStomp->pev->speed = speed;
pStomp->Spawn();
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return pStomp;
}
void CStomp::Spawn()
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{
pev->nextthink = gpGlobals->time;
pev->classname = MAKE_STRING("garg_stomp");
pev->dmgtime = gpGlobals->time;
pev->framerate = 30;
pev->model = MAKE_STRING(GARG_STOMP_SPRITE_NAME);
pev->rendermode = kRenderTransTexture;
pev->renderamt = 0;
EMIT_SOUND_DYN(edict(), CHAN_BODY, GARG_STOMP_BUZZ_SOUND, 1, ATTN_NORM, 0, PITCH_NORM * 0.55);
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}
#define STOMP_INTERVAL 0.025
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void CStomp::Think()
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{
if (m_flLastThinkTime == 0)
{
m_flLastThinkTime = gpGlobals->time - gpGlobals->frametime;
}
//Use 1/4th the delta time to match the original behavior more closely
const float deltaTime = (gpGlobals->time - m_flLastThinkTime) / 4;
m_flLastThinkTime = gpGlobals->time;
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TraceResult tr;
pev->nextthink = gpGlobals->time + 0.1;
// Do damage for this frame
Vector vecStart = pev->origin;
vecStart.z += 30;
Vector vecEnd = vecStart + (pev->movedir * pev->speed * deltaTime);
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UTIL_TraceHull(vecStart, vecEnd, dont_ignore_monsters, head_hull, ENT(pev), &tr);
if (tr.pHit && tr.pHit != pev->owner)
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{
CBaseEntity* pEntity = CBaseEntity::Instance(tr.pHit);
entvars_t* pevOwner = pev;
if (pev->owner)
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pevOwner = VARS(pev->owner);
if (pEntity)
pEntity->TakeDamage(pev, pevOwner, gSkillData.gargantuaDmgStomp, DMG_SONIC);
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}
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// Accelerate the effect
pev->speed = pev->speed + deltaTime * pev->framerate;
pev->framerate = pev->framerate + deltaTime * 1500;
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// Move and spawn trails
while (gpGlobals->time - pev->dmgtime > STOMP_INTERVAL)
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{
pev->origin = pev->origin + pev->movedir * pev->speed * STOMP_INTERVAL;
for (int i = 0; i < 2; i++)
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{
CSprite* pSprite = CSprite::SpriteCreate(GARG_STOMP_SPRITE_NAME, pev->origin, true);
if (pSprite)
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{
UTIL_TraceLine(pev->origin, pev->origin - Vector(0, 0, 500), ignore_monsters, edict(), &tr);
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pSprite->pev->origin = tr.vecEndPos;
pSprite->pev->velocity = Vector(RANDOM_FLOAT(-200, 200), RANDOM_FLOAT(-200, 200), 175);
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// pSprite->AnimateAndDie( RANDOM_FLOAT( 8.0, 12.0 ) );
pSprite->pev->nextthink = gpGlobals->time + 0.3;
pSprite->SetThink(&CSprite::SUB_Remove);
pSprite->SetTransparency(kRenderTransAdd, 255, 255, 255, 255, kRenderFxFadeFast);
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}
}
pev->dmgtime += STOMP_INTERVAL;
// Scale has the "life" of this effect
pev->scale -= STOMP_INTERVAL * pev->speed;
if (pev->scale <= 0)
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{
// Life has run out
UTIL_Remove(this);
STOP_SOUND(edict(), CHAN_BODY, GARG_STOMP_BUZZ_SOUND);
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}
}
}
void StreakSplash(const Vector& origin, const Vector& direction, int color, int count, int speed, int velocityRange)
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{
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, origin);
WRITE_BYTE(TE_STREAK_SPLASH);
WRITE_COORD(origin.x); // origin
WRITE_COORD(origin.y);
WRITE_COORD(origin.z);
WRITE_COORD(direction.x); // direction
WRITE_COORD(direction.y);
WRITE_COORD(direction.z);
WRITE_BYTE(color); // Streak color 6
WRITE_SHORT(count); // count
WRITE_SHORT(speed);
WRITE_SHORT(velocityRange); // Random velocity modifier
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MESSAGE_END();
}
class CGargantua : public CBaseMonster
{
public:
void Spawn() override;
void Precache() override;
void SetYawSpeed() override;
int Classify() override;
bool TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) override;
void TraceAttack(entvars_t* pevAttacker, float flDamage, Vector vecDir, TraceResult* ptr, int bitsDamageType) override;
void HandleAnimEvent(MonsterEvent_t* pEvent) override;
bool CheckMeleeAttack1(float flDot, float flDist) override; // Swipe
bool CheckMeleeAttack2(float flDot, float flDist) override; // Flames
bool CheckRangeAttack1(float flDot, float flDist) override; // Stomp attack
void SetObjectCollisionBox() override
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{
pev->absmin = pev->origin + Vector(-80, -80, 0);
pev->absmax = pev->origin + Vector(80, 80, 214);
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}
Schedule_t* GetScheduleOfType(int Type) override;
void StartTask(Task_t* pTask) override;
void RunTask(Task_t* pTask) override;
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void PrescheduleThink() override;
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void Killed(entvars_t* pevAttacker, int iGib) override;
