2022-12-17 13:32:43 +01:00
|
|
|
/***
|
2013-08-30 13:34:05 -07:00
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
|
|
|
|
#include "extdll.h"
|
|
|
|
#include "util.h"
|
|
|
|
#include "cbase.h"
|
|
|
|
#include "monsters.h"
|
|
|
|
#include "weapons.h"
|
|
|
|
#include "player.h"
|
|
|
|
#include "hornet.h"
|
|
|
|
#include "gamerules.h"
|
2021-02-17 17:10:14 +01:00
|
|
|
#include "UserMessages.h"
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2024-08-28 14:01:50 +02:00
|
|
|
static float GetRechargeTime()
|
|
|
|
{
|
|
|
|
if (gpGlobals->maxClients > 1)
|
|
|
|
{
|
|
|
|
return 0.3f;
|
|
|
|
}
|
|
|
|
return 0.5f;
|
|
|
|
}
|
|
|
|
|
2013-08-30 13:34:05 -07:00
|
|
|
enum firemode_e
|
|
|
|
{
|
|
|
|
FIREMODE_TRACK = 0,
|
|
|
|
FIREMODE_FAST
|
|
|
|
};
|
|
|
|
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
LINK_ENTITY_TO_CLASS(weapon_hornetgun, CHgun);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-19 14:31:11 +01:00
|
|
|
bool CHgun::IsUseable()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-19 13:45:16 +01:00
|
|
|
return true;
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
void CHgun::Spawn()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
Precache();
|
2013-08-30 13:34:05 -07:00
|
|
|
m_iId = WEAPON_HORNETGUN;
|
|
|
|
SET_MODEL(ENT(pev), "models/w_hgun.mdl");
|
|
|
|
|
|
|
|
m_iDefaultAmmo = HIVEHAND_DEFAULT_GIVE;
|
|
|
|
m_iFirePhase = 0;
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
FallInit(); // get ready to fall down.
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-03-05 20:54:33 +01:00
|
|
|
void CHgun::Precache()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
PRECACHE_MODEL("models/v_hgun.mdl");
|
|
|
|
PRECACHE_MODEL("models/w_hgun.mdl");
|
|
|
|
PRECACHE_MODEL("models/p_hgun.mdl");
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
m_usHornetFire = PRECACHE_EVENT(1, "events/firehornet.sc");
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
UTIL_PrecacheOther("hornet");
|
|
|
|
}
|
|
|
|
|
2022-07-22 19:01:05 +02:00
|
|
|
void CHgun::AddToPlayer(CBasePlayer* pPlayer)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
#ifndef CLIENT_DLL
|
2022-03-01 13:55:56 +01:00
|
|
|
if (g_pGameRules->IsMultiplayer())
|
|
|
|
{
|
|
|
|
// in multiplayer, all hivehands come full.
|
|
|
|
m_iDefaultAmmo = HORNET_MAX_CARRY;
|
|
|
|
}
|
2013-08-30 13:34:05 -07:00
|
|
|
#endif
|
|
|
|
|
2022-07-22 19:01:05 +02:00
|
|
|
CBasePlayerWeapon::AddToPlayer(pPlayer);
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
bool CHgun::GetItemInfo(ItemInfo* p)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
p->pszName = STRING(pev->classname);
|
|
|
|
p->pszAmmo1 = "Hornets";
|
|
|
|
p->iMaxAmmo1 = HORNET_MAX_CARRY;
|
|
|
|
p->pszAmmo2 = NULL;
|
|
|
|
p->iMaxAmmo2 = -1;
|
|
|
|
p->iMaxClip = WEAPON_NOCLIP;
|
|
|
|
p->iSlot = 3;
|
|
|
|
p->iPosition = 3;
|
|
|
|
p->iId = m_iId = WEAPON_HORNETGUN;
|
|
|
|
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD;
|
|
|
|
p->iWeight = HORNETGUN_WEIGHT;
|
|
|
|
|
2021-11-28 15:32:26 +01:00
|
|
|
return true;
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
bool CHgun::Deploy()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
return DefaultDeploy("models/v_hgun.mdl", "models/p_hgun.mdl", HGUN_UP, "hive");
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
2021-10-21 14:00:29 +02:00
|
|
|
void CHgun::Holster()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5;
|
2021-11-28 16:54:48 +01:00
|
|
|
SendWeaponAnim(HGUN_DOWN);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
//!!!HACKHACK - can't select hornetgun if it's empty! no way to get ammo for it, either.
