Daniel Walder
|
2353ca4a4b
|
[HL25] New item flag NOAUTOSWITCHTO for RPG
Prevents the RPG from being auto-switched to on auto weapon switch events
|
2024-08-29 10:01:02 +02:00 |
|
Joël Troch
|
e0ba8cebc7
|
[HL25] Backport busters game mode
Also backport a define being moved at the top in "multiplay_gamerules.cpp".
And two changes related to weapons in general in "weapons.cpp".
|
2024-08-28 16:37:49 +02:00 |
|
Joël Troch
|
1c202f5812
|
[HL25] Backport satchel charge/radio controls
Those who want the "legacy" behavior can comment the define in
"satchel.cpp" called "MODERN_SATCHEL_CONTROLS".
|
2024-08-28 15:35:04 +02:00 |
|
Joël Troch
|
37ed1d9b39
|
[HL25] Backport changes to the hornet gun
|
2024-08-28 15:35:01 +02:00 |
|
Joël Troch
|
9b9d6c3b0b
|
[HL25] Backport changes to RPG
One exception: ITEM_FLAG_NOAUTOSWITCHTO has not been set to flags due to
differences between Updated and HL25's weapon switch code.
|
2024-08-28 13:42:29 +02:00 |
|
Justin
|
e3899ccccc
|
Fix RPG being flagged as unusable while a rocket is loaded
|
2023-08-17 10:52:59 -07:00 |
|
Sam V
|
c6b5b617b3
|
Fix RPG not playing empty sound when attempting to fire with no ammo left
Resolves #196
|
2023-04-12 14:33:06 +02:00 |
|
Sam V
|
3d1379247c
|
Fix ammo pickup sound playing when picking up a weapon for the first time
|
2023-03-24 14:23:33 +01:00 |
|
Sam V
|
62b84baad1
|
Fix Hornet gun recharging to full ammo after loading a save game
Resolves #190
|
2023-02-02 19:17:43 +01:00 |
|
Sam V
|
a370af08e6
|
Convert all source files to UTF without BOM
|
2022-12-17 13:32:43 +01:00 |
|
Anchur
|
2c84881c07
|
Update source file encoding to UTF-8
|
2022-12-16 22:52:07 +08:00 |
|
Sam V
|
273aab1d34
|
Format all files according to current formatting rules
|
2022-08-04 12:30:11 +02:00 |
|
Sam V
|
c4a67d43ad
|
Fix autoswitch from tripmine to RPG causing wrong animation to play when weapon prediction is off
Resolves #160
|
2022-08-02 11:44:14 +02:00 |
|
Sam V
|
c30cd6f361
|
Fix tripmine body value being influenced by events from other weapons during deploy
Resolves #158
|
2022-08-02 11:27:24 +02:00 |
|
Sam V
|
979b45351e
|
Split AddToPlayer into query and action methods
#157
|
2022-07-22 19:01:05 +02:00 |
|
Sam V
|
6951bf1b07
|
Rework how weapons are added to the player to delay ammo extraction until after the weapon is in the player's inventory so exhaustible weapon giving is handled properly
Resolves #153
#157
|
2022-07-22 18:55:10 +02:00 |
|
Sam V
|
5d8dc698a9
|
Change return type of GetWeaponptr to CBasePlayerWeapon*
#157
|
2022-07-22 18:46:04 +02:00 |
|
Sam V
|
42f45bdaec
|
Fix weapon deploy animations caused by lastinv command not working properly
Resolves #154
|
2022-07-20 17:28:02 +02:00 |
|
Sam V
|
62525c6f27
|
Fix players not being given exhaustible weapons when they get the ammo for them
Resolves #153
|
2022-07-20 13:09:57 +02:00 |
|
Sam V
|
40d3849783
|
Fix RPG sometimes getting stuck unable to reload
Resolves ValveSoftware/halflife#3264
|
2022-03-26 12:24:28 +01:00 |
|
Sam V
|
b7b6080a54
|
Show pickup icons in HUD for all weapons
ValveSoftware/halflife#3137
|
2022-03-01 13:55:56 +01:00 |
|
Sam V
|
fd35528c5e
|
Fix Gauss charge sound not always being reset
Resolves ValveSoftware/halflife#3188
|
2022-02-28 22:08:48 +01:00 |
|
Sam V
|
3a13e3877c
|
Add method to decrement timers in weapons code
|
2022-02-21 15:57:39 +01:00 |
|
Sam V
|
decaa8038c
|
Allow weapons to network data as needed
|