void DeathEffect();
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void EyeOff();
void EyeOn(int level);
void EyeUpdate();
void Leap();
void StompAttack();
void FlameCreate();
void FlameUpdate();
void FlameControls(float angleX, float angleY);
void FlameDestroy();
inline bool FlameIsOn() { return m_pFlame[0] != NULL; }
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void FlameDamage(Vector vecStart, Vector vecEnd, entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType);
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bool Save(CSave& save) override;
bool Restore(CRestore& restore) override;
static TYPEDESCRIPTION m_SaveData[];
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CUSTOM_SCHEDULES;
private:
static const char* pAttackHitSounds[];
static const char* pBeamAttackSounds[];
static const char* pAttackMissSounds[];
static const char* pRicSounds[];
static const char* pFootSounds[];
static const char* pIdleSounds[];
static const char* pAlertSounds[];
static const char* pPainSounds[];
static const char* pAttackSounds[];
static const char* pStompSounds[];
static const char* pBreatheSounds[];
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CBaseEntity* GargantuaCheckTraceHullAttack(float flDist, int iDamage, int iDmgType);
CSprite* m_pEyeGlow; // Glow around the eyes
CBeam* m_pFlame[4]; // Flame beams
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int m_eyeBrightness; // Brightness target
float m_seeTime; // Time to attack (when I see the enemy, I set this)
float m_flameTime; // Time of next flame attack
float m_painSoundTime; // Time of next pain sound
float m_streakTime; // streak timer (don't send too many)
float m_flameX; // Flame thrower aim
float m_flameY;
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};
LINK_ENTITY_TO_CLASS(monster_gargantua, CGargantua);
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TYPEDESCRIPTION CGargantua::m_SaveData[] =
{
DEFINE_FIELD(CGargantua, m_pEyeGlow, FIELD_CLASSPTR),
DEFINE_FIELD(CGargantua, m_eyeBrightness, FIELD_INTEGER),
DEFINE_FIELD(CGargantua, m_seeTime, FIELD_TIME),
DEFINE_FIELD(CGargantua, m_flameTime, FIELD_TIME),
DEFINE_FIELD(CGargantua, m_streakTime, FIELD_TIME),
DEFINE_FIELD(CGargantua, m_painSoundTime, FIELD_TIME),
DEFINE_ARRAY(CGargantua, m_pFlame, FIELD_CLASSPTR, 4),
DEFINE_FIELD(CGargantua, m_flameX, FIELD_FLOAT),
DEFINE_FIELD(CGargantua, m_flameY, FIELD_FLOAT),
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};
IMPLEMENT_SAVERESTORE(CGargantua, CBaseMonster);
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const char* CGargantua::pAttackHitSounds[] =
{
"zombie/claw_strike1.wav",
"zombie/claw_strike2.wav",
"zombie/claw_strike3.wav",
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};
const char* CGargantua::pBeamAttackSounds[] =
{
"garg/gar_flameoff1.wav",
"garg/gar_flameon1.wav",
"garg/gar_flamerun1.wav",
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};
const char* CGargantua::pAttackMissSounds[] =
{
"zombie/claw_miss1.wav",
"zombie/claw_miss2.wav",
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};
const char* CGargantua::pRicSounds[] =
{
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#if 0
"weapons/ric1.wav",
"weapons/ric2.wav",
"weapons/ric3.wav",
"weapons/ric4.wav",
"weapons/ric5.wav",
#else
"debris/metal4.wav",
"debris/metal6.wav",
"weapons/ric4.wav",
"weapons/ric5.wav",
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#endif
};
const char* CGargantua::pFootSounds[] =
{
"garg/gar_step1.wav",
"garg/gar_step2.wav",
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};
const char* CGargantua::pIdleSounds[] =
{
"garg/gar_idle1.wav",
"garg/gar_idle2.wav",
"garg/gar_idle3.wav",
"garg/gar_idle4.wav",
"garg/gar_idle5.wav",
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};
const char* CGargantua::pAttackSounds[] =
{
"garg/gar_attack1.wav",
"garg/gar_attack2.wav",
"garg/gar_attack3.wav",
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};
const char* CGargantua::pAlertSounds[] =
{
"garg/gar_alert1.wav",
"garg/gar_alert2.wav",
"garg/gar_alert3.wav",
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};
const char* CGargantua::pPainSounds[] =
{
"garg/gar_pain1.wav",
"garg/gar_pain2.wav",
"garg/gar_pain3.wav",
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};
const char* CGargantua::pStompSounds[] =
{
"garg/gar_stomp1.wav",
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};
const char* CGargantua::pBreatheSounds[] =
{
"garg/gar_breathe1.wav",
"garg/gar_breathe2.wav",
"garg/gar_breathe3.wav",
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};
//=========================================================
// AI Schedules Specific to this monster
//=========================================================
#if 0
enum
{
SCHED_ = LAST_COMMON_SCHEDULE + 1,
};
#endif
enum
{
TASK_SOUND_ATTACK = LAST_COMMON_TASK + 1,
TASK_FLAME_SWEEP,
};
Task_t tlGargFlame[] =
{
{TASK_STOP_MOVING, (float)0},
{TASK_FACE_ENEMY, (float)0},
{TASK_SOUND_ATTACK, (float)0},
// { TASK_PLAY_SEQUENCE, (float)ACT_SIGNAL1 },
{TASK_SET_ACTIVITY, (float)ACT_MELEE_ATTACK2},
{TASK_FLAME_SWEEP, (float)4.5},
{TASK_SET_ACTIVITY, (float)ACT_IDLE},
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};
Schedule_t slGargFlame[] =
{
{tlGargFlame,
