[HL25] Backport change to hand grenade arc throw
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1 changed files with 4 additions and 3 deletions
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@ -130,9 +130,10 @@ void CHandGrenade::WeaponIdle()
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else
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else
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angThrow.x = -10 + angThrow.x * ((90 + 10) / 90.0);
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angThrow.x = -10 + angThrow.x * ((90 + 10) / 90.0);
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float flVel = (90 - angThrow.x) * 4;
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static float flMultiplier = 6.5f;
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if (flVel > 500)
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float flVel = (90 - angThrow.x) * flMultiplier;
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flVel = 500;
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if (flVel > 1000)
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flVel = 1000;
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UTIL_MakeVectors(angThrow);
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UTIL_MakeVectors(angThrow);
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