halflife-photomode/dlls/rat.cpp

99 lines
2.7 KiB
C++
Raw Normal View History

/***
2013-08-30 13:34:05 -07:00
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
//=========================================================
// rat - environmental monster
//=========================================================
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "schedule.h"
2013-08-30 13:34:05 -07:00
//=========================================================
// Monster's Anim Events Go Here
//=========================================================
class CRat : public CBaseMonster
{
public:
void Spawn() override;
void Precache() override;
void SetYawSpeed() override;
int Classify() override;
2013-08-30 13:34:05 -07:00
};
LINK_ENTITY_TO_CLASS(monster_rat, CRat);
2013-08-30 13:34:05 -07:00
//=========================================================
// Classify - indicates this monster's place in the
2013-08-30 13:34:05 -07:00
// relationship table.
//=========================================================
int CRat::Classify()
2013-08-30 13:34:05 -07:00
{
return CLASS_INSECT;
2013-08-30 13:34:05 -07:00
}
//=========================================================
// SetYawSpeed - allows each sequence to have a different
// turn rate associated with it.
//=========================================================
void CRat::SetYawSpeed()
2013-08-30 13:34:05 -07:00
{
int ys;
switch (m_Activity)
2013-08-30 13:34:05 -07:00
{
case ACT_IDLE:
default:
ys = 45;
break;
}
pev->yaw_speed = ys;
}
//=========================================================
// Spawn
//=========================================================
void CRat::Spawn()
2013-08-30 13:34:05 -07:00
{
Precache();
2013-08-30 13:34:05 -07:00
SET_MODEL(ENT(pev), "models/bigrat.mdl");
UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0));
2013-08-30 13:34:05 -07:00
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_RED;
pev->health = 8;
pev->view_ofs = Vector(0, 0, 6); // position of the eyes relative to monster's origin.
m_flFieldOfView = 0.5; // indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;
2013-08-30 13:34:05 -07:00
MonsterInit();
}
//=========================================================
// Precache - precaches all resources this monster needs
//=========================================================
void CRat::Precache()
2013-08-30 13:34:05 -07:00
{
PRECACHE_MODEL("models/bigrat.mdl");
}
2013-08-30 13:34:05 -07:00
//=========================================================
// AI Schedules Specific to this monster
//=========================================================