halflife-photomode/dlls/h_cycler.cpp

466 lines
9.8 KiB
C++
Raw Normal View History

/***
2013-08-30 13:34:05 -07:00
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== h_cycler.cpp ========================================================
The Halflife Cycler Monsters
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "animation.h"
#include "weapons.h"
#include "player.h"
class CCycler : public CBaseMonster
{
public:
void GenericCyclerSpawn(const char* szModel, Vector vecMin, Vector vecMax);
int ObjectCaps() override { return (CBaseEntity::ObjectCaps() | FCAP_IMPULSE_USE); }
bool TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) override;
void Spawn() override;
void Think() override;
2013-08-30 13:34:05 -07:00
//void Pain( float flDamage );
void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
2013-08-30 13:34:05 -07:00
// Don't treat as a live target
bool IsAlive() override { return false; }
bool IsAllowedToSpeak() { return true; }
2013-08-30 13:34:05 -07:00
bool Save(CSave& save) override;
bool Restore(CRestore& restore) override;
static TYPEDESCRIPTION m_SaveData[];
2013-08-30 13:34:05 -07:00
bool m_animate;
2013-08-30 13:34:05 -07:00
};
TYPEDESCRIPTION CCycler::m_SaveData[] =
{
DEFINE_FIELD(CCycler, m_animate, FIELD_BOOLEAN),
2013-08-30 13:34:05 -07:00
};
IMPLEMENT_SAVERESTORE(CCycler, CBaseMonster);
2013-08-30 13:34:05 -07:00
//
// we should get rid of all the other cyclers and replace them with this.
//
class CGenericCycler : public CCycler
{
public:
void Spawn() override { GenericCyclerSpawn(STRING(pev->model), Vector(-16, -16, 0), Vector(16, 16, 72)); }
2013-08-30 13:34:05 -07:00
};
LINK_ENTITY_TO_CLASS(cycler, CGenericCycler);
2013-08-30 13:34:05 -07:00
// Probe droid imported for tech demo compatibility
//
// PROBE DROID
//
class CCyclerProbe : public CCycler
{
public:
void Spawn() override;
2013-08-30 13:34:05 -07:00
};
LINK_ENTITY_TO_CLASS(cycler_prdroid, CCyclerProbe);
void CCyclerProbe::Spawn()
2013-08-30 13:34:05 -07:00
{
pev->origin = pev->origin + Vector(0, 0, 16);
GenericCyclerSpawn("models/prdroid.mdl", Vector(-16, -16, -16), Vector(16, 16, 16));
2013-08-30 13:34:05 -07:00
}
// Cycler member functions
void CCycler::GenericCyclerSpawn(const char* szModel, Vector vecMin, Vector vecMax)
2013-08-30 13:34:05 -07:00
{
if (!szModel || '\0' == *szModel)
2013-08-30 13:34:05 -07:00
{
ALERT(at_error, "cycler at %.0f %.0f %0.f missing modelname", pev->origin.x, pev->origin.y, pev->origin.z);
2013-08-30 13:34:05 -07:00
REMOVE_ENTITY(ENT(pev));
return;
}
pev->classname = MAKE_STRING("cycler");
PRECACHE_MODEL(szModel);
SET_MODEL(ENT(pev), szModel);
2013-08-30 13:34:05 -07:00
CCycler::Spawn();
2013-08-30 13:34:05 -07:00
UTIL_SetSize(pev, vecMin, vecMax);
}
void CCycler::Spawn()
2013-08-30 13:34:05 -07:00
{
InitBoneControllers();
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = DAMAGE_YES;
pev->effects = 0;
pev->health = 80000; // no cycler should die
pev->yaw_speed = 5;
pev->ideal_yaw = pev->angles.y;
ChangeYaw(360);
m_flFrameRate = 75;
m_flGroundSpeed = 0;
pev->nextthink += 1.0;
ResetSequenceInfo();
2013-08-30 13:34:05 -07:00
if (pev->sequence != 0 || pev->frame != 0)
{
m_animate = false;
2013-08-30 13:34:05 -07:00
pev->framerate = 0;
}
else
{
m_animate = true;
2013-08-30 13:34:05 -07:00
}
}
//
// cycler think
//
void CCycler::Think()
2013-08-30 13:34:05 -07:00
{
pev->nextthink = gpGlobals->time + 0.1;
if (m_animate)
{
StudioFrameAdvance();
2013-08-30 13:34:05 -07:00
}
if (m_fSequenceFinished && !m_fSequenceLoops)
{
// ResetSequenceInfo();
// hack to avoid reloading model every frame
pev->animtime = gpGlobals->time;
pev->framerate = 1.0;
2021-11-19 13:43:33 +01:00
m_fSequenceFinished = false;
2013-08-30 13:34:05 -07:00
m_flLastEventCheck = gpGlobals->time;
pev->frame = 0;
if (!m_animate)
