halflife-photomode/dlls/mortar.cpp

324 lines
7.8 KiB
C++
Raw Normal View History

/***
2013-08-30 13:34:05 -07:00
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== mortar.cpp ========================================================
the "LaBuznik" mortar device
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "saverestore.h"
#include "weapons.h"
#include "decals.h"
#include "soundent.h"
class CFuncMortarField : public CBaseToggle
{
public:
void Spawn() override;
void Precache() override;
bool KeyValue(KeyValueData* pkvd) override;
2013-08-30 13:34:05 -07:00
// Bmodels don't go across transitions
int ObjectCaps() override { return CBaseToggle::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
2013-08-30 13:34:05 -07:00
bool Save(CSave& save) override;
bool Restore(CRestore& restore) override;
2013-08-30 13:34:05 -07:00
static TYPEDESCRIPTION m_SaveData[];
2013-08-30 13:34:05 -07:00
void EXPORT FieldUse(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value);
2013-08-30 13:34:05 -07:00
int m_iszXController;
int m_iszYController;
float m_flSpread;
float m_flDelay;
int m_iCount;
int m_fControl;
};
LINK_ENTITY_TO_CLASS(func_mortar_field, CFuncMortarField);
2013-08-30 13:34:05 -07:00
TYPEDESCRIPTION CFuncMortarField::m_SaveData[] =
{
DEFINE_FIELD(CFuncMortarField, m_iszXController, FIELD_STRING),
DEFINE_FIELD(CFuncMortarField, m_iszYController, FIELD_STRING),
DEFINE_FIELD(CFuncMortarField, m_flSpread, FIELD_FLOAT),
DEFINE_FIELD(CFuncMortarField, m_flDelay, FIELD_FLOAT),
DEFINE_FIELD(CFuncMortarField, m_iCount, FIELD_INTEGER),
DEFINE_FIELD(CFuncMortarField, m_fControl, FIELD_INTEGER),
2013-08-30 13:34:05 -07:00
};
IMPLEMENT_SAVERESTORE(CFuncMortarField, CBaseToggle);
2013-08-30 13:34:05 -07:00
bool CFuncMortarField::KeyValue(KeyValueData* pkvd)
2013-08-30 13:34:05 -07:00
{
if (FStrEq(pkvd->szKeyName, "m_iszXController"))
{
m_iszXController = ALLOC_STRING(pkvd->szValue);
return true;
2013-08-30 13:34:05 -07:00
}
else if (FStrEq(pkvd->szKeyName, "m_iszYController"))
{
m_iszYController = ALLOC_STRING(pkvd->szValue);
return true;
2013-08-30 13:34:05 -07:00
}
else if (FStrEq(pkvd->szKeyName, "m_flSpread"))
{
m_flSpread = atof(pkvd->szValue);
return true;
2013-08-30 13:34:05 -07:00
}
else if (FStrEq(pkvd->szKeyName, "m_fControl"))
{
m_fControl = atoi(pkvd->szValue);
return true;
2013-08-30 13:34:05 -07:00
}
else if (FStrEq(pkvd->szKeyName, "m_iCount"))
{
m_iCount = atoi(pkvd->szValue);
return true;
2013-08-30 13:34:05 -07:00
}
return false;
2013-08-30 13:34:05 -07:00
}
// Drop bombs from above
void CFuncMortarField::Spawn()
2013-08-30 13:34:05 -07:00
{
pev->solid = SOLID_NOT;
SET_MODEL(ENT(pev), STRING(pev->model)); // set size and link into world
2013-08-30 13:34:05 -07:00
pev->movetype = MOVETYPE_NONE;
SetBits(pev->effects, EF_NODRAW);
SetUse(&CFuncMortarField::FieldUse);
2013-08-30 13:34:05 -07:00
Precache();
}
void CFuncMortarField::Precache()
2013-08-30 13:34:05 -07:00
{
PRECACHE_SOUND("weapons/mortar.wav");
PRECACHE_SOUND("weapons/mortarhit.wav");
PRECACHE_MODEL("sprites/lgtning.spr");
2013-08-30 13:34:05 -07:00
}
// If connected to a table, then use the table controllers, else hit where the trigger is.