|
2021-11-28 16:54:48 +01:00
|
|
|
if (0 == m_pPlayer->m_rgAmmo[PrimaryAmmoIndex()])
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
m_pPlayer->m_rgAmmo[PrimaryAmmoIndex()] = 1;
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CHgun::PrimaryAttack()
|
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
Reload();
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2022-02-21 16:14:33 +01:00
|
|
|
if (m_pPlayer->ammo_hornets <= 0)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifndef CLIENT_DLL
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeVectors(m_pPlayer->pev->v_angle);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
CBaseEntity* pHornet = CBaseEntity::Create("hornet", m_pPlayer->GetGunPosition() + gpGlobals->v_forward * 16 + gpGlobals->v_right * 8 + gpGlobals->v_up * -12, m_pPlayer->pev->v_angle, m_pPlayer->edict());
|
2013-08-30 13:34:05 -07:00
|
|
|
pHornet->pev->velocity = gpGlobals->v_forward * 300;
|
|
|
|
|
2024-08-28 14:01:50 +02:00
|
|
|
m_flRechargeTime = gpGlobals->time + GetRechargeTime();
|
2013-08-30 13:34:05 -07:00
|
|
|
#endif
|
2021-11-28 16:54:48 +01:00
|
|
|
|
2013-08-30 13:34:05 -07:00
|
|
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
|
2021-11-28 16:54:48 +01:00
|
|
|
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
m_pPlayer->m_iWeaponVolume = QUIET_GUN_VOLUME;
|
|
|
|
m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
|
|
|
|
|
|
|
|
int flags;
|
2021-11-28 16:54:48 +01:00
|
|
|
#if defined(CLIENT_WEAPONS)
|
2013-08-30 13:34:05 -07:00
|
|
|
flags = FEV_NOTHOST;
|
|
|
|
#else
|
|
|
|
flags = 0;
|
|
|
|
#endif
|
|
|
|
|
2021-12-02 19:04:20 -05:00
|
|
|
PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usHornetFire, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, 0, 0, 0, 0);
|
2021-11-28 16:54:48 +01:00
|
|
|
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
|
|
|
|
// player "shoot" animation
|
2021-11-28 16:54:48 +01:00
|
|
|
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
m_flNextPrimaryAttack = GetNextAttackDelay(0.25);
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
if (m_flNextPrimaryAttack < UTIL_WeaponTimeBase())
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25;
|
|
|
|
}
|
2024-08-28 14:01:50 +02:00
|
|
|
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] == 0)
|
|
|
|
{
|
|
|
|
m_flNextPrimaryAttack += GetRechargeTime();
|
|
|
|
}
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15);
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-03-05 20:54:33 +01:00
|
|
|
void CHgun::SecondaryAttack()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
Reload();
|
|
|
|
|
2022-02-21 16:14:33 +01:00
|
|
|
if (m_pPlayer->ammo_hornets <= 0)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Wouldn't be a bad idea to completely predict these, since they fly so fast...
