Joël Troch
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203f7d86fa
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[HL25] Backport several float specifiers
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2024-08-28 18:20:20 +02:00 |
|
Joël Troch
|
854187a573
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[HL25] Backport client stuck fixes
|
2024-08-28 16:37:50 +02:00 |
|
Joël Troch
|
4f0d502e4e
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[HL25] Backport fixes to pushable
Including the "sv_pushable_fixed_tick_fudge" CVAR functionality.
|
2024-08-28 16:37:49 +02:00 |
|
Sam V
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a1cf2d38bb
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Add cvar sv_allowbunnyhopping to control whether the bunny hopping limiter is enabled
|
2023-08-14 13:03:37 +02:00 |
|
Sam V
|
f3810c7107
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Disable jump sounds while player is frozen
|
2023-06-23 22:01:58 +02:00 |
|
Sam V
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1d5610c178
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Fix func_friction not working properly in multiplayer
ValveSoftware/halflife#1542
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2023-03-06 14:02:01 +01:00 |
|
Sam V
|
840d119cd2
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Remove redundant material type constants
|
2023-03-06 13:30:25 +01:00 |
|
Sam V
|
2f29611676
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Print texture type along with texture name when using impulse 107, make PM_FindTextureType const correct
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2023-02-02 17:24:12 +01:00 |
|
Sam V
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a370af08e6
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Convert all source files to UTF without BOM
|
2022-12-17 13:32:43 +01:00 |
|
Anchur
|
2c84881c07
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Update source file encoding to UTF-8
|
2022-12-16 22:52:07 +08:00 |
|
Sam V
|
1d0831a341
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Try to unstuck player after level transition if stuck in the world
Resolves #165
|
2022-09-14 21:33:34 +02:00 |
|
Sam V
|
5355d3deac
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Clean up pm_shared.h declarations & remove duplicate declarations in cbase.cpp
|
2022-09-14 21:15:05 +02:00 |
|
Sam V
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f2f5ecc92e
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Fix PM_TraceModel possibly returning uninitialized trace
Resolves ValveSoftware/halflife#3283
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2022-07-12 14:36:27 +02:00 |
|
Sam V
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fd4d92e3a8
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Fix weapon empty sound playing twice
Resolves ValveSoftware/halflife#3231
|
2022-01-23 15:44:51 +01:00 |
|
Sam V
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c3c55763b1
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Fix player physics hull sizes not initializing properly
Resolves ValveSoftware/halflife#3229
|
2022-01-21 15:50:17 +01:00 |
|
Marc-Antoine Lortie
|
cccdb1e331
|
Removed _TFC ifdefs.
|
2021-12-04 12:01:32 -05:00 |
|
Sam V
|
565c27f615
|
Use MAX_PLAYERS everywhere for maximum player count
#96
|
2021-12-02 00:32:12 +01:00 |
|
Sam V
|
08755342d0
|
Format all files and add clang-format configuration file
Resolves #84
|
2021-11-28 16:54:48 +01:00 |
|
Sam V
|
998469a386
|
Rework all boolean condition checks to use conversions to bool, use bool instead of int when possible
#69
#83
#59
|
2021-11-28 15:32:26 +01:00 |
|
Sam V
|
c2699feb31
|
Remove archtypes.h, rely on Platform.h to define certain types and include headers
#59
|
2021-11-18 20:33:58 +01:00 |
|
Sam V
|
4e44cba47d
|
Remove more redundant include guards #52
|
2021-11-18 19:35:03 +01:00 |
|
Sam V
|
58c150d8f6
|
Convert include guards that use !defined to pragma once
Resolves #50
|
2021-11-18 19:31:43 +01:00 |
|
Sam V
|
0a3c17b92f
|
Convert all include guards to pragma once
Resolves #50
|
2021-11-18 19:17:53 +01:00 |
|
Sam V
|
8cb9d9eb90
|
Remove obsolete preprocessor macro checks
Resolves #47
|
2021-11-15 19:11:50 +01:00 |
|
Solokiller
|
25aa93ddc0
|
Fix PM_GetRandomStuckOffsets not taking offset parameter by reference
|
2021-04-08 14:55:46 +02:00 |
|
Solokiller
|
61097e1835
|
Remove duplicate player view constants
Define constant for dead player view
Clean up magic numbers to use constants
|
2021-03-16 20:44:35 +01:00 |
|
Solokiller
|
8198c2a13e
|
Properly define model_s & model_t in pm_defs.h to silence Intellisense errors
|
2021-03-16 20:03:12 +01:00 |
|
Solokiller
|
23436202bc
|
Move primitive types aliases to Platform.h when possible
|
2021-03-16 20:01:08 +01:00 |
|
Solokiller
|
f7186ba0ac
|
Consolidate math header includes
|
2021-03-16 19:51:04 +01:00 |
|
Solokiller
|
90bd0f2274
|
Refactor Vector code to remove use of vec3_t
Remove duplicate Vector definitions in util_vector.h
Remove shared_vec3_origin
Remove unused vector functions
|
2021-03-16 19:45:46 +01:00 |
|
Solokiller
|
8247ed76ea
|
Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg)
|
2021-03-05 20:54:33 +01:00 |
|
Sam
|
42d1f06f09
|
Change temporary variable types from float to double to silence compiler warnings
|
2020-02-14 18:36:41 +01:00 |
|
Sam
|
1c857514f3
|
Remove obsolete macros & conditional code compilation
|
2020-02-14 12:47:08 +01:00 |
|
Sam
|
5d1d9739ba
|
Make char* parameters const where needed to silence compiler warnings
|
2020-02-13 16:06:39 +01:00 |
|
Sam
|
dd61140579
|
Fix linker error involving multiple vec3_origin globals
|
2020-02-13 14:44:11 +01:00 |
|
Sam
|
69984404e2
|
Remove duplicate math functions, move ConcatTransforms to pm_math.cpp
|
2018-09-03 14:35:22 +02:00 |
|
Sam
|
e0e1e15d86
|
Clean up math functions to avoid function redefinition errors
|
2018-09-03 14:15:48 +02:00 |
|
Sam
|
bbe4dd697c
|
Updated references to min & max to use V_min & V_max
|
2018-09-03 13:07:15 +02:00 |
|
Sam
|
0681c401d1
|
Ensure V_min & V_max are defined on Windows, define in Platform.h only
|
2018-09-03 10:26:06 +02:00 |
|
Joël Troch
|
39524f609d
|
Add fixes for Linux (GCC 8)
|
2018-09-03 00:01:23 +02:00 |
|
Sam
|
c9f2351d63
|
Convert player movement code to C++
Fix some incorrect math function declarations & definitions
|
2018-09-02 23:19:15 +02:00 |
|
Alfred Reynolds
|
de70fada50
|
initial seed of Half-Life 1 SDK
|
2013-08-30 13:34:05 -07:00 |
|