void CFuncMortarField::FieldUse(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value)
2013-08-30 13:34:05 -07:00
{
Vector vecStart;
vecStart.x = RANDOM_FLOAT(pev->mins.x, pev->maxs.x);
vecStart.y = RANDOM_FLOAT(pev->mins.y, pev->maxs.y);
2013-08-30 13:34:05 -07:00
vecStart.z = pev->maxs.z;
switch (m_fControl)
2013-08-30 13:34:05 -07:00
{
case 0: // random
2013-08-30 13:34:05 -07:00
break;
case 1: // Trigger Activator
if (pActivator != NULL)
{
vecStart.x = pActivator->pev->origin.x;
vecStart.y = pActivator->pev->origin.y;
}
break;
case 2: // table
{
CBaseEntity* pController;
2013-08-30 13:34:05 -07:00
if (!FStringNull(m_iszXController))
{
pController = UTIL_FindEntityByTargetname(NULL, STRING(m_iszXController));
if (pController != NULL)
2013-08-30 13:34:05 -07:00
{
vecStart.x = pev->mins.x + pController->pev->ideal_yaw * (pev->size.x);
2013-08-30 13:34:05 -07:00
}
}
if (!FStringNull(m_iszYController))
{
pController = UTIL_FindEntityByTargetname(NULL, STRING(m_iszYController));
if (pController != NULL)
2013-08-30 13:34:05 -07:00
{
vecStart.y = pev->mins.y + pController->pev->ideal_yaw * (pev->size.y);
2013-08-30 13:34:05 -07:00
}
}
}
break;
2013-08-30 13:34:05 -07:00
}
int pitch = RANDOM_LONG(95, 124);
2013-08-30 13:34:05 -07:00
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/mortar.wav", 1.0, ATTN_NONE, 0, pitch);
2013-08-30 13:34:05 -07:00
float t = 2.5;
for (int i = 0; i < m_iCount; i++)
{
Vector vecSpot = vecStart;
vecSpot.x += RANDOM_FLOAT(-m_flSpread, m_flSpread);
vecSpot.y += RANDOM_FLOAT(-m_flSpread, m_flSpread);
2013-08-30 13:34:05 -07:00
TraceResult tr;
UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -1) * 4096, ignore_monsters, ENT(pev), &tr);
2013-08-30 13:34:05 -07:00
edict_t* pentOwner = NULL;
if (pActivator)
pentOwner = pActivator->edict();
2013-08-30 13:34:05 -07:00
CBaseEntity* pMortar = Create("monster_mortar", tr.vecEndPos, Vector(0, 0, 0), pentOwner);
2013-08-30 13:34:05 -07:00
pMortar->pev->nextthink = gpGlobals->time + t;
t += RANDOM_FLOAT(0.2, 0.5);
2013-08-30 13:34:05 -07:00
if (i == 0)
CSoundEnt::InsertSound(bits_SOUND_DANGER, tr.vecEndPos, 400, 0.3);
2013-08-30 13:34:05 -07:00
}
}
class CMortar : public CGrenade
{
public:
void Spawn() override;
void Precache() override;
2013-08-30 13:34:05 -07:00
void EXPORT MortarExplode();
2013-08-30 13:34:05 -07:00
int m_spriteTexture;
};
LINK_ENTITY_TO_CLASS(monster_mortar, CMortar);
2013-08-30 13:34:05 -07:00
void CMortar::Spawn()
2013-08-30 13:34:05 -07:00
{
pev->movetype = MOVETYPE_NONE;
pev->solid = SOLID_NOT;
2013-08-30 13:34:05 -07:00
pev->dmg = 200;
2013-08-30 13:34:05 -07:00
SetThink(&CMortar::MortarExplode);