ARRAYSIZE(tlGargFlame),
0,
0,
"GargFlame"},
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};
// primary melee attack
Task_t tlGargSwipe[] =
{
{TASK_STOP_MOVING, 0},
{TASK_FACE_ENEMY, (float)0},
{TASK_MELEE_ATTACK1, (float)0},
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};
Schedule_t slGargSwipe[] =
{
{tlGargSwipe,
ARRAYSIZE(tlGargSwipe),
bits_COND_CAN_MELEE_ATTACK2,
0,
"GargSwipe"},
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};
DEFINE_CUSTOM_SCHEDULES(CGargantua){
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slGargFlame,
slGargSwipe,
};
IMPLEMENT_CUSTOM_SCHEDULES(CGargantua, CBaseMonster);
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void CGargantua::EyeOn(int level)
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{
m_eyeBrightness = level;
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}
void CGargantua::EyeOff()
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{
m_eyeBrightness = 0;
}
void CGargantua::EyeUpdate()
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{
if (m_pEyeGlow)
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{
m_pEyeGlow->pev->renderamt = UTIL_Approach(m_eyeBrightness, m_pEyeGlow->pev->renderamt, 26);
if (m_pEyeGlow->pev->renderamt == 0)
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m_pEyeGlow->pev->effects |= EF_NODRAW;
else
m_pEyeGlow->pev->effects &= ~EF_NODRAW;
UTIL_SetOrigin(m_pEyeGlow->pev, pev->origin);
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}
}
void CGargantua::StompAttack()
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{
TraceResult trace;
UTIL_MakeVectors(pev->angles);
Vector vecStart = pev->origin + Vector(0, 0, 60) + 35 * gpGlobals->v_forward;
Vector vecAim = ShootAtEnemy(vecStart);
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Vector vecEnd = (vecAim * 1024) + vecStart;
UTIL_TraceLine(vecStart, vecEnd, ignore_monsters, edict(), &trace);
CStomp::StompCreate(vecStart, trace.vecEndPos, 0);
UTIL_ScreenShake(pev->origin, 12.0, 100.0, 2.0, 1000);
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EMIT_SOUND_DYN(edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pStompSounds), 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10, 10));
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UTIL_TraceLine(pev->origin, pev->origin - Vector(0, 0, 20), ignore_monsters, edict(), &trace);
if (trace.flFraction < 1.0)
UTIL_DecalTrace(&trace, DECAL_GARGSTOMP1);
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}
void CGargantua::FlameCreate()
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{
int i;
Vector posGun, angleGun;
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TraceResult trace;
UTIL_MakeVectors(pev->angles);
for (i = 0; i < 4; i++)
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{
if (i < 2)
m_pFlame[i] = CBeam::BeamCreate(GARG_BEAM_SPRITE_NAME, 240);
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else
m_pFlame[i] = CBeam::BeamCreate(GARG_BEAM_SPRITE2, 140);
if (m_pFlame[i])
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{
int attach = i % 2;
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// attachment is 0 based in GetAttachment
GetAttachment(attach + 1, posGun, angleGun);
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Vector vecEnd = (gpGlobals->v_forward * GARG_FLAME_LENGTH) + posGun;
UTIL_TraceLine(posGun, vecEnd, dont_ignore_monsters, edict(), &trace);
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m_pFlame[i]->PointEntInit(trace.vecEndPos, entindex());
if (i < 2)
m_pFlame[i]->SetColor(255, 130, 90);
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else
m_pFlame[i]->SetColor(0, 120, 255);
m_pFlame[i]->SetBrightness(190);
m_pFlame[i]->SetFlags(BEAM_FSHADEIN);
m_pFlame[i]->SetScrollRate(20);
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// attachment is 1 based in SetEndAttachment
m_pFlame[i]->SetEndAttachment(attach + 2);
CSoundEnt::InsertSound(bits_SOUND_COMBAT, posGun, 384, 0.3);
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}
}
EMIT_SOUND_DYN(edict(), CHAN_BODY, pBeamAttackSounds[1], 1.0, ATTN_NORM, 0, PITCH_NORM);
EMIT_SOUND_DYN(edict(), CHAN_WEAPON, pBeamAttackSounds[2], 1.0, ATTN_NORM, 0, PITCH_NORM);
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}
void CGargantua::FlameControls(float angleX, float angleY)
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{
if (angleY < -180)
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angleY += 360;
else if (angleY > 180)
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angleY -= 360;
if (angleY < -45)
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angleY = -45;
else if (angleY > 45)
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angleY = 45;
m_flameX = UTIL_ApproachAngle(angleX, m_flameX, 4);
m_flameY = UTIL_ApproachAngle(angleY, m_flameY, 8);
SetBoneController(0, m_flameY);
SetBoneController(1, m_flameX);
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}
void CGargantua::FlameUpdate()
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{
int i;
static float offset[2] = {60, -60};
TraceResult trace;
Vector vecStart, angleGun;
bool streaks = false;
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for (i = 0; i < 2; i++)
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{
if (m_pFlame[i])