pev->framerate = 0.0; // FIX: don't reset framerate
2013-08-30 13:34:05 -07:00
}
}
//
// CyclerUse - starts a rotation trend
//
void CCycler::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
2013-08-30 13:34:05 -07:00
{
m_animate = !m_animate;
if (m_animate)
pev->framerate = 1.0;
else
pev->framerate = 0.0;
}
//
// CyclerPain , changes sequences when shot
//
//void CCycler:: Pain( float flDamage )
bool CCycler::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
2013-08-30 13:34:05 -07:00
{
if (m_animate)
{
pev->sequence++;
ResetSequenceInfo();
2013-08-30 13:34:05 -07:00
if (m_flFrameRate == 0.0)
{
pev->sequence = 0;
ResetSequenceInfo();
2013-08-30 13:34:05 -07:00
}
pev->frame = 0;
}
else
{
pev->framerate = 1.0;
StudioFrameAdvance(0.1);
2013-08-30 13:34:05 -07:00
pev->framerate = 0;
ALERT(at_console, "sequence: %d, frame %.0f\n", pev->sequence, pev->frame);
2013-08-30 13:34:05 -07:00
}
return false;
2013-08-30 13:34:05 -07:00
}
class CCyclerSprite : public CBaseEntity
{
public:
void Spawn() override;
void Think() override;
void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override;
int ObjectCaps() override { return (CBaseEntity::ObjectCaps() | FCAP_IMPULSE_USE); }
bool TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) override;
void Animate(float frames);
2013-08-30 13:34:05 -07:00
bool Save(CSave& save) override;
bool Restore(CRestore& restore) override;
static TYPEDESCRIPTION m_SaveData[];
2013-08-30 13:34:05 -07:00
inline bool ShouldAnimate() { return m_animate && m_maxFrame > 1.0; }
bool m_animate;
float m_lastTime;
float m_maxFrame;
2013-08-30 13:34:05 -07:00
};
LINK_ENTITY_TO_CLASS(cycler_sprite, CCyclerSprite);
2013-08-30 13:34:05 -07:00
TYPEDESCRIPTION CCyclerSprite::m_SaveData[] =
{
DEFINE_FIELD(CCyclerSprite, m_animate, FIELD_BOOLEAN),
DEFINE_FIELD(CCyclerSprite, m_lastTime, FIELD_TIME),
DEFINE_FIELD(CCyclerSprite, m_maxFrame, FIELD_FLOAT),
2013-08-30 13:34:05 -07:00
};
IMPLEMENT_SAVERESTORE(CCyclerSprite, CBaseEntity);
2013-08-30 13:34:05 -07:00
void CCyclerSprite::Spawn()
2013-08-30 13:34:05 -07:00
{
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = DAMAGE_YES;
pev->effects = 0;
2013-08-30 13:34:05 -07:00
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.1;
m_animate = true;
m_lastTime = gpGlobals->time;
2013-08-30 13:34:05 -07:00
PRECACHE_MODEL((char*)STRING(pev->model));
SET_MODEL(ENT(pev), STRING(pev->model));
2013-08-30 13:34:05 -07:00
m_maxFrame = (float)MODEL_FRAMES(pev->modelindex) - 1;
2013-08-30 13:34:05 -07:00
}
void CCyclerSprite::Think()
2013-08-30 13:34:05 -07:00
{
if (ShouldAnimate())
Animate(pev->framerate * (gpGlobals->time - m_lastTime));
2013-08-30 13:34:05 -07:00
pev->nextthink = gpGlobals->time + 0.1;
2013-08-30 13:34:05 -07:00
m_lastTime = gpGlobals->time;
}
void CCyclerSprite::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
2013-08-30 13:34:05 -07:00
{
m_animate = !m_animate;
ALERT(at_console, "Sprite: %s\n", STRING(pev->model));
2013-08-30 13:34:05 -07:00
}
bool CCyclerSprite::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType)
2013-08-30 13:34:05 -07:00
{
if (m_maxFrame > 1.0)
2013-08-30 13:34:05 -07:00
{
Animate(1.0);
2013-08-30 13:34:05 -07:00
}
return true;
2013-08-30 13:34:05 -07:00
}
void CCyclerSprite::Animate(float frames)
{
2013-08-30 13:34:05 -07:00
pev->frame += frames;
if (m_maxFrame > 0)
pev->frame = fmod(pev->frame, m_maxFrame);
2013-08-30 13:34:05 -07:00
}
class CWeaponCycler : public CBasePlayerWeapon
{
public:
void Spawn() override;
int iItemSlot() override { return 1; }
bool GetItemInfo(ItemInfo* p) override { return false; }
void PrimaryAttack() override;
void SecondaryAttack() override;
bool Deploy() override;
void Holster() override;
2013-08-30 13:34:05 -07:00
int m_iszModel;
int m_iModel;
};
LINK_ENTITY_TO_CLASS(cycler_weapon, CWeaponCycler);