|
|
|
|
#ifndef CLIENT_DLL
|
2021-11-28 16:54:48 +01:00
|
|
|
CBaseEntity* pHornet;
|
2013-08-30 13:34:05 -07:00
|
|
|
Vector vecSrc;
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
UTIL_MakeVectors(m_pPlayer->pev->v_angle);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
vecSrc = m_pPlayer->GetGunPosition() + gpGlobals->v_forward * 16 + gpGlobals->v_right * 8 + gpGlobals->v_up * -12;
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
m_iFirePhase++;
|
2021-11-28 16:54:48 +01:00
|
|
|
switch (m_iFirePhase)
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
|
|
|
case 1:
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_up * 8;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_up * 8;
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_right * 8;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_right * 8;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_up * -8;
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_right * 8;
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_up * -8;
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_up * -8;
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_right * -8;
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_right * -8;
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_up * 8;
|
|
|
|
vecSrc = vecSrc + gpGlobals->v_right * -8;
|
|
|
|
m_iFirePhase = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
pHornet = CBaseEntity::Create("hornet", vecSrc, m_pPlayer->pev->v_angle, m_pPlayer->edict());
|
2013-08-30 13:34:05 -07:00
|
|
|
pHornet->pev->velocity = gpGlobals->v_forward * 1200;
|
2021-11-28 16:54:48 +01:00
|
|
|
pHornet->pev->angles = UTIL_VecToAngles(pHornet->pev->velocity);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
pHornet->SetThink(&CHornet::StartDart);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
2024-08-28 14:01:50 +02:00
|
|
|
m_flRechargeTime = gpGlobals->time + GetRechargeTime();
|
2013-08-30 13:34:05 -07:00
|
|
|
#endif
|
|
|
|
|
|
|
|
int flags;
|
2021-11-28 16:54:48 +01:00
|
|
|
#if defined(CLIENT_WEAPONS)
|
2013-08-30 13:34:05 -07:00
|
|
|
flags = FEV_NOTHOST;
|
|
|
|
#else
|
|
|
|
flags = 0;
|
|
|
|
#endif
|
|
|
|
|
2021-12-02 19:04:20 -05:00
|
|
|
PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usHornetFire, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, 0, 0, 0, 0);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
|
|
|
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--;
|
|
|
|
m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME;
|
|
|
|
m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
|
|
|
|
|
2021-11-28 16:54:48 +01:00
|
|
|
// player "shoot" animation
|
|
|
|
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.1;
|
2024-08-28 14:01:50 +02:00
|
|
|
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] == 0)
|
|
|
|
{
|
|
|
|
m_flRechargeTime = gpGlobals->time + 0.5;
|
|
|
|
m_flNextSecondaryAttack += 0.5;
|
|
|
|
m_flNextPrimaryAttack += 0.5;
|
|
|
|
}
|
2021-11-28 16:54:48 +01:00
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15);
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-03-05 20:54:33 +01:00
|
|
|
void CHgun::Reload()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2022-02-21 16:14:33 +01:00
|
|
|
#ifndef CLIENT_DLL
|
2013-08-30 13:34:05 -07:00
|
|
|
if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] >= HORNET_MAX_CARRY)
|
|
|
|
return;
|
|
|
|
|
|
|
|
while (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time)
|
|
|
|
{
|
|
|
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++;
|
2024-08-28 14:01:50 +02:00
|
|
|
m_flRechargeTime += GetRechargeTime();
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
2022-02-21 16:14:33 +01:00
|
|
|
|
|
|
|
m_pPlayer->TabulateAmmo();
|
|
|
|
#endif
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-03-05 20:54:33 +01:00
|
|
|
void CHgun::WeaponIdle()
|
2013-08-30 13:34:05 -07:00
|
|
|
{
|
2021-11-28 16:54:48 +01:00
|
|
|
Reload();
|
2013-08-30 13:34:05 -07:00
|
|
|
|
|
|
|
if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
|
|
|
|
return;
|
|
|
|
|
|
|
|
int iAnim;
|
2021-11-28 16:54:48 +01:00
|
|
|
float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0, 1);
|
2013-08-30 13:34:05 -07:00
|
|
|
if (flRand <= 0.75)
|
|
|
|
{
|
|
|
|
iAnim = HGUN_IDLE1;
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 30.0 / 16 * (2);
|
|
|
|
}
|
|
|
|
else if (flRand <= 0.875)
|
|
|
|
{
|
|
|
|
iAnim = HGUN_FIDGETSWAY;
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 40.0 / 16.0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
iAnim = HGUN_FIDGETSHAKE;
|
|
|
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 35.0 / 16.0;
|
|
|
|
}
|
2021-11-28 16:54:48 +01:00
|
|
|
SendWeaponAnim(iAnim);
|
2013-08-30 13:34:05 -07:00
|
|
|
}
|