101 lines
2.2 KiB
C
101 lines
2.2 KiB
C
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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#define _A(a) \
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{ \
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a, #a \
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}
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activity_map_t activity_map[] =
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{
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_A(ACT_IDLE),
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_A(ACT_GUARD),
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_A(ACT_WALK),
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_A(ACT_RUN),
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_A(ACT_FLY),
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_A(ACT_SWIM),
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_A(ACT_HOP),
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_A(ACT_LEAP),
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_A(ACT_FALL),
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_A(ACT_LAND),
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_A(ACT_STRAFE_LEFT),
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_A(ACT_STRAFE_RIGHT),
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_A(ACT_ROLL_LEFT),
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_A(ACT_ROLL_RIGHT),
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_A(ACT_TURN_LEFT),
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_A(ACT_TURN_RIGHT),
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_A(ACT_CROUCH),
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_A(ACT_CROUCHIDLE),
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_A(ACT_STAND),
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_A(ACT_USE),
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_A(ACT_SIGNAL1),
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_A(ACT_SIGNAL2),
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_A(ACT_SIGNAL3),
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_A(ACT_TWITCH),
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_A(ACT_COWER),
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_A(ACT_SMALL_FLINCH),
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_A(ACT_BIG_FLINCH),
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_A(ACT_RANGE_ATTACK1),
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_A(ACT_RANGE_ATTACK2),
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_A(ACT_MELEE_ATTACK1),
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_A(ACT_MELEE_ATTACK2),
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_A(ACT_RELOAD),
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_A(ACT_ARM),
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_A(ACT_DISARM),
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_A(ACT_EAT),
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_A(ACT_DIESIMPLE),
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_A(ACT_DIEBACKWARD),
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_A(ACT_DIEFORWARD),
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_A(ACT_DIEVIOLENT),
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_A(ACT_BARNACLE_HIT),
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_A(ACT_BARNACLE_PULL),
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_A(ACT_BARNACLE_CHOMP),
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_A(ACT_BARNACLE_CHEW),
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_A(ACT_SLEEP),
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_A(ACT_INSPECT_FLOOR),
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_A(ACT_INSPECT_WALL),
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_A(ACT_IDLE_ANGRY),
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_A(ACT_WALK_HURT),
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_A(ACT_RUN_HURT),
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_A(ACT_HOVER),
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_A(ACT_GLIDE),
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_A(ACT_FLY_LEFT),
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_A(ACT_FLY_RIGHT),
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_A(ACT_DETECT_SCENT),
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_A(ACT_SNIFF),
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_A(ACT_BITE),
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_A(ACT_THREAT_DISPLAY),
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_A(ACT_FEAR_DISPLAY),
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_A(ACT_EXCITED),
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_A(ACT_SPECIAL_ATTACK1),
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_A(ACT_SPECIAL_ATTACK2),
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_A(ACT_COMBAT_IDLE),
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_A(ACT_WALK_SCARED),
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_A(ACT_RUN_SCARED),
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_A(ACT_VICTORY_DANCE),
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_A(ACT_DIE_HEADSHOT),
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_A(ACT_DIE_CHESTSHOT),
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_A(ACT_DIE_GUTSHOT),
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_A(ACT_DIE_BACKSHOT),
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_A(ACT_FLINCH_HEAD),
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_A(ACT_FLINCH_CHEST),
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_A(ACT_FLINCH_STOMACH),
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_A(ACT_FLINCH_LEFTARM),
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_A(ACT_FLINCH_RIGHTARM),
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_A(ACT_FLINCH_LEFTLEG),
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_A(ACT_FLINCH_RIGHTLEG),
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0, NULL};
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