Joël Troch
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203f7d86fa
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[HL25] Backport several float specifiers
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2024-08-28 18:20:20 +02:00 |
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Joël Troch
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854187a573
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[HL25] Backport client stuck fixes
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2024-08-28 16:37:50 +02:00 |
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Joël Troch
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4f0d502e4e
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[HL25] Backport fixes to pushable
Including the "sv_pushable_fixed_tick_fudge" CVAR functionality.
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2024-08-28 16:37:49 +02:00 |
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Sam V
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a1cf2d38bb
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Add cvar sv_allowbunnyhopping to control whether the bunny hopping limiter is enabled
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2023-08-14 13:03:37 +02:00 |
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Sam V
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f3810c7107
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Disable jump sounds while player is frozen
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2023-06-23 22:01:58 +02:00 |
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Sam V
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1d5610c178
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Fix func_friction not working properly in multiplayer
ValveSoftware/halflife#1542
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2023-03-06 14:02:01 +01:00 |
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Sam V
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840d119cd2
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Remove redundant material type constants
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2023-03-06 13:30:25 +01:00 |
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Sam V
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2f29611676
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Print texture type along with texture name when using impulse 107, make PM_FindTextureType const correct
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2023-02-02 17:24:12 +01:00 |
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Sam V
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a370af08e6
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Convert all source files to UTF without BOM
|
2022-12-17 13:32:43 +01:00 |
|
Anchur
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2c84881c07
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Update source file encoding to UTF-8
|
2022-12-16 22:52:07 +08:00 |
|
Sam V
|
1d0831a341
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Try to unstuck player after level transition if stuck in the world
Resolves #165
|
2022-09-14 21:33:34 +02:00 |
|
Sam V
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f2f5ecc92e
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Fix PM_TraceModel possibly returning uninitialized trace
Resolves ValveSoftware/halflife#3283
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2022-07-12 14:36:27 +02:00 |
|
Sam V
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c3c55763b1
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Fix player physics hull sizes not initializing properly
Resolves ValveSoftware/halflife#3229
|
2022-01-21 15:50:17 +01:00 |
|
Marc-Antoine Lortie
|
cccdb1e331
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Removed _TFC ifdefs.
|
2021-12-04 12:01:32 -05:00 |
|
Sam V
|
565c27f615
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Use MAX_PLAYERS everywhere for maximum player count
#96
|
2021-12-02 00:32:12 +01:00 |
|
Sam V
|
08755342d0
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Format all files and add clang-format configuration file
Resolves #84
|
2021-11-28 16:54:48 +01:00 |
|
Sam V
|
998469a386
|
Rework all boolean condition checks to use conversions to bool, use bool instead of int when possible
#69
#83
#59
|
2021-11-28 15:32:26 +01:00 |
|
Solokiller
|
25aa93ddc0
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Fix PM_GetRandomStuckOffsets not taking offset parameter by reference
|
2021-04-08 14:55:46 +02:00 |
|
Solokiller
|
61097e1835
|
Remove duplicate player view constants
Define constant for dead player view
Clean up magic numbers to use constants
|
2021-03-16 20:44:35 +01:00 |
|
Solokiller
|
f7186ba0ac
|
Consolidate math header includes
|
2021-03-16 19:51:04 +01:00 |
|
Solokiller
|
90bd0f2274
|
Refactor Vector code to remove use of vec3_t
Remove duplicate Vector definitions in util_vector.h
Remove shared_vec3_origin
Remove unused vector functions
|
2021-03-16 19:45:46 +01:00 |
|
Solokiller
|
8247ed76ea
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Remove void from functions taking no arguments (clang-tidy modernize-redundant-void-arg)
|
2021-03-05 20:54:33 +01:00 |
|
Sam
|
1c857514f3
|
Remove obsolete macros & conditional code compilation
|
2020-02-14 12:47:08 +01:00 |
|
Sam
|
dd61140579
|
Fix linker error involving multiple vec3_origin globals
|
2020-02-13 14:44:11 +01:00 |
|
Sam
|
bbe4dd697c
|
Updated references to min & max to use V_min & V_max
|
2018-09-03 13:07:15 +02:00 |
|
Sam
|
0681c401d1
|
Ensure V_min & V_max are defined on Windows, define in Platform.h only
|
2018-09-03 10:26:06 +02:00 |
|
Joël Troch
|
39524f609d
|
Add fixes for Linux (GCC 8)
|
2018-09-03 00:01:23 +02:00 |
|
Sam
|
c9f2351d63
|
Convert player movement code to C++
Fix some incorrect math function declarations & definitions
|
2018-09-02 23:19:15 +02:00 |
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