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{
Vector vecAim = pev->angles;
vecAim.x += m_flameX;
vecAim.y += m_flameY;
UTIL_MakeVectors(vecAim);
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GetAttachment(i + 1, vecStart, angleGun);
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Vector vecEnd = vecStart + (gpGlobals->v_forward * GARG_FLAME_LENGTH); // - offset[i] * gpGlobals->v_right;
UTIL_TraceLine(vecStart, vecEnd, dont_ignore_monsters, edict(), &trace);
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m_pFlame[i]->SetStartPos(trace.vecEndPos);
m_pFlame[i + 2]->SetStartPos((vecStart * 0.6) + (trace.vecEndPos * 0.4));
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if (trace.flFraction != 1.0 && gpGlobals->time > m_streakTime)
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{
StreakSplash(trace.vecEndPos, trace.vecPlaneNormal, 6, 20, 50, 400);
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streaks = true;
UTIL_DecalTrace(&trace, DECAL_SMALLSCORCH1 + RANDOM_LONG(0, 2));
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}
// RadiusDamage( trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, CLASS_ALIEN_MONSTER, DMG_BURN );
FlameDamage(vecStart, trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, CLASS_ALIEN_MONSTER, DMG_BURN);
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(TE_ELIGHT);
WRITE_SHORT(entindex() + 0x1000 * (i + 2)); // entity, attachment
WRITE_COORD(vecStart.x); // origin
WRITE_COORD(vecStart.y);
WRITE_COORD(vecStart.z);
WRITE_COORD(RANDOM_FLOAT(32, 48)); // radius
WRITE_BYTE(255); // R
WRITE_BYTE(255); // G
WRITE_BYTE(255); // B
WRITE_BYTE(2); // life * 10
WRITE_COORD(0); // decay
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MESSAGE_END();
}
}
if (streaks)
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m_streakTime = gpGlobals->time;
}
void CGargantua::FlameDamage(Vector vecStart, Vector vecEnd, entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType)
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{
CBaseEntity* pEntity = NULL;
TraceResult tr;
float flAdjustedDamage;
Vector vecSpot;
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Vector vecMid = (vecStart + vecEnd) * 0.5;
float searchRadius = (vecStart - vecMid).Length();
Vector vecAim = (vecEnd - vecStart).Normalize();
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// iterate on all entities in the vicinity.
while ((pEntity = UTIL_FindEntityInSphere(pEntity, vecMid, searchRadius)) != NULL)
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{
if (pEntity->pev->takedamage != DAMAGE_NO)
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{
// UNDONE: this should check a damage mask, not an ignore
if (iClassIgnore != CLASS_NONE && pEntity->Classify() == iClassIgnore)
{ // houndeyes don't hurt other houndeyes with their attack
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continue;
}
vecSpot = pEntity->BodyTarget(vecMid);
float dist = DotProduct(vecAim, vecSpot - vecMid);
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if (dist > searchRadius)
dist = searchRadius;
else if (dist < -searchRadius)
dist = searchRadius;
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Vector vecSrc = vecMid + dist * vecAim;
UTIL_TraceLine(vecSrc, vecSpot, dont_ignore_monsters, ENT(pev), &tr);
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if (tr.flFraction == 1.0 || tr.pHit == pEntity->edict())
{ // the explosion can 'see' this entity, so hurt them!
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// decrease damage for an ent that's farther from the flame.
dist = (vecSrc - tr.vecEndPos).Length();
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if (dist > 64)
{
flAdjustedDamage = flDamage - (dist - 64) * 0.4;
if (flAdjustedDamage <= 0)
continue;
}
else
{
flAdjustedDamage = flDamage;
}
// ALERT( at_console, "hit %s\n", STRING( pEntity->pev->classname ) );
if (tr.flFraction != 1.0)
{
ClearMultiDamage();
pEntity->TraceAttack(pevInflictor, flAdjustedDamage, (tr.vecEndPos - vecSrc).Normalize(), &tr, bitsDamageType);
ApplyMultiDamage(pevInflictor, pevAttacker);
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}
else
{
pEntity->TakeDamage(pevInflictor, pevAttacker, flAdjustedDamage, bitsDamageType);
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}
}
}
}
}
void CGargantua::FlameDestroy()
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{
int i;
EMIT_SOUND_DYN(edict(), CHAN_WEAPON, pBeamAttackSounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM);
for (i = 0; i < 4; i++)
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{
if (m_pFlame[i])
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{
UTIL_Remove(m_pFlame[i]);
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m_pFlame[i] = NULL;
}
}
}
void CGargantua::PrescheduleThink()
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{
if (!HasConditions(bits_COND_SEE_ENEMY))
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{
m_seeTime = gpGlobals->time + 5;
EyeOff();
}
else
EyeOn(200);
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EyeUpdate();
}
//=========================================================
// Classify - indicates this monster's place in the
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// relationship table.