2013-08-30 13:34:05 -07:00
pev->nextthink = 0;
Precache();
2013-08-30 13:34:05 -07:00
}
void CMortar::Precache()
2013-08-30 13:34:05 -07:00
{
m_spriteTexture = PRECACHE_MODEL("sprites/lgtning.spr");
2013-08-30 13:34:05 -07:00
}
void CMortar::MortarExplode()
2013-08-30 13:34:05 -07:00
{
#if 1
// mortar beam
MESSAGE_BEGIN(MSG_BROADCAST, SVC_TEMPENTITY);
WRITE_BYTE(TE_BEAMPOINTS);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z + 1024);
WRITE_SHORT(m_spriteTexture);
WRITE_BYTE(0); // framerate
WRITE_BYTE(0); // framerate
WRITE_BYTE(1); // life
WRITE_BYTE(40); // width
WRITE_BYTE(0); // noise
WRITE_BYTE(255); // r, g, b
WRITE_BYTE(160); // r, g, b
WRITE_BYTE(100); // r, g, b
WRITE_BYTE(128); // brightness
WRITE_BYTE(0); // speed
2013-08-30 13:34:05 -07:00
MESSAGE_END();
#endif
#if 0
// blast circle
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
WRITE_BYTE( TE_BEAMTORUS);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z + 32);
WRITE_COORD(pev->origin.x);
WRITE_COORD(pev->origin.y);
WRITE_COORD(pev->origin.z + 32 + pev->dmg * 2 / .2); // reach damage radius over .3 seconds
WRITE_SHORT(m_spriteTexture );
WRITE_BYTE( 0 ); // startframe
WRITE_BYTE( 0 ); // framerate
WRITE_BYTE( 2 ); // life
WRITE_BYTE( 12 ); // width
WRITE_BYTE( 0 ); // noise
WRITE_BYTE( 255 ); // r, g, b
WRITE_BYTE( 160 ); // r, g, b
WRITE_BYTE( 100 ); // r, g, b
WRITE_BYTE( 255 ); // brightness
WRITE_BYTE( 0 ); // speed
MESSAGE_END();
#endif
TraceResult tr;
UTIL_TraceLine(pev->origin + Vector(0, 0, 1024), pev->origin - Vector(0, 0, 1024), dont_ignore_monsters, ENT(pev), &tr);
2013-08-30 13:34:05 -07:00
Explode(&tr, DMG_BLAST | DMG_MORTAR);
UTIL_ScreenShake(tr.vecEndPos, 25.0, 150.0, 1.0, 750);
2013-08-30 13:34:05 -07:00
#if 0
int pitch = RANDOM_LONG(95,124);
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/mortarhit.wav", 1.0, 0.55, 0, pitch);
// ForceSound( SNDRADIUS_MP5, bits_SOUND_COMBAT );
// ExplodeModel( pev->origin, 400, g_sModelIndexShrapnel, 30 );
RadiusDamage ( pev, VARS(pev->owner), pev->dmg, CLASS_NONE, DMG_BLAST );
/*
if ( RANDOM_FLOAT ( 0 , 1 ) < 0.5 )
{
UTIL_DecalTrace( pTrace, DECAL_SCORCH1 );
}
else
{
UTIL_DecalTrace( pTrace, DECAL_SCORCH2 );
}
*/
SetThink( &CMortar::SUB_Remove );
pev->nextthink = gpGlobals->time + 0.1;
#endif
}
#if 0
void CMortar::ShootTimed( EVARS *pevOwner, Vector vecStart, float time )
{
CMortar *pMortar = GetClassPtr( (CMortar *)NULL );
pMortar->Spawn();
TraceResult tr;
UTIL_TraceLine( vecStart, vecStart + Vector( 0, 0, -1 ) * 4096, ignore_monsters, ENT(pMortar->pev), &tr );
pMortar->pev->nextthink = gpGlobals->time + time;
UTIL_SetOrigin( pMortar->pev, tr.vecEndPos );
}
#endif