Joël Troch
7b001c59ae
[HL25] Add field name null check when restoring
2024-08-28 09:58:59 +02:00
Joël Troch
91ea9ed318
[HL25] Backport safer strings operations
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One exception where Updated's existing work has been kept is in
CHudTextMessage::LocaliseTextString.
See those commits for details:
- d2da2f17fd
- a3aeea468f
2024-08-28 09:58:59 +02:00
Sam V
d5d96d3883
Fix save game system not saving arrays of EHANDLEs if the first half of the array contains null handles
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Resolves SamVanheer/halflife-updated#224
2023-10-04 13:02:13 +02:00
Sam V
a370af08e6
Convert all source files to UTF without BOM
2022-12-17 13:32:43 +01:00
Anchur
2c84881c07
Update source file encoding to UTF-8
2022-12-16 22:52:07 +08:00
Sam V
89610a2d53
Correctly save and restore controller and blending variables
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Resolves #175
2022-10-25 16:39:07 +02:00
Sam V
f2c8e2346e
Access world through global, access local player through helper function, remove some obsolete utility functions
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ValveSoftware/halflife#3307
2022-10-07 16:40:56 +02:00
Sam V
4a00801003
Remove uses of obsolete register keyword (error when using clang++)
2022-08-15 21:53:01 +02:00
Sam V
5b63030b4c
Remove unused function UTIL_GetNextBestWeapon
2022-01-19 17:03:57 +01:00
Sam V
e2eadc6438
Add support for saving and restoring 64 bit integers
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Resolves #99
2021-12-02 13:43:00 +01:00
Sam V
2b9b75ac97
Wrap braces after case label
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#84
2021-11-29 20:55:01 +01:00
Sam V
12d410785b
Properly format method definitions to have no space between class name and scope operator
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#84
2021-11-29 20:31:17 +01:00
Sam V
660643853c
Rework CSave & CRestore to eliminate null data pointers, clean up code a bit
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Resolves #94
#91
2021-11-29 19:48:37 +01:00
Sam V
9ca8e6a47a
Remove unused globals and duplicate global variable forward declarations
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#89
2021-11-28 20:40:56 +01:00
Sam V
08755342d0
Format all files and add clang-format configuration file
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Resolves #84
2021-11-28 16:54:48 +01:00
Sam V
bae39547c8
Fix FIELD_BOOLEAN using int size instead of byte size for saving and restoring
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Resolves #65
2021-11-28 16:06:37 +01:00
Sam V
998469a386
Rework all boolean condition checks to use conversions to bool, use bool instead of int when possible
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#69
#83
#59
2021-11-28 15:32:26 +01:00
Sam V
c5b1932a86
Remove all remaining references to BOOL
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Rework all uses of BOOL member variables to use bool instead
Change save game system to use bool for FIELD_BOOLEAN
Remove BOOL typedefs
#59
2021-11-19 20:40:36 +01:00
Sam V
c147156298
Save FIELD_BOOLEAN as byte array
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Resolves #65
2021-11-19 20:36:37 +01:00
Sam V
0b334a3216
Rework all uses of BOOL in function declarations with bool or qboolean
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#59
2021-11-19 14:31:11 +01:00
Sam V
bce3b78653
Replace all uses of TRUE with true
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#59
2021-11-19 13:45:16 +01:00
Sam V
99e0a0ed2c
Replace uses of FALSE with false
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#59
2021-11-19 13:43:33 +01:00
Sam V
44a3e2f397
Rework all uses of ULONG to use unsigned int instead
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#59
2021-11-18 21:55:07 +01:00
Sam V
667e0aea57
Use WIN32 preprocessor macro instead of _WIN32
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Resolves #62
2021-11-18 20:02:04 +01:00
Solokiller
9eca76dccf
Move FindEntityForward to util.h/.cpp & rename to UTIL_FindEntityForward
2021-03-16 13:52:59 +01:00
Solokiller
8247ed76ea
Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg)
2021-03-05 20:54:33 +01:00
Solokiller
c39eca969c
Move user message globals & link function to its own file, declare all user messages once
2021-02-17 17:10:14 +01:00
Sam
ccad6fe576
Make char* parameters const where needed to silence compiler warnings
2020-02-13 17:15:27 +01:00
Joël Troch
39524f609d
Add fixes for Linux (GCC 8)
2018-09-03 00:01:23 +02:00
Alfred Reynolds
de70fada50
initial seed of Half-Life 1 SDK
2013-08-30 13:34:05 -07:00