//=========================================================
int CGargantua::Classify()
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{
return CLASS_ALIEN_MONSTER;
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}
//=========================================================
// SetYawSpeed - allows each sequence to have a different
// turn rate associated with it.
//=========================================================
void CGargantua::SetYawSpeed()
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{
int ys;
switch (m_Activity)
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{
case ACT_IDLE:
ys = 60;
break;
case ACT_TURN_LEFT:
case ACT_TURN_RIGHT:
ys = 180;
break;
case ACT_WALK:
case ACT_RUN:
ys = 60;
break;
default:
ys = 60;
break;
}
pev->yaw_speed = ys;
}
//=========================================================
// Spawn
//=========================================================
void CGargantua::Spawn()
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{
Precache();
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SET_MODEL(ENT(pev), "models/garg.mdl");
UTIL_SetSize(pev, Vector(-32, -32, 0), Vector(32, 32, 64));
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pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_GREEN;
pev->health = gSkillData.gargantuaHealth;
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//pev->view_ofs = Vector ( 0, 0, 96 );// taken from mdl file
m_flFieldOfView = -0.2; // width of forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
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MonsterInit();
m_pEyeGlow = CSprite::SpriteCreate(GARG_EYE_SPRITE_NAME, pev->origin, false);
m_pEyeGlow->SetTransparency(kRenderGlow, 255, 255, 255, 0, kRenderFxNoDissipation);
m_pEyeGlow->SetAttachment(edict(), 1);
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EyeOff();
m_seeTime = gpGlobals->time + 5;
m_flameTime = gpGlobals->time + 2;
}
//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================
void CGargantua::Precache()
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{
PRECACHE_MODEL("models/garg.mdl");
PRECACHE_MODEL(GARG_EYE_SPRITE_NAME);
PRECACHE_MODEL(GARG_BEAM_SPRITE_NAME);
PRECACHE_MODEL(GARG_BEAM_SPRITE2);
gStompSprite = PRECACHE_MODEL(GARG_STOMP_SPRITE_NAME);
gGargGibModel = PRECACHE_MODEL(GARG_GIB_MODEL);
PRECACHE_SOUND(GARG_STOMP_BUZZ_SOUND);
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PRECACHE_SOUND_ARRAY(pAttackHitSounds);
PRECACHE_SOUND_ARRAY(pBeamAttackSounds);
PRECACHE_SOUND_ARRAY(pAttackMissSounds);
PRECACHE_SOUND_ARRAY(pRicSounds);
PRECACHE_SOUND_ARRAY(pFootSounds);
PRECACHE_SOUND_ARRAY(pIdleSounds);
PRECACHE_SOUND_ARRAY(pAlertSounds);
PRECACHE_SOUND_ARRAY(pPainSounds);
PRECACHE_SOUND_ARRAY(pAttackSounds);
PRECACHE_SOUND_ARRAY(pStompSounds);
PRECACHE_SOUND_ARRAY(pBreatheSounds);
}
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void CGargantua::TraceAttack(entvars_t* pevAttacker, float flDamage, Vector vecDir, TraceResult* ptr, int bitsDamageType)
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{
ALERT(at_aiconsole, "CGargantua::TraceAttack\n");
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if (!IsAlive())
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{
CBaseMonster::TraceAttack(pevAttacker, flDamage, vecDir, ptr, bitsDamageType);
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return;
}
// UNDONE: Hit group specific damage?
