Joël Troch
33b2b3acd4
[HL25] Backport func_vehicle entity
2024-08-28 16:37:47 +02:00
Joël Troch
a542e4a00a
[HL25] Backport crowbar full swing fix
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This commit also reverts fe8a54065c
to
prevent potential conflicts. Seems to be identical to vanilla behavior.
2024-08-28 10:27:39 +02:00
Joël Troch
ae20553127
[HL25] Backport flesh hit sound fix
2024-08-28 10:10:34 +02:00
Joël Troch
91ea9ed318
[HL25] Backport safer strings operations
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One exception where Updated's existing work has been kept is in
CHudTextMessage::LocaliseTextString.
See those commits for details:
- d2da2f17fd
- a3aeea468f
2024-08-28 09:58:59 +02:00
Sam V
d0f31f3200
Revert "Have clients select weapons by ID, rather than by name"
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This reverts commit 20b66b95fa
.
2023-11-12 14:29:03 +01:00
Sam V
19d94e479a
Add sv_load_all_maps & sv_stop_loading_all_maps to help automate node graph generation
2023-10-29 14:31:56 +01:00
Justin
20b66b95fa
Have clients select weapons by ID, rather than by name
2023-08-19 12:43:35 -07:00
Sam V
a1cf2d38bb
Add cvar sv_allowbunnyhopping to control whether the bunny hopping limiter is enabled
2023-08-14 13:03:37 +02:00
Sam V
6ecc8f298b
Fix entities with an index greater than 2047 corrupting the client's heap if sent over the network
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Resolves #191
2023-02-04 14:29:11 +01:00
Sam V
a370af08e6
Convert all source files to UTF without BOM
2022-12-17 13:32:43 +01:00
Anchur
2c84881c07
Update source file encoding to UTF-8
2022-12-16 22:52:07 +08:00
Sam V
5d8dc698a9
Change return type of GetWeaponptr to CBasePlayerWeapon*
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#157
2022-07-22 18:46:04 +02:00
Sam V
66fb780ba4
Fix ServerActivate checking for player entities incorrectly
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Resolves ValveSoftware/halflife#3282
2022-06-13 12:25:05 +02:00
Sam V
a02eb834a7
Fix monster_tentacle not interpolating
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ValveSoftware/halflife#3228
2022-03-28 12:37:15 +02:00
Sam V
decaa8038c
Allow weapons to network data as needed
2022-02-21 15:45:55 +01:00
Sam V
c3c55763b1
Fix player physics hull sizes not initializing properly
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Resolves ValveSoftware/halflife#3229
2022-01-21 15:50:17 +01:00
Sam V
29e93ca8fb
Fix models stuttering due to client side interpolation
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Resolves ValveSoftware/halflife#3228
2022-01-19 17:33:50 +01:00
Sam V
e01645e239
Use MAX_WEAPONS constant instead of magic numbers
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#97
2021-12-02 00:15:31 +01:00
Sam V
9ca8e6a47a
Remove unused globals and duplicate global variable forward declarations
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#89
2021-11-28 20:40:56 +01:00
Sam V
08755342d0
Format all files and add clang-format configuration file
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Resolves #84
2021-11-28 16:54:48 +01:00
Sam V
998469a386
Rework all boolean condition checks to use conversions to bool, use bool instead of int when possible
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#69
#83
#59
2021-11-28 15:32:26 +01:00
Sam V
48af7bd487
Rework all uses of BOOL in global and local variables to use bool
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#59
2021-11-19 14:40:35 +01:00
Sam V
0b334a3216
Rework all uses of BOOL in function declarations with bool or qboolean
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#59
2021-11-19 14:31:11 +01:00
Sam V
44a3e2f397
Rework all uses of ULONG to use unsigned int instead
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#59
2021-11-18 21:55:07 +01:00
Sam V
262027b24e
Include cctype in Platform.h, always include enums.h in APIProxy.h, remove unnecessary string.h include
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#59
2021-11-18 20:20:32 +01:00
Sam V
667e0aea57
Use WIN32 preprocessor macro instead of _WIN32
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Resolves #62
2021-11-18 20:02:04 +01:00
Sam V
91cf9de3b4
Use snprintf everywhere instead of _snprintf
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Resolves #61
2021-11-18 19:55:00 +01:00
Solokiller
e5d27bf2b4
Ensure player entity is valid in ClientCommand
2021-03-17 23:48:00 +01:00
Solokiller
c7c8b49604
Fix CreateBaseline using player bounds parameters incorrectly
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halflife issue #3078
2021-03-16 21:35:40 +01:00
Solokiller
61097e1835
Remove duplicate player view constants
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Define constant for dead player view
Clean up magic numbers to use constants
2021-03-16 20:44:35 +01:00
Solokiller
a04cec2282
Make hull vectors constexpr constants
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Fix GetHullBounds & HUD_GetHullBounds using wrong syntax to copy vectors
halflife issue #1703
2021-03-16 20:25:49 +01:00
Solokiller
90bd0f2274
Refactor Vector code to remove use of vec3_t
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Remove duplicate Vector definitions in util_vector.h
Remove shared_vec3_origin
Remove unused vector functions
2021-03-16 19:45:46 +01:00
Solokiller
992fef1048
Refactor ClientCommand to acquire the player pointer only once
2021-03-16 13:53:52 +01:00
Solokiller
8247ed76ea
Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg)
2021-03-05 20:54:33 +01:00
Solokiller
c39eca969c
Move user message globals & link function to its own file, declare all user messages once
2021-02-17 17:10:14 +01:00
Solokiller
04f8b91ffa
Query value of sv_cheats on demand instead of caching it
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halflife issue #2511
2021-02-17 14:08:50 +01:00
Solokiller
6f8aac969d
Remove all uses of pev->fov to simplify changing fov
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halflife issue #3044
2021-02-16 18:50:02 +01:00
Solokiller
de2751ca41
Stop controlling func_tank on disconnect
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halflife issue #2594
2021-01-31 16:24:47 +01:00
Sam
5badbcd5d5
Make char* parameters const where needed to silence compiler warnings
2020-02-13 17:30:21 +01:00
Joël Troch
39524f609d
Add fixes for Linux (GCC 8)
2018-09-03 00:01:23 +02:00
Alfred Reynolds
de70fada50
initial seed of Half-Life 1 SDK
2013-08-30 13:34:05 -07:00