2022-02-21 15:45:55 +01:00 |
|
Sam V
|
c633af888f
|
Add support for adding 64 weapons
Resolves #98
|
2021-12-02 13:49:56 +01:00 |
|
Sam V
|
ffe736252c
|
Fix crowbar not showing in weapon list if there are empty weapon slots with a lower id
Resolves ValveSoftware/halflife#3181
|
2021-12-02 13:45:11 +01:00 |
|
Sam V
|
e01645e239
|
Use MAX_WEAPONS constant instead of magic numbers
#97
|
2021-12-02 00:15:31 +01:00 |
|
Sam V
|
9ca8e6a47a
|
Remove unused globals and duplicate global variable forward declarations
#89
|
2021-11-28 20:40:56 +01:00 |
|
Sam V
|
08755342d0
|
Format all files and add clang-format configuration file
Resolves #84
|
2021-11-28 16:54:48 +01:00 |
|
Sam V
|
998469a386
|
Rework all boolean condition checks to use conversions to bool, use bool instead of int when possible
#69
#83
#59
|
2021-11-28 15:32:26 +01:00 |
|
Sam V
|
c5b1932a86
|
Remove all remaining references to BOOL
Rework all uses of BOOL member variables to use bool instead
Change save game system to use bool for FIELD_BOOLEAN
Remove BOOL typedefs
#59
|
2021-11-19 20:40:36 +01:00 |
|
Sam V
|
0b334a3216
|
Rework all uses of BOOL in function declarations with bool or qboolean
#59
|
2021-11-19 14:31:11 +01:00 |
|
Sam V
|
bce3b78653
|
Replace all uses of TRUE with true
#59
|
2021-11-19 13:45:16 +01:00 |
|
Sam V
|
99e0a0ed2c
|
Replace uses of FALSE with false
#59
|
2021-11-19 13:43:33 +01:00 |
|
Sam V
|
0a3c17b92f
|
Convert all include guards to pragma once
Resolves #50
|
2021-11-18 19:17:53 +01:00 |
|
Sam V
|
940bf0b0e9
|
Remove unused skiplocal parameter
Resolves #38
|
2021-10-21 14:00:29 +02:00 |
|
Daniel Walder
|
317511e4e1
|
Use override specifier where needed (clang-tidy modernize-use-override)
|
2021-03-21 20:23:32 +10:00 |
|
Solokiller
|
a3783be71e
|
Move duplicated weapons code into weapons_shared.cpp
|
2021-03-16 21:26:03 +01:00 |
|
Solokiller
|
50865d896a
|
Remove duplicate Egon constants, move constants to weapons.h
|
2021-03-16 21:00:13 +01:00 |
|
Solokiller
|
c74e99d590
|
Remove duplicate weapon animation enums
|
2021-03-16 20:52:58 +01:00 |
|
Solokiller
|
5aef8c54fc
|
Remove unnecessary returns and semicolons
|
2021-03-05 23:48:27 +01:00 |
|
Solokiller
|
77c312a91d
|
Use override specifier where needed (clang-tidy modernize-use-override)
|
2021-03-05 23:07:22 +01:00 |
|
Solokiller
|
8247ed76ea
|
Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg)
|
2021-03-05 20:54:33 +01:00 |
|
Solokiller
|
c39eca969c
|
Move user message globals & link function to its own file, declare all user messages once
|
2021-02-17 17:10:14 +01:00 |
|
Solokiller
|
d4b0e77925
|
Remove m_fInZoom from Python & Crossbow to ensure zoom state restores correctly
halflife issue #3045
|
2021-02-16 18:56:51 +01:00 |
|
Solokiller
|
5dff9808d7
|
Fix egon creating fake beam when holding secondary attack key
halflife issue #2612
|
2021-01-31 16:45:33 +01:00 |
|
Solokiller
|
34ce0e3460
|
Always return m_iSecondaryAmmoType from CBasePlayerWeapon::SecondaryAmmoIndex
halflife issue #3029
|
2021-01-31 16:16:06 +01:00 |
|
Solokiller
|
a65846e9d0
|
Fix shotgun pump sound not playing when holding down attack or when shooting last shell
halflife issue #617
|
2021-01-18 14:38:31 +01:00 |
|
Solokiller
|
8092ab525f
|
Change CRpgRocket m_pLauncher to EHANDLE
halflife issue #1719
|
2021-01-13 18:00:27 +01:00 |
|
Sam
|
bf7e91dba9
|
Make char* parameters const where needed to silence compiler warnings
|
2020-02-13 16:33:57 +01:00 |
|