if ((bitsDamageType & (GARG_DAMAGE | DMG_BLAST)) != 0)
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{
if (m_painSoundTime < gpGlobals->time)
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{
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), 1.0, ATTN_GARG, 0, PITCH_NORM);
m_painSoundTime = gpGlobals->time + RANDOM_FLOAT(2.5, 4);
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}
}
bitsDamageType &= GARG_DAMAGE;
if (bitsDamageType == 0)
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{
if (pev->dmgtime != gpGlobals->time || (RANDOM_LONG(0, 100) < 20))
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{
UTIL_Ricochet(ptr->vecEndPos, RANDOM_FLOAT(0.5, 1.5));
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pev->dmgtime = gpGlobals->time;
// if ( RANDOM_LONG(0,100) < 25 )
// EMIT_SOUND_DYN( ENT(pev), CHAN_BODY, pRicSounds[ RANDOM_LONG(0,ARRAYSIZE(pRicSounds)-1) ], 1.0, ATTN_NORM, 0, PITCH_NORM );
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}
flDamage = 0;
}
CBaseMonster::TraceAttack(pevAttacker, flDamage, vecDir, ptr, bitsDamageType);
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}
bool CGargantua::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
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{
ALERT(at_aiconsole, "CGargantua::TakeDamage\n");
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if (IsAlive())
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{
if ((bitsDamageType & GARG_DAMAGE) == 0)
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flDamage *= 0.01;
if ((bitsDamageType & DMG_BLAST) != 0)
SetConditions(bits_COND_LIGHT_DAMAGE);
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}
return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType);
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}
void CGargantua::DeathEffect()
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{
int i;
UTIL_MakeVectors(pev->angles);
Vector deathPos = pev->origin + gpGlobals->v_forward * 100;
// Create a spiral of streaks
CSpiral::Create(deathPos, (pev->absmax.z - pev->absmin.z) * 0.6, 125, 1.5);
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Vector position = pev->origin;
position.z += 32;
for (i = 0; i < 7; i += 2)
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{
SpawnExplosion(position, 70, (i * 0.3), 60 + (i * 20));
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position.z += 15;
}
CBaseEntity* pSmoker = CBaseEntity::Create("env_smoker", pev->origin, g_vecZero, NULL);
pSmoker->pev->health = 1; // 1 smoke balls
pSmoker->pev->scale = 46; // 4.6X normal size
pSmoker->pev->dmg = 0; // 0 radial distribution
pSmoker->pev->nextthink = gpGlobals->time + 2.5; // Start in 2.5 seconds
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}
void CGargantua::Killed(entvars_t* pevAttacker, int iGib)
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{
EyeOff();
UTIL_Remove(m_pEyeGlow);
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m_pEyeGlow = NULL;
CBaseMonster::Killed(pevAttacker, GIB_NEVER);
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}
//=========================================================
// CheckMeleeAttack1
// Garg swipe attack
//
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//=========================================================
bool CGargantua::CheckMeleeAttack1(float flDot, float flDist)
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{
// ALERT(at_aiconsole, "CheckMelee(%f, %f)\n", flDot, flDist);
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if (flDot >= 0.7)
{
if (flDist <= GARG_ATTACKDIST)
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return true;
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}
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return false;
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}
// Flame thrower madness!
bool CGargantua::CheckMeleeAttack2(float flDot, float flDist)
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{
// ALERT(at_aiconsole, "CheckMelee(%f, %f)\n", flDot, flDist);
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if (gpGlobals->time > m_flameTime)
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{
if (flDot >= 0.8 && flDist > GARG_ATTACKDIST)
{
if (flDist <= GARG_FLAME_LENGTH)
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return true;
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}
}
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return false;
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}
//=========================================================
// CheckRangeAttack1
// flDot is the cos of the angle of the cone within which
// the attack can occur.
//=========================================================
//
// Stomp attack
//
//=========================================================
bool CGargantua::CheckRangeAttack1(float flDot, float flDist)
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{
if (gpGlobals->time > m_seeTime)
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{
if (flDot >= 0.7 && flDist > GARG_ATTACKDIST)
{
return true;
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}
}
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return false;
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}
//=========================================================
// HandleAnimEvent - catches the monster-specific messages
// that occur when tagged animation frames are played.
//=========================================================
void CGargantua::HandleAnimEvent(MonsterEvent_t* pEvent)
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{
switch (pEvent->event)
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{
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case GARG_AE_SLASH_LEFT:
{
// HACKHACK!!!
CBaseEntity* pHurt = GargantuaCheckTraceHullAttack(GARG_ATTACKDIST + 10.0, gSkillData.gargantuaDmgSlash, DMG_SLASH);
if (pHurt)
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{
if ((pHurt->pev->flags & (FL_MONSTER | FL_CLIENT)) != 0)
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{
pHurt->pev->punchangle.x = -30; // pitch
pHurt->pev->punchangle.y = -30; // yaw
pHurt->pev->punchangle.z = 30; // roll
//UTIL_MakeVectors(pev->angles); // called by CheckTraceHullAttack
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100;
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}
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EMIT_SOUND_DYN(edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackHitSounds), 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0, 15));
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}
else // Play a random attack miss sound
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EMIT_SOUND_DYN(edict(), CHAN_WEAPON, RANDOM_SOUND_ARRAY(pAttackMissSounds), 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0, 15));
Vector forward;
UTIL_MakeVectorsPrivate(pev->angles, forward, NULL, NULL);
}
break;
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case GARG_AE_RIGHT_FOOT:
case GARG_AE_LEFT_FOOT:
UTIL_ScreenShake(pev->origin, 4.0, 3.0, 1.0, 750);
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EMIT_SOUND_DYN(edict(), CHAN_BODY, RANDOM_SOUND_ARRAY(pFootSounds), 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10, 10));
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break;
case GARG_AE_STOMP:
StompAttack();
m_seeTime = gpGlobals->time + 12;
break;
case GARG_AE_BREATHE:
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EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pBreatheSounds), 1.0, ATTN_GARG, 0, PITCH_NORM + RANDOM_LONG(-10, 10));
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break;
default:
CBaseMonster::HandleAnimEvent(pEvent);
break;
}
}
//=========================================================
// CheckTraceHullAttack - expects a length to trace, amount
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// of damage to do, and damage type. Returns a pointer to
// the damaged entity in case the monster wishes to do
// other stuff to the victim (punchangle, etc)
// Used for many contact-range melee attacks. Bites, claws, etc.