2013-08-30 13:34:05 -07:00
void CWeaponCycler::Spawn()
2013-08-30 13:34:05 -07:00
{
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
2013-08-30 13:34:05 -07:00
PRECACHE_MODEL((char*)STRING(pev->model));
SET_MODEL(ENT(pev), STRING(pev->model));
2013-08-30 13:34:05 -07:00
m_iszModel = pev->model;
m_iModel = pev->modelindex;
UTIL_SetOrigin(pev, pev->origin);
2013-08-30 13:34:05 -07:00
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
SetTouch(&CWeaponCycler::DefaultTouch);
2013-08-30 13:34:05 -07:00
}
bool CWeaponCycler::Deploy()
2013-08-30 13:34:05 -07:00
{
m_pPlayer->pev->viewmodel = m_iszModel;
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0;
SendWeaponAnim(0);
2013-08-30 13:34:05 -07:00
m_iClip = 0;
2021-11-19 13:45:16 +01:00
return true;
2013-08-30 13:34:05 -07:00
}
void CWeaponCycler::Holster()
2013-08-30 13:34:05 -07:00
{
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
}
void CWeaponCycler::PrimaryAttack()
{
SendWeaponAnim(pev->sequence);
2013-08-30 13:34:05 -07:00
m_flNextPrimaryAttack = gpGlobals->time + 0.3;
}
void CWeaponCycler::SecondaryAttack()
2013-08-30 13:34:05 -07:00
{
float flFrameRate, flGroundSpeed;
pev->sequence = (pev->sequence + 1) % 8;
pev->modelindex = m_iModel;
void* pmodel = GET_MODEL_PTR(ENT(pev));
GetSequenceInfo(pmodel, pev, &flFrameRate, &flGroundSpeed);
2013-08-30 13:34:05 -07:00
pev->modelindex = 0;
if (flFrameRate == 0.0)
{
pev->sequence = 0;
}
SendWeaponAnim(pev->sequence);
2013-08-30 13:34:05 -07:00
m_flNextSecondaryAttack = gpGlobals->time + 0.3;
}
// Flaming Wreakage
class CWreckage : public CBaseMonster
{
bool Save(CSave& save) override;
bool Restore(CRestore& restore) override;
static TYPEDESCRIPTION m_SaveData[];
2013-08-30 13:34:05 -07:00
void Spawn() override;
void Precache() override;
void Think() override;
2013-08-30 13:34:05 -07:00
float m_flStartTime;
2013-08-30 13:34:05 -07:00
};
TYPEDESCRIPTION CWreckage::m_SaveData[] =
{
DEFINE_FIELD(CWreckage, m_flStartTime, FIELD_TIME),
2013-08-30 13:34:05 -07:00
};
IMPLEMENT_SAVERESTORE(CWreckage, CBaseMonster);
2013-08-30 13:34:05 -07:00
LINK_ENTITY_TO_CLASS(cycler_wreckage, CWreckage);
2013-08-30 13:34:05 -07:00
void CWreckage::Spawn()
2013-08-30 13:34:05 -07:00
{
pev->solid = SOLID_NOT;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = 0;
pev->effects = 0;
2013-08-30 13:34:05 -07:00
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.1;
2013-08-30 13:34:05 -07:00
if (!FStringNull(pev->model))
2013-08-30 13:34:05 -07:00
{
PRECACHE_MODEL((char*)STRING(pev->model));
SET_MODEL(ENT(pev), STRING(pev->model));
2013-08-30 13:34:05 -07:00
}
// pev->scale = 5.0;
m_flStartTime = gpGlobals->time;
2013-08-30 13:34:05 -07:00
}
void CWreckage::Precache()
2013-08-30 13:34:05 -07:00
{
if (!FStringNull(pev->model))
PRECACHE_MODEL((char*)STRING(pev->model));
2013-08-30 13:34:05 -07:00
}
void CWreckage::Think()
2013-08-30 13:34:05 -07:00
{
StudioFrameAdvance();
2013-08-30 13:34:05 -07:00
pev->nextthink = gpGlobals->time + 0.2;
if (0 != pev->dmgtime)
2013-08-30 13:34:05 -07:00
{
if (pev->dmgtime < gpGlobals->time)
{
UTIL_Remove(this);
2013-08-30 13:34:05 -07:00
return;
}
else if (RANDOM_FLOAT(0, pev->dmgtime - m_flStartTime) > pev->dmgtime - gpGlobals->time)
2013-08-30 13:34:05 -07:00
{
return;
}
}
2013-08-30 13:34:05 -07:00
Vector VecSrc;
VecSrc.x = RANDOM_FLOAT(pev->absmin.x, pev->absmax.x);
VecSrc.y = RANDOM_FLOAT(pev->absmin.y, pev->absmax.y);
VecSrc.z = RANDOM_FLOAT(pev->absmin.z, pev->absmax.z);
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, VecSrc);
WRITE_BYTE(TE_SMOKE);
WRITE_COORD(VecSrc.x);
WRITE_COORD(VecSrc.y);
WRITE_COORD(VecSrc.z);
WRITE_SHORT(g_sModelIndexSmoke);
WRITE_BYTE(RANDOM_LONG(0, 49) + 50); // scale * 10
WRITE_BYTE(RANDOM_LONG(0, 3) + 8); // framerate
2013-08-30 13:34:05 -07:00
MESSAGE_END();
}