// Overridden for Gargantua because his swing starts lower as
// a percentage of his height (otherwise he swings over the
// players head)
//=========================================================
CBaseEntity* CGargantua::GargantuaCheckTraceHullAttack(float flDist, int iDamage, int iDmgType)
{
TraceResult tr;
UTIL_MakeVectors(pev->angles);
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Vector vecStart = pev->origin;
vecStart.z += 64;
Vector vecEnd = vecStart + (gpGlobals->v_forward * flDist) - (gpGlobals->v_up * flDist * 0.3);
UTIL_TraceHull(vecStart, vecEnd, dont_ignore_monsters, head_hull, ENT(pev), &tr);
if (tr.pHit)
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{
CBaseEntity* pEntity = CBaseEntity::Instance(tr.pHit);
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if (iDamage > 0)
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{
pEntity->TakeDamage(pev, pev, iDamage, iDmgType);
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}
return pEntity;
}
return NULL;
}
Schedule_t* CGargantua::GetScheduleOfType(int Type)
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{
// HACKHACK - turn off the flames if they are on and garg goes scripted / dead
if (FlameIsOn())
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FlameDestroy();
switch (Type)
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{
case SCHED_MELEE_ATTACK2:
return slGargFlame;
case SCHED_MELEE_ATTACK1:
return slGargSwipe;
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break;
}
return CBaseMonster::GetScheduleOfType(Type);
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}
void CGargantua::StartTask(Task_t* pTask)
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{
switch (pTask->iTask)
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{
case TASK_FLAME_SWEEP:
FlameCreate();
m_flWaitFinished = gpGlobals->time + pTask->flData;
m_flameTime = gpGlobals->time + 6;
m_flameX = 0;
m_flameY = 0;
break;
case TASK_SOUND_ATTACK:
if (RANDOM_LONG(0, 100) < 30)
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAttackSounds), 1.0, ATTN_GARG, 0, PITCH_NORM);
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TaskComplete();
break;
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case TASK_DIE:
m_flWaitFinished = gpGlobals->time + 1.6;
DeathEffect();
[[fallthrough]];
default:
CBaseMonster::StartTask(pTask);
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break;
}
}
//=========================================================
// RunTask
//=========================================================
void CGargantua::RunTask(Task_t* pTask)
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{
switch (pTask->iTask)
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{
case TASK_DIE:
if (gpGlobals->time > m_flWaitFinished)
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{
pev->renderfx = kRenderFxExplode;
pev->rendercolor.x = 255;
pev->rendercolor.y = 0;
pev->rendercolor.z = 0;
StopAnimation();
pev->nextthink = gpGlobals->time + 0.15;
SetThink(&CGargantua::SUB_Remove);
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int i;
int parts = MODEL_FRAMES(gGargGibModel);
for (i = 0; i < 10; i++)
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{
CGib* pGib = GetClassPtr((CGib*)NULL);
pGib->Spawn(GARG_GIB_MODEL);
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int bodyPart = 0;
if (parts > 1)
bodyPart = RANDOM_LONG(0, pev->body - 1);
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pGib->pev->body = bodyPart;
pGib->m_bloodColor = BLOOD_COLOR_YELLOW;
pGib->m_material = matNone;
pGib->pev->origin = pev->origin;
pGib->pev->velocity = UTIL_RandomBloodVector() * RANDOM_FLOAT(300, 500);
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pGib->pev->nextthink = gpGlobals->time + 1.25;
pGib->SetThink(&CGib::SUB_FadeOut);
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}
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_BREAKMODEL);
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// position
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
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// size
WRITE_COORD(200);
WRITE_COORD(200);
WRITE_COORD(128);
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// velocity
WRITE_COORD(0);
WRITE_COORD(0);
WRITE_COORD(0);
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// randomization
WRITE_BYTE(200);
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// Model
WRITE_SHORT(gGargGibModel); //model id#
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// # of shards
WRITE_BYTE(50);
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// duration
WRITE_BYTE(20); // 3.0 seconds
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// flags
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WRITE_BYTE(BREAK_FLESH);
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MESSAGE_END();
return;
}
else
CBaseMonster::RunTask(pTask);
break;
case TASK_FLAME_SWEEP:
if (gpGlobals->time > m_flWaitFinished)
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{
FlameDestroy();
TaskComplete();
FlameControls(0, 0);
SetBoneController(0, 0);
SetBoneController(1, 0);
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}
else
{
bool cancel = false;
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Vector angles = g_vecZero;
FlameUpdate();
CBaseEntity* pEnemy = m_hEnemy;
if (pEnemy)
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{
Vector org = pev->origin;
org.z += 64;
Vector dir = pEnemy->BodyTarget(org) - org;
angles = UTIL_VecToAngles(dir);
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angles.x = -angles.x;
angles.y -= pev->angles.y;
if (dir.Length() > 400)
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cancel = true;
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}
if (fabs(angles.y) > 60)
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cancel = true;
if (cancel)
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{
m_flWaitFinished -= 0.5;
m_flameTime -= 0.5;
}
// FlameControls( angles.x + 2 * sin(gpGlobals->time*8), angles.y + 28 * sin(gpGlobals->time*8.5) );
FlameControls(angles.x, angles.y);
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}
break;
default:
CBaseMonster::RunTask(pTask);
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break;
}
}
class CSmoker : public CBaseEntity
{
public:
void Spawn() override;
void Think() override;
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};
LINK_ENTITY_TO_CLASS(env_smoker, CSmoker);
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void CSmoker::Spawn()
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{
pev->movetype = MOVETYPE_NONE;
pev->nextthink = gpGlobals->time;
pev->solid = SOLID_NOT;
UTIL_SetSize(pev, g_vecZero, g_vecZero);
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pev->effects |= EF_NODRAW;
pev->angles = g_vecZero;
}
void CSmoker::Think()
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{
// lots of smoke
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, pev->origin);
WRITE_BYTE(TE_SMOKE);
WRITE_COORD(pev->origin.x + RANDOM_FLOAT(-pev->dmg, pev->dmg));
WRITE_COORD(pev->origin.y + RANDOM_FLOAT(-pev->dmg, pev->dmg));
WRITE_COORD(pev->origin.z);
WRITE_SHORT(g_sModelIndexSmoke);
WRITE_BYTE(RANDOM_LONG(pev->scale, pev->scale * 1.1));
WRITE_BYTE(RANDOM_LONG(8, 14)); // framerate
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MESSAGE_END();
pev->health--;
if (pev->health > 0)
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pev->nextthink = gpGlobals->time + RANDOM_FLOAT(0.1, 0.2);
else
UTIL_Remove(this);
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}
void CSpiral::Spawn()
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{
pev->movetype = MOVETYPE_NONE;
pev->nextthink = gpGlobals->time;
pev->solid = SOLID_NOT;
UTIL_SetSize(pev, g_vecZero, g_vecZero);
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pev->effects |= EF_NODRAW;
pev->angles = g_vecZero;
}
CSpiral* CSpiral::Create(const Vector& origin, float height, float radius, float duration)
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{
if (duration <= 0)
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return NULL;
CSpiral* pSpiral = GetClassPtr((CSpiral*)NULL);
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pSpiral->Spawn();
pSpiral->pev->dmgtime = pSpiral->pev->nextthink;
pSpiral->pev->origin = origin;
pSpiral->pev->scale = radius;
pSpiral->pev->dmg = height;
pSpiral->pev->speed = duration;
pSpiral->pev->health = 0;
pSpiral->pev->angles = g_vecZero;
return pSpiral;
}
#define SPIRAL_INTERVAL 0.1 //025
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void CSpiral::Think()
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{
float time = gpGlobals->time - pev->dmgtime;
while (time > SPIRAL_INTERVAL)
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{
Vector position = pev->origin;
Vector direction = Vector(0, 0, 1);
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float fraction = 1.0 / pev->speed;
float radius = (pev->scale * pev->health) * fraction;
position.z += (pev->health * pev->dmg) * fraction;
pev->angles.y = (pev->health * 360 * 8) * fraction;
UTIL_MakeVectors(pev->angles);
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position = position + gpGlobals->v_forward * radius;
direction = (direction + gpGlobals->v_forward).Normalize();
StreakSplash(position, Vector(0, 0, 1), RANDOM_LONG(8, 11), 20, RANDOM_LONG(50, 150), 400);
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// Jeez, how many counters should this take ? :)
pev->dmgtime += SPIRAL_INTERVAL;
pev->health += SPIRAL_INTERVAL;
time -= SPIRAL_INTERVAL;
}
pev->nextthink = gpGlobals->time;
if (pev->health >= pev->speed)
UTIL_Remove(this);
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}
// HACKHACK Cut and pasted from explode.cpp
void SpawnExplosion(Vector center, float randomRange, float time, int magnitude)
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{
KeyValueData kvd;
char buf[128];
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center.x += RANDOM_FLOAT(-randomRange, randomRange);
center.y += RANDOM_FLOAT(-randomRange, randomRange);
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CBaseEntity* pExplosion = CBaseEntity::Create("env_explosion", center, g_vecZero, NULL);
sprintf(buf, "%3d", magnitude);
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kvd.szKeyName = "iMagnitude";
kvd.szValue = buf;
pExplosion->KeyValue(&kvd);
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pExplosion->pev->spawnflags |= SF_ENVEXPLOSION_NODAMAGE;
pExplosion->Spawn();
pExplosion->SetThink(&CBaseEntity::SUB_CallUseToggle);
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pExplosion->pev->nextthink = gpGlobals->